[Gameday VIII - SFS] GM Mjolbeard's 2-01 Pact World Warriors (Inactive)

Game Master Mjolbeard89


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Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

With the gnome safely on the ledge, Hesperrio releases and retracts the grappler with a high pitched zipping sound. He steps onto the conveyor, whisked into the side of the large dragonkin.

He takes a moment to get his bearings and observe the next room. "Oh! Careful!," he calls to the others. "These tiles blast you with energy if you step on them when they're glowing! Oh. What is that on your back, Ziamat?"

Perception: 1d20 + 6 ⇒ (20) + 6 = 26 +1 more vs. traps

Move: Grappler Release Command
Non: Conveyor belt ride
Standard: Perception Check

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Khwam watches the line disappear up the cliff. A single swearword escapes his lips, "Sala!"

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Khwam watches the line disappear up the cliff. A single swearword escapes his lips, "Sala!"

Climbing is not Khwam's strong suit.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

"Whoops!"

I totally missed that!
If Mjolbeard is merciful, he will allow reordering of action to allow for all visible people not on the ledge to climb up before Hesperrio zipped away. Look at him with puppy eyes.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Assuming Elwin's last check made the climb with the rope/grapple in place:

Elwin moves along to the next area, checking out the tiles...
perception: 1d20 + 2 ⇒ (11) + 2 = 13


Honorbound Emissaries

Holds thumb out sideways and waits for crowd's cheers....
Thumbs up! :P
Let's go ahead and say Round 4 flowed this way
- Ziamat uses a free action to take the chute, then a standard to observe the tiles (thus triggering the slime trap); Ziamat may still take a move action
- Elwin made the climb up the rope after two move attempts, then uses a free action to take the chute
- Khwam double-moved to swim across the bog; he is at the base of the wall and can climb the rope in round 5 to catch up with the others
- Tixylix used a move to climb the rope; I'll also just move you ahead with the free action to take the chute down; Tixylix may still take a move or standard action
- Hesperrio delays until everyone has made it up the rope (just waiting for Khwam, who will have to climb up on round 5)
- Rich still may take his full turn; he is at the top of the wall and may take the chute, then use his regular amount of actions for a standard turn

Anybody have questions/disagree with how I'm breaking this down?

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ziamat is going to stay here on round 4 and try perception again on round 5. Being large sized means I'll walk over or fly over twice as many squares and probably die. I want to see whatever traps are there first.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Your summation sounds fine to me.

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Sounds good. On to round 5. With slight revision

Khwam stares up the cliff along the rope. What in the seven hells was Raszadam thinking? I'm a dataphile hacker, not some meatbag bonehead.

He reaches out and tugs on the rope. Then, encouraged by Hesperrio looking down from above, he begins to climb. Hands reach up to grasp the line above; toes seek footholds on the wall. Legs thrust him upward until his arm can extend up the rope again.

Athletics to climb, +2 for the rope?: 1d20 + 2 ⇒ (9) + 2 = 11

It could be a long wait.


Honorbound Emissaries

Khwam struggles somewhat, but manages to make it up the wall after some difficult climbing!

Feel free to use a free action to take the chute down to the grass in the area below. That would conclude your round 5.

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

"Thanks for waiting, Hesperrio!"

Khwam urges the skittermander forward and follows him down the chute.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Well if we can do round 5 already then I would like to take 10 on perception for an 11 and trigger a few less traps and then fly across. I was waiting for you to say round 5 start. Drew a line to show where I'd wind up.

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

My standard action

Tixylix also observes the tiles.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Honorbound Emissaries

Rich slides down the chute, then waits to follow the others across the grid.

Hesperrio: 1d4 - 4 ⇒ (1) - 4 = -3
Elwin: 1d4 - 1 ⇒ (1) - 1 = 0
Tixylix: 1d4 - 3 ⇒ (1) - 3 = -2
Ziamat: 1d4 - 1 ⇒ (4) - 1 = 3

Hesperrio, Elwin, and Tixylix are able to track the pattern of the flashing grid so they know they can cross without triggering whatever threats they are sure lie on the grid. Ziamat is able to trace the pattern as well, but true to his instinct, his large size makes it difficult for him to avoid all the lights.

Damage: 3d6 ⇒ (5, 2, 4) = 11 That's 7 points of acid damage, and 4 points of fire damage, in case you have any resistances
Damage types: 3d4 ⇒ (4, 4, 2) = 10

Moving ahead with everyone who rolled the perception. Khwam and Rich were just able to make it down the chute this round.

ROUND 6
All players may post!

The gap between the cliff after the electrogrid and the rocky terrain opposite contains a shallow lava pool. PCs can avoid the lava by jumping to the stone platforms using Athletics checks. Hazard: If a PC falls into the lava, they take 3d6 fire damage per round until they succeed at a DC 5 Athletics check to pull themselves back onto an unoccupied platform.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

"Ooh. That looks hot," Hesperrio states the obvious. He scoots back and takes a running leap to the nearest platform.

Athletics: 1d20 + 5 ⇒ (12) + 5 = 17

Is that per platform or to completely cross?

Move: Move
Move: Move (Jump)

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ziamat will doublemove fly across after Tixylix takes a move action to climb onto my back Get on, Tixy Moved us both, feel free to unmoveself if you wouldn't, I'm sure you would.


Honorbound Emissaries

Hesperrio - I think it's meant to be per platform, but to get us caught up in pacing, I'm going to say it's to completely cross. DC 15 Athletics check to get all the way across.

Next area description

Two moving walkways run along the rocky ground toward a plexiglass tunnel to the northeast. The northern walkway churns past at a much faster speed than the longer section of track slightly to the south.

PCs can use either of the two tracks to gain an advantage in this section of the obstacle course. The southern track allows a PC to move 15 feet for every 10 feet of movement used. The northern track allows a PC to move up to 10 feet for every 5 feet of movement spent. Both conveyor belts funnel into the tunnel.
Perception checks from everyone who gets across the lava

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Perception, colored tiles: 1d20 + 4 ⇒ (5) + 4 = 9

"Looks like we just dash across, Rich." Khwam backs up a few paces then runs across the colored lights.

A single move action gets him to the location shown.

Once across he looks at the next challenge and the blood drains from his face. "I'm a hacker, not a pogo champion."

Can I take the athletics check right away.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

"Oh goody. Lava..."
athletics: 1d20 ⇒ 18

Elwin is apparently motivated and sails across...

perception: 1d20 + 2 ⇒ (1) + 2 = 3


Honorbound Emissaries

Khwam tiles: 1d4 ⇒ 4
Damage type(s): 4d4 ⇒ (2, 3, 3, 1) = 9
Damage: 4d6 ⇒ (6, 6, 3, 3) = 18 Total 10 damage (3 fire, 3 cold, 3 cold, 1 electricity)
Khwam Reflex (+4 each): 4d20 ⇒ (12, 20, 5, 11) = 48 3 successes
Ziamat Reflex (+3 each): 3d20 ⇒ (20, 8, 7) = 35 1 success

As he crosses the grid, Khwam completely mis-times his hopping across the patterns and activates every grid he steps on. Thankfully, his quick reflexes help him to avoid the worst of the damage,

Khwam - Yes, you can can use a second move action to attempt the Athletics check to cross the gap. Also, it looks like you might be missing some HP. You should have 4 from your race, plus 6 from your class, so 10 HP total. I don't think you've taken damage at all so far, so you should be at full.

Ziamat - Sorry, forgot to have you roll Reflex saves against the electrogrid. I went ahead and rolled them to move us along. Give yourself back 2 points of health.

Rich and Tixylix may still post for Round 6!

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Looks like I didn't update Khwam's header from the last game. All set now. Based on the failed save, did Khwam take 3 points of damage?

Round 6 second action.

Better just keep moving fast. Khwam gathers himself to try to hop-scotch across the pillars. He sprints toward the lava...

Athletics: 1d20 ⇒ 7
And that's going to hurt.


Honorbound Emissaries

Khwam took 10 damage from the electrogrid. And now...

Khwam stumbles through the electrogrid, suffering from gouts of flame, plumes of super-cooled liquid, and a bolt of electricity all erupting up from the multi-colored tile floor. Still, he endures the damage and charges onward toward the edge of the lava-filled gap, ready to leap across heroically. Until he trips on his own feet and falls face first into the lava!

Lava fire damage: 3d6 ⇒ (2, 1, 3) = 6

Khwam takes 6 more points of fire damage and is unconscious and dying in a pool of lava!

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

I crossed lava so here we go perception: 1d20 + 1 ⇒ (2) + 1 = 3

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tixylix clambers up onto Ziamat's back and holds on as the Dragonkin flies across the lava gap.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

Hearing a muted splash and scream of agony, the skittermander looks back. "Kwame! Oh no! No no no." he frets.

Hesperrio draws the grappler and fires it at the unconscious body of his companion.

Grappler (grapple attack vs. creature, but maybe an object? But hopefully without Dex and maybe flat footed): 1d20 + 4 ⇒ (15) + 4 = 19


Honorbound Emissaries

Botting Rich

Rich attempts to scout out the pattern ahead of him before running across.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Number of tiles: 1d4 - 2 ⇒ (4) - 2 = 2
Damage types: 2d4 ⇒ (4, 2) = 6 Acid and fire
Damage: 2d6 ⇒ (4, 4) = 8
Reflex (+5): 2d20 ⇒ (10, 20) = 30 Two successes

Rich takes 2 points of acid damage and 2 points of fire damage

ROUND 7
All players (except Hesperrio) may post!

Unconscious creatures are treated as helpless, so Dex is considered a 0 (-5 modifier). With that, Hesperrio's grappler attack exceeds Khwam's KAC+8 and successfully grapples him!

Hesperrio shoots his grappler and gets a good lock on the collar of Khwam's armor.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ziamat flies along the south track. Tixylix can come with me or travel on his own. If you do, just place yourself one square behind me.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Elwin grabs the grappler line and tries to pull Khwam out.

str check: 1d20 ⇒ 6

"Hold on my friend!"


Honorbound Emissaries

Ziamat, are you planning to fly over top of the southern track, or just walk along it?
As a reminder, the southern track allows a PC to move 15 feet for every 10 feet of movement used. The northern track allows a PC to move up to 10 feet for every 5 feet of movement spent. Both conveyor belts funnel into the tunnel.
To clarify, if Ziamat in his hidden soldier armor were to double move along the southern track, he would normally move 50ft in a round. Due to the help from the moving track, though, you would move an extra 5ft for every 10ft of movement, so you'd effectively move an extra 25ft with a double move!

While Ziamat carries Tixylix along with him toward the finish, Elwin tries to help Hesperrio haul Khwam out of the lava. Khwam is a pretty big fellow, though, and Elwin isn't able to move him any closer to the edge of the lava pool.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

I am flying a foot or two above the track just in case of traps since traps are usually on the ground, thus moved myself 50 feet.


Honorbound Emissaries

Botting Khwam and Rich

Khwam spasms in the lava as Elwin pulls ineffectually on the grappler line. He holds onto life with all he has, even as the lava continues to burn him.

Khwam spends 1 RP to stabilize, then takes lava damage again
Lava (F): 3d6 ⇒ (3, 4, 1) = 8 Khwam is once again unconscious and dying

Rich sees the long jump ahead of him and does his best to leap the gap. He lacks the athletic training to leap such a distance, though, and quickly finds himself in the same situation as Khwam.

Athletics: 1d20 ⇒ 6
Lava: 3d6 ⇒ (1, 1, 4) = 6

Thankfully, he doesn't take too much harm from the lava and is able to try to haul himself up out of the burning magma.

Athletics DC5: 1d20 ⇒ 12

ROUND 7
All players may post!

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

I'll walk along the track and stop there, 12 squares moved. which requires me to open the door I think and squeeze through.


Honorbound Emissaries

Ziamat hustles along the moving walkway, which end at a transparent tunnel that opens into a large, domed room with a floor of polished wood planks, providing an easy sprint to the checkered finish line.

This area is enclosed by a domed plexiglass ceiling and walls rising to a height of 20 feet. The smooth wooden floor provides a straight shot to the finishing line, enabling PCs to make a final sprint to the end of the course.
Make a Perception check (no action required)

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

Hesperrio tries to haul Khwam out of the lava. "Need help!" he pants. "Hesperrio too small!"

Strength: 1d20 + 0 ⇒ (5) + 0 = 5

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Stabilize, then die some more.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

"Hopefully if we pull together...

str check: 1d20 ⇒ 12

Assuming that didn't work: "Hey!!! We need help here! Quickly!"

What are the odds that one check at +2 will be better than 2 tries at +0? Unless more come to help I think we're better off making two tries...


Honorbound Emissaries

Okay, I'm gonna pull back the curtain a bit here to explain what I'm doing. I'm going to allow Elwin's Strength check to pull Khwam 5ft toward the side of the lava pond that he's on, effectively pulling him up onto the platform he failed to jump on to. I'm ruling it this way in comparison to an earlier part of the obstacle course where there was a potential for a character to get trapped in the mire by some quicksand. In that situation, the Strength check DC is a 15. In this situation, though, the lava isn't sucking Khwam further down so there's not as much resistance, and the check should be easier (I'm gonna call it Strength/Athletics DC10).
With that in mind, Khwam is now out of the lava, laying on one of the platforms, and has spent an RP to stabilize. He will need to spend another RP next round to get back in the fight, at which point he'll need to make an Athletics check to get the rest of the way across the pond. We'll proceed from there.

With all that in mind, Tixylix and Rich are still up.

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tixylix continues along the outside path.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

perception: 1d20 + 1 ⇒ (6) + 1 = 7


Honorbound Emissaries

While Tixylix continues along the moving walkway, Rich tries once again to hop from pedestal to pedestal to reach the other side. Calling it DC10 to jump 10ft

Athletics: 1d20 ⇒ 12

Rich just manages to plant a foot on the edge of the lava pit before he turns to wait to help in case Khwam falls again.

ROUND 8
All players may post!

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Mjolbeard, just doublechecking. I spent Khwam's second RP in my last post. Did you spent a third in yours econd to last post or was that just a recap? Then 1 more now to 'get in the fight' this round. I either have 1 RP left or none. Just let me know.

"Daaaam. ooooo..."

Khwam slowly rolls over unto his back then jerks upward with the pain of that before settling like a dropped bag of turnips. "Ahrg!"

He fumbles at his belt, comes up with a grenade which he stares at stupidly, before laying it down quite carefully. The effort obviously costs him. Then he begins funbling at his belt again. This time he grasps the vial he was looking for and again stares carefully at it before popping it open and draining it into his mouth. Most of it runs down his cheek.

Serum of healing: 1d8 ⇒ 2

That'll put him at 3 hp.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

Hesperrio releases the grappler and then fires it across to the other side of the room in an attempt to give Khwam and the others a guideline.

"Very glad to see that you are not literal toast!" the skittermander calls out as the blistered human begins to stir.

Grappler: 1d20 + 4 ⇒ (2) + 4 = 6

Move: Release Grappler
Standard: Fire Grappler

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tixylix joins Ziamat at the end of the steel walkways.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision
Tixylix wrote:
Tixylix joins Ziamat at the end of the steel walkways.

Now that you are with me, you going to make a perception check? DM called for one when I got there. I have a feeling something is here. Could be a trap. But the quicker we finish this race the better, even if only half of us finish very early. If you find nothing, I might just hope there is nothing there or tank it and run.

edit: I have a feeling I can do this once per round and this is a new round perception: 1 + 1d20 ⇒ 1 + (1) = 2 probably not with that, but waiting on Tixylix.


Honorbound Emissaries

Khwam - You've just spent two RP prior to this round, so you'll have 1 RP left after spending one to get back in the fight.

Hesperrio shoots her grappler into the dirt on the far side of the lava, providing Khwam a helpful guideline to get across the rest of the lava pit. +2 bonus to your Athletics checks

Ziamat warily searches the scene in front of him, but doesn't see anything aside from a wide open corridor leading to the finish line.

Elwin and Rich are still up!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Elwin stands ready to help Khwam get across. He pulls out a Serum of Healing to pass to him when he gets across.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ah what the heck. There is a 5% chance if there is a trap it crits me. A trap can bring me down, but most likely not kill me outright, unless it crits and deals 24 dmg. But this is a booned character. But I desire a perfect game, we can't let the other team have more points than us.
Ziamat runs to the finish line.

Dataphiles

LATE Male Human Scholar Envoy 1 Init +2 Percept +4 SenseMotive +4 // F 0 R 4 W 2 // KAC 12 EAC 12 Stamina 6/6 HP 10/10 Resolve 4/4

Khwam recovers a bit of elan with the healing. He calls back to Hesperrio. "More like a deep fried roast!"

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tixylix runs through to the finish line, following Ziamat.


Honorbound Emissaries

Surprise! Here comes the laser trap you totally never saw coming!

As Ziamat and Tixylix cross into the tunnel, a loud buzzer sounds out and a an array of concealed lasers fire upon them, filling the area with a web of searing rays.

Laserz!: 1d20 + 11 ⇒ (16) + 11 = 27 Damage (F): 3d6 + 1 ⇒ (2, 6, 3) + 1 = 12 Ziamat and Tixylix take 12 fire damage!

Despite the painful laser fire, both the gnome and the dragonkin charge through the tunnel and become the first to reach the finish line!

For the rest of the party after you get to the tunnel:
If a PC moves at half speed through this area and succeeds at an Acrobatics check, they gain a +4 bonus to AC against these attacks and take only half damage.

1-north, 2-south: 1d2 ⇒ 2

Rich hops onto the southern moving track and moves as quickly as he can to head for the finish line!

ROUND 8
All players may post!

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