GM Bret’s SFS 1-35 Rasheen's Riches, Tier 7-8 [PBP Gameday VIII]
(Inactive)
Game Master
BretI
Maps and Handouts
male Shirren Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1
I got Goose next to me in the entry way.
1 person marked this as a favorite.
|
The Festering Blot | Tarnbreaker’s Trail
I am going to be at SkalCon this weekend, so the game is going to slow down some.
male Shirren Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1
Like I said in the witch discussion- have fun!
The Festering Blot | Tarnbreaker’s Trail
Hey Mon,
How do you have +12 Initiative?
+6 Dex +3 Operatives Edge, where did the other +3 come from?
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
GM Bret wrote: Hey Mon,
How do you have +12 Initiative?
+6 Dex +3 Operatives Edge, where did the other +3 come from?
Not sure at the moment. Go with +9 until i can figure it out.
The Festering Blot | Tarnbreaker’s Trail
Given the rolls, it didn’t matter for this battle.
As long as we get it figured out before the next battle, it is all good!
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Not sure why the gameplay posted twice. Afraid to delete it....
The Festering Blot | Tarnbreaker’s Trail
Sorry, connectivity at the hotel was awful!
The convention was fun, but between the poor connectivity and the downtime on the forums I wasn’t able to update. I will be posting in a little bit.
1 person marked this as a favorite.
|
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Hey all, it looks like the campaign finally transferred to Bret -- yay!
Query: What level do you think most of you'll be for Scoured Stars God by Outpost?
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
8. I feel that i Will Play less starfinder society. (I think i just love fighting insect.)
Map and handout aid Token.
SFS Legal Regimental Dress, II
Source Starfinder Armory pg. 71
Level 10; Price 18,600; Category Light
EAC Bonus +13; KAC Bonus +13; Max. Dex Bonus +5
Armor Check Penalty —; Speed Adjustment —
Upgrade Slots 2; Bulk L
Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2
I would probably be 8th level, maybe 8th, by the next major event.
male Shirren Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1
Probably somewhere between 8-11.
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
There are some items we picked up that can be if immediate benefit. Can we select and use?
1 person marked this as a favorite.
|
The Festering Blot | Tarnbreaker’s Trail
Yes you can use items found in a scenario. I would encourage it.
Some may take 10 minutes to install — as I recall that is the case for armor upgrades and weapon fusions.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
I Will post later. I was in a Friday for the future strike.
VC - Sydney, Australia
That description of the monster is sooooo dark.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
I would like to use the light armor. Have to wait until we take a break so I can transfer my armor attachments.
Thanks! :D
Map and handout aid Token.
I Will post this afternoon
The Festering Blot | Tarnbreaker’s Trail
Sorry, I will not be able to update until tomorrow.
There is plenty of time either during the search of the remaining areas of the ship or on the ride out to take a breather. If anyone else wanted to take a 10 minute break to recover Stamina, please just say so.
The Festering Blot | Tarnbreaker’s Trail
Sorry, it seems I’ve come down with something. Been asleep most of the day. Hope to feel better tomorrow.
No update today.
Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2
Completely understand. Rest well and feel better soon.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
This weekend i am not here.
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
No worries. Get better. This is supposed to be fun, not a duty!
The Festering Blot | Tarnbreaker’s Trail
Antoine Desilets wrote: This weekend i am not here. Given I am still under the weather and Antoine will be out this weekend, I’m going to plan on updating once this weekend and we will wait for him on Monday. We still should have plenty of time to finish this before the Gameday ends.
2 people marked this as a favorite.
|
VC - Sydney, Australia
All good, I'm really digging this adventure too!
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Sorry I didn't know it was my turn and I was waiting for bret update.
The Festering Blot | Tarnbreaker’s Trail
If any of you have DR or Cold Resist, please make sure it is listed in your header.
The Festering Blot | Tarnbreaker’s Trail
I have a family event tomorrow and either will not update or will only do so late that day.
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
I have cold resistance and DR. Updated the header to include the DR (fire/cold was already there).
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
GM Bret - I'm sure my character would know...
Can the x-ray serum cut through the fog for sighting purposes? I assume it does, but wanted to confirm.
The Festering Blot | Tarnbreaker’s Trail
Mon "Goose" Tavvi wrote: GM Bret - I'm sure my character would know...
Can the x-ray serum cut through the fog for sighting purposes? I assume it does, but wanted to confirm.
I agree, any form of X-Ray vision should allow you to see through the fog.
Armory, pg. 116 wrote: While your X-ray vision is active, you have sense through (vision) that can be blocked by 2 feet of wood or plastic, 1 foot of stone, 2 inches of common metal, or 1 inch of lead or any starmetal. Go for it!
The Festering Blot | Tarnbreaker’s Trail
Alright, I was missing some details with Antoine’s attacks and needed to read up on a few different things.
I do not see anything exempting line weapons from Concealment. I am going to go with you need to roll for concealment on each target. This is totally a table GM call, I didn’t find anything that clearly spelled it out.
On this attack it wasn’t clear to me that Antoine was using a line weapon. I did not apply the attack to blue,
Concealment: 1d100 ⇒ 18
It misses because of concealment.
Antoine, I want to make sure you realize that even though you are using a line weapon that hits more than one creature, your Clever Attack only makes the first of those flat-footed. The ability is limited to one creature.
Flat footed will prevent an AoO.
Now to try and resolve what has happened in the combat. Sorry for the delays, some of it was being busy and some of it was having to reread Concealment, Line weapons, Clever Feint and Clever Attack to make sure that I was handling things correctly as I understand them.
If someone has a different understanding or can show any official clarification on the Concealment and Line Weapons please post it here in Discussion.
VC - Sydney, Australia
I just had a long read of it all too.
Blast (as an example) specifically calls out concealment, whereas line didn't.
I'm pretty impressed by line overall though.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
I Should have been more clear about how this attack works.
But all of your deduction is right. Line do not says it is exempt of concealement. I should written" Line weapon still need to do a concealement roll.
You are right also. Clever attack (as imp.get'em) only work for one foes. (I have said it in the attacks.) I wasn't be clear enough...
Which format I sould do to be more clear? (Since it will be in my miacro.)
Also, Line works against swarms but it doesn't do the extra damage that blast does.
1 person marked this as a favorite.
|
The Festering Blot | Tarnbreaker’s Trail
Antoine Desilets wrote: Which format I should do to be more clear? (Since it will be in my macro.) You don’t have to change anything, you had the information I needed.
That said, I would find it easier if you included a reminder when you fire it. Something like this:
Camera (glamered red star plasma rifle; 40’; line, unwieldy)
That would remind everyone reading it how your camera operates as a weapon (glamered), the range increment, and the specials associated with the weapon.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Don't forget you have +2 against red this round.
1 person marked this as a favorite.
|
The Festering Blot | Tarnbreaker’s Trail
Antoine Desilets wrote: Don't forget you have +2 against red this round. If you include it, please list it so I know the Harrying Fire is already in there.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
You cannot do a guarded step in difficult terrain. I sure you can until I say this feat.
NIMBLE MOVES (COMBAT)
You can move across a single obstacle with ease.
Prerequisites: Dex 15.
Benefit: You can move through up to 20 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a guarded step into difficult terrain.
Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2
Yeah. For some reason I have trouble recalling both the fog and the difficult terrain at the same time. I don't have Nimble Moves and would need to spend to move my speed in any case.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
That must have been a close hit! Thanks for the bonuses all around. That was one heck of a team strike!!!!!
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
I'll update later today with my skill checks.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Kinda meta, but my guess is a starship battle is eminent. What with the starship tag and all.
Have we designated starship roles yet?
Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2
I don't recall declaring roles. My options in starship combat are a bit limited as I only can take on positions as Engineer, Gunner, or Captain (entirely to aid those roles).
My Starship Modifiers:
Engineering +14
Gunnery +9
The Festering Blot | Tarnbreaker’s Trail
Mon "Goose" Tavvi wrote: Kinda meta, but my guess is a starship battle is eminent. What with the starship tag and all.
Have we designated starship roles yet?
I don't think it is really meta at this point.
* Coming into the system, you spotted an enemy starship.
* The ship you explored was shot down by the same group as the ship you spotted
There are teams that wouldn't have all that information, but for your group I do not think it is unreasonable for you to be expecting trouble.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Gunnery+13
Captain! +14+1+1d6 with reroll
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
Piloting +11 (which I think I can use for gunnery, gota double check that; but really he is at best a very backup gunner)
Computers +18 (science officer preferred role)
engineering +16 (engineer as backup preferred role)
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
I can take about any role but captain. No preference.
Gunnery = +13 (7 ranks pilot + 6 dex modifier)
Pilot = +19
Science = +18 computers
Engineering = +20
|