DM Blayde MacRonan's Of Aeons and Giants: The Continuing Adventures of Team Ruby (Private Campaign, Closed Recruitment)

Game Master Blayde MacRonan

The orcs attacking Trunau have been defeated, but the danger remains - the hill giant chieftain Grenseldek still wants the treasures of the tomb beneath Trunau. In order to protect their chosen community, the members of Team Ruby must leave it and travel to deal with this most imminent threat. Yet even putting down Grenseldek and her squabbling monstrous minions may not be enough to save Trunau. For there are stranger forces at play, and a storm is brewing on the horizon...

Initiative:

Aiko: [dice]1d20+2[/dice]
Aodhàn: [dice]1d20+3[/dice]
Kyt: [dice]1d20+2[/dice]
Liesel-Marie: [dice]1d20+2[/dice]
Nyym: [dice]1d20+7[/dice]
Rocnork: [dice]1d20+3[/dice]
Tsadok: [dice]1d20+4[/dice]
Antagonist: [dice]1d20+[/dice]

Perception:

Aiko: [dice]1d20+18[/dice]
Aodhàn: [dice]1d20+11[/dice]
Kyt: [dice]1d20+15[/dice]
Liesel-Marie: [dice]1d20+10[/dice]
Nyym: [dice]1d20+13[/dice]
Rocnork: [dice]1d20+13[/dice]
Tsadok: [dice]1d20+16[/dice]


1 to 50 of 331 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Sound off so that the DM and your fellow players can get to know one another.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Greetings! I play the standard 'hit what's in front of me very hard' sort of character and don't worry much about differentiating between creatures beyond "us" and "them".

Welcome aboard and pleased to meet you!


M Dhampir U. Monk (Temp) 9 {HP:71/71 G:53 W:36 C:18 D:-1} {AC:30 T:26 F:25} {F:+13 R:+15 W: +10} Init:+5 Per:+17

Hola everyone, glad to be joining the group. New to Pathfinder but not to gaming. Being gaming for over 25 years.

Looking forward to some fun...


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Welcome, Tsadok. Is this your character for the game? What do you expect his role to be?


M Dhampir U. Monk (Temp) 9 {HP:71/71 G:53 W:36 C:18 D:-1} {AC:30 T:26 F:25} {F:+13 R:+15 W: +10} Init:+5 Per:+17

Thx. Yes this is my character. Haven't really defined his role. But he can hold his on.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Well, I was thinking pretty general.

Healer vs skill monkey vs blaster vs melee hitter vs ranged hitter. As you might have noticed, my girl is primarily a melee hitter. She solves most of her problems with a direct application of a greataxe to said problem.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Welcome dear, its good to have you in the party. My character is a heavy, heavy range hitter and now actually has a chance to do some melee damage if forced to. Hopefully things don't come to that.


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7

Hello all happy to be joining the the group


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Ah, welcome to our new Wyvaran ally! Looking forward to seeing the race in action!


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7

this should be fun never played on here before


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

And, if I may be so bold, what type of shoes does your wyvaran prefer to fill? In generalities, I don't want anyone giving up their cool secrets until it's the most fun to find them out - will we see Rocnork rush into melee? Hang back with Rohan and lob ranged attacks? Is he a skills monkey? Perhaps a hardcore blaster or enchanter or battlefield controller?

As I have said, Liesel-Marie has a rather single-minded approach to the problems in her life. The answer generally involves a greataxe, delivered with improving skill every day.


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7

Hehe well I’m not afraid of combat melee or ranged I’ll put it that way


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7

I do like my aerial combat though


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Welcome aboard dear, this is going to be fun. My character will apparently have someone who almost matches him in size. This will be a new and interesting situation for him as he has yet to meet anyone close to his size, well as far as common people. There was one I believe but that was more of an enemy or could have been. Anyways, look forward to seeing how this goes.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12
Rocnork wrote:
Hehe well I’m not afraid of combat melee or ranged I’ll put it that way

Brilliant! We shall have to see if we can help each other and keep the enemies off our allies.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Based on builds, I see the group this way (using MMO terminology):

Tsadok is a DPS/DPR type. With his speed and abilities, he's perfectly suited to skirmishing-type tactics.

Rocnork brings that aerial aspect to the team, but is also a DPS/DPR type (at least in my eyes).

Kytynna is a DPS/DPR type in same vein as Tsadok. However, being an elf, her main issue has been staying power (i.e. hit points), and has been something of a glass cannon as a result. That, however, will change as the group levels up over the campaign.

Aodhán is DPS/DPR that can serve as an off-tank when needed.

Nyym also serves as a DPS/DPR type that can off-tank to some extent (given some of the encounters he's had in the past). His stealth capabilities make him an excellent skirmisher as well.

And speaking of tanks, that role is Liesel-Marie's. I can see show she could be considered DPS/DPR, but her ability to draw aggro due to the sheer damage output she's capable of puts her firmly into that role.

Mesa is the team healer, but her familiar Boo can act as DPS/DPR when buffed out (do not underestimate the chicken).

Rohan is a DPS/DPR type, but is mainly a ranged build. It'll be really interesting to see how the wyvaran and Rohan interact with one another, given that they're the only "true" kineticists in the party (and that Rocnork is capable in the mid to close range combat where Rohan isn't).


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Other than Mesa, I kind of see a pattern to our character builds...


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7

Yeah I noticed that too


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

It looks to me like we have the DPS section covered. Really covered, lol.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

It looks like we are going to be starting this part sometime by the end of the month, which will be a nice little break. I look forward to coming together and doing what we need to do to move on. Though don't hold me to this, the DM knows exactly when.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

I would like to make a personal request, but thats up to the DM. I would like to continue on without wound thresholds. But its your game so I am down with whatever you decide.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Rohan Scythe wrote:
I would like to make a personal request, but thats up to the DM. I would like to continue on without wound thresholds. But its your game so I am down with whatever you decide.

As the wound threshold optional rule is actually a highlight of my attempt to deliver a more cinematic experience with regard to this campaign, my first impulse is to say no.

However, I'm going to see what the players currently active in the original game (those characters not being NPC'd by me) think and have them vote on the issue. Rohan has already given his vote of no.

That leaves Kyt, Liesel-Marie, Mesa, and Nyym to give their votes. I will get a hold of Mesa's player to see if they wish to participate in this (Mesa is still active up until the end of the ceremony in this chapter).

In the event of tie (which could happen if Mesa decides to abstain), then I, as DM, will cast the deciding vote (and we already know how that will turn out if it does indeed come to that).


Female Void K Weird Musician 4 Gender:F Age:19 Str:8 Dex:14 Con:13 Int:12 Wis:14 Cha:20
DM Blayde MacRonan wrote:
Rohan Scythe wrote:
I would like to make a personal request, but thats up to the DM. I would like to continue on without wound thresholds. But its your game so I am down with whatever you decide.

As the wound threshold optional rule is actually a highlight of my attempt to deliver a more cinematic experience with regard to this campaign, my first impulse is to say no.

However, I'm going to see what the players currently active in the original game (those characters not being NPC'd by me) think and have them vote on the issue. Rohan has already given his vote of no.

That leaves Kyt, Liesel-Marie, Mesa, and Nyym to give their votes. I will get a hold of Mesa's player to see if they wish to participate in this (Mesa is still active up until the end of the ceremony in this chapter).

In the event of tie (which could happen if Mesa decides to abstain), then I, as DM, will cast the deciding vote (and we already know how that will turn out if it does indeed come to that).

Honestly i didn't have any issues with it, and it's not the first time that optional rule has been used. It adds a lot more depth to the game than just. Oh you have this number to reduce before you are down. Truth be told there were a number of instances where it was more helpful to us as the opponents got weakened. i say keep it , adds a interesting dimension.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12
DM Blayde MacRonan wrote:
Rohan Scythe wrote:
I would like to make a personal request, but thats up to the DM. I would like to continue on without wound thresholds. But its your game so I am down with whatever you decide.

As the wound threshold optional rule is actually a highlight of my attempt to deliver a more cinematic experience with regard to this campaign, my first impulse is to say no.

However, I'm going to see what the players currently active in the original game (those characters not being NPC'd by me) think and have them vote on the issue. Rohan has already given his vote of no.

That leaves Kyt, Liesel-Marie, Mesa, and Nyym to give their votes. I will get a hold of Mesa's player to see if they wish to participate in this (Mesa is still active up until the end of the ceremony in this chapter).

In the event of tie (which could happen if Mesa decides to abstain), then I, as DM, will cast the deciding vote (and we already know how that will turn out if it does indeed come to that).

Meh, it's a headache to keep track of, but I'm not inclined to make a change like that at this point in the game. And Mesa makes a very good point - what's good for the goose is good for the gander, and the bad guys are suffering the effects of this rule just like we are. I vote leave it.


M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

Rohan Scythe wrote:
I would like to make a personal request, but thats up to the DM. I would like to continue on without wound thresholds. But its your game so I am down with whatever you decide.
As the wound threshold optional rule is actually a highlight of my attempt to deliver a more cinematic experience with regard to this campaign, my first impulse is to say no.

However, I'm going to see what the players currently active in the original game (those characters not being NPC'd by me) think and have them vote on the issue. Rohan has already given his vote of no.

That leaves Kyt, Liesel-Marie, Mesa, and Nyym to give their votes. I will get a hold of Mesa's player to see if they wish to participate in this (Mesa is still active up until the end of the ceremony in this chapter).

In the event of tie (which could happen if Mesa decides to abstain), then I, as DM, will cast the deciding vote (and we already know how that will turn out if it does indeed come to that).

Personally I like it as is cause it challenges me to make wiser decisions about what I want to do and how I want to accomplish it. It makes me think and come up with ways to handle situations other then just rushing in as I'm the sneak it and scout type that can and will fight if I have to. I say let it ride. It's also helped me improve my RP quite a bit as well.

Sorry for my delay in posting as RL has been kicking my back side quite a bit lately. Welcome to both new comers and looking forward to gaming with you both.


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7

To be honest I don’t know what the wound threshold is


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

As a character (enemy or ally) takes damage, there are thresholds where they begin to accrue penalties due to their condition. It an option system and can be seen in the campaign tab. Or here.


Male Wyvaran Kineticist 5 ; AC 19, t 14, ff 16; init +3; Saves F +8, R+8, W+4: perc +7
Liesel-Marie Frostvale wrote:
As a character (enemy or ally) takes damage, there are thresholds where they begin to accrue penalties due to their condition. It an option system and can be seen in the campaign tab. Or here.

Thank you


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

So to bring over topics from the discussion thread for the first chapter, Liesel-Marie has a ton (ok, half a ton) of carrying capacity and would be happy to pack things for characters with less capacity, should the need come up.

She also has a modest sum of money that she's happy to put toward healing or other party resources, if someone wants to organize such purchases.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

I want to apologize to my players. I had every intention of posting yesterday, but between a promise made to my son and another unexpected event, I (and another player) was unable to.

I wanted to really get this campaign moving, but RL has a way of just putting up roadblocks. Hopefully, I'll be able to post something aside from an apology to my players before the end of the week. I do have to take my work hours into account, however, and if I'm not able to follow through this week... Well, there's the next day that I have off (which is Monday).

Anyway, carry on in the gameplay thread. I am paying attention. And I believe Nyym has spoken to the other members of Team Ruby (you all would be standing together, away from both Rocnork and Tsadok [who aren't members of the team]). As far as participating in the memorial portion of the ceremony goes, while that is admirable, I think Halgra would not allow the group to do so (with the idea that it could cause problems among the citizenry; after all, there were more deaths than there are members of Team Ruby and if any of you missed representing a fallen person or family member... well, the slight that could result of being denied that special honor would definitely cause problems).


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Thanks for the update. I for one was not concerned. I know you have a ton of work invested in this adventure and only a significant life crisis would keep you from finishing it.

So I have faith you'll be back if you are unusually quiet.

Promises to sons, work, these things come first as a matter of course. I'm looking forward to seeing what you have cooked up for us next.

Peace.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

There's one more post I'm waiting for before kicking things fully into gear. As this portion is somewhat personal to the original characters, I can't really see myself "botting" for the player in this instance. (For those unfamiliar with the term, botting is when I take control of a player's character to keep things moving and is usually done for combat scenarios). If, however, after Monday the player hasn't posted, then I will do so on their behalf and moving things along.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Though I did it in the previous chapter, I failed to credit the author of The Ballad of the Bloodmarch in this one. Once again, special thanks to Aerick Lim (Paizo ID: Darkborn), who originally composed this ballad as a traditional sonnet in iambic pentameter.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

The "Honor For All" battlemap is ready. Each square represents 15 ft. of movement. For the purpose of diagonal movement, the first diagonal counts as 1 square (15 ft.), the second counts as 2 squares (30 ft.), the third counts as 1 square (15 ft.), the fourth as 2 (30 ft.), and so on. This is an expansion on the usual rules that only take 5-foot squares into account. This also means that should you take a "5-foot step"*, it'll technically be a "15-foot step".

The largest building on the map is the Longhouse and it stands an impressive four stories high. The watchtowers are the second tallest structures at 30 feet high (3 stories). The smallest building is one story high, while all the others are two stories high.

As stated in the gameplay thread, Melira and Tsadok are aware of one another, but because Rocnork did not perceive the woman, he is unaware of her. As a result, there will be a surprise round before the regular rounds begin. In initiative order, Melira and Tsadok (who start the battle aware of one another) can each take a standard or move action during the surprise round. They can also take free actions during the surprise round. Because Rocnork is unaware at the start of battle, he doesn’t get to act in the surprise round and is considered flat-footed (loses any Dexterity bonus to AC).

The battle will take place on what will essentially be an open field under a moonlit sky (providing dim lighting conditions). In an area of dim light, characters can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself.

The challenge: defeat the woman (Melira) before the end of Mesa's song without alerting those at the ceremony. If Rocnork and Tsadok are successful, then there will be a bonus amount of XP added to the final reward for this encounter.

Just a reminder that defeating Melira doesn't necessarily mean killing her. The fact that the song is 5 minutes and 32 seconds longs means that the fight could theoretically last for up to 55 rounds (a round is approximately 6 seconds, with ten rounds being 1 minute). Forcing her to retreat is an option that should be kept in mind.

And to that end, you may notice that there is what looks to be a campfire on the map. That represents the location of the Flame of the Fallen. Should Melira get within 15 feet of the Flame, then she will have achieved the conditions necessary for "victory", which will mean that the ceremony will get disrupted, and everyone there will be aware of what's going on.

So be creative... understand what your characters are capable of... and, if you have questions... don't hesitate to ask them.

But above all else, have fun.

* 5-foot step: You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round that you move any distance. You can take a 5-foot step before, during, or after your other actions in the round. You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature. You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:
Liesel-Marie Frostvale wrote:

Liesel-Marie improves her saves. This is a reminder for myself to check to see if she gains any skill ranks at this level.

Kudos and well done to our new allies!

Per this post, I am not due to gain skills at this level.

Actually, everyone is due to gain a new skill specialty next level, so you should already have at least 4 skill specialties:

As per Consolidated Skills, the bloodrager's class skills are Athletics and Spellcraft. Liesel-Marie has an Int of 10, so she doesn't gain any bonus skill specialties from that (you gain 1/2 your Intelligence bonus in bonus skill specialties). You gain one additional skill specialty rank at 1st level to select that background skill (meaning Liesel-Marie should have had 2 skill specialties to start). She chose Craft as her background skill and Perception (Perceptive is a skill group) as her adventuring skill. At 5th level, she should have a total of 4 skill specialties. This does not take into account any skill specialties granted by traits. At 6th level, that total improves by 1 (for a total of 5 skill specialties). The human race trait skilled would increase that total to 6.

Skill Ranks: Determine the total number of skill ranks you would gain for advancing to the next level in your selected class, and allocate 50% of the skill ranks (rounding down) when you reach the 50% XP tier. When you advance fully to the next level, you can spend the remaining skill ranks.

So, by my reckoning, she should have 4 skill specialties (5 if she uses the skilled trait). She chose Acrobatics, Athletics, Craft, and Perception. Liesel-Marie can pick 2 of those skill specialties to raise by 1 rank (even with skilled, she would only get to raise 50% of her skill specialties [rounded down] by 1 rank, so that remains the same). When she hits 6th level, she not only can raise the remaining skill specialties by 1 rank, but Liesel-Marie gains a new skill specialty in addition to the ones she already had.

Liesel-Marie should also have 2 specialty groups at her level as well. I see that she has Physical as her initial group. I'm going to assume that Perceptive is the other. This would mean that Acrobatics, Athletics, and Perception can't have more than 6 ranks, while Craft can't have more than 3 ranks.

So again, by my reckoning, Liesel-Marie's skills should look like this:

Skill Groups Perceptive, Physical; Skill Specialties Acrobatics +7, Athletics +12 (includes +3 bonus for being a class skill), Craft (Weapons) +2, Perception +7

So yes, she can raise 2 of her skill specialties by 1 rank each.

Concerning the Craft Skill Specialty - it would fall under the Scholarly group, much in the same way that Artistry and Lore does (like those two skill specialties, it is governed by Intelligence). Also, the Profession skill is a function of that skill now as well. This is my own ruling - normally, Craft and Profession don't exist in the Consolidated Skills options. But since we are using the Background Skills option, and Liesel-Marie selected Craft as hers, I won't penalize her for that choice.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

I see what I was doing wrong. At least part of my confusion was language. One of the frustrations with the optional rules that they just don't get vetted to the same degree when they are written to make sure they mesh well. Your suggestions make sense, I corrected my character sheet.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:
I see what I was doing wrong. At least part of my confusion was language. One of the frustrations with the optional rules that they just don't get vetted to the same degree when they are written to make sure they mesh well. Your suggestions make sense, I corrected my character sheet.

Happy to be of assistance. It is part of the DM's job, after all. Hopefully this will help the new players as much as it does the OG players.

I don't always get it right. So when I see something I've done wrong, I will own it and do my best to make it right. Such was the case here. Which brings me to another thing I feel needs to be clarified: nonlethal damage, specifically as it applies to kineticists and the burn class ability.

The rules plainly state: When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious.

This is not how Rohan and I have been handling it. We've been treating it as damage taken ("real" damage). We should not have been doing it this way and it has only been recently that I even caught on to this. I should have been aware of this and for that, I apologize.

When a kineticist accepts burn, they take nonlethal damage equal to their level for every point of burn accepted. At 5th level, this would be 5 points of nonlethal damage per point of burn accepted. When the total of nonlethal damage taken equals your current hit points, you’re staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.

If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Rohan Scythe wrote:
"I am So Sorry but I have to be stepping away. I apologize for any problem I may have caused. I am giving the hammer to Liesel as per DM request. Thank you all for the invite and again I am sorry I am leaving."

There was no problem caused, beyond uncertainty as to whether or not the player was committed to playing. And that needed to be known. I've been stalling trying to figure out and understand which players are committed and which aren't. As previously stated, players that step away from the table are always welcome back should they desire to do so. It is my hope that circumstances will eventually allow any player that has stepped away to be able to come back. But, as Liesel-Marie has stated, the show must go on. And now that I have a better idea as to who will and who won't be continuing, hopefully we can get this game going again in earnest. EDIT: If Liesel-Marie doesn't feel comfortable carrying the hammer, let me know and we can work that out. Despite Rohan's statement, I didn't ask the player to specifically give it to her. I just stated that the hammer needed to remain with the party.


1 person marked this as a favorite.
Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Liesel-Marie is fine carrying Aggrimosh and she is fine with one of the allies carrying it. She instinctively knows this is AN IMPORTANT THING and will do what's necessary to protect it.

Who can argue with an artifact as an available weapon choice, really - bring on those skellies, I've got a surprise for them!

Seriously, I did try to get my weapon inventory to a more reasonable level, so if the party is cool with her keeping Aggrimosh until Rohan returns, I will adjust a little further accordingly. What should I know about the hammer's stats at this point? (I'm cool with finding out what it does and how as we play if that's GM's preference.)

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:

Liesel-Marie is fine carrying Aggrimosh and she is fine with one of the allies carrying it. She instinctively knows this is AN IMPORTANT THING and will do what's necessary to protect it.

Who can argue with an artifact as an available weapon choice, really - bring on those skellies, I've got a surprise for them!

Seriously, I did try to get my weapon inventory to a more reasonable level, so if the party is cool with her keeping Aggrimosh until Rohan returns, I will adjust a little further accordingly. What should I know about the hammer's stats at this point? (I'm cool with finding out what it does and how as we play if that's GM's preference.)

Agrimmosh appears to be a simple stone blacksmith’s hammer engraved with Minderhal’s holy symbol. It functions as an impact warhammer* that automatically resizes itself to match the size of its wielder. Once per day as a full-round action, the wielder of Agrimmosh can use the hammer to cast heightened enlarge person (Fortitude DC 23 negates). This effect lasts for 20 minutes. Whenever the wielder of Agrimmosh confirms a critical hit against a creature of the humanoid type, the target creature must succeed at a DC 23 Fortitude save or shrink by one size category, as by heightened reduce person. This effect lasts for 20 minutes.

The impact special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger (at Medium-size, Agrimmosh deals damage as follows: 2d6/+12 damage on crit; which means while under the effects of heightened enlarge person it deals damage as follows: 3d6/+18 damage on crit). In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon’s enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat.

Liesel-Marie can also somehow tell that the weapon has even more power at its disposal that it can grant, but is unable to do so currently. As though certain conditions have to be met in order for those other abilities to reveal themselves to the wielder...

* If you notice, I've only listed Agrimmosh as being an impact warhammer. In a standard game not making use of Advanced Bonus Progression rules, it would in fact be a +2 impact warhammer. Since no character currently has enough of an enhancement bonus to afford the special ability, you can still use the weapon’s impact power on its own, but the weapon gains no enhancement bonus. To be able to use the full power of Agrimmosh, a character would have to 13th-level (where a character would gain the +4 weapon attunement bonus, which would cover the normal +2 enhancement bonus, as well as the impact weapon ability [which counts as a +2 enhancement]). However, unlike the standard game, when that character reaches 15th-level (where the attunement bonus becomes +5), Agrimmosh would actually grow in power and become a +3 impact warhammer.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

So now I must decide whether to remain attuned to my greataxe or attune to Agrimmosh. Even though the hammer’s +2 enhancement is not available to me at this level, I presume it is masterwork quality and I would still benefit from that.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

That is correct.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Crazy as it sounds, Liesel-Marie will carry Agrimmosh as a situational weapon and continue to carry the greataxe as her primary. She will spend downtime studying and communing with the weapon, trying to prize out its secrets.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Happy Labor Day weekend to everyone.

I'm making this post to inform everyone that I won't be able to post anything significant until Monday at the earliest due to my work schedule right now (this is day 6 of 7 over a two work-week period).

So bear with me. I apologize for the agonizingly slow pace at which the game is moving, but RL can be a pain. Especially with the looming threat of a hurricane potentially making landfall for some the players. I will do my best to kick it up a notch once this all settles down.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:
Crazy as it sounds, Liesel-Marie will carry Agrimmosh as a situational weapon and continue to carry the greataxe as her primary. She will spend downtime studying and communing with the weapon, trying to prize out its secrets.

Doesn't seem crazy to me.

By the way, I think you might have missed this tidbit from before when Halgra was talking with Team Ruby:

Halgra wrote:
Halgra then looked to Kytynna. Before you all head out in the morning, come see me. I will give you a letter of introduction to pass on to Bloodtusk, who should be waiting for your team on the southern bank of the Kestrel River.


1 person marked this as a favorite.
Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

I’m not Kytynna. And Liesel-Marie is not the most attentive student in class, anyway.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

LOL!!!

Ahem...

Fair enough. ;)

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

This past week has been a real pain in ways I can't even begin to describe. In fact, I came very close to implementing a temporary hiatus as a result.

Two things prevented me from doing just that...

1) The knowledge that if I did, I ran the very real risk of not being able to pick the game back up.

2) Given just how bad this week has been, I need the outlet that this provides more than ever.

So, basically what does mean for everyone else?

I can't promise that the pace will pick up anytime soon, but I can say that unless things get worse than they already are now...

This game isn't going anywhere, and neither am I.

All I ask for is a little more of your patience as I work through the situations that have cropped up.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 80/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-4+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

I hope things settle down for you soon. Not for the game, for you. I play several games at a time because I expect pauses to occur. I'm eager to see what's in store for our Erutaki princess, so I'm not going anywhere.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:
I hope things settle down for you soon. Not for the game, for you. I play several games at a time because I expect pauses to occur. I'm eager to see what's in store for our Erutaki princess, so I'm not going anywhere.

Your patience, as always is greatly appreciated.

Which is good, because I've been checking in on my absent players (specifically Kytynna and Rocnork). They have been dealing with some serious issues that have prevented them from being active. I have been given permission to 'bot them to keep things moving, so once breakfast is done at Ramblehouse, we shall get things going and move things beyond the Trunau city limits.

As my players know, I don't like botting PCs. But I also want the campaign to progress forward, so I will do what needs to be done. Hopefully, they will be able to take back control of their respective characters sooner rather than later.

With regards to funds, Tsadok and Rocnork each have 1,400 gold sails available to spend. If you have any questions (obviously directed at Tsadok in this case, but also applies to the rest of the players), do not hesitate to ask.

1 to 50 of 331 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Blayde MacRonan's Of Aeons and Giants: The Continuing Adventures of Team Ruby (Private Campaign, Closed Recruitment) Discussion All Messageboards

Want to post a reply? Sign in.