Mask of the Living God for Gameday (Inactive)

Game Master DoubleGold

Map is up
init: 1d20 Edwin
init: 1d20 + 1 arrow
init: 1d20 + 1 the sentinel
init: 1d20 + 2 nevendo
init: 1d20 + 2 Alarien
init: 1d20 + 7 Halzunet


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DungeonMaster

Please post
Player name
Character name and number
Faction
day job roll

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Player name Helikon
Character name and number Eroil 50731-5
Faction Dark Archive
day job roll Tale 10 for perform wind 17

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Player name: neodam
Character name and number: Edwin Towerfall 137484-12
Faction: GL
day job roll: none

Grand Lodge

Female Elf Samurai (sword saint) 3

Player Name: Ansha
Character Name: Alarien Amankiir
PFS Number: 16188-5
Faction: Grand Lodge
Day Job: Craft (calligraphy: 1d20 + 6 ⇒ (3) + 6 = 9

I keep waffling about how to rebuild Alarien between three samurai archetypes (sword saint, warrior poet, and brawling blademaster). x_X

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Player name Kyle "Worg" H
Character name and number The Dark Sentinel 220424-04
Faction Sovreign Court
day job roll Forgo to work on my character's goal of building a castle, via Knowledge Nobility. Take 10 for 19 VS DC 17 Success. Can share chronicle if needed.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Hey Everyone,

I have some unfortunate news. I regret to inform you all that we will have to postpone Gameday VIII by 2 weeks.

This would place our new dates for Gameday at: 09 Sept 2019 - 17 Nov 2019

WHAT IS GOING ON? WHY ARE YOU DOING THIS?

As most of you are aware, the majority of the GM’s have not received their scenario support for the Convention to include a good portion of the Specials. With Tonya occupied by other duties this weekend, we realized as a team that we are very unlikely to see the remainder of scenario support drop by Monday the 26th. Multiple avenues were discussed and what seems to be the best solution is to push Gameday back by two weeks. This will allow enough time for the GM’s to receive their scenarios and prep them.

BUT WHAT IF WE ALREADY HAVE OUR SCENARIOS, CAN WE START THEM?

Please hold off until the new start date to be able to eligible for your boon rewards. I understand this is a large inconvenience, we are doing everything we can to make this work. Part of that is to have everyone one the same start / end times rather than scattered.

We apologize for the inconvenience that this may cause, but we want all our GMs to have a chance to shine.

HOW DO I NOTIFY MY PLAYERS?

Go ahead and post the news to your tables. Feel free to copy this email if you wish. We will be posting notices in all the PBP lodges as well as the Gameday VIII Announcement page.

I know this is not what we hoped to do, and I’m sorry. Thank you for understanding that we’re scrambling to fix this.

If you have any other questions please don’t be afraid to ask.

-Tyranius


DungeonMaster

Go ahead and introduce your characters in gameplay if you'd like and talk about your last crypt of the everflame quest. Then we'll get started in about 24 hours.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Player name: Andrew Jones/azjauthor
Character name and number Halunzet "Hal" Methrigum, 108452-2
Faction Grand Lodge
Day Job Craft(traps): 1d20 + 12 ⇒ (6) + 12 = 18

Are we starting in Kassen, I assume?


DungeonMaster

Yes in Kassen

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Player name Zin Z'arin (Rob Riemersma)
Character name and number 192785-11
Faction Scarab Sages
Day Job roll Profession (fortune-teller): 1d20 + 9 ⇒ (10) + 9 = 19

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I lost track of this thread somehow. Am I too late?


DungeonMaster

Nope, they are about to board the ship, just make a post.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Player name
Character name and number: Nevedno de'Morcaine
Faction: Concordance
day job roll: perform comedy: 1d20 + 10 ⇒ (7) + 10 = 17

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Ha!
Player Name is Mark M.
Char number is 30504-11

To those of you who haven't read up on the Medium class, here is a quick summary of how it will go for this scenario.

I can channel a different spirit each day to have a different set of abilities. My default, if nothing else is indicated, is the Marshal spirit with the 'Good of the Many' taboo. Since we have plenty of martial prowess, 2 divine casters, trap finder, face skills, and knowledge skills pretty well covered; that is probably what I will go with for this scenario.

In the mornings, I will have a seance to channel a spirit. If any of you want to take part, I can give you the Seance Boon for the day. If I am channeling the Marshal; during the seance, you can pick which boon you wish to use for that entire day. Your choices will be:
a) Archmage - Gain +2 to damage for spells that cause hitpoint damage.
b) Champion - Gain a +2 to non-spell damage you cause.
c) Guardian - Gain a +1 to CMD (very niche utility).
d) Heirophant - Gain +2 to healing spells or abilities (not magic items or fast healing).
e) Trickster - Gain +1 to any skill and it becomes a class skill if it wasn't already.

With the Marshal I will also have a limited number of times (3) each day that I can give you a d6+2 to a failed d20 attack, save, or ability check (after 3 times, I start suffering bad effects). Usually I save those for dangerous seeming failed saves.

However, if we know we are likely to need something else on a given day, I can channel a different spirit. For example: if we find it likely we are going up against something that is vulnerable to cold, I could channel the archmage and take ray of frost and snowball spells.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Since you are going Marshall, I will fully indulge in the Champion +2 Seance Bonus to damage for non-spell attacks.

Grand Lodge

Female Elf Samurai (sword saint) 3

If these are boons more than one of us can possess at a time, Alarien will take the Champion bonus as well.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Its a group buff that anyone who partakes in the seance can benefit from.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin will take Champion

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

I will break the trend and take Trickster, applied to Acrobatics, which brings my mod up to +8.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision
Alarien Amankiir wrote:
If these are boons more than one of us can possess at a time, Alarien will take the Champion bonus as well.

Yup. Any number can take any boon.

Oh, and since he is usually channeling the Marshal he sometimes tends to be kinda bossy and assume he is in charge. The folks I usually play with have learned to just ignore his orders. (Especially since they are sometimes horrible orders, depending upon who I feel like he is channeling that day!)

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

The Armenian Man will also take the Champion boon

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

I will take the champion too!


DungeonMaster

I can't believe you level 2 to 4 adventures don't have ranged weapons or something to match their light crossbows in distance.
Alright, who here has what? Cause I'm assuming most of you or all of you are staying out of sight until they get much closer

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

How far from us are they now?

I have shortbow

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

What can I say? He's built for melee, and I guess has never been in a situation yet where that's been a problem. Guidance every round isn't a bad use of his actions, though.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I can't remember the last time a low level scenario had opponents out of javelin range. I get my strength bonus to damage with those. Though I thought I also had a sling, for a bit more range. Apparently not.

Grand Lodge

Female Elf Samurai (sword saint) 3

Alarien is just pragmatic enough to have a bow on hand for food and shooting back at river pirates. She'd much rather slice and dice with her katana though.

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

I had first made Eroil with the clouded curse.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Will return to posting tomorrow. Finished a convention.


DungeonMaster

Paizo has been down most of the day, if it stays up, I'll see if I can get a very long post update in.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Hey folks I was very ill last week. Trying to get caught up and posting in during the day today.


DungeonMaster

About the gold. Yes you found gold in game, but when you spend it in game, you too spend it on the chronicle. If you would not have found that gold in the pirate ship, you would receive less gold on your chronicle. Any gold you spend comes out of your pocket or chronicle funds, but it is still noted on your chronicle as a purchase. You definitely have the funds to cover it, see bottom note. Now any items you find and use are not counted against you.

I'm just asking, cause there would be that one player that doesn't want to lose 3.3 gold or so and would dare to sleep outside and risk a bunch of stuff on the streets while eating a trail ration.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Ah, I see. I didn't realize that's how it worked with modules, since generally the rewards found in the adventure don't directly match up to the Chronicle. Does it work that way for found consumables, as well?

Grand Lodge

Female Elf Samurai (sword saint) 3

I have to admit that I'm a bit lost now. We have a couple of people who want to try infiltrating by pretending to join the cult. We have a paladin who has vetoed that idea, and the paladin and one other (Alarien) want to attack at night.

We started to approach at night, but apparently got cold feet. What are we doing now?

Bluffing our way closer before we attack, or trying to infiltrate by pretending to join the cult? I can't speak for Edwin, but Alarien suggested the night attack because it seemed like infiltrating by pretending to join the cult could be a paladin code violation (at least, I assume that's why Edwin objected to begin with).

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none
Alarien Amankiir wrote:

I have to admit that I'm a bit lost now. We have a couple of people who want to try infiltrating by pretending to join the cult. We have a paladin who has vetoed that idea, and the paladin and one other (Alarien) want to attack at night.

We started to approach at night, but apparently got cold feet. What are we doing now?

Bluffing our way closer before we attack, or trying to infiltrate by pretending to join the cult? I can't speak for Edwin, but Alarien suggested the night attack because it seemed like infiltrating by pretending to join the cult could be a paladin code violation (at least, I assume that's why Edwin objected to begin with).

Yes, that is pretty much why I objected. But I can go with the flow.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

I would imagine attacking a temple with no evidence of wrongdoing, and thus running afoul of the city guard, is also a paladin code violation. Since we can't talk to the cobbler or anyone else to find out any information, we literally know nothing about what these people are doing, other than that this guy we just met says he thinks they're up to bad stuff that he has no evidence of.

I get the impression that the module pretty much just railroads the group into the infiltration plotline, and so I'm trying to go along with the flow of the module. The GM basically told us - which I appreciate - that an attack plan is likely to fail, so even if we decided that we just wanted to attack them based on the information we have, it doesn't seem like that's going to get us a resolution we want. There are no other investigation avenues open, it seems.


DungeonMaster

Yes the module railroads you into infiltration plotline but says other ideas are possible which is why I took you inside the temple, therefore if you attacked them inside the town guard wouldn't be there. But taking on the early bad guys is very hard cause of the numbers involved if you were to try to assault them. Cause you are fighting a boss along with plenty of men with the assault route (not those six guys), vs the infiltration route you fight a boss along with few men in a single combat. It is also hard to make the assault route work, which many of you wanted, which is why I was giving you possible stealth attacks from the outside.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I will pay for an inn room.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Hi all,

I'm overextended for GameDay and so I'm bowing out of this game. Sorry to downsize the party; best of luck to all of you. @GM, when you get a chance, can you remove The Armenian Man from the list of characters so this game drops off my Campaigns tab?

Thanks!


DungeonMaster

Okay, so the real world reason why most people join cults and hate groups is cause they want a longing for this world.

Like those who join the KKK usually do it because they were bullied at home or by their friends. Or the those people were rejected by others and the feel the need for acceptance and sometimes power. Not everyone who joins the KKK were bullied or rejected by others, I would say almost everyone is though and that applies with any cult or hate group, but that is basically how Elvar feels.

Most people who join aren't ordinary racist white people.
Most people who join are white people who were abused, bullied, has low self confidence, etc. They become racist to make themselves feel better, cause they then believe they are now apart of a superior race which is what the KKK teaches, when really all men are created equal.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Yeah, but most cults don't start drugging you and putting you naked in a cell on day 1. I was in the Freemasons for a bit, so I get weird arcane induction rituals ... but no reaction to "Hey don't worry about the dead acolyte" 5 minutes after joining sets a tone of what to expect from this from Elvar.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

True, but that just leads me to believe that the cult leader has alternative motives for keeping this cult going. Enough alternative motives that the deaths of acolytes means nothing to him.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Right. I know the guys in the masks are psychos who are going to have to die. I'm trying to figure out if we can get the other recruit on our side, or if we're going to have to kill him too.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

I imagine the plot will give us a few chances to win him over.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision
Halunzet "Hal" Methrigum wrote:
Maybe I'm missing something on the map ... but the dining room is *more* secluded from calling for aid than the hallway is, isn't it? We have already gotten the acolytes out, so if we jump the priests, we'd want to do it in the dining room.

I was thinking game mechanics. By the PF rules, you only get a standard action in a surprise round. You are a shooter, so it's ok for you. Melee guys can move or attack. Makes it hard to close and fight unless you have an open charge lane.

But if they walk out in our ambush, no one has to move to get within reach of them.


DungeonMaster

I doubt we will finish in time, but I'll report the game on the 16th. Definitely finish before thanksgiving. I'm almost positive everyone will survive and find everything.
Emails, I use to have them from some of you, but I did get a new labtop about a month ago and forgot to transfer that document. I need emails to get chronicles from you.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Email: damjan.zagorec@gmail.com

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

azjauthor@gmail.com


DungeonMaster

Alright everyone, roll for boons, 19 or 20 gets it.
boon: 1d20 ⇒ 9

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

boon: 1d20 ⇒ 3

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