_Lem |
"Do not worry, Nako is at hand!" calls out the mighty wanabe-Vesk.
Swirling her dashko with unusual agility, she advances on the closest pirate (orange) and swings...
attack vs EAC: 1d20 + 8 ⇒ (18) + 8 = 26
Fire damage: 1d8 + 9 ⇒ (1) + 9 = 10
Dawnfriend |
Dakoyo walks around, shaking his head at the two dead pirates. "Some people just won't take help. C'mon, we gotta get off this ship. Gonna crash. Don't have time for this!" He glances over and sees a random piece of salvage, hurling it toward the pirate telekinetically.
Telekinetic Projectile attack: 1d20 + 3 ⇒ (6) + 3 = 9
Telekinetic Projectile damage: 1d6 ⇒ 6 B
Dawnfriend |
I guess I should check on this: These guys can't be saved can they? I do have stabilize, but I assume they hit 0 HP from lethal damage and they're dead.
Revvy's Pregen |
Seeing the way to the life saver vehicle is clear(er) Quonx rushes forward before she notices that the other Skittermanders are still busy with one more not-friend as Gaz points it out
"Helping hands on the way!"
Quonx fires once more into the fray
to hit EAC Orange: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
F (laser) damage if hit: 1d8 + 3 ⇒ (7) + 3 = 10
Shifty |
@Dako - probably a fair assumption - but remember you are currently on a starship rapidly crashing toward a planet surface, and there's only so much room in that escape vehicle
The last pirate is rapidly overcome, the ship is starting to shake rather ominously and random (valuable!) cargo is spilling all around the hold. A large airlock is the likely exit for the mining vehicle - but there is no control panel for the airlock INSIDE the vehicle...
Dawnfriend |
Dakoyo grabs pieces of cargo as he runs into the mining vehicle, aiming for the most helpful and the most valuable (in that order) cargo. He climbs into one of the chairs that is used for nothing important, since he has no abilities that help on a starship or a vehicle, other than encouragement, "You guys got this!", as he buckles himself in.
No Piloting, no Computers, no Engineering ... Lemme know if you need encouraged or a Medicine check.
_Lem |
Nako, knowing this was not her area of speciality, also climbs aboard the mining craft.
"Need a hand with those buckles?" she asks, as she does up her own.
Revvy's Pregen |
Quonx looks for a control panel outside of the vehicle while looking for a long enough rope to tie to herself and the vehicle's door (or some jump jets?) just in case the air lock opens so fast that a way back to the vehicle would be difficult before considering an alternative option
"Drive the mining vehicle closer to this panel so I can hop on board as the outer doors start to open....and maybe link hands all the way from the door to me so we can form a life saving chain and I don't get sucked into the fastness of open space while not inside the vehicle with it's shields" Quonx mentions as she checks her armor's environmental protection once more
Engineering in case it's not just hitting a button to open?: 1d20 + 12 ⇒ (14) + 12 = 26 or if we can set up a remote link to the door somehow? Or have it open on a delay? (computers is a +10 instead of +12 if that's the skill we need)
Shifty |
Setting the door up to delay gives Quonx enough time to get back to the vehicle before the door opens and the contents of the room get [i]spaced[i]. Quonx makes it back to the vehicle and straps in, the delay switch ticking down the last few seconds before a rather rapid escape!
Gaz?
Dawnfriend |
Dakoyo passes out one of the frag grenades to everyone. "Gaz, get in here! Got a pretty present for you!"
Dawnfriend |
Dakoyo consider a moment more, then gives a second grenade to Nako & Gaz. He securely attaches the remaining one to his belt. "Pretty, but more useful for you two. Be sure to put them away before we get blasted out of ship and crash onto the planet. Safety first!"
Shifty |
A tangle of furry appendages, you can barely peek out of the mining vehicle’s one transparent aluminum window as you tumble through space. You can see that what was once your ship is now a twisted amalgamation of two distinct vessels, as if they had collided at a perpendicular angle and became permanently wedged together. Fins jut out improbably from bulkheads and the nose of the space pirate ship protrudes from where your sleeping quarters should be. Suddenly a bolt of purple lightning from nowhere strikes the fused vessels, and they disappear from sight! Moments later, your makeshift escape pod plunges into the upper reaches of the planet’s cloud cover.
The remainder of the descent is a flurry of activity, as you attempt to activate the vehicle’s thrusters and gain control over the fall. Flipping switches, yanking levers, jamming buttons, the safety measures only partially activate: gravity shielding envelops the vessel, plasma turbines slow the vessel’s descent, and the interior is filled with cushioning foam that smells vaguely of ale.
Minutes later, the vessel makes landfall with a cacophony of crunching metal, snapping vegetation, and splashing water. Thanks to the foam, you all weather the impact without harm, but the mining vehicle splits in two and spills you out into a fetid pool of swamp water. The wreckage smoulders and sparks for a bit, clearly inoperable and damaged beyond repair.
See maps and handouts
_Lem |
"Well... on the plus side we have some dry accommodation." smiles Nako.
He peers around the swamp. "Anyone know where we are?"
Anyone else got a vision of Luke Skywalker and an X-wing slowly sinking into a swamp?
Dawnfriend |
Dakoyo looks around. "On the ground," he replies absently. He focuses on casting detect affliction on his friends, making sure they are alright, and casting token spell to help clean any dirty spots he finds from all the turmoil. Once making sure his friends are okay, he looks around at his surroundings.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Shifty |
Nako can see you are all in a swampy environment, with irregular hillocks poking from murky water and tall, skinny coniferous trees in every direction. The sky is the color of an angry bruise, occasionally lit by the same flashes of purple lightning you saw while your mining vehicle was plummeting to the ground.
The air on this planet is obviously breathable, if a bit humid, and despite the heavy cloud cover, it is apparent that it's day.
Nako doesn't notice much else in the area, but he does spot (in the wreckage) an emergency supply kit that holds an industrial backpack containing two space suits (with their environmental protections still charged), eight R2E pouches (enough for the four skittermanders to eat for the next 2 days), and a dispenser of bonding epoxy.
You can sense a disturbance of planar energy less than a mile to the east.
Revvy's Pregen |
"We've survived. Must be through the power of positive thinking and team work!" Quonx exclaims as she manages to extract herself from the wreckage
Engineering: 1d20 + 12 ⇒ (15) + 12 = 27
Slapping her comm unit against the palm of one of her hands she mentions
"I'm detecting some strange interference less than a mile to the northwest. It doesn't seem to be a a naturally occurring phenomenon."
"It would reason to speculate that help might be found there"
"What you found there? OOh, food..and bonding epoxy!"
_Lem |
Nako grabs a couple of R2E bags and the epoxy. "Who knows, that might come in handy. Sounds like we should try north west, unless anyone else has got a better suggestion?.
Securing the environmental seals on her armor, Nako looks ready to head off.
"Maybe stick close together. Who knows, maybe not everything here will be as helpful as a barrel full of skittermanders."
Dawnfriend |
"Bossfriend not going to be happy we lost Helping Hand, but maybe we can find salvage that will help make up for it."
Mysticism: 1d20 + 13 ⇒ (3) + 13 = 16
Dakoyo nods to Quonx. "Sounds like a plan to me."
Revvy's Pregen |
Quonx makes sure she has some of the food before setting out in the direction her scanner indicates as she quickly grabs one of the space suit as she walks past it.
"...could come in helpful at some point in the future.."
"Let's go friends and see what we can explore"
Shifty |
You all push off across what turns out to be swampy terrain, and the going is quite difficult when moving through the brackish water.
A small metallic plinth stands on a patch of dry ground, partially hidden by shrubs and draped with a netted fabric meant to resemble a carpet of moss. The camera and recording equipment attached to the column occasionally emit a distressed beep. Part of a fallen tree lies next to the machinery.
A small group of three creatures made of rocks and mud appear to be beating on the metal plinth.
Dawnfriend |
Has it been more than a half hour since we walked into the cargo hold? Need to know if my reflecting armor has worn off.
Dakoyo nods to Quonx. "Yes, the beep is very annoying." He looks at the creatures, to see if he can recognize them.
Mysticism: 1d20 + 13 ⇒ (18) + 13 = 31
_Lem |
Nako looks dubiously at both the creatures and the plint.
"Well, at least we are not alone here. Some other high tech folk are here. Maybe they can help us!" she smiles.
"Hello Nufriends!" she calls out to the rocks.
Dawnfriend |
Dakoyo walks up and moves to touch one of them and casts comprehend languages so it can understand Common and Vesk. "Hey there, elemental nufriend, we'd like to help out if we can. My friend here, Quonx, can probably get that beeping to stop, if you want."
_Lem |
"They don't appear intelligent..." summises Nako.
"Let us approach with caution. I'm curious about what that thing is."
So saying, she cautiously approaches.
Revvy's Pregen |
"It some sort of monitoring station. Maybe we should stop those elementals from smashing it to rubble so we can send a message to the ones monitoring through it so they can help us"
"Hey, stone dudes! Please stop the smashing!"
Dawnfriend |
Oops, I meant share language, not comprehend languages. Looks like Shifty knew what I meant.
Also: Has it been more than 30 minutes since we walked into the cargo hold, for my reflecting armor?
Dakoyo nods once again to Quonx. "They do seem determined at their smashing." He points to the corner nearest them. "Can you access it there, to stop the beeping?"
He snaps a couple of fingers. "Oh, wait ... if they're annoyed by the beeping, what if we make a louder sound for them to go after?" He pulls the psychedelic colored grenade from his belt and throws it to the south, on the far eastern side of the island, far enough that none of them or the elementals will be injured by the blast.
Thrown grenade: 1d20 + 2 ⇒ (16) + 2 = 18
_Lem |
Nako sighs.
"I think the only way to help the station is to stop the elementals."
She utters the word and her doshko once again bursts into flames.
"Hey, over here!" she shouts.
makes sure she is between the elementals and the others and readies an attack for the first to get within range
readied attack vs EAC: 1d20 + 8 ⇒ (8) + 8 = 16
F damage: 1d8 + 9 ⇒ (2) + 9 = 11
_Lem |
"Oh well.. guess intervention is required." sighs Nako.
She waits a moment for the others to object..
But if none do..
She advances on the elementals and prepares to defend herself if they attack her.
If not, she sees how close she can get without them bothering her... taking the opportunity to examine the structure.
perception: 1d20 + 0 ⇒ (18) + 0 = 18
Shifty |
Nako isn't entirely sure what this thing is, but it probably doesn't have much time left before the realisation will set in that violence and technology don't make very good bedfellows, but the elementals don't seem to care much about people being nearby as they are rather set on the task of crushing this thing.
The hassle is, they don't seem inclined to stop smashing this thing.
Engineering to work out the object
_Lem |
With a sign, Nako applies her dasko to the creature.
attack vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
fire damage: 1d8 + 9 ⇒ (4) + 9 = 13
Shifty |
The rock being thrown gets a pause as the elementals try work out whether that was deliberate, but Nako cracks one of the Elementals - that seems to do the trick.
Dakoyo 1d20 + 1 ⇒ (4) + 1 = 5
Gazigaz 1d20 + 2 ⇒ (19) + 2 = 21
Nako 1d20 + 5 ⇒ (17) + 5 = 22
Quonx 1d20 + 2 ⇒ (1) + 2 = 3
Angry rocks 1d20 ⇒ 13
[R1]
Nako
Gaz
Angry rocks.
G
B
P 13
Dawnfriend |
Did my 31 on Mysticism give me a chance to identify any weaknesses or special attacks?
_Lem |
Nako swings twice, trying to finish the fight fast.
full attack vs EAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 Assume that is a miss
full attack vs EAC: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
The flaming Daskyo seems to cut rock well.
fire damage: 1d8 + 9 ⇒ (6) + 9 = 15
Gazigaz |
"Stop! Nufriends, stop hitting things; we don't want to hurt you. We will if we have to, though, especially you" and he points at green. get 'em on green
Gazigaz then prepares to shoot at green if he does anything hostile to any Gazigaz or his friends.
attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 1 ⇒ (2) + 1 = 3
critical damage: 1d6 + 1 ⇒ (2) + 1 = 3
arc 2 as weapon critical effect
Shifty |
No special attacks or defences per se - but they DO have
Earth Mastery (Ex)
An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.
Nako crushes the elemental.
Gaz readies to attack the other elementals, but they instead attack the pillar with vigour!
Green - SMASH!
Blue -BASH!
Bits fly off the machinery!
[R1]
Dako
Quonx
[R2]
Nako
Gaz
Angry rocks
_Lem |
Nako moves over to the green elemental saying "Stop that now!" She swings..
attack vs EAC, get'em: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
fire damage: 1d8 + 9 ⇒ (6) + 9 = 15