[SFS - PbP Gameday VIII] 1-17: Reclaiming the Time-Lost Tear - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides


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"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

It's still faster than swimming. Thanks.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold shakes his head. Covered the six, but the attack was at noon. Figures. He wades into the water and approaches the weird izalguuns, firing with the needler pistol at the nearest one.

Move to space, standard clever attack blue with needler pistol.

Bluff (expertise): 1d20 + 19 + 1d6 + 1 ⇒ (6) + 19 + (2) + 1 = 28 If that doesn't affect it, will spend 1 Resolve to count it as a success anyway.
Attack vs Blue KAC (flat-footed, 2 range increments): 1d20 + 10 + 2 - 4 ⇒ (20) + 10 + 2 - 4 = 28
Crit Damage (P, injection DC +2): 2d4 + 6 ⇒ (1, 4) + 6 = 11

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner levels his rifle as he activates his Combat Tracking. He fires a beam of heat and cold at purple.

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11 Cold/Fire Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Exo-Guardians

"Obozaya" Female N Vesk Soldier 8 | SP 72/72 HP 62/62 | RP 8/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | N/A | N/A | Active conditions: None.

Yes take 10 first


Starship Actions ; Live Exploration Extreme!
Graelz-23 wrote:
Yes take 10 first

That's fine, I'll retroactively apply a 10 min rest to you. But we're now also currently in combat and your turn is up. What would you like to do for your actions in round 1?

Exo-Guardians

"Obozaya" Female N Vesk Soldier 8 | SP 72/72 HP 62/62 | RP 8/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | N/A | N/A | Active conditions: None.

I am trying to look up weapons and modifiers but my 2 kids under 2 are going nuts. Can you not obozaya please?


Starship Actions ; Live Exploration Extreme!

Hahaha! No worries. I know your pain. Will give Twich a bit more time to post as well so if you free up later, go ahead and post. Otherwise, I'll bot you later. It's all good!! Good luck with the lil troopers!

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich tries to make one of the enemies magically less able to hurt the team.

casting daze monster. My brain is incapable of figuring out which target and things right now. Twich's DC for that spell is 17.


Starship Actions ; Live Exploration Extreme!

Reynold, unless I'm missing something, the range on clever attack is 60' so I'll assume you went with a normal attack as a standard action. Also, swimming will require a DC10 athletics check so I'll roll that for you.
Reynold Athletics: 1d20 + 6 ⇒ (7) + 6 = 13

Reynold swims out towards the battle, and using the needler pistol, fires a long shot but the shot is true and blue in a particularly vulnerable spot for 11 points of damage!!

Keskodai, worries about Bluuuuu being isolated and alone surrounded by hostiles moves as quickly as he can towards Bluuuuu!!

Obozaya, like Keskodai, moves as quickly as she can towards Bluuuuu!!
Double moved Obozaya

Bluuuuu launches a couple attacks on purple in an attempt to disable rather than harm the izalguun. The first attack hits the izalguun for 14 points of damage! The second attack, however, misses!

Spanner fires his rifle but, unfortunately, is not able to land his shot on purple!

Twich, like everyone else, is worried about Bluuuuu's well being. She casts daze monster on red, hoping to keep red out of the fight for just a little while!
Will Save DC17: 1d20 + 6 ⇒ (1) + 6 = 7

And it appears to do the trick!!

-------------------------

Red remains motionless in the water!!

Tongue vs KAC: 1d20 + 15 ⇒ (3) + 15 = 18
Bludgeoning Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Purple's tongue lashes out at Bluuuuu, attempting to smack him! But Bluuuuu is easily able to shrug off the attack!!

Tongue vs KAC: 1d20 + 15 ⇒ (12) + 15 = 27
Bludgeoning Damage: 1d6 + 10 ⇒ (5) + 10 = 15
The amazing length of these izalguun's tongues become apparent when blue also tries to tongue Bluuuuu from 15' away!!! Although blue nearly hits, Bluuuuu managed to stay out of harm's way!!!

Wow! Bluuuuu is really hard to hit!!

-------------------------

Round 2
The following characters in bold may take their turn:
Reynold
Keskodai
Obozaya
Bluuuuu (-22SP)
Spanner (Weakened)
Twich (Weakened)

Red​ Odd Izalguun (dazed)
Blue Odd Izalguun (-11HP)
Purple Odd Izalguun (-14HP)


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Keskodai steps to the end of the catwalk, climbs the rail and jumps into the water. He begins swimming toward the next catwalk.

I'll move a copy of K to where I'd like to end up, and you can put him where he stops.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner takes a full attack against purple.

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking, full attack
v EAC: 1d20 + 6 + 1 + 2 - 4 ⇒ (1) + 6 + 1 + 2 - 4 = 6 Cold/Fire Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 6 + 1 + 2 - 4 ⇒ (1) + 6 + 1 + 2 - 4 = 6 Cold/Fire Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

That Vesk Overplate helps!

Bluuu continues to try and drift to the side, as he strikes the cloest izalguun carefully, hoping to disable it without killing it.

Attacking non-lethally v KAC: 1d20 + 13 - 4 - 4 ⇒ (14) + 13 - 4 - 4 = 19 for nonlethal damage: 1d8 + 12 ⇒ (6) + 12 = 18

Attacking non-lethally v KAC: 1d20 + 13 - 4 - 4 ⇒ (2) + 13 - 4 - 4 = 7 for nonlethal damage: 1d8 + 12 ⇒ (2) + 12 = 14

Note to self: maybe grab a Mericufl fusion after this.


Starship Actions ; Live Exploration Extreme!
Shohiraj . wrote:

Keskodai steps to the end of the catwalk, climbs the rail and jumps into the water. He begins swimming toward the next catwalk.

I'll move a copy of K to where I'd like to end up, and you can put him where he stops.

No problem and will do. Each swim action does require a DC 10 athletics check though. If you don't roll it, I'm happy to roll it for you when I put together all of the round's actions.

Spanner wrote:

Spanner takes a full attack against purple.

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking, full attack
[dice=v EAC]1d20+6+1+2-4 [dice=Cold/Fire Damage]1d8+5

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking
[dice=v EAC]1d20+6+1+2-4 [dice=Cold/Fire Damage]1d8+5

Oh my, Spanner! That's a lot of 1's!!!

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold continues his swim closer to the izalguuns and targets the dazed one this time. "Are the needles having any effect?!"

Move swim, standard attack vs. red.

Athletics DC 10: 1d20 + 6 ⇒ (13) + 6 = 19
Attack vs Red KAC (2 range incr.): 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Damage (P, injection): 1d4 + 3 ⇒ (2) + 3 = 5


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Take 10?

Athletics: 1d20 ⇒ 18
Athletics: 1d20 ⇒ 16

Don't know what I was worried about. I'm a swimming champion!

Spell Status:

3rd (4/4)—dispel magic, haste, mind thrust*, mystic cure*
2nd (4/5)—augury, fog cloud, hold person, remove condition, see invisibility
1st (2/6)—command, disguise self, lesser remove condition, life bubble, reflecting armor, share language
0 (at will)—detect affliction, detect magic, fatigue, psychokinetic hand, stabilize, telekinetic projectile

Reflecting armor active!


Starship Actions ; Live Exploration Extreme!

Take 10 definitely cannot be applied while in combat. I've moved your token as far as you can go this round with a double move. First move to get you moving along the catwalk and second move to swim.

And even if you had failed, you'd either make no progress or you'd sink a bit. But sinking is no big deal because I believe the armor's environmental protections will prevent you from drowning.

And I was initially a bit worried about Bluuuuu... but he seems perfectly fine!


Botting Obozaya and Twich

Obozaya moves forward, jumps in the water and swims towards the next catwalk!
With a +14 athletics, Obozaya auto-succeeds a swim DC10

Twich, having had success with her daze monster spell, casts the same spell onto blue this time!


Starship Actions ; Live Exploration Extreme!

Reynold takes another long shot and proves himself quite the marksman as his needler shot hits red for 5 points of damage!

Keskodai and Obozaya move in closer and dives into the water, swimming towards Bluuuuu and the hostile izalguun!

Bluuuuu again takes a couple swings at purple with the first attack striking it and the second missing! Purple suffers 18 points of damage!

Spanner's shot is far off target!

Will Save DC17: 1d20 + 6 ⇒ (4) + 6 = 10
Twich does it again! The blue izalguun appears dazed!

----------------------------------------------------

Tongue vs KAC: 1d20 + 15 ⇒ (15) + 15 = 30
Bludgeoning Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Purple again tries to tongue Bluuuuu and succeeds this time, dealing 11 points of damage and nearly grapples Bluuuuu!!

Tongue vs KAC: 1d20 + 15 ⇒ (8) + 15 = 23
Bludgeoning Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Red moves in closer to Bluuuuu and also tries to give Bluuuuu a good tongue-ing but misses!!

----------------------------------------------------

Round 3
The following characters in bold may take their turn:
Reynold
Keskodai
Obozaya
Bluuuuu (-33SP)
Spanner (Weakened)
Twich (Weakened)

Red Odd Izalguun (-5HP, injected on round 2)
Blue Odd Izalguun (-11HP, injected on round 1, dazed)
Purple Odd Izalguun (-32HP)


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

5 damage from the tongue after the DR

There *thoughtgrunt* we go Bluuu expresses at he is struck for the first time. The barathu continues to slowly shift out and around to circle back towards his allies, but for now keeping their attnetion on him appears to be working.

Attack nonlethally v KAC on purple: 1d20 + 13 - 4 - 4 ⇒ (11) + 13 - 4 - 4 = 16 for nonlethal piercing damage: 1d8 + 12 ⇒ (6) + 12 = 18
Attack nonlethally v KAC on purple: 1d20 + 13 - 4 - 4 ⇒ (9) + 13 - 4 - 4 = 14 for nonlethal piercing damage: 1d8 + 12 ⇒ (2) + 12 = 14


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Athletics: 1d20 ⇒ 10

Keskodai swims the last few strokes, and gains the stairs to the catwalk.

Prima! Prima's children! Cease this fight for it will be your death. I feel your judgement will not be an easy one. Stop now, live, and you might find Pharasma's mercy.

The shirren stands tall at the rail and watches for any sign of attack.

Ready an action to mind thrust any foe who attacks a party member.

Mind thrust3:
Mind Thrust damage: 7d10 ⇒ (5, 3, 1, 9, 7, 8, 6) = 39 (Will DC 20 half)

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Encouraged by her success so far, Twich uses her last bit of higher powered magic to try to daze the last enemy, hoping that then the team can try to restore the creatures to themselves.


Starship Actions ; Live Exploration Extreme!

Keskodai moves onto the catwalk and implores the izalguun to stop their hostilities. However, they don't respond... they don't even seem to notice your attempt at communicating with them! Keskodai readies a mind thrust!

Everyone may roll this INT check.

Int DC10:
These izalguun don't seem capable of communicating. It's as though their mutated state has left them feral.

Bluuuuu swings again at purple but in focusing on trying to disable rather than kill, he's unable to land a hit!!

Will Save DC17: 1d20 + 6 ⇒ (7) + 6 = 13
Twich somehow does it again!! This time Purple is dazed!!

----------------------------------------------------

Round 3 cont'd
The following characters in bold may take their turn:
Reynold
Keskodai
Obozaya
Bluuuuu (-33SP)
Spanner (Weakened)
Twich (Weakened)
Red Odd Izalguun (-5HP, injected on round 2)
Blue Odd Izalguun (-11HP, injected on round 1, dazed)
Purple Odd Izalguun (-32HP, dazed)


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

I check: 1d20 + 2 ⇒ (15) + 2 = 17


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

They seem too bestial to communicate. ... Or maybe they only understand izalgunn.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Int: 1d20 + 1 ⇒ (7) + 1 = 8

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold continues swimming forward. "Hey maybe lay off the bloodletting some? I thought these people were our friends! Go in stun mode!" He takes aim at the last izalguun with the needler, holding his head above the brackish water. Two down, one to go.

Move swim, standard attack vs. purple.

Athletics DC 10: 1d20 + 6 ⇒ (6) + 6 = 12
Attack vs Red KAC (2 range incr.): 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage (P, injection): 1d4 + 3 ⇒ (3) + 3 = 6

Edit: The forum isn't letting me post in Discussion for some reason, but my boon roll was a 15.


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Nobody's lethally damaged anyone ... yet. The odds are pretty good that red or blue will be badly hurt, but not killed, when they attack. I'll be happy to heal them once they're subdued.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

I am certainly trying. Bluuu thinks confusedly at Reynold.


Starship Actions ; Live Exploration Extreme!
Shohiraj . wrote:
Nobody's lethally damaged anyone ... yet. The odds are pretty good that red or blue will be badly hurt, but not killed, when they attack. I'll be happy to heal them once they're subdued.

Hmmmm... Just to make sure everyone understands how non-lethal damage works in Starfinder, please read: Click

Generally speaking, damage is damage until the last hit that drops a target. If that last hit is non-lethal, then the target goes down and is stable. If the last hit is lethal, target is either dead or dying.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

That's why Twich used a spell that would make them less able to hurt us, rather than hurt them...


Spanner takes a full attack against purple.

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking, full attack
v EAC: 1d20 + 6 + 1 + 2 - 4 ⇒ (18) + 6 + 1 + 2 - 4 = 23
Cold/Fire Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Azimuth Laser Rifle: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 6 + 1 + 2 - 4 ⇒ (3) + 6 + 1 + 2 - 4 = 8
Cold/Fire Damage: 1d8 + 5 ⇒ (5) + 5 = 10

--------------

Obozaya moves up onto the catwalk and takes a shot at purple.

autotarget rifle: 1d20 + 12 ⇒ (13) + 12 = 25
p damage: 1d6 + 8 ⇒ (1) + 8 = 9


Starship Actions ; Live Exploration Extreme!

Reynold's amazing shooting streak comes to an end but a shot from Spanner and Obozaya hits, dealing 18 points to purple!

--------------

K/B: 1d2 ⇒ 2
Red​ moves closer to Bluuuuu and lashes out with a tongue attack!
Tongue vs KAC: 1d20 + 15 ⇒ (18) + 15 = 33
Bludgeoning Damage: 1d6 + 10 ⇒ (4) + 10 = 14

The lashing hits Bluuuuu for 14 points (reduced to 8) and the sticky tongue latches onto Bluuuuu, grappling him!

K/O: 1d2 ⇒ 1
Blue moves in towards Keskodai and attempts a tongue lashing!
Tongue vs KAC: 1d20 + 15 ⇒ (20) + 15 = 35
Bludgeoning Damage, crit: 2d6 + 20 ⇒ (1, 3) + 20 = 24

Blue strikes a very lucky hit on Keskodai, dealing 24 points of damage. But not only does Keskodai take a whipping... The warm, sticky tongue pins Keskodai in place!

--------------

Round 4
The following characters in bold may take their turn:
Reynold
Keskodai (-24SP, pinned)
Obozaya
Bluuuuu (-35SP, grappled)
Spanner (Weakened)
Twich (Weakened)

Red Odd Izalguun (-5HP, injected on round 2)
Blue Odd Izalguun (-11HP, injected on round 1)
Purple Odd Izalguun (-50HP, dazed)

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Catching his breath, Reynold presses forward. Three shots left. Focus, Malkin. As he gets closer, though, he finds an opening for a sneakier shot.

Move swim, standard attack vs. purple.

Athletics DC 10: 1d20 + 6 ⇒ (1) + 6 = 7
Promo Reroll (2 GM stars): 1d20 + 6 ⇒ (19) + 6 = 25
Bluff (expertise): 1d20 + 19 + 1d6 + 1 ⇒ (13) + 19 + (2) + 1 = 35
Clever Attack vs Red KAC (flat-footed, 1 range incr.): 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29
Damage (P, injection): 1d4 + 3 ⇒ (2) + 3 = 5

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Thanks for botting and sorry for not posting. Con weekend then, with no rest, a busy night of work before getting home and collapsing in my bed this morning.

With his origianl target blocked from his sight by others, Spanner instead fires at blue.

Azimuth Laser Rifle, frost: wpn focus, wpn spec, combat tracking, full attack
v EAC: 1d20 + 6 + 1 + 2 - 4 ⇒ (17) + 6 + 1 + 2 - 4 = 22 Cold/Fire Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Azimuth Laser Rifle, frost: wpn focus, wpn spec, combat tracking, full attack
v EAC: 1d20 + 6 + 1 + 2 - 4 ⇒ (7) + 6 + 1 + 2 - 4 = 12 Cold/Fire Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Somewhat tethered by one of the izalguun's unexpectedly strong tongues, Bluuu is unable to maintain his grip on his pike. Letting it fall to cling on the catwalk, the barathu draws out a humming disk and tenses. His tentacle flexes with adaptive muscles as he strikes at the target he can still reach.

Dropping the pike as a free action. Drawing my Soprano Singing Disk as a move. Using Early-stage adaptation as a swift action to get +6 to melee strikes for a round, then swinging at Purple.

Nonlethal attack v EAC: 1d20 + 13 - 2 - 4 ⇒ (14) + 13 - 2 - 4 = 21 for sonic damage: 1d4 + 12 + 6 ⇒ (2) + 12 + 6 = 20


Starship Actions ; Live Exploration Extreme!

Reynold lands another amazingly accurate shot, this time on the last Izalguun that has not yet been injected!

Bluuuuu, despite being grappled by a sticky, oversized frog-like tongue, manages to draw a weapon, thicken one of his limbs in preparation for a mighty strike and knocks purple unconscious!

With purple down, Spanner targets blue and hits for 12 points!

--------------

Round 4 cont'd
The following characters in bold may take their turn:
Reynold
Keskodai (-24SP, pinned)
Obozaya

Bluuuuu (-35SP, grappled)
Spanner (Weakened)
Twich (Weakened)
Red Odd Izalguun (-5HP, injected on round 2)
Blue Odd Izalguun (-23HP, injected on round 1)
Purple Odd Izalguun (injected on round 4, unconscious, stable)

Exo-Guardians

"Obozaya" Female N Vesk Soldier 8 | SP 72/72 HP 62/62 | RP 8/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | N/A | N/A | Active conditions: None.

1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 2d6 ⇒ (3, 1) = 4 Obozaya throws a frag grenade at the Izalguuns and then moves 30ft along the edge of the catwalk to the north. obozaya has quick draw so drawing grenade is a swift action. The DC is 16. I am throwing the grenade behind them where it hits both of them but no allies. Range penalty is included in dice roll. Also can some move my token I am on mobile right now.


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

I'd like to mind thrust my attacker, but looking through the rules I'm a little unclear. I couldn't find a 'concentration roll' rule. The rules just say that if I take damage while casting the spell is lost. Mind thrust is a standard action. The pregen character sheet to which you linked me indicates that mindthrust doesn't draw an AoO.


Starship Actions ; Live Exploration Extreme!

There is no concentration roll. If you take damage from an attack targeting your AC or from a failed save, you lose the spell. I don't see where it says mind thrust does not provoke an AOO but I do see where Keskodai gets a +2 to AC against AOO when he's casting (combat casting feat). If I've missed something somewhere, please let me know.

Therefore, if you cast mind thrust in your current position, you'll risk taking an AOO and if that AOO hits and does damage, the mind thrust will be lost.


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Ahh. I was conflating the asterisk in 'Spells Known', which indicates a multi-level spell, with the asterisk in the spell list, which denotes spells that don't cause AoO. Thanks for straightening that out.

With the AoO question settled, I'll take the risk.

Keskodai looks deeply into the eyes of his attacker and tries to defend himself with mental force.

Mind Trust 3, if the AoO fails: 7d10 ⇒ (9, 10, 1, 5, 2, 8, 10) = 45


Starship Actions ; Live Exploration Extreme!

I'm at a lost at how to bot Twich so we'll move on to the next round but Twich will have two rounds worth of actions available this time!

Keskodai attempts to cast a spell and in doing so, gives blue an opening to flail its long tongue and give Keskodai a whipping!
Tongue vs KAC: 1d20 + 15 ⇒ (9) + 15 = 24
Bludgeoning Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Keskodai's KAC is currently -6 due to being pinned & flat-footed with a +2 due to combat casting = KAC17

Blue's opportune attack smacks Keskodai for 13 points of damage and Keskodai loses the spell!

Obozaya tosses a grenade and moves north along the slippery (difficult terrain) catwalk.
DC16 Reflex, blue: 1d20 + 9 ⇒ (16) + 9 = 25
DC16 Reflex, red: 1d20 + 9 ⇒ (2) + 9 = 11
Blue takes 2 points of damage and Red takes 4 from the grenade!!

----------------------------------------------------

Red attempts to pull in his tongue and reel Bluuuuu closer!!
Tongue Pull, move action: 1d20 + 19 ⇒ (4) + 19 = 23
But Bluuuuu holds fast and resists getting pulled in closer to Red!!
Red then whips his tongue around attempting to lash Bluuuuu!!
Tongue vs KAC: 1d20 + 15 ⇒ (3) + 15 = 18
Bludgeoning Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Not only does Red fail to land a blow on Bluuuuu but Red also loses it's hold on Bluuuuu!
Bluuuuu is no longer grappled.

Blue performs the same actions on Keskodai, first attempting to pull Keskodai in closer!!
Tongue Pull, move action: 1d20 + 19 ⇒ (2) + 19 = 21
But despite being pinned down and nearly helpless, Keskodai's resolve shines through as he resists getting pulled in closer!!
Blue then also whips his tongue around attempting to smack Keskodai!!
Tongue vs KAC: 1d20 + 15 ⇒ (1) + 15 = 16
Bludgeoning Damage: 1d6 + 10 ⇒ (2) + 10 = 12
But Blue nearly trips over his own tongue as he misses AND loses his grip on Keskodai!!
Keskodai is no longer pinned.

Wow! What a series of awful rolls!! The dice gods are with you this round!!

----------------------------------------------------

Round 5 cont'd

The following characters in bold may take their turn:
Reynold
Keskodai (-37SP)
Obozaya
Bluuuuu (-35SP)
Spanner (Weakened)
Twich (Weakened, 2 rounds worth of actions available)

Red Odd Izalguun (-9HP, injected on round 2)
Blue Odd Izalguun (-25HP, injected on round 1)
Purple Odd Izalguun (injected on round 4, unconscious, stable)

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold smirks at his third successful shot. Now just gotta knock 'em out. He drops the needler into the water, draws his static arc pistol, and fires it in stun mode at the near izalguun.

Free drop, move draw static arc pistol, standard clever attack vs. blue.

Bluff (expertise): 1d20 + 19 + 1d6 + 1 ⇒ (6) + 19 + (3) + 1 = 29
Clever Attack vs Blue EAC (flat-footed): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage (E, nonlethal): 1d6 + 3 ⇒ (6) + 3 = 9


"Navasi" Female human envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0 ; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Keskodai stumbles away from the rail, and waves his thanks to his companions whose grenades and fire no doubt caused the creature to release him.

He pulls his laser pistol and aims a grazing shot at his recent grappler.

corona laser pistol v blue EAC, non-lethal: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 ... damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 F; critical burn 1d4)


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Twisting free of the tongue enwrapping him, Bluuu floats back and throws his disk at the more bruised izalggun. Blue

Nonlethal attack: 1d20 + 13 - 2 - 4 ⇒ (6) + 13 - 2 - 4 = 13 for nonlethal sonic damage: 1d4 + 13 ⇒ (2) + 13 = 15

The throw goes terribly wide, but the humming circle loops back to the barathu's tentacle. Returning fusion

Also, Early-stage adaptation'll be available again in rounds: 1d4 ⇒ 2

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

I need a partial bot, please. Twich would like to use grease, and also would like to try to use token spell to distract a creature, even if that doesn't actually work.

Exo-Guardians

"Obozaya" Female N Vesk Soldier 8 | SP 72/72 HP 62/62 | RP 8/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | N/A | N/A | Active conditions: None.

1d20 + 14 ⇒ (2) + 14 = 16 1d20 + 14 ⇒ (3) + 14 = 17obozaya jumps in the water and swims towards the izalguuns ( can someone move me 30 ft to the right.) Obozaya readies doshko as she swims over. (Coordinated Shot When Obozaya is threatening a foe with a melee weapon, any ally with line of sight to that foe without Obozaya granting the foe cover gains a +1 bonus to ranged attack rolls against the foe.) (so everyone should get a +1 to hit with ranged)

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Obozaya moved 40' to be adjacent to both izalguuns.

Spanner uses his Targeting Computer to aim at blue and fires.

Azimuth Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 6 + 1 + 2 + 1 ⇒ (11) + 6 + 1 + 2 + 1 = 21 Cold/Fire Damage: 1d8 + 5 ⇒ (8) + 5 = 13


Starship Actions ; Live Exploration Extreme!

Botting Reynold's athletics roll to swim.
Athletics: 1d20 + 6 ⇒ (1) + 6 = 7

Drawing his pistol takes his attention away from treading water and Reynold sinks 5' down into the water. His armor's environmental seals, however, keeps him breathing while underwater.

Despite having sunk underwater, Reynold nevertheless takes a shot with his pistol and hits for 5 points of damage!
If I understand the rules correctly, the underwater attack results in a -4 ATK and -4 damage penalty.

Keskodai draws a pistol and his attempt to shoot provides Blue an opportunity to give Keskodai another tongue lashing!!
Tongue vs KAC: 1d20 + 15 ⇒ (6) + 15 = 21
Bludgeoning Damage: 1d6 + 10 ⇒ (5) + 10 = 15
And the lashing hits Keskodai for 15 points of damage!!

Unfortunately the knock throws Keskodai's aim off and he misses his shot!

Obozaya dives into the water and swims towards Blue!
Obozaya can move only half speed when swimming. I've moved Obozaya's token to reflect this. Also, note that Blue gets no AOO on Obozaya since that was already spent on Keskodai.

Bluuuuu's magic singing disc misses!!

Spanner fires off a shot and hits Blue for 13 points!!

Twich wrote:
I need a partial bot, please. Twich would like to use grease, and also would like to try to use token spell to distract a creature, even if that doesn't actually work.

How would you like to use grease? The targets are all swimming in water, so casting grease on water won't make them fall prone. You could, however, cast grease on Keskodai to make him harder to grapple. But you're also too far out of range as that spell as a 35' range at this level. You're currently 105' away from Keskodai. A token spell also runs into the same range issue as it has a range of 10' only.

So I'm going to do a full round magic missile instead (he's still lookin pretty healthy!) and then I'll spend another round having you swim closer to the action!

Magic Missile, full round: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
Twich casts a magic missile at Blue, hitting it for 11 points!!

Athletics DC10: 1d20 ⇒ 14
Athletics DC10: 1d20 ⇒ 18
Twich then dives into the water and swims like a champ towards the catwalk Spanner is standing on!!

----------------------------------------------------

K,O: 1d2 ⇒ 1
With Bluuuuu carefully floating away out of reach, Red turns his attention to Keskodai, lashing out with it's tongue!!
Tongue vs KAC: 1d20 + 15 ⇒ (15) + 15 = 30
Bludgeoning Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Red smacks Keskodai for 13 points of damage and also grapples him!!!

K,O: 1d2 ⇒ 2
Blue turns his attention to Obozaya swimming towards him!
Tongue vs KAC: 1d20 + 15 ⇒ (2) + 15 = 17
Bludgeoning Damage: 1d6 + 10 ⇒ (5) + 10 = 15
But the attack comes nowhere near hitting Obozaya!!

----------------------------------------------------

Round 6

The following characters in bold may take their turn:
Reynold
Keskodai (-64SP, -1HP, grappled)
Obozaya
Bluuuuu (-35SP)
Spanner (Weakened)
Twich (Weakened, 2 rounds worth of actions available)

Red Odd Izalguun (-9HP, injected on round 2, grappling Kesko)
Blue Odd Izalguun (-54HP, injected on round 1)
Purple Odd Izalguun (injected on round 4, unconscious, stable)

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold pumps his legs to get above water and fires again.

Move swim above water, standard clever attack vs. blue.

Athletics: 1d20 + 6 ⇒ (1) + 6 = 7 Geez.
Bluff (expertise): 1d20 + 19 + 1d6 + 1 ⇒ (3) + 19 + (1) + 1 = 24
Bluff (convincing liar reroll, Skill Focus): 1d20 + 19 + 3 ⇒ (18) + 19 + 3 = 40
Clever Attack vs Blue EAC (flat-footed, underwater): 1d20 + 10 + 2 - 4 ⇒ (11) + 10 + 2 - 4 = 19
Damage (E, nonlethal, underwater): 1d6 + 3 - 4 ⇒ (4) + 3 - 4 = 3

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner continues to snipe at the feral izalguuns. Blue if it is still up, otherwise red.

Azimuth Laser Rifle, frost: wpn focus, wpn spec, combat tracking, full attack
v EAC: 1d20 + 6 + 1 + 2 + 1 ⇒ (17) + 6 + 1 + 2 + 1 = 27 Cold/Fire Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Azimuth Laser Rifle, frost: wpn focus, wpn spec, combat tracking, full attack
v EAC: 1d20 + 6 + 1 + 2 + 1 ⇒ (9) + 6 + 1 + 2 + 1 = 19 Cold/Fire Damage: 1d8 + 5 ⇒ (6) + 5 = 11

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