Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil looks over at Isabella, I'm sure for you too. This isn't the time or place, but this seems like something to talk about when we're all safe and home. he tries to be reassuring, but with the mutagen coursing through his body, he's not sure at all...


DM / GM / The man behind the curtain

The 'L' shaped room stands silent other than the breathing of the team as they decide whether they will go through the southern door or inspect the column of "gold coins".

Forest makes his way back to where the goblins were discussing the longshanks. He finds a room with a large table surrounded by chairs. A slate board to the north is covered with scribblings in chalk, but the map of Sandpoint that has been carefully inscribed on it leaves no doubt as to the purpose of this room—this is doubtless where the recent raid was planned. A door to the east stands open showing a staircase leading up yet again. To the west, Forest can see through the room to a section of wall that stands ajar revealing a staircase that leads down. (map updated)

The group has seen Forest in town and vice versa so you will recognize each other when you meet. The group received the greater amount of notoriety so Forest knows their names but he may need to give them his. Forest can well imagine they may be a bit suspicious as well since a backup team was not in the original plan.


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”Hmm. Fine handiwork. I didn’t know goblins could draw,” Forest muses as he examines the chalkboard. He readjust his grip on his shield and makes for the downward stairs. ”Deeper into the belly of the beast.”


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

Runt is more concerned with the goblin she has in tow than where they are going. She is just waiting for an excuse to put it in it's place. Basically she follows along meekly as the navigate the corridors and rooms.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'
Lavanor Garavon wrote:

"We can't afford for the two women to come too when we aren't watching. Let's tie the up and bring them along. We can start with the room Zandril found," Lavanor says moving back into the other room.

Not sure what the game mechanics are in carrying them vs dragging

Once in the room with Zandril, he inspects the column. What is that?

[dice=Perception]1d20+8

I vote for inspecting the column.


DM / GM / The man behind the curtain

My apologies, totally missed that.

Lavanor inspects the column. It does not appear to be connected to the wall on the front side but otherwise it appears to just be an eccentric wall piece.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil will cross to the southern doors in the L-shaped room and inspect them for traps before opening them

Here goes nothing...

Perception Trapfinding: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17


DM / GM / The man behind the curtain

Forest makes his way down the steps. From the landing at the bottom, they open onto a room. Two pillars support the ceiling in here. In many places the stone walls, floor, and ceiling are caked with ancient grime and soot. Alcoves in the north and south wall contain partially damaged statues of a man in robes clutching a book and a glaive. The entire room is canted toward the west, and whatever ancient upheaval caused the complex to tilt knocked the statues from their bases so that now they lean against the southern walls of their alcoves.

Camil finds no traps and opens the door. Four pillars support the domed ceiling of this room. Several alcoves containing standing sarcophaguses grace the walls, and a statue of a stern man wielding a glaive and holding a book stands at the far end of the chamber.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil will wander through the room, inspecting the statue at the far end. So we're looking for an escape route, correct? I'm not sure this is the way out, but it is interesting!


DM / GM / The man behind the curtain

Camil finds nothing of particular interest with the statue though it is still in good shape.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Returning to the party, Well, that was a bust. No way out in there, not even anything interesting... I guess we go back the way we came? Lavanor, hear anything behind us? the gambler shrugs at his companions.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Lavanor walks into the last room and looks around. "Anyone know who that might be?" he asks pointing to the statue of the man. He then searches the west wall between the 2 alcoves. "I wonder why there isn't an alcove here."

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


DM / GM / The man behind the curtain

Lavanor's curiosity is not assuaged as he finds nothing out of the ordinary with the western wall.

Knowledge History DC 25 count Thassilonian bonuses:

The statue is of Runelord Karzoug


DM / GM / The man behind the curtain

As Lavanor turns back to join the others he sees three 'shadows' drift through the far wall.

DM rolls:

Init shadow: 1d20 + 5 ⇒ (11) + 5 = 16
Lavanor: 1d20 + 5 ⇒ (17) + 5 = 22
Camil: 1d20 + 4 ⇒ (10) + 4 = 14
Runt: 1d20 + 5 ⇒ (14) + 5 = 19
Forest: 1d20 + 3 ⇒ (16) + 3 = 19
Isabella: 1d20 + 1 ⇒ (16) + 1 = 17
Zherxikas: 1d20 + 2 ⇒ (11) + 2 = 13
Zandril: 1d20 + 5 ⇒ (7) + 5 = 12

Round 1
Lavanor
Shadows

Round 2
Lavanor
Runt
Forest
Isabella
Shadows
Camil
Zherxikas
Zandril


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Knowledge History: 1d20 + 9 + 1d6 ⇒ (12) + 9 + (6) = 27

Camil looks at Lavanor examining the wall, Oh that guy? He's the Runelord Karzoug. Saw a picture of him in a very old book once, recognized him instantly. I don't really know much else about Runelords, other than that they existed a long time ago. Funny place for a statue of him now that you mention it. I guess this dungeon is REALLY old...


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

Ick. Stinking shadows like to hide in walls and we have plenty of them. Why are they not feasting on goblins? Wait, Runt has one right there!


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

According to the map, I'm the only one in the room. My action is assuming that is the case.

Lavanor listens to what Camil knows about the Runelord. "Is that who the women were trying to free? I wonder if he's in here somewhere," he says as he turns around and sees the shadows.

"We have company! Some things just floated through the wall. That can't be good. I guess that's what Lyrie was talking about when she said it was haunted," he says as he moves back towards the group.

"Anyone know what these things are? Hopefully they won't follow if we move out of the area," he says, glancing over his shoulder at the creatures to see if they are following him.


DM / GM / The man behind the curtain

Once Lavanor exits the doorway the shadows sink down into the floor.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

"Whew. Not sure what those were but they apparently don't like us in there. Doesn't look like an exit anyway and we're not in a position to investigate further so let's head back upstairs, " he says, relieved they didn't have to fight the shadows.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

Runt is not nearly as confident as the others that the creatures left. If they can sink DOWN into the floor, they can float back UP. Runt positions the goblin underneath herself and stands over it while keeping a sharp eye out for the things return.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella looks worried. She knows just enough about the undead to know that shadows are serious business, and to know that she has no way to hurt them.


DM / GM / The man behind the curtain

Unable to move forward the team moves back toward the stairwell ready to battle goblins if need be. As they exit the hall of statues back where the original battle with the goblins took place they see a knight from Sandpoint coming from the stairwell.

Forest steps around the pillar in the room he entered and sees the team from Sandpoint coming through a door on the other side of the room.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Huh? Forrest? What are you doing here? Camil asks the man, recognizing him from Sandpoint. Camil keeps an arrow knocked in his bow however, but not pointing it at the man.


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”Oh good. People who aren’t green. You have no idea how many goblins live here.” Forest says as the sort-of-strangers come in to view, voice muffled by his plate helmet. In answer to the one person’s question (Forest never forgets a face, but he’s not so good with names), Forest shrugs. ”Isn’t it obvious? I’m here to rescue you. I brought a boat and everything. It’s... on the ocean floor, along with three good men...” He trails off, but doubt and sadness had no place on the battlefield. Leaning to the side to look past the lead person, he spies an absolutely packed hallway behind the man - Chamomile or something was his name. ”Uhh, how many of you are there?”


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil looks over his shoulder at the others, Well, looks like we're rescued? We found a way out! Well, I mean Forest did... So what now??

Looking back to the armored man, We're six, and have three prisoners... he grimaces at the newcomer.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

"Whoaaa. We are not leaving yet. We have a nest of goblins to clear first. So, uh, Forest, huh? The more the merrier, I guess. It pays to have numbers when dealing with gobs. Though I am a bit surprised you didn't run into anyone... antagonistic on the way down."


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

"Ah, so there is an exit somewhere down here? I don't suppose you came across anything that could be used as a cell to keep our prisoners in while we finish," Lavanor asks


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”Yes, the nursery upstairs has many cages.” Forest says. ”Did you accomplish...whatever it was you came to do? Also, did you find the goblin chief? Heard some gobbos yammering on about needing to tell their chief.”


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil shakes his head in the negative, No, the goblin chief still lives, but we've removed his other supporters here, he jerks his thumb over his shoulder at the prisoners.

Isabella, Lavanor, what do you think, would shutting them in cells work for our purposes, and even if we did that, could we handle the goblins above with Forest's help?


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

"It might. It would depend on if we can keep the goblins nearby from freeing them. As far as being able to handle the king, we can try but it may be difficult if we have limited healing left. That is why I thought it was important to have an escape. I think we need to decide if it's more important to take out the king or return with our prisoners. If thing go badly against the king, we may end up having to leave without accomplishing either."


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"We'd also have to make sure they have no magic that can unlock or open the door," says Isabella.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

"Prisoners is not particularly helpful with these types, if you are thinking of gaining leverage. They would just think it funny and go on their business. I think it safest to take them along"

And use them as shields if necessary. Or knock them out if trouble starts.

"I say we hit them now and hard."


DM / GM / The man behind the curtain

Lyrie and Nualia are currently unconscious. The goblin and Orik are awake.


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”I agree with that one.” Forest says, pointing his sword at Runt. ”They will be ready for future attacks from Sandpoint and this is a fortress. Leaving now would mean never gaining a foothold hear again... or until they have a change of management. Probably happens pretty often with goblins.”


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil thinks a moment, Well it sort of seems we should go after the goblin king, and then scamper away unless the goblins break if we cut off the head of the snake? He looks in his belt, I've got one healing potion left, and I can stick someone to the ground, and I've got a couple alchemical tools we can use. Should we all have a say on if we attempt this or not?


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

"I have spent all my most potent magical energies for today, but still if we must take the goblin king, then I'm in"


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

Showing a rare display of self confidence, Runt burst out,

"Hopefully we have taken out the most dangerous ones. Come on! We can do it!"


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”There were many goblins in the level above. There is at least one more level above that one, I assume the king or whatever is in the highest level of the fortress. Makes sense right? But if any of your prisoners call for help, they’ll be on to us. Course, they’re already on to us so I guess it doesn’t matter.” Forest says. ”I found a room with locked up goblin children up the stairs, maybe we could take your prisoners there?”


DM / GM / The man behind the curtain

"I can carry one of the women," Orik offers. "Tie me to her or something. That will free you up for your epic battle with the king. To that end, we each have a key our rooms. You could lock us in there. Unless you do some serious modification there is no way we will fit in a goblin whelp box."

Orik talks as the group slowly makes it way back up to the map room. From there they have access to the stairs from which the team descended and Forest notes through which he entered.


DM / GM / The man behind the curtain

A goblin, likely hearing the group enter, steps down from the top of the stairs until he can be seen, "Hellooo!" he calls in a very accented Varisian, "The chief says you can leave now. Have nice day."


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”The little gobbo makes a strong argument for us leaving.” Forest says, allowing the others -it was their mission after all- to decide if they want to pursue the big bad or not.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

The bloodthirsty Runt is having none of it.

"We came here to kill goblins. Now let's get on with it."


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Wait, why are they letting us leave? Camil asks the others, before yelling to the goblin, Why should we just leave? Your king is threatening our homes! before looking at the others with his hands up in an expression of I don't know what I'm doing here...


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"I don't feel comfortable allowing a goblin to dictate the terms of our engagement. Especially after said goblin was complicit in the attack on Sandpoint during the festival," says Isabella flatly.

Then, very slowly and grudgingly, she says, "... but I am biased."


DM / GM / The man behind the curtain

"You have angry lady who wanted to burn down town. You take her, have nice day." The goblin says, obviously not comfortable with trying to explain their reasoning.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

"So basically goblin is trying to say that they were pawn in someone else's scheme" he muses and shrugs. "I would say we have achieved what we came to do, useless slaughter would achieve little."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

Runt grinds her teeth at the thought of letting the gobs live to rampage another day.

"But they're goblins! They are lying sneaky, treacherous, and... and... and MEAN!"


Ranger 10 | HP 116/116 Nonlethal 0/116 | AC 30 T 15 FF 26 | CMB +15, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +12 (+3 vs Fear) | Init: +3 | Perc: +11 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +20/+15 (1d8+9/17-20 Slashing) ; Shield Bash +16/+11 (1d6+6) Piercing ; Elven Longbow +15/+10 1d8+2P+1d6E | Speed 30/30ft | Stamina: 07/12 | Martial Flexibility: 4/5| Active Conditions: *MFLEX>>Ded Adv Dragons* |

”If we have the upper hand, this could be a good time to enter into negotiations with the goblins.” Forest suggests.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (7/7 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: enchantment foil, false life

Runt is starting to get a bit frantic. Jabbing her finger at the captive goblin she comes close to yelling.

"NEGOTIATE! Are you MAD. They are goblins. You don't negotiate with goblins. They lie. They LIKE lying."

Looking around at the others as if looking for a voice of sanity she adds in a querulous voice, "Please don't tell me you intend to go further with this madness?!"


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

"Mayhaps, but then again... judge them by what they do from hence forth." he shrugs

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