Compucast |
Compucast is interested in resistances and immunities, followed by special attacks or vulnerabilities.
GM Bret |
No resistances or immunities beyond Undead Traits.
Special Attacks: trick attack, debilitating trick
Antoine Desilets |
"great picture!"He says.
Antoine knows what to shoot!
Clever attack (bluff): 1d20 + 1d6 + 14 + 1 ⇒ (3) + (3) + 14 + 1 = 21
Camera (plasma rifle)+ Imp. get'em: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33vs flat-footed EAC
f&e: 1d10 + 7 ⇒ (7) + 7 = 14
reroll bluff cunning liar if under 7: 1d20 + 14 ⇒ (4) + 14 = 18
crit: 1d10 + 7 ⇒ (1) + 7 = 8burn: 1d4 ⇒ 3
GM Bret |
Antoine, the burn damage doesn’t happen until the beginning of the victim’s turn.
Although the creature is not fooled by Antoine’s camera work, the plasma still hits and hurts!
The creature gives a cry of “Intruders!”, activates a gadget at their belt, and then the two of them retreat! They are still on fire.
Holographic Clone: 1d4 ⇒ 1
Reflex vs DC13: 1d20 + 5 ⇒ (4) + 5 = 9
Round 1:
Hinji -52, Flat Footed until Mon’s turn, burn d4, one clone
Compucast -14
T’kai
Ivok
Big Jim -17
Buster -6
Round 2:
Hinji is not flat footed for these people.
Mon
Antoine -14
Compucast |
Compucast moves out through the door, firing his own pistol as he does so.
attack vs FF EAC: 1d20 + 6 ⇒ (8) + 6 = 14
F damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9
"Watch out, that one was an operative before he died.. likely has a trick or ten up his sleeve."
T'kai |
T'kai follows Compucast into the hallway and fires off a shot with his semi-auto tactical pistol.
KAC: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
GM Bret |
Although Compucast's shot is a near miss, it does take out the holographic clone! T'Kai hits with their weapon.
Round 1:
Mon
Hinji -67, Flat Footed until Mon’s turn, burn d4, one clone
Compucast -14
T’kai
Ivok
Big Jim -17
Buster -6
Round 2:
Hinji is not flat footed for these people.
Mon
Antoine -14
'Big Jim' |
"Ivok you crack him in the jaw and I'll go round behind him and cut him off"
Ivok Dracusk |
GM Bret: You mentioned Hinji retreated, but didn't move on the map from what I can see. In any case I'll try to close the distance.
"I won't turn down a sparring match Big Jim!" Despite the boisterous declaration he hesitates a moment before turning his pike on the undead. "Sorry, I couldn't- can't help you."
Attack Tactical Cryopike vs EAC (reach): 1d20 + 12 ⇒ (3) + 12 = 15
Cold and Fire Damage: 1d8 + 14 ⇒ (1) + 14 = 15
GM Bret |
Doh! Knew I had forgotten something. Moved him and had you follow.
Ivok misses with the Cryopike.
Round 1:
Hinji -67, Flat Footed until Mon’s turn, burn d4, one clone
Compucast -14
T’kai
Ivok
Big Jim -17
Buster -6
Round 2:
Hinji is not flat footed for these people.
Mon
Antoine -14
'Big Jim' |
Jim sighs as the creature pulls into the narrow corridors, so starts running the OPPOSITE way to the last battle "I'll go round"
He grips his axe in enthusiasm.
Double move + Buster move
GM Bret |
Jim and Buster run down the corridors, hoping this time they will be able to trap the creature.
Round 1:
Hinji -67, burn d4
Compucast -14
T’kai
Ivok
Big Jim -17
Buster -6
Round 2:
Mon
Antoine -14
Mon "Goose" Tavvi |
Goose looks to the retreating form of the undead foe and begins his own pursuit.
Goose moves out of the room, directly behind Ivok. I can't move my icon on the map using my phone. Can someone assist?
While moving, Goose lines up his trick shot, using the cover and bulk of his ally.
Take 10 on stealth. Trick shot result equals 35. Opponent is flatfooted to party until next round.
Having achieved a good position, Goose fires!
Laser pistol vs. FF EAC: 1d20 + 11 ⇒ (16) + 11 = 27
Fire & magic damage: 1d4 + 4d8 ⇒ (3) + (6, 8, 5, 5) = 27
Antoine Desilets |
Antoine moves and hopes to shoot.
Gosh, I need to keep up!
Camera (plasma rifle)+get'em: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28vs EAC
f&e: 1d10 + 7 ⇒ (5) + 7 = 12
+2 morale against him.
GM Bret |
Both Antoine and Mon hit the fleeing undead creature and down it goes!
Combat over, I will get more of a post out later tonight.
GM Bret |
Having defeated the creature, you return to the bridge so you can go through the logs that Compucast found before you were all so rudely interrupted.
Day Zero, 20:21. “Casualty report—extensive. Captain Jiang and the flight officer are both dead. Science officer and medical officer both wounded, Qinhu badly, but all capable of working. Thrusters damaged, Drift engine nonfunctional. No idea who hit us; could someone else have a copy of the map? This was no accident—caught them on scan just before they opened fire. Good thing we got a fix on that beacon first. Will make a full damage assessment and see if we can't make some repairs and get off this ice ball.”
Day Two, 11:27. “Qinhu and Chuan at work in the engine compartment; engines and comms are fried, but I checked on that beacon and it's in full working order. Qinhu thinks he can write a program to use it to broadcast a distress signal. Lien and I are taking turns on watch at the scanners—I don't like the look of those blue lights outside. Qinhu says it's just optical illusions from the ice, but they're too regular to be any kind of atmospheric phenomenon. Lien's been falling to pieces ever since we got back in. Thought a medic would be able to handle shock better”
Day Three, 18:04. “Qinhu's done with the programming; sent Lien and Chuan to upload it to the beacon and send an SOS about an hour ago. Wanted to go with them—those lights outside are still bothering me—but good thing I didn't, we just got a ping on the scanners. Looks like another starship is about to land, a small one. Setting up defensive protocols; Qinhu's still in rough shape but he's got all his spells and he's as angry as I am. If it's the same scum that shot us down, let's see how well they like an ambush.”
There is more information on the computer. Two more computer checks, please.
Partially wedged in the shrapnel-ridden seat of the captain’s station you find a ferocity blazon in the form of a blooming lotus flower spitting out flames. Secured to the blazon’s back is a credstick with a small note reading “reserve funds”.
Ivok Dracusk |
"I was expecting a lot less ships following Rasheem's path. We haven't even found hers yet and there are at least this ship and two more that were in this system. This feels more complicated than I can wrap myself around. Could that other ship been another secretive race like the jinsul and be hunting down anyone that follows Rasheen's trail?"
'Big Jim' |
Computers 1d20 + 16 ⇒ (12) + 16 = 28
Computers 1d20 + 16 ⇒ (4) + 16 = 20
+hackers kit & hack directory if required
Jim wanders back and gets onto the computer system, sad that he missed out on the action again.
Compucast |
Computcast looks over Jim's shoulder, suggesting different ways to appraoch the problem of data extraction.
If I can take ten, then Compucats would try to lead here with a 28 skill check, plus whatever aid others can provide. If you want to go with who posted first, Compucast will aid (auto success) to add +2 to each of Jim's checks.
computers take ten: 10 + 18 = 28
computers take ten: 10 + 18 = 28
'Big Jim' |
Wasnt sure if T10 was an option
GM Bret |
Take 10 is normally an option and can be done here.
Big Jim has no problems pulling up the ship’s flight plan. The ship left Absalom Station roughly five years ago and took a path similar to your own. You are also able to pull up some scan data and video of their entry into the star system, ending with an abrupt attack.
He has a little bit of trouble analyzing the data, but Compucast steps in and is able to make more sense of it. He is able to identify the ship that attacks as one belonging to the Corpse Fleet. He is even able to come up with some strategies to deal with the ship should you encounter it.
+2 Insight bonus to Gunnery should such a battle take place. ;)
Compucast |
"Well... I think that probably leaves just the beacon to investigate.." thinks Compucast.
"Between the undead here and the presence of the Corpse Fleet... No prizes for guessing what we might face."
'Big Jim' |
"Geez, and we know we have the corpse fleet signal we picked up, so they're still here and have been for a while - wonder what they are up to?"
Jim gets back to searching the ship.
Mon "Goose" Tavvi |
"Geez, and we know we have the corpse fleet signal we picked up, so they're still here and have been for a while - wonder what they are up to?"
Jim gets back to searching the ship.
"Probably waiting for someone to solve the puzzle and lead them to Rasheed's ship." offers Goose.
GM Bret |
You examine the remains of the marooned one. His ruined armor still has a barely legible name on it — Hinji Jiao.
Mysticism check to attempt to gain additional information.
——
You proceed to search more of the ship, carefully checking each door for traps.
4
This center compartment is quite neat, with the exception of a few papers displaced from the desk. An antique star map is framed above the entertainment screen, and a small stone statue of an upright rat with an incense burner is affixed to one desk. Curtains hide the contents of two bunks with tasteful hangings in red and gold, and the remaining bunks appear to have been converted to couches with the addition of many small cushions matching the curtains. Several decorative scrolls hang from the walls above these seats.
A single bloody humanoid handprint mars the inside of the door.
Perception or Piloting check from anyone looking at the map
——
5 & 6
Hanging blue curtains cover two of the bunks in this section of crew quarters. The remaining bunk has been converted into a couch. A shelf opposite the bunks contains several meticulously organized, old-fashioned physical books. An archaic set of swords rests above the couch.
Everything appears neat and orderly, though dried blood covers the shower's floor.
Looking behind the curtains, you find a datapad.
Three computers checks to access it.
'Big Jim' |
1 person marked this as a favorite. |
”I was thinking that geez that’s a long time to wait, but then again, what’s time to dead guys, amirite?”
Compucast |
mysticism: 1d20 + 12 ⇒ (12) + 12 = 24
"That name... Hinji jiao... it sounds familiar.."
In the interior room she looks at the map with some interest.
pilot: 1d20 + 11 ⇒ (10) + 11 = 21
"Well, it is pretty old.. my goodness look at the stuff they didn't know about.."
When he notices the bloody handprint, a shiver goes down his spine. "Anyone want to guess whose that was..." he hesitantly goes forward, making sure it is not... fresh.
Can we scan it to see what DNA the creature had?
Gesturing to the two concealed bed compartments he cautiously approaches them, gesturing for the rest of the team to ready weapons, just in case. When the team is in position he opens the first curtain...
---
Heading into the crew quarters his eyes light upon the datapad..
take ten again for 28 plus whatever aid-anothers the others can provide, to try and solve the mystery of the datapad.
T'kai |
Taking 10: Mysticism = 27; Perception=30
T'kai works with Compucast to figure out Hinji Jiao and the map.
'Big Jim' |
Buddy appears from stage right and stares at the body, chiming in his Goblinoid 0.02
Aid - Mysticism 1d20 + 12 ⇒ (13) + 12 = 25
GM Bret |
Just as Buddy and Compucast were coming to realize it, T’Kai tells you that Hinji’s reanimation was intentional. A marooned one usually arises when a sentient being has been abandoned on a derelict ship or lifeless asteroid and left to die slowly in isolation. Hinji had his crew with him and was working towards a viable rescue plan until his sudden death.
Given it was a Corpse Fleet ship that attacked them, the killers of the Bliss of Pursuit crew probably reanimated the crew for some purpose—likely to act as sentinels.
GM Bret |
Although Compucast doesn’t immediately recognize it, T’Kai notices the framed map on the wall is a stylized version of Radaszam's map. It shows the gas giant Aratros as well as orbiting Aratrosim both filigreed with angelic cherubs and golden light.
The hand print doesn’t appear to match either of the two bodies here. You check and the blood is human. You would guess it was from the Captain, but have no samples to compare it against in order to verify it.
GM Bret |
Compucast hacks into the datapad. They find several counterintelligence manuals and a number of books on gardening are readily available. With a little more work they are able to find a secure data module behind a firewall.
They break past the firewall and are able to crack the encryption on the data module. He deactivates the security program that was to wipe the information in the module if someone attempted unauthorized access.
The data behind the firewall contains surveillance footage of an unknown location at Absalom Station, accompanied by cryptic notes about a rival security officer's movements. There are a series of messages between Hinji and Qinhu as they attempt to arrange meetings between Hinji's training and Qinhu's required duties as the house's technomancer. It appears that the young scion Hinji was carrying on an affair with the hacker.
GM Bret |
You finish searching the ship and find nothing else of interest.
GM Bret |
After about twenty minutes travel, you arrive at the rock outcropping indicated on the map you found.
A sheening path of rock and ice winds around a sudden growth that juts from the icy ground surrounding the area. Patches of dark ice gleam in the light of the gas giant overhead. At the peak of the winding path, a golden pillar glimmers at the edge of a slowly drifting fog bank. Near the base of the pillar, an access panel is visible; below it, two dark forms lie motionless under a thin layer of snow.
Fog is coming in off the ice. You anticipate the area will be shrouded in it before you can get to the beacon. The path is covered in ice making the going slow. It would be a difficult climb scaling the cliff face.
Perception checks as you enter the fog. You can move forward about one round on to the map (slide 3) from the entry point. All the ground counts as difficult terrain.
Ivok Dracusk |
Ivok looks over the information from the Starship and does his best to fix the power elements to keep the systems active, but can only shake he head at the barrage of revelations. Looking over the ship and the bodies he suggests, "We should bring back all we can. Don't know if we can bring back the bodies, but could put them to rest. They have been worked up long enough, time for them to allow them their break."
****
Perception: 1d20 ⇒ 2
Heading forward into the fog bank Ivok holds his pike ready. He prods the air slowly along the way to make certain of the footing. "Someone should put on those goggles we found. This fog is so thick that I could almost use it for aquatic therapy."
Mon "Goose" Tavvi |
Goose will don the goggles if nobody objects. Curiously, do they let him see through the fog? The operative tests them out as the fog begins to rise.
Mon reaches out with all of his senses to determine if there are any hidden surprises out there.
"I've got a bad feeling about this..." he mutters.
Perception check: 1d20 + 14 ⇒ (6) + 14 = 20 NOTE: +4 if he can use his broad spectrum scanner as part of the search.
While looking around, Goose arms himself with his pistol and his broad spectrum scanner.
Compucast |
culture: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 9 ⇒ (7) + 9 = 16
"Interesting... Sounds like Hinji didn't want to marry for good of his house... that would have been frowned upon. I hope he wasn't set up - but then again, maybe they just wanted to kill his lover." surmises Compucast as he peers into the fog.
'Big Jim' |
Jim considers what Ivok is laying down "Well I suppose now they're dead-dead they wont be doing much, so if we can bag em up they can at least be transported in the truck, I'm sure there are some folks back home, wherever that is, who would appreciate it if these poor unfortunates were recovered. We can zip them up tight in fresh space suits and seal them up"
***
Jim took a ten-minute breather in the truckster and let one of his new pals drive, "We got a bit beaten around on that earlier trip, I'm just going to sit under the heater for a while and thaw out"
Recover SP
***
Jim Perception 1d20 + 10 ⇒ (2) + 10 = 12
Buster Perception 1d20 ⇒ 9
Jim is too busy marvelling at the sheer raw beauty of the ice and snow.
"Hey there will be a great view from the top I suppose!"
Antoine Desilets |
Antoine takes also a 10 minutes breath...
I am confused...where is the trace of Rasheen?
perception: 1d20 + 11 ⇒ (19) + 11 = 30
T'kai |
T'kai takes over driving while Big Jim rests.
Perception: 1d20 + 20 ⇒ (6) + 20 = 26
Mon "Goose" Tavvi |
Goose sits back and chews the fat with the rest of the crew. Downtime offers a gentle respite from the grind and the danger, if only fleetingly.
Goose moves his fusions to the newly found armor, then dons it.
GM Bret |
Mon finds that they can see a little better in the fog, but still can't see very far.
Negates concealment but not total concealment. Mostly useful for melee.
Antoine and T'Kai hear something ahead through the fog!
Although I have placed the figures on the map, none of the characters can currently see or detect them on scanner.
Antoine: 1d20 + 5 ⇒ (16) + 5 = 21
Big Jim: 1d20 + 5 ⇒ (10) + 5 = 15
Compucast: 1d20 + 1 ⇒ (19) + 1 = 20
Ivok: 1d20 + 2 ⇒ (11) + 2 = 13
Mon: 1d20 + 12 ⇒ (2) + 12 = 14
T’Kai: 1d20 + 4 ⇒ (2) + 4 = 6
Red: 1d20 + 5 ⇒ (14) + 5 = 19
Blue: 1d20 + 5 ⇒ (12) + 5 = 17
Bolded may act.
Surprise Round:
Antoine
Compucast -14
Red
Blue
Big Jim
Buster -6
Mon
Ivok
T'Kai
We will wait for Antoine.
There is a good picture of the creatures on Slide 7 if you want to see what you will be facing.
Antoine Desilets |
Sorry
"Prepare yourselve! I heard something!"
Antoine get out of the truck and position himself for a good picture.
GM Bret |
You have already left the truck. It is off the map behind you.
Just as Antoine says that, two bursts of cold come out of the fog at Ivok!
Frost Breath: 1d20 + 15 ⇒ (1) + 15 = 16
Cold and Piercing damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Frost Breath: 1d20 + 15 ⇒ (19) + 15 = 34
Cold and Piercing damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Only the second one hits. Fortunately none of the ice shards pierce his tough skin, only the freezing cold!
Surprise Round:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.
T'Kai
Round 1:
1d100 ⇒ 48
Antoine
Compucast -14
Red
Blue
Big Jim
Buster -6
Mon
Ivok -7
T'Kai
Compucast |
Sensing a significant threat, Compucast quickly enhances his teams abilities. Drawing on the latent heat in the area, he waves his claws and transfers the energy to the Starfinder teams muscles!
Cast haste. Go team, go
T'kai |
T'kai casts a spell and scans the area. Casting See Invisibility.
"Hopefully its just something hiding in the fog. But I'll keep an eye out for invisible creatures."
GM Bret |
T’Kai checks to make sure there is nothing invisible in the thick fog. Even with that spell, they can only see five feet away from themselves.
Compucast accelerates the whole team!
Bolded may act.
Round 1:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.
Haste active
Antoine
Compucast -14
Red
Blue
Big Jim
Buster -6
Mon
Ivok -7
T'Kai See Invisible
Antoine Desilets |
I cannot see anything! I don't have a lens for those types of environnment! Argh... That will be a chore when I will be in the dark chamber!.
Boosted by the haste, Antoine moves closes to the monsters. He is amazed with their crystal-like bodies.
Layla, what is this?
ally to identify: 1d20 + 15 ⇒ (3) + 15 = 18
He aims his camera and a flash covers the first monster while a plasma line does his job.
Clever attack (bluff): 1d20 + 1d6 + 14 + 1 ⇒ (14) + (3) + 14 + 1 = 32
Camera (plasma rifle): 1d20 + 11 ⇒ (9) + 11 = 20vs EAC red is flat-footed for this attack. Blue is not. It is not written that a line weapon do not need to roll for concealement.
f&e: 1d10 + 7 ⇒ (7) + 7 = 14
reroll bluff cunning liar if under 7: 1d20 + 14 ⇒ (19) + 14 = 33
GM Bret |
As Antoine moves up to where he thinks the creatures are, he sees a claw come out of the fog and nearly slice him!
Claws: 1d20 + 18 ⇒ (2) + 18 = 20
Slashing: 2d6 + 11 ⇒ (4, 4) + 11 = 19
His hireling Layla has no idea what they are looking at. “Whatever it is, it can reach out with those claws and can see through this thick fog!”
His camera manages to hit the creature, burning it a little more than expected!
With Antoine right there, Red decides to full attack him!
Red Claws, full attack: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34
Slashing: 2d6 + 11 ⇒ (1, 5) + 11 = 17
Red Claws, full attack: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 22
Slashing: 2d6 + 11 ⇒ (6, 5) + 11 = 22
Then another set of claws also reach out and attack him!
Blue Claws, full attack: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16
Slashing: 2d6 + 11 ⇒ (4, 4) + 11 = 19
Blue Claws, full attack: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Slashing: 2d6 + 11 ⇒ (4, 1) + 11 = 16
Crit Damage on Red’s first claw attack: 2d6 + 11 ⇒ (5, 6) + 11 = 22 Need Fort save
Concealment for camera attack, almost forgot: 1d100 ⇒ 26
Bolded may act.
Round 1:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.
Haste active
Red -17 damage
Blue
Big Jim
Buster -6
Mon
Ivok -7
T'Kai See Invisible
Round 2:
1d100 ⇒ 66
Antoine -45 damage, need Fort save
Compucast -14
Antoine Desilets |
Red is flat-footed for your attack group.
fort: 1d20 + 8 ⇒ (3) + 8 = 11
The great attack disrupts his momentum.
Someone... please save me. That was an award-winning picture I am sure.