DM Shisumo |
Perception checks: 1d20 - 5 ⇒ (15) - 5 = 10, 1d20 - 5 ⇒ (1) - 5 = -4
A large table lies in shambles in the middle of this room, while crumbled suits of armor bearing decorations of dragons twisting around castle towers lie in heaps along the walls. A flight of stairs winds up along a curved wall to the north, and three other doors - two in the southwest wall, one in the northeast - lead out as well. The air in this room feels stuffy and carries an eye-watering reptilian stink; hardly surprising, considering the occupants.
Two troglodytes stand over the torn and bloodied corpse of a giant tick in the room's center, next to the table. They look up in shock - one is already turning toward the door, teeth bared, while the other looks frankly stupefied.
Save vs stench (Fort save, please!) and then roll initiative! There will be a surprise round, since one of the trogs was caught unawares.
Callomeleth |
Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Callomeleth blanches at the troglodyte's stench, but he is able to snap off a shot at the one that noticed the party's approach.
Attacking the aware trog!
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Lamsfel |
Since Tybus said he was waiting until everyone else was ready, Lamsfel will sheathe the wakizashi and ready his bow.
Fortitude save: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 includes Charmed Life
Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Lamsfel aims for the troglodyte moving to attack the party, hoping the other is slow enough for a second shot before one of his friends is injured.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
DM Shisumo |
Gan and Lamsfel drop one troglodyte as soon as the door opens; seeing that one fall, Tristan and Callomeleth turn their bows on the other one, and it collapses as well.
That was easy... 200 XP each.
Map update. Where now?
Tybus Elhezen |
Good shots, everyone. I'll keep this exploration going, provided everyone's in agreement.
Nicely done, mates, Tybus offers after several fletched shafts whiz past him and end the stinky threats in the next room. He moves forward with his blade drawn and checks the corners before motioning the rest of the group in.
Quietly, as long as the room is secure, Tybus heads over to the first door on the left (southwest) and opens it.
Tybus Elhezen |
Guh, Tybus recoils from the malodorous stairwell. He closes the door as gently and quietly as possible, then moves to the next door on the left.
Perhaps we should clear this floor before venturing up or down, aye?
Assuming everyone is in agreement, he opens the next door.
DM Shisumo |
The next room is roughly thirty feet long and half that wide. In the center, a large number of ruined bunks have been heaped into a nest-shaped mound, from which a large, angry-looking lizard is raising its head. The lizard is as long as a man is tall, with another four feet or so of tail beyond that, and vicious talons tip each foot. Its maw is wide and filled with dangerous-looking teeth, and its skin hangs half off its face, as though it were in the process of melting. It hisses angrily as it sees the door open, its tongue lashing the air.
Initiatives, please.
Lizard's init: 1d20 + 2 ⇒ (12) + 2 = 14
Lamsfel |
Eyes watering from the stench behind door number one, Lamsfel nods, "That makes sense. I still feel ranged attacks are our best way to proceed in this situation. Of course, maybe we don't need to kill the thing, either - maybe we can let the door open and let it find its own way out."
Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
He doesn't seem to believe this is an acceptable solution as he's readying his bow even as he suggests it.
DM Shisumo |
The elf pulls the door shut - and an instant later, the wood shudders violently as the lizard hurls itself against the barrier.
Strength check: 1d20 + 3 ⇒ (17) + 3 = 20
The decayed wood is no match for the lizard's fury, and now half the creature's body is through the hole it made in the door. The lizard's mighty jaws snap once in the elf's direction as its tongue lashes the air, seeking your scents.
You guys can go. The lizard is benefiting from cover, thanks to being half in a door, and only three of you can attempt melee strikes on it at a time.
Tybus Elhezen |
Surprised at the lizard's viciousness, Tybus was flat-footed while Lamsfel takes the initiative and slams the door shut. Then getting his bearings, he grips the katana with both hands and tries to bring it down on the lizard.
Melee: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Lamsfel |
"We need to coordinate our attacks, friends, or back away and let it out so we can all reach it. I will ready myself to step in. You strike again and step away. Next turn, we trade again. Sound good to anyone?"
I am assuming I do not have one of the melee spots. If there are any takers, I will ready an action to step in and attack. If I can TWF when I step in, even better.
DM Shisumo |
Looks like no one is going to take Lamsfel up on his suggestion this round - but perhaps next time.
The angry lizard tries to push through the door, fails to find somewhere to push to with the press of bodies around it, and snaps angrily at Gan.
Bite attack: 1d20 + 5 ⇒ (13) + 5 = 18, damage 1d8 + 4 ⇒ (4) + 4 = 8
Gan's magical protections deflect the attack, although just barely, and the lizard hisses in anger once more.
You guys now.
DM Shisumo |
Gan's spear does the trick nicely, although the end result - a dead lizard half-stuck in a door - is a bit gruesome.
120 XP. New map. Next up?
Tybus Elhezen |
Peering through the hole in the door made by the lizard, Tybus surmises that there's nothing more in that room than perhaps one of the other exits to the courtyard. Looks like this side's covered. We've got the door opposite, then the stairs, up or down. We've also got some other sections o' this floor we haven't seen yet. Though I'd reckon the vaults be downwards, he offers.
Seeing how it's worked out the last couple times, he'll move across the room they're currently in and get ready to open the northeastern door.
Any objections?
DM Shisumo |
Tybus slowly opens the door, bracing himself against the stench of yet more troglodytes. Several ruined beds lie in various states of disrepair in this room, their moldy mattresses piled into a filthy heap against the northern wall, and on two of them, troglodyte warriors are just stirring from their sleep.
Two prone adversaries, and you have a surprise round. Your move, gentlemen.
Callomeleth |
Callomeleth fires an arrow at one of the stirring trog warriors. It wasn't strictly honorable combat, but it was better than being sickened by their horrid stench as well.
Snap shot at the ugly trog!
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (3) + 2 = 5