[SFS/Shifty] Skitter Crash (Alpha) (Inactive)

Game Master Nik B.

Dakoyo
Gazigaz
Nako
Quonx

Maps & Handouts


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Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"Do not worry, Nako is at hand!" calls out the mighty wanabe-Vesk.

Swirling her dashko with unusual agility, she advances on the closest pirate (orange) and swings...

attack vs EAC: 1d20 + 8 ⇒ (18) + 8 = 26
Fire damage: 1d8 + 9 ⇒ (1) + 9 = 10


VC - Sydney, Australia

Nako gives the pirate a meaty thwack!

O 10

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Dakoyo walks around, shaking his head at the two dead pirates. "Some people just won't take help. C'mon, we gotta get off this ship. Gonna crash. Don't have time for this!" He glances over and sees a random piece of salvage, hurling it toward the pirate telekinetically.

Telekinetic Projectile attack: 1d20 + 3 ⇒ (6) + 3 = 9
Telekinetic Projectile damage: 1d6 ⇒ 6 B


"Ok, team, let's all help with this last notfriend!"

get 'em on only remaining bad guy

Gazigaz then shoots again.

attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

I guess I should check on this: These guys can't be saved can they? I do have stabilize, but I assume they hit 0 HP from lethal damage and they're dead.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Seeing the way to the life saver vehicle is clear(er) Quonx rushes forward before she notices that the other Skittermanders are still busy with one more not-friend as Gaz points it out

"Helping hands on the way!"

Quonx fires once more into the fray

to hit EAC Orange: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
F (laser) damage if hit: 1d8 + 3 ⇒ (7) + 3 = 10


VC - Sydney, Australia

@Dako - probably a fair assumption - but remember you are currently on a starship rapidly crashing toward a planet surface, and there's only so much room in that escape vehicle

The last pirate is rapidly overcome, the ship is starting to shake rather ominously and random (valuable!) cargo is spilling all around the hold. A large airlock is the likely exit for the mining vehicle - but there is no control panel for the airlock INSIDE the vehicle...

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

You're right ... we should let them have it. ;)

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Dakoyo grabs pieces of cargo as he runs into the mining vehicle, aiming for the most helpful and the most valuable (in that order) cargo. He climbs into one of the chairs that is used for nothing important, since he has no abilities that help on a starship or a vehicle, other than encouragement, "You guys got this!", as he buckles himself in.

No Piloting, no Computers, no Engineering ... Lemme know if you need encouraged or a Medicine check.


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Nako, knowing this was not her area of speciality, also climbs aboard the mining craft.

"Need a hand with those buckles?" she asks, as she does up her own.


VC - Sydney, Australia

Nako and Dako pile into the Spacecraft, ready for someone else to be a helper and sort the evacuation out.

1d100 ⇒ 83

Dako seems to now be sitting there with a crate of six frag grenades (Frag II) painted with bright, psychedelic colours.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Quonx looks for a control panel outside of the vehicle while looking for a long enough rope to tie to herself and the vehicle's door (or some jump jets?) just in case the air lock opens so fast that a way back to the vehicle would be difficult before considering an alternative option

"Drive the mining vehicle closer to this panel so I can hop on board as the outer doors start to open....and maybe link hands all the way from the door to me so we can form a life saving chain and I don't get sucked into the fastness of open space while not inside the vehicle with it's shields" Quonx mentions as she checks her armor's environmental protection once more

Engineering in case it's not just hitting a button to open?: 1d20 + 12 ⇒ (14) + 12 = 26 or if we can set up a remote link to the door somehow? Or have it open on a delay? (computers is a +10 instead of +12 if that's the skill we need)


VC - Sydney, Australia

Setting the door up to delay gives Quonx enough time to get back to the vehicle before the door opens and the contents of the room get [i]spaced[i]. Quonx makes it back to the vehicle and straps in, the delay switch ticking down the last few seconds before a rather rapid escape!

Gaz?

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Dakoyo passes out one of the frag grenades to everyone. "Gaz, get in here! Got a pretty present for you!"

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Dakoyo consider a moment more, then gives a second grenade to Nako & Gaz. He securely attaches the remaining one to his belt. "Pretty, but more useful for you two. Be sure to put them away before we get blasted out of ship and crash onto the planet. Safety first!"


After making sure Quonx doesn't need help, Gazigaz climbs aboard.


VC - Sydney, Australia

A tangle of furry appendages, you can barely peek out of the mining vehicle’s one transparent aluminum window as you tumble through space. You can see that what was once your ship is now a twisted amalgamation of two distinct vessels, as if they had collided at a perpendicular angle and became permanently wedged together. Fins jut out improbably from bulkheads and the nose of the space pirate ship protrudes from where your sleeping quarters should be. Suddenly a bolt of purple lightning from nowhere strikes the fused vessels, and they disappear from sight! Moments later, your makeshift escape pod plunges into the upper reaches of the planet’s cloud cover.

The remainder of the descent is a flurry of activity, as you attempt to activate the vehicle’s thrusters and gain control over the fall. Flipping switches, yanking levers, jamming buttons, the safety measures only partially activate: gravity shielding envelops the vessel, plasma turbines slow the vessel’s descent, and the interior is filled with cushioning foam that smells vaguely of ale.

Minutes later, the vessel makes landfall with a cacophony of crunching metal, snapping vegetation, and splashing water. Thanks to the foam, you all weather the impact without harm, but the mining vehicle splits in two and spills you out into a fetid pool of swamp water. The wreckage smoulders and sparks for a bit, clearly inoperable and damaged beyond repair.

See maps and handouts


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"Well... on the plus side we have some dry accommodation." smiles Nako.

He peers around the swamp. "Anyone know where we are?"

Anyone else got a vision of Luke Skywalker and an X-wing slowly sinking into a swamp?

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Dakoyo looks around. "On the ground," he replies absently. He focuses on casting detect affliction on his friends, making sure they are alright, and casting token spell to help clean any dirty spots he finds from all the turmoil. Once making sure his friends are okay, he looks around at his surroundings.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


VC - Sydney, Australia

Nako can see you are all in a swampy environment, with irregular hillocks poking from murky water and tall, skinny coniferous trees in every direction. The sky is the color of an angry bruise, occasionally lit by the same flashes of purple lightning you saw while your mining vehicle was plummeting to the ground.

The air on this planet is obviously breathable, if a bit humid, and despite the heavy cloud cover, it is apparent that it's day.

Nako doesn't notice much else in the area, but he does spot (in the wreckage) an emergency supply kit that holds an industrial backpack containing two space suits (with their environmental protections still charged), eight R2E pouches (enough for the four skittermanders to eat for the next 2 days), and a dispenser of bonding epoxy.

DC 17 Mysticism:

You can sense a disturbance of planar energy less than a mile to the east.

DC 17 Computers or Engineering:
Using their comm unit you detect a bit of strange interference less than a mile to the northwest; this isn’t a naturally occurring phenomenon.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"We've survived. Must be through the power of positive thinking and team work!" Quonx exclaims as she manages to extract herself from the wreckage

Engineering: 1d20 + 12 ⇒ (15) + 12 = 27
Slapping her comm unit against the palm of one of her hands she mentions
"I'm detecting some strange interference less than a mile to the northwest. It doesn't seem to be a a naturally occurring phenomenon."

"It would reason to speculate that help might be found there"

"What you found there? OOh, food..and bonding epoxy!"


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Nako grabs a couple of R2E bags and the epoxy. "Who knows, that might come in handy. Sounds like we should try north west, unless anyone else has got a better suggestion?.

Securing the environmental seals on her armor, Nako looks ready to head off.

"Maybe stick close together. Who knows, maybe not everything here will be as helpful as a barrel full of skittermanders."

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

"Bossfriend not going to be happy we lost Helping Hand, but maybe we can find salvage that will help make up for it."

Mysticism: 1d20 + 13 ⇒ (3) + 13 = 16

Dakoyo nods to Quonx. "Sounds like a plan to me."


Gazigaz helps Nako grab cool stuff, assuming Nako points it out to him.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Quonx makes sure she has some of the food before setting out in the direction her scanner indicates as she quickly grabs one of the space suit as she walks past it.
"...could come in helpful at some point in the future.."

"Let's go friends and see what we can explore"


VC - Sydney, Australia

You all push off across what turns out to be swampy terrain, and the going is quite difficult when moving through the brackish water.

A small metallic plinth stands on a patch of dry ground, partially hidden by shrubs and draped with a netted fabric meant to resemble a carpet of moss. The camera and recording equipment attached to the column occasionally emit a distressed beep. Part of a fallen tree lies next to the machinery.

A small group of three creatures made of rocks and mud appear to be beating on the metal plinth.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Hello! Do you want us to help you to beat up that metal plinth to shut up that beep? Maybe I can shut of the beep without us needing to beat on the metal? Should I try?"

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Has it been more than a half hour since we walked into the cargo hold? Need to know if my reflecting armor has worn off.

Dakoyo nods to Quonx. "Yes, the beep is very annoying." He looks at the creatures, to see if he can recognize them.

Mysticism: 1d20 + 13 ⇒ (18) + 13 = 31


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Nako looks dubiously at both the creatures and the plint.

"Well, at least we are not alone here. Some other high tech folk are here. Maybe they can help us!" she smiles.

"Hello Nufriends!" she calls out to the rocks.


VC - Sydney, Australia

They continue to beat away, not responding to the Skittermanders words.

Quonx believes they are all Earth elementals.

They continue beating on the plinth

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Dakoyo walks up and moves to touch one of them and casts comprehend languages so it can understand Common and Vesk. "Hey there, elemental nufriend, we'd like to help out if we can. My friend here, Quonx, can probably get that beeping to stop, if you want."


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"They don't appear intelligent..." summises Nako.

"Let us approach with caution. I'm curious about what that thing is."

So saying, she cautiously approaches.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Quonx follows safely behind Nako looking at the beeping pole without getting to close to the elementals having warned to be cautious

1d20 ⇒ 6 (engineering is +12 if it's perception it's +6)


VC - Sydney, Australia

The elemental pauses for a second "SMAAAAASH!" and gets back to thumping, the others didn't stop. The thing appears to be some sort of monitoring station that is rapidly getting destroyed.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"It some sort of monitoring station. Maybe we should stop those elementals from smashing it to rubble so we can send a message to the ones monitoring through it so they can help us"

"Hey, stone dudes! Please stop the smashing!"

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Oops, I meant share language, not comprehend languages. Looks like Shifty knew what I meant.

Also: Has it been more than 30 minutes since we walked into the cargo hold, for my reflecting armor?

Dakoyo nods once again to Quonx. "They do seem determined at their smashing." He points to the corner nearest them. "Can you access it there, to stop the beeping?"

He snaps a couple of fingers. "Oh, wait ... if they're annoyed by the beeping, what if we make a louder sound for them to go after?" He pulls the psychedelic colored grenade from his belt and throws it to the south, on the far eastern side of the island, far enough that none of them or the elementals will be injured by the blast.

Thrown grenade: 1d20 + 2 ⇒ (16) + 2 = 18


If the creatures don't respond to the others, Gazigaz tries to switch them to something less destructive. "Beep, beep! he says as he pokes at the stuff the elementals are slamming into.


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Nako sighs.

"I think the only way to help the station is to stop the elementals."

She utters the word and her doshko once again bursts into flames.

"Hey, over here!" she shouts.

makes sure she is between the elementals and the others and readies an attack for the first to get within range

readied attack vs EAC: 1d20 + 8 ⇒ (8) + 8 = 16
F damage: 1d8 + 9 ⇒ (2) + 9 = 11


VC - Sydney, Australia

The elementals keep up the beating. The grenade makes them pause for a second - but they seem determined to crunch on the beep-beep machine.

The Starfinders antics only make them look away as they keep pounding, and they don't move to engage...

beep beep beep beep beep beep


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"Oh well.. guess intervention is required." sighs Nako.

She waits a moment for the others to object..
But if none do..

She advances on the elementals and prepares to defend herself if they attack her.

If not, she sees how close she can get without them bothering her... taking the opportunity to examine the structure.

perception: 1d20 + 0 ⇒ (18) + 0 = 18


VC - Sydney, Australia

Nako isn't entirely sure what this thing is, but it probably doesn't have much time left before the realisation will set in that violence and technology don't make very good bedfellows, but the elementals don't seem to care much about people being nearby as they are rather set on the task of crushing this thing.

The hassle is, they don't seem inclined to stop smashing this thing.

Engineering to work out the object

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Quonz picks up a nearby rock and throws it at the head of one of the elementals

"Stop doing that!"


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

With a sign, Nako applies her dasko to the creature.

attack vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
fire damage: 1d8 + 9 ⇒ (4) + 9 = 13


VC - Sydney, Australia

The rock being thrown gets a pause as the elementals try work out whether that was deliberate, but Nako cracks one of the Elementals - that seems to do the trick.

Initiative:

Dakoyo 1d20 + 1 ⇒ (4) + 1 = 5
Gazigaz 1d20 + 2 ⇒ (19) + 2 = 21
Nako 1d20 + 5 ⇒ (17) + 5 = 22
Quonx 1d20 + 2 ⇒ (1) + 2 = 3
Angry rocks 1d20 ⇒ 13

[R1]
Nako
Gaz
Angry rocks.

G
B
P 13

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

Did my 31 on Mysticism give me a chance to identify any weaknesses or special attacks?


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Nako swings twice, trying to finish the fight fast.

full attack vs EAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 Assume that is a miss
full attack vs EAC: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
The flaming Daskyo seems to cut rock well.

fire damage: 1d8 + 9 ⇒ (6) + 9 = 15


"Stop! Nufriends, stop hitting things; we don't want to hurt you. We will if we have to, though, especially you" and he points at green. get 'em on green

Gazigaz then prepares to shoot at green if he does anything hostile to any Gazigaz or his friends.

attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 1 ⇒ (2) + 1 = 3
critical damage: 1d6 + 1 ⇒ (2) + 1 = 3
arc 2 as weapon critical effect


VC - Sydney, Australia

Dako:

No special attacks or defences per se - but they DO have
Earth Mastery (Ex)
An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.

Nako crushes the elemental.

Gaz readies to attack the other elementals, but they instead attack the pillar with vigour!

Green - SMASH!
Blue -BASH!

Bits fly off the machinery!

[R1]
Dako
Quonx

[R2]
Nako
Gaz
Angry rocks

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Hey, stop doing that!"

Quonx lift her rifle and fires at the blue tinted elemental

To hit EAC blue: 1d20 + 5 ⇒ (12) + 5 = 17
F (laser) damage if hit: 1d8 + 3 ⇒ (1) + 3 = 4


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Nako moves over to the green elemental saying "Stop that now!" She swings..

attack vs EAC, get'em: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
fire damage: 1d8 + 9 ⇒ (6) + 9 = 15

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