GM Choptop's 07-24 Dead Man's Debt (Inactive)

Game Master Ietsuna

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Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

Sorry, forgot to take my action. If you'll allow it I will act now. I don't mind if Seldiir has to move in the initiative order.

Seldiir shakes off his lethargy and moves into position to fire an arrow at the remaining human.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 4 ⇒ (6) + 4 = 10

crit confirm: 1d20 + 5 ⇒ (17) + 5 = 22
crit damage: 1d8 + 4 ⇒ (1) + 4 = 5


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Saldiir takes out yellow with a shot from his bow.

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

Hmph...some misdirection magic...careful!Therin warns as he advances on where he think the thug was.

spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9attack: 1d20 + 2 ⇒ (8) + 2 = 101d8 + 1 ⇒ (7) + 1 = 8[ooc]on phone...can't move...can someone move me please...ty![/ooc


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Therin swings and misses all of the figures.

Combat Round 2 - Bold May Act

Kuukuruu
Arileth
Seldiir
Haze
Red (half-elf)
Therin
Boomer

Grand Lodge

Female Elf Cleric (divine paragon) 1 Portrait

Charge: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
1d8 + 1 ⇒ (6) + 1 = 7

Seeing the brigands cut down until only one remains, Arileth charges the vile half-elf, slashing at him with her sword. "Im delotha lye, dhaeraow!"

Elven:
"How dare you turn on your own kin!"


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Arileth charges and swings. She does not connect with Red, but does connect with one of the mirror images and it dissipates. 3 images left

Grand Lodge

Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.

Kuukuruu pulls another arrow and fires at red.

nothing to add on this roll
attack: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 2


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Kuukuru likewise hits a mirror image.

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

attack w. flanking: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

strikes true on a one: 1d4 ⇒ 2

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer steps up beside Arileth and swings his boom stick at the half-elf.

boom stick: 1d20 + 2 ⇒ (4) + 2 = 6
B damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13 F damage: 1 = 1

Scorching weapons as swift action

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

Haze closes in on the half elf and attacks from the flank.

Flank
kukri: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 for slashing: 1d6 ⇒ 1 and precision: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

Missing an attack by 5 or less still removes a mirror image, so those still might be good.


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Saldiir's attack takes out an image also. Now only 2 Reds stand there. One real and one a mirror image.

Both of the Reds make 2 swipes at Saldiir.

claw 1: 1d20 + 1 ⇒ (7) + 1 = 8 Damage: 1d4 ⇒ 2

claw 2: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d4 ⇒ 4

Neither claw hits.

Combat Round 3 - Bold May Act

Kuukuruu
Arileth
Seldiir
Haze
Red (half-elf)
Therin
Boomer

Grand Lodge

Female Elf Cleric (divine paragon) 1 Portrait

Flanking: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
1d8 + 1 ⇒ (8) + 1 = 9

Arileth takes a step to the side and swings at the half-elf again, eyes blazing with hatred.


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Hit on a 1: 1d2 ⇒ 1

Arileth swings and hits Red. It rocks as the shot hits home.

Combat Round 3 - Bold May Act

Kuukuruu
Arileth
Seldiir
Haze
Red (half-elf) -9
Therin
Boomer

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

Seldiir swings again.
attack w flanking: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15


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Seldiir takes out the final image leaving Red standing all alone.

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

Haze attacks the half-elf once again.

Flanking
kukri: 1d20 + 5 ⇒ (17) + 5 = 22 for slashing: 1d6 ⇒ 3 and precision: 1d6 + 1 ⇒ (6) + 1 = 7


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Haze takes out Red. Looking around you see two bound elves off to one side with a rope where Red dropped it.

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

Therin rushes over to see if the captives need help and to free them.

Anyone hurt? Let me tend to the wounds. Are you two all right? You are safe now.. he says in a hopefully soothing voice.


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We are fine. Just bound. They wanted to sell us as slaves. Who are you please?

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

[b} I am Therin, servant of Sarenrae. My friends and I are Pathfinder agents. One moment and you'll be free.[/b] the priest says, grabbing his dagger and cutting the bindings. He then goes to check the fallen bandits for signs of life, in case they can be saved.


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Ahh, Pathfinders. We are members of the Ekujae. Your organization is known to us. Would you care to accompany us to our village?

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

"It would be our pleasure. We were hoping to run into you."

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer extends his hand to the elf, "We...we've come to pay off the d..d..debt owed by Nieford Sharrowsmith with his passing to the Boneyard. P...P..Please take us to your village so that we can find out what is owed."


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The elves escort you for the rest of that day and another. When it comes time to set up camp they show you to a nice spot out of the rain since it has begun to rain again this evening. They duck out into the forest and return an hour later with food, enough for everyone. As some small game roasts over the campfire they exchange small talk with you.

The night passes uneventfully and the elves seem to be truly appreciative of your rescue as they do not cut your throats in your sleep.

As the sun is nearing its highest point you reach a steam. A broad, shallow stream cuts across the path here, flowing around the edge of a 10-foot-tall boulder. The air is slightly cooler and there are few insects flying about. Standing atop the boulder is a half-elf woman. She holds her hands empty and relaxed at her sides as she addresses you in Common. I am Fola Barun, speaker for the Ekujae. Why are you here?

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

earlier

Seldiir admires the elves confidence in the terrain and aks many questions about their new environment.

Now.

Seldiir looks up, admiring her confidence, "We are Pathfinders. We come to honour the debt of our deceased ally, Nieford Sharrowsmith."

Grand Lodge

Female Elf Cleric (divine paragon) 1 Portrait

Arileth can't help but raise her eyebrows at the half-elf Ekujae. This is their speaker? she asks silently. I never would've expected them to welcome a half-human into their leadership. She wisely leaves all of this unsaid.


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Ahh, you have made my job easy for me. Thank you. I know that Sharrowsmith made an arrangement with our leaders in exchange for listening to some of our sacred stories, but I do not know what his end of the bargain was. Will you accompany me to see Jalunth, our leader?

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

"Of course. We'd be happy to."

sense motive: 1d20 + 2 ⇒ (5) + 2 = 7


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The half-elf woman seems genuine in her invitation.

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

"Let's go then, and meet... Jalunth. Did I say that right? Jalunth?"

Seldiir follows the half-elf.


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GM Dice:
Therin Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Therin Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Therin Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Fola leads you through the forest.

The appearance of the jungle shifts subtly here over the course of a few hundred yards, moving from thick undergrowth among towering trees to more controlled vegetation. Several small buildings formed of woven branches and grasses rise out of the ground.

In the surrounding trees above are many other buildings that match the style of those on the ground, although they seem to flow even more gracefully from the vegetation even than those below. A series of vines hang from branches throughout the area. Some are short enough only to swing from one treetop building to another, while others reach all the way to the ground.

Colorful birds and noisy monkeys call out from all around, yet their calls are fainter here than those in much of the surrounding jungle.

All of a sudden elves begin to drop from the canopy on ropes, rappelling down. One of their number approaches. What is you business here? Fola speaks a few words and they allow you past with no further challenge.

Seldiir:
On your way here you were not overly bothered by the insects, but you did take a few botes. You contracted, but fought off dengue fever and now have Dex damage: 1d2 ⇒ 1.

Haze:
On your way here you were not overly bothered by the insects, but you did take a few botes. You contracted, but fought off dengue fever and now have Dex damage: 1d2 ⇒ 2.

Boomer:
On your way here you were not overly bothered by the insects, but you did take a few botes. You contracted, but fought off dengue fever and now have Dex damage: 1d2 ⇒ 1.

Kuukuruu:
The insects were no bother to you on the way here. You did not catch any diseases, you did catch a few though for snacks.

Arileth:
You have taken many bites from insects and have contracted a potent strain of dengue fever. You do not feel well at all. I will need 1 fort save a day for the next 2 days to see if you can fight it off. You are suffering Dex Damage: 1d4 + 2 ⇒ (2) + 2 = 4.

Therin:
You have taken many bites from insects and have contracted a dengue fever. You do not feel well at all, but you do feel that you are getting better.. I will need 1 fort save today to see if you can fight it off. You are suffering Dex Damage: 1d4 ⇒ 2.

Within the village, you get a rare glimpse into the lives of the jungle elves. Most go about the daily business of survival, as they prepare food, repair buildings and tools, and share stories. Only about a third of the village is on the jungle floor, however, and much of the activity takes place in the trees above.

On the south side of the village in the branches from 10 to 20 feet above, the Ekujae children play a game where the goal is to hit a target with a blunt arrow, but they move only by swinging on vines. Most startlingly, each team has a player with a knife who tries to cut the vines of the opponents. The elves call this game Makasse.

Both on the ground and above, Ekujae work to shape and change their homes through a combination of magical and mundane effort. As you move about the village, it becomes clear that the Ekujae are continually reinventing its appearance and function. There is a sense of action, motion, and life, and permanence and the past don’t seem to be valued much.

Scattered groups of elves, mostly younger, sit and listen to storytellers. The oral tradition is the primary means the Ekujae use to communicate about the past and hold information, and there are very few examples of writing anywhere at all. Most of the stories being told are about day-to-day life in the jungle, and typically revolve around hunts as well as patrols of the borders of the land by the scouts. As you move close by they stop and stare silently until the outsiders move on.

Grand Lodge

Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.

Kuukuruu eyes widen as he see the extravagant village. A ache forms in his heart as he is reminded of his home. "Wow. They are just like village prior to be found and saved by the Society. Hopefully, they will open up to us."

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

Haze stumbles a bit as he enters the village, wiping his hand across his sweaty forehead.

"Huh. An interesting place..."

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer looks around in awe and wonder stumbling around a bit, "Who would have th..th..thunk it. A city in the trees! W..wonders never cease. He lowers his head and steadies himself, "Anyone else feeling a l...l... a bit off after that hike?"

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

Seldiir scans the area thoughtfully, ”I wonder how this place copes with emergencies? There must be underlying rules and good order.”

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

GM, I bought vermin repellent at the start of the adventure in case we went into areas with lots of biting insects. Did I miss a chance to apply it?

Grand Lodge

Female Elf Cleric (divine paragon) 1 Portrait

Arileth seems oddly quiet as the party ventures into the elven village. She looks rather feverish, in fact, and the jungle heat isn't helping.

Fortitude save: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

fort: 1d20 + 4 ⇒ (16) + 4 = 20

Therin sees Arileth shaking a bit, and goes over to examine her.

Sit...you look ill. Let me see...

heal: 1d20 + 7 ⇒ (20) + 7 = 27


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Saldiir, the repellent gives a +2 bonus to the Fort saves. The save DC was 18. I had you at 2 successes and 1 fail which the scenarios calls out the effect you have. It could have been much worse, trust me.

Arileth, that is a fail. You take Con Damage: 1d4 ⇒ 2 and 1 Cha damage and are fatigued.

Therin, that is a pass and you are no longer infected, but the Dex damage stays until you rest.

Therin knows that Arileth is suffering from Dengue Fever.


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Bump

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

"Fola, we are tired, and a bit ill from our journey. Are we going to meet your leaders today, or can we rest first?"


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Of course you may rest. We also have anti plague which can be purchased from our merchants or our clerics can perform remove disease for a fee

50GP for flask of Anti plague, 150 GP for a remove disease

Dark Archive

Haze the Futile | Male CN Medium Duskwalker Rogue (snare setter) 1/Warpriest 1 | HP 17/17 | AC 17, T 113, FF 14 | CMD 13 | F +3 R +5 W +4 | Init +3 | Perc +7 (+8 vs. traps) | Speed 30ft | Blessings: Darkness/Void 2/3, | Active Conditions: Darkness Blessing (20% concealment)

"That is wonderful, and kind. Like all things, my weakness will end in time, but perhaps some of my companions will take you up on your offer."

Grand Lodge

Female Elf Cleric (divine paragon) 1 Portrait

"I should like to see your healer, I think, the feverish cleric of the goddess of vengeance says. She'll just buy a remove disease.


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Arileth receives the Remove Disease.

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

GM Ietsuna Vermin Repellent. "...Normal-sized vermin avoid you..."


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Sorry for the slight delay here. I ran 13 miles with 31 obstacles yesterday and was wrecked when I got home. Seldiir, I hear you but the module notes that there is a +2 to the fort save from the repellent, but that it is still a roll. I have to run as written.

The group beds down for the night. Everyone regains 1 point of ability damage as they rest for the night.

You awake the next morning. The elves are still stand-offish and you eat from your trail packs. When everyone is ready you ask to speak to the elders.

Near the center of the village is a 60-foot-wide area where the canopy does not block the sunlight. This space has been cleared of underbrush, and a single, 20-foot-tall tree with a straight bole, smooth gray bark, and a wide crown of emerald leaves stands alone. Arranged in a seemingly haphazard way around the tree are a series of smooth river stones, each two to four feet in diameter.

Nearby elves offer you places to sit on the stones, then take seats themselves. Within a few minutes, two elves, a male and a female, move to the tree and pat it gently. They then approach you. Greetings. I am told you come to settle Sharrowsmith's debt.

Grand Lodge

Male Human (Chelaxian) Ranger (Sable Company Marine) 5 | HP 44/44 | AC 19/12/17 | Init+7; Perc+9 | Fort+6(+7) Ref +7 Will+3(+6)

Seldiir sits Beaky beside him, choosing the stone with the most room for his hippogriff companion.

As the elves approach, Seldiir nods his confirmation but waits for a more convincing companion to explain.

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