Shadow of the Demon Lord for Itzi and Nik

Game Master Brainiac


1 to 50 of 66 << first < prev | 1 | 2 | next > last >>

The other thread was in the wrong spot. Continue discussion here!

Feel free to come up with the reason why you are traveling to Gateway.


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Elizabeth is travelling to Gateway because one of her older sisters is having a baby and she's expected to attend.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Will read and create alias today! :)


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Torches: 1d3 ⇒ 3
CP: 1d6 ⇒ 1

Rats! I could do with more copper and fewer torches!

Interesting thing: 1d6 ⇒ 6
Interesting thing table 6: 1d20 ⇒ 15
'Fear and Loathing'

That's both terribly inspecific and kinda crappy, so with GM permission I'm going to go for: (1,10) A folding knife that always stays sharp.


That's fine.

Also, I guess our coven game is inactive now?


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Coin - SS: 1d6 ⇒ 4

The 0-level scroll that Elizabeth starts with holds a spell of the GM's choice. Will you be choosing that, Brainiac, or shall I? :)


It is a scroll of arcane armor. :)


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Yeah - I'm shutting it down. Sorry - but I'm bad enough at updating games as it is and that one was making me even slower. Mi dispiace.


No problem, just wanted to see what was going on.


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Brainiac ...

It doesn't look like Elizabeth and Saleh are going to be becoming fast friends just yet, so feel free to let me know how far to move Elizabeth along before 'Something Happens'TM.

:) :)


No problem. I'm working on finishing up a GM PC to round out the group so I will introduce them soon before moving along to that Something.


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Just a warning, Brainiac. ;)

You know me; if you give me enough rope I'll just take it and run. So feel free to put a limit on how far (timewise) I should ramble on, storywise. :)

That's one of the benefits/dangers of Elizabeth having a servant. If there's no one that makes sense to interact with, I'll be happy to just play with myself.

Wait ... that didn't come out right. :/

Oh well, you know what I mean.


It's all good. I'll give Nik a chance to post before I do so again.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Sorry - as I said, London Trip to see Book of Mormon had less internet than I expected...


No problem.

Saleh, I believe you should have one more starting profession, for a total of two.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

I thought you only got 1 and Liz had 2 using the human bonus? Saleh used that for an extra language.

If not... what else goes well with Slave? :)


On page 25, it says you start with 2 professions, Liz used her human bonus for an extra language too (High Archaic).

What did Saleh do before his enslavement? Perhaps a criminal or common profession?


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Everyone gets two Professions. You can swap out for languages.

There are a number of professions on the 'Criminal' table that would work with a freed/escaped slave. Begger, Gambler, Pickpocket, Thug. The 'Wilderness' table also has possibilities; Hunter, Poacher, Outlaw, Refugee.


Liz, you can create another alias for Melissa if you would like since you are role playing as her as well.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Hmmm... lets go with being able to write in the Dark Tongue then, the slave-liason role probably involves basic literacy in both languages.


Works for me.


Female Human Commoner | Defense: 10 | Health: 7/11 | Perception: 9 | S:11 A:10 I:9 W:9 | Lang: Common | Speed: 10

I thought about creating another alias, but I feel like I'm getting too many of them.

But since you twisted my arm ... ;)


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

You have significantly fewer than I do.

Also, favor? Can you change the picture on your Harmony alias? I associate it with someone I played with a while back and I'd prefer not to have the two linked in my head!


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Can do. Not a good association? :)


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Yeah - not great. Look for another iconic or something like that so that we can use different pictures of the same person? I've made Harmony Mai d'Valois. ;)


Edited my previous post to account for the creature's frightening property!


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

I've changed Harmony's avatar. It's not one of the iconics. None of them fit my mental picture of her.


Sorry, I meant to be more clear. Let me know if you want to go on fast or slow, and you can post your actions. I'll sort everything in the proper order based on everybody's initiative speeds. :D


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

I've edited Liz's post to include her action and movement.


Sweet! Let's see what Saleh does, then I'll post for Kragga and the baddie. :)


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

I'm getting game-flashbacks. ;)

Picture almost this exact same situation - inn, storm, colorful characters, threat. But put about twenty PCs in the common room. It's 'Audition Time'. :) :) - PBEM game.


The adventure does suggest a version where each player has two or more characters. Whichever ones survive go on to become a level 1 party. >:)

That's also the default assumption for level 0 characters in Dungeon Crawl Classics. Everybody starts with 4, whoever lives gets to become an adventurer.


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

This PBEM was done in reverse 'Survivor' style. About once a week everyone voted for a character (other than their own). The bottom few (votes-wise) were dropped.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Brutal! Either way! :)

@Liz - curious. Why is Harmony blond? She wouldn't get it from either of her mothers?


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

It was brutal, but I did make the final cut. ;)

Regarding Harmony's hair color; I actually picture her hair as honey-colored. I'm not sure why. As far as the avatar ... that's just the one that jumped out at me. Feel free to picture her how you'd like. :)


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

I don't mind, I just wondered how it happened from two dark haired parents. :)


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Hey, genetics is a crap-shoot sometimes. :)

DM Brainiac wrote:
The adventure does suggest a version where each player has two or more characters. Whichever ones survive go on to become a level 1 party. >:)

That just sunk in ...

You're not planning on killing Melissa, are you? :( :(


*whistles innocently*


There is enough room for Liz to close to melee with the old man.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1
Elizabeth Rose Adamell wrote:


DM Brainiac wrote:
The adventure does suggest a version where each player has two or more characters. Whichever ones survive go on to become a level 1 party. >:)

That just sunk in ...

You're not planning on killing Melissa, are you? :( :(

Or is he going to kill Liz... :O


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

*pouty face*


The siege is broken down into 2-hour blocks called “siege rounds.” These turns abstract the adventure to keep the game moving forward. Assume that during these periods there’s small breaches and repairs, along with other minor activities going on during the siege.

Each siege round has three phases:
• Siege activities
• Unexpected events
• Encounter resolution

Each player character can take one siege action during the siege activities phase. Secondary characters don’t take siege actions; instead, they help the player characters by granting boons to rolls. A secondary character can grant 1 boon per siege round on any rolls made on a siege activity. The most likely activities are described below, but can vary depending on a player’s creativity.

Bolster Defenses
The characters attempt to fortify the inn. Have the players describe what their characters are doing to bolster the defenses and then call for a challenge roll using the most likely attribute. Grant boons or impose banes as you see fit based on the activity attempted. Note the number of successes and failures. For each success, reduce the threat rating during the encounter resolution phase by 1 (minimum 0). For each failure, increase the threat rating by 1 (maximum 4). The effects of bolstering defenses last for 1 siege round.

Improvise the Ritual

Anyone can attempt to perform the ritual, but the ritual cannot be performed more than once per siege round.

Blood Sacrifice: To perform the ritual, the caster must make an offering of blood. The caster can take the blood from herself or from another creature. A creature that takes 1 damage or more for the blood sacrifice provides enough blood to perform the ritual

Challenge Roll: At the end of the siege round,
the performer must make a Will challenge roll. The character makes the roll with 1 boon if he or she has
a profession related to the Old Faith. If the performer took the blood sacri ce from a di erent character, the performer makes the roll with 2 banes. Secondary characters cannot assist on this roll.

On a success, the characters remove one or more creatures from those attacking during the encounter resolution phase. The more damage taken, the more creatures are removed,

Rest
Any character can spend the siege round resting and recuperating. If a resting character is fatigued, he or she removes the affliction at the end of the siege round.

Recover
Any character can spend a siege round recovering. A character must have help from a secondary character to do so, but a character can only benefit from one secondary character per turn. At the end of the siege round, the recovering character heals 1d3 damage.

Supply Run

Certain activities might be rendered impossible by the results of rolling on the Unexpected Events table. A character can make these activities available again by going on a supply run, which is described in the event. Success allows the activity to be chosen again and each additional success grants 1 boon to a roll to perform that activity during the next siege round.


Liz don’t forget your Strength challenge to avoid fatigue. Out right now, will update later tonight.


| HP: 17/17| Defence: 13 | Perception: 10 | S:12 A:12, I:10, W:9 | Lang: Common, Dark Tongue | Speed 10 | Axe: +1 boon, d6+1

Hey,

Post rate is gonna slow while I'm in Italy and only able to use my phone but I'll try. Feel free to bot me if I'm holding things up. :) Just hack and slash until the dead things die again. :D


Elizabeth, you can use Fortune to turn the failure into an automatic success instead of just rerolling. See page 45 of the book for all of its uses.

Let me know how much damage you want to take!


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

I did read the section on Fortune, honest. Not sure why I was thinking that it was a reroll. :/

She'll take 1 point of damage. I'm hoping the night won't last too much longer. She's only got so much blood and I can't imagine her using someone else's.


Very well! Another pretty lucky round. I edited my previous gameplay post.


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

O_o

Wow, that's a lot o' undead.

Wondering if I'm going to need to create actual stats for Melissa. She might have to use that meat cleaver.


You can use stats as a commoner in the core book. Might be a good idea.


Female Human Academic (magic,history,occult)| Defense: 10+2 | Health: 8/11 | Perception: 12 | S:9 A:10 I:13 W:11 | Lang: Common, High Archaic | Speed: 10 | Fortune 1
Castings:
2/2:Sense Magic, 1/2:Arcane Armor, 2/2:Magic Dart, 2/2:Control Flame, 1/2:Flame Missile, 2/2:Life Sense, 0/2:Minor Healing, 0/1:Unerring Darts

Just finished reading the Player's Guide for Age of Ashes.

The PCs get a castle! Cool! Well ... eventually ... I mean. :)

1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shadow of the Demon Lord for Itzi and Nik Discussion All Messageboards

Want to post a reply? Sign in.