[SFS_GM Skeemo] 1–29 Honorbound Emissaries (Inactive)

Game Master Christopher Wasko

Maps and Slides


51 to 100 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart attunes to photon, then flies over the fire over to flank the leader with kKigvan.

Melee Attack, Single: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Damage Mote, Attuned: 2d6 + 13 + 2 ⇒ (3, 1) + 13 + 2 = 19 B + 1d4 ⇒ 2 E

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

My electrostatic field also deals 1d6 electricity damage to anyone that hits me in non-reach melee, and I have sonic resist 5 as well.

Photon Mode round 2 (need 4 for full atunement due to unbalanced revelations)

kKigvan will activate his radiation aura (10ft) as a standard action. Fort DC 17 or sickened while in the aura, if saved immune for 24 hours.

He will then save his reaction to try and prevent one of the grenade throwers from leaving the 10ft. aura. (I do have reach)

He will maintain position despite being flanked currently.

I have some confusion. First, I have no idea where the fire has come from.

Second, my damage seems a little high. looking at the DM screen I counted up to 44 with full sonic from grenades, without the sonic, my math adds up to 37 (the 13 I had before the fight, and the two hits for 12 after DR/Resistance). Let me know if I am missing something. I also have no idea what kind of grenades could hit me and Drei at the same time due to positioning.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 99/99, HP 79/79, RP 8/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei fires off another shot at the same target he did before. purple

Pew vs FF? KAC: 1d20 + 15 ⇒ (7) + 15 = 22 Reducing any cover by 4 against this attack
Fire damage: 4d8 + 13 ⇒ (7, 3, 1, 2) + 13 = 26 Reducing any fire resist by 5 against this hit

stealth (sniping): 1d20 + 17 ⇒ (18) + 17 = 35


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Kigvan: Your math is correct, I don't know where that extra 7 came from. Only one sonic grenade (the first) would have hit you, which your sonic resistance would have eaten, so you should be at -37 SP. Stats should now be up-to-date. The fire came from the leader's blazing orbit revelation, but the attack with fire damage is from a solar weapon.

GM Screen:
Red Fort: 1d20 + 9 ⇒ (6) + 9 = 15
Blue Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Purple Fort: 1d20 + 7 ⇒ (4) + 7 = 11

Electricity Damage: 1d6 ⇒ 2

The radiation has a visible negative impact on the jinsuls, who also take hits from Dart and Drei.

Round 2 (bold may post)
Libre (-10 SP)
Kigvan (-37 SP)
Drei (-6 SP, deafened 1 minute)
Raatchet (-3 SP)
Red jinsul (-33 HP, sickened)
Blue jinsul (-59 HP, sickened)
Purple jinsul (-3 HP, sickened)
Dart (-3 SP)

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

Libre steps and continues her attack.

attack kac: 1d20 + 11 ⇒ (10) + 11 = 21
silver magic: 2d4 + 5 ⇒ (2, 1) + 5 = 8

a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save (dc 19) or be blinded for 1 round. Also, +1 to ranged attack.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Seeing his laser rifle wasn't as effective as he'd hoped, Raatchet mutters, "Rats!"

He drops his rifle and pulls out a disintegrator rifle while moving in closer to the red jinsul and takes a shot at red!

Disintegrator Rifle vs EAC: 1d20 + 11 ⇒ (20) + 11 = 31
Acid damage,crit: 2d20 + 14 ⇒ (13, 9) + 14 = 36
This also puts corrode 1d6 on red.

"Woooo weeeeee!! My arms dealer.... errrr.... Self defense professional wasn't joking when she said I'd enjoy this rifle!"

Quick side note. Raatchet has fire resist 7


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Red Reflex (sickened): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Attack vs EAC (flanking, sickened, flashing strikes): 1d20 + 18 + 2 - 2 - 3 ⇒ (14) + 18 + 2 - 2 - 3 = 29
Damage (F, attuned, sickened): 2d8 + 12 + 2 - 2 ⇒ (7, 2) + 12 + 2 - 2 = 21 -5 resistance
Attack vs EAC (flanking, sickened, flashing strikes): 1d20 + 18 + 2 - 2 - 3 ⇒ (12) + 18 + 2 - 2 - 3 = 27
Damage (F, attuned, sickened): 2d8 + 12 + 2 - 2 ⇒ (2, 5) + 12 + 2 - 2 = 19 -5 resistance
Attack vs. KAC (full, flanking, sickened): 1d20 + 12 - 4 + 2 - 2 ⇒ (18) + 12 - 4 + 2 - 2 = 26
Damage (P, sickened): 2d4 + 10 - 2 ⇒ (4, 1) + 10 - 2 = 13 -8 DR
Attack vs. KAC (full, flanking, sickened): 1d20 + 12 - 4 + 2 - 2 ⇒ (18) + 12 - 4 + 2 - 2 = 26
Damage (P, sickened): 2d4 + 10 - 2 ⇒ (3, 2) + 10 - 2 = 13 -8 DR
Attack vs. Kigvan KAC (automatic, sickened): 1d20 + 15 - 4 - 2 ⇒ (4) + 15 - 4 - 2 = 13
Attack vs. Libre KAC (automatic, sickened): 1d20 + 15 - 4 - 2 ⇒ (20) + 15 - 4 - 2 = 29
Damage (P, sickened): 1d10 + 7 - 2 ⇒ (5) + 7 - 2 = 10 -6 DR
Attack vs. Red KAC (automatic, sickened): 1d20 + 15 - 4 - 2 ⇒ (5) + 15 - 4 - 2 = 14
Attack vs. Dart KAC (automatic, sickened): 1d20 + 15 - 4 - 2 ⇒ (16) + 15 - 4 - 2 = 25
Damage (P, sickened): 1d10 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Fort vs starlight (sickened): 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21

Corrode Damage: 1d6 ⇒ 1

Libre and Raatchet both land strikes against the jinsul commander, Raatchet's proving particularly devastating as acid runs down the creature's bulbous body, scalding many eyes. In a fury, it shakes off the remaining acid and flies into a flurry of attacks on Kigvan, slashing him repeatedly with his burning leg blade seemingly unphased by Libre's shining body. Meanwhile, his flanking buddy similarly gangs up on Kigvan, not quite as dangerous since it attacks with normal kinetic leg blades but still cutting the vesk repeatedly. The third jinsul, clearly cornered and distressed by radiation and ranged fire, fires a spray of bullets from its machine gun in automatic mode, grazing Libre and Dart.

Round 2 (bold may post)
Dart (-9 SP)
Round 3
Libre (-14 SP)
Kigvan (-72 SP, -5 HP)
Drei (-6 SP, deafened 1 minute)
Raatchet (-3 SP)

Red jinsul (-78 HP, sickened)
Blue jinsul (-59 HP, sickened, no ammo)
Purple jinsul (-3 HP, sickened)

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

Libre steps out of melee.

"I, Goddess of truckers, you fall."

Shooting stars flies out of her and goes into the commander[red].

shooting star (magic misile standard): 2d4 + 2 ⇒ (2, 1) + 2 = 5

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 99/99, HP 79/79, RP 8/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei fires off another shot.

Pew vs FF? KAC: 1d20 + 15 ⇒ (19) + 15 = 34 Reducing any cover by 4 against this attack
Fire damage: 4d8 + 13 ⇒ (6, 5, 1, 1) + 13 = 26 Reducing any fire resist by 5 against this hit

stealth (sniping): 1d20 + 17 ⇒ (18) + 17 = 35

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Will put combat tracking on red for an additional +2 to attack Red. But if Red is down, then will move to 30' away from blue and fire.

Disintegrator Rifle vs EAC: 1d20 + 11 ⇒ (13) + 11 = 24
Acid damage: 1d20 + 7 ⇒ (8) + 7 = 15

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

AoO From Autofire on Blue: 1d20 + 14 ⇒ (6) + 14 = 20 vs KAC, Damage: 1d4 + 14 ⇒ (4) + 14 = 18, non-lethal slashing

Photon Round 3

Starting Full Attack on Red if it is still standing (for an additional +2 from flanking, not added). If Red is down or goes down, will continue on pink/purple.

Full Attack 1: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27 vs KAC, Damage: 2d6 + 1d3 + 14 ⇒ (4, 4) + (2) + 14 = 24, B

Full Attack 2: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21 vs KAC, Damage: 2d6 + 1d3 + 14 ⇒ (3, 5) + (3) + 14 = 25, B


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Busy day today, no chance to post an update. I'll be sure to get one in tomorrow, botting Dart if necessary. Sorry for the delay!

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Raatchet wrote:

Will put combat tracking on red for an additional +2 to attack Red. But if Red is down, then will move to 30' away from blue and fire.

[dice=Disintegrator Rifle vs EAC]1d20 + 11
[dice=Acid damage]1d20 + 7

All good! I also just realized my wording may have been confusing. I meant moving to a point that will be 30' away from blue. This is because my rifle range is 30'

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

Oh and are you getting the 2d6 fire damage (from corona) and the 1d6 electricity damage (from my mk1 electrostatic field) each time they hit me? And if the non-solarion ones don't have fire resist, pink takes 3 fire damage each time it starts adjacent to me.

Also sorry that there is so much on the reactive end, I think once this first fight is through, it should be smoother. This is the 1st time I have used this character in a play-by-post. Thanks for bearing with me!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
kKigvan The Light wrote:

Oh and are you getting the 2d6 fire damage (from corona) and the 1d6 electricity damage (from my mk1 electrostatic field) each time they hit me? And if the non-solarion ones don't have fire resist, pink takes 3 fire damage each time it starts adjacent to me.

Also sorry that there is so much on the reactive end, I think once this first fight is through, it should be smoother. This is the 1st time I have used this character in a play-by-post. Thanks for bearing with me!

I didn't, thanks for the reminder!

Corona Damage (F): 2d6 + 2d6 ⇒ (2, 3) + (5, 6) = 16
Electrostatic Damage (E): 1d6 + 1d6 ⇒ (3) + (4) = 7
Libre CL vs. SR: 1d20 + 8 ⇒ (17) + 8 = 25

Your pressed onslaught of attacks and counter attacks overwhelms the jinsuls, and you lay them low in a matter of seconds.

Combat over!

Red Jinsul Gear:
D-suit III, red star plasma pistol with 2 batteries (20 charges each), minor photon crystal, mk 3 ring of resistance, mk 1 travel treads.

Blue Jinsul Gear:
Estex suit II, squad machine gun with 0 rounds, tactical skyfire sword, screamer grenade I

Purple Jinsul Gear:
Estex suit II, squad machine gun with 40 rounds, tactical skyfire sword, screamer grenade I

What do you do next?

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Heal up while others search the room? I don't quite understand the map, which way did we come from? I get that we haven't been to the white boxed off areas but what are the grey cloud-shaped blocked off areas on the right side of the map?

"I'll search this area while you take a breather."
Is that a computer in the northern part of the room? Or just a chair and a desk lamp?

Perception: 1d20 + 13 ⇒ (14) + 13 = 27

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart will quickly collects the loose smaller gear while other rest. He looks to kKigvan, "Would you care for his crystal? It is a bit of an upgrade for me. His armor is nice, if no else needs it, and if we take time here. Otherwise we can leave it for later"

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

"I do not need his armor or his crystal, you are welcome to use both. The ring and the travel treads are of interest to me though. I will gladly catch my breath while people explore"

kKigvan will take a 10 minute rest to regain stamina.

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

Libre also take a 10 minute rest
She wish to take the plasma pistol. (And the ring of résistance)


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

You'll need time and an Engineering check to rework his armor to use this during this adventure. The black clouds are the rubble you climbed through to reach the hospital.

Looking around as you rest, Raatchet gets a peek past some hanging debris, spotting a single door a short ways away. He also hears what sounds like a beeping alarm coming from the nearby double doors.

Raatchet and Dart can investigate either while the others rest.

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

Go ahead on the ring, and I don't am certainly not interested in the pistol.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 99/99, HP 79/79, RP 8/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei gives no indication of interest in any looted gear as he enters the room and positions himself prone amidst the dead jingle bodies, aiming his rifle toward the double doors.

Stealth: 1d20 + 18 ⇒ (12) + 18 = 30

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

While she is resting, libre Will cast grave babble on each foes.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet is not one to wander off into other rooms or open doors on his own away from the party, but he will look over the area to the single door and both doors for traps or hazards.

Perception, area towards single door: 1d20 + 13 ⇒ (7) + 13 = 20
Perception, single door: 1d20 + 13 ⇒ (16) + 13 = 29
Perception, double doors: 1d20 + 13 ⇒ (5) + 13 = 18

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

After securing the items, Dart examines the area

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

"Looks clear!"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The jinsul corpses simply repeat the word "Submit!" in Jinsul again and again following Libre's spell. Raatchet hears nothing beyond the far door, and only the distinctive beeping from the other door.

Everyone is now rested and ready to go.

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

"Well, probably best to check that sound first.

If no one objects, kKigvan will move to the door that the beeping is coming from and open it.

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

Libre don't object.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Right behind you!!"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

This door leads to a kind of operating theater. Tiered seating around the room allows for observation, while a table at the center of the room provides a space for the patient. The beeping is coming from a damaged generator under a cabinet which appears poised to explode!

DC 20 Medicine, Profession (lab technician), or Profession (professor):
You identify various equipment stations around the room as medical in nature and specifically intended for complex surgeries but intrinsically different from Pact Worlds technology.

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

" "Someone, Quick do something!"

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Does the generator look like the size and type that would kill you if you're nearby when it explodes? Or does it look small enough that it would hurt but wouldn't necessarily kill you?

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart looks around. "This looks special. So I will meditate on the words of my mentor of DART Don't Touch That"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The generator would easily destroy most of the stuff around it if it explodes. Fortunately it's not a trap, just a damaged machine, so shutting it down would be a simple matter (no check necessary).

If you stop the generator from exploding:
The cabinet over the malfunctioning generator contains a white nanite hypopen and a datapad plugged into a holoprojector. The datapad visibly stores schematics and notes detailing highly advanced medical equipment and procedures not known to the Pact Worlds.

If you proceed through the southeast double doors:
Delete the orange Fog of War. An eerie silence bathes this banal waiting room, a reprieve from the cacophonous sounds of gunfire and distant shouting beyond. A table and three chairs stand at the center of the room. The floor is constructed of ivory-colored tiles that feel strangely soft underfoot, and spherical light fixtures hang from the ceiling but are shut off and provide no illumination. A door to the east leads further into the structure.

Inside is a Medium-sized creature that looks like a cross between a chameleon and a seahorse, moving about on hundreds of cilia on its belly and manipulating objects with its prehensile tail. It starts at your entrance, but then starts crying out to you in a feminine voice, speaking fluent Vesk (spoiler opens for those fluent in Vesk).

Spoiler:
"Please help! Jinsuls attacked the hospital! My datapad! And my patients! Please!" She is clearly panicked.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 99/99, HP 79/79, RP 8/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei, seeing the immanent danger quickly gets up, sprints over to the generator as tools pop out from wrist mounts, and shuts down the generator. He then looks over to the Ysoki with a raised eyebrow.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Wow! Good job. You're quick on your feet Drei!"

Searching around, Raatchet will pocket the hypopen and the datapad.

"Unless someone else wants to hold these items, I'll toss them in my bag. May come in handy later."

Perception: 1d20 + 13 ⇒ (20) + 13 = 33

If Raatchet finds nothing else in the room, then ready to proceed to the next room!

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

With this room Dart moves to enter the next room.

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

"Light. translation... Please.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

After the statement is translated, Raatchet pulls out the datapad and says, "This one? Here, take it back. And where are your patients? We'll rescue them!"

Raatchet offers the datapad to the creature.

Any rolls to determine what this creature is?

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 99/99, HP 79/79, RP 8/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei reacts to the translated words quickly. As Raatchet is doing his thing, Drei rushes to the southern door and opens it. Seeing that it leads outside, he swiftly rushes to the northern door and then opens that one.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The creature is of a species as of yet unknown to the Pact Worlds. She's visibly panicked, but calms down noticeably when you return her datapad. "Oh that's it! Bless you strangers! Please, my patients are in the next few rooms barricading the doors! Be careful of jinsul ground troopers!"

First room: Radiant light from the yellow star Saaruq cascades through the domed glass ceiling. Tiers of ceramic shelves filled with gravel and other substrate contain an array of unusual plant life. The room is uncomfortably warm, and water droplets drip like sweat off the glass walls of the room.

Second room: Beyond a barricade of furniture and bulky medical equipment, first aid supplies are strewn throughout a narrow hallway between a dozen single-bed patient rooms. Wounded survivors slump in the doorways, wide eyed and fearful of intruders. Species (along with NPC names) are depicted in the art slide #5.

Two dozen creatures inhabit these rooms, some stretched out in beds while the others stand guard over their companions. A bat-like humanoid with fungus visibly growing from its scalp stands guard in the hallway and attempts to communicate with you in Vesk when you enter the area.

Vesk:
"You! You are not jinsuls! We are Muyari, and we need help! Some of the patients equipped to the machines are in trouble!"

Medicine DC 20:
The patients Muyari refers to—two more bat people and one seahorse creature—are already deceased, having succumbed to their chronic conditions without immediate treatment. You can, however, salvage from the room a basic physician drone, a dermal stapler, and two mk 3 serums of healing.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

As the party passes through the rooms, Raatchet will look around.
Perception, 1st room: 1d20 + 13 ⇒ (20) + 13 = 33
Perception, 2nd room: 1d20 + 13 ⇒ (10) + 13 = 23

After hearing a translation of the creature's words, Raatchet examines the patients.
Medicine: 1d20 + 16 ⇒ (15) + 16 = 31

"They're dead Jim! But I can salvage several items." Raatchet activates the physician drone and picks up the stapler. "Who wants to hold onto the serums?" If no one expresses interest, Raatchet will hold onto the serums.

Raatchet then turns his attention to the talking creature and other patients to see if medical aid to it would be useful.

Med check spoilered in case of aids from drone or other teammates:
Medicine: 1d20 + 16 ⇒ (18) + 16 = 34

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

Libre will use a share language gem to understand the creatures.

Exo-Guardians

Male Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

kKigvan will happily translate for folks that don't understand vesk.

"My little Ysoki friend here will help you with the medical equipment and stabilize the patients.

I believe we have already dealt with the Jinsul troops in the most immediate vicinity, but will happily protect you from others we might encounter.

We have allies on a ship nearby, and it may be best to try and evacuate you all from the battlefield."

Diplomacy: 1d20 + 15 ⇒ (17) + 15 = 32

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Nodding with kKigvan, though still speaking common. "Yes we can help"

Diplomacy,aid: 1d20 + 10 ⇒ (5) + 10 = 15


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Save your spell, Libre, you have some companions who speak Vesk.

Sadly, the patients are beyond saving, and the survivors are deeply saddened by their loss. Snapping back to the danger of the moment, you recommend the survivors go to the Honorbound for shelter. You escort the group to Yuluzak's ship, and he takes off to avoid any jinsul reprisals.

Once in flight, Yuluzak begins trying to hail the Freehold ships combatting the jinsul ships. You use the time to treat the wounds of the survivors and set them at ease.

Normally this encounter would be heavily RPed, but to save time going toward GameDay I'll lay out the important info in a spoiler.

Cultural Exchange:
Kreiholm Freehold: This loose confederacy of species calls itself the Kreiholm Freehold. Three species inhabit this particular planet:
Nelentu: Nelentus are winged, bat-like humanoids that coexist in symbiosis with a species of telepathic fungus. Originally from Agillae-2 in the Scoured Stars, these unintelligent creatures encountered the fungus early in their evolution. The fungi colonized their new hosts and thrived in the creatures’ brains rather than killing them, creating new brain structures. As a result, both species attained a higher level of consciousness and consensually formed a society based on this symbiosis. In modern times, nelentus consider themselves to be a singular species. A nelentu can be male or female, but always refers to herself and other nelentus using plural pronouns in deference to the species’ dual nature.
Syngnathrix: This amphibious species of monstrous humanoids native to Saaruq 5 joined the Freehold centuries ago. Syngnathrixes resemble a cross between a chameleon and seahorse, with coral-like growths sprouting from their heads. Syngnathrixes have hundreds of cilia that allow them to move on land, as well as prehensile tails that they use to manipulate tools. No two sets of syngnathrix growths are exactly alike, though the females’ coral tends to be larger. Male syngnathrixes carry young to term during gestation.
Thyr: A species of gaseous, intelligent ooze that have no set forms of their own, thyrs rely on encounter suits to make other species more comfortable. Thyrs communicate telepathically and are not hampered by language barriers. Thyrs are indigenous to the gas giant Bastiar-7, having left that distant planet in times long past. They feed on thermal energy, live for centuries, reproduce asexually, and have no concept of gender. Their long memories make them ideal advisors and lore keepers for the shorter-lived species of the Kreiholm Freehold. Only one of the creatures in hospital is a thyr, one named Treads the Clouds.

Dr. Yuuqa (the syngnathrix you met) eagerly compares notes with scientifically inclined PCs and politely asks questions about the physiology of Pact Worlds species while sharing information about the species of her home world (including the details above). She explains that she treated a wounded vesk who stumbled into the system and passed away several years ago, which is why she has the Vesk language in her hospital’s database. Muyari is especially interested in PCs with a military background. He explains that his civilization’s military focuses exclusively on defense and hasn’t fought an actual war in centuries. Vrinn, a male syngnathrix, is worried about his partner, a pilot currently fighting the jinsuls, and looks forward to the birth of the children he carries. Vrinn is happy to swap stories about domestic life on Saaruq 5 and shares pictures of his partner Quara and the pair’s first brood.

Historical Context: Meanwhile, Treads the Clouds—a historian and immortal to boot—details some of the Freehold's history. Long ago, eight disparate groups of aliens departed the region of space known as the Scoured Stars. The Kreiholm Freehold descends from one of the fleeing civilizations that traces its roots to the Scoured Stars, consisting of several diverse species that settled an idyllic solar system in the Vast. Named after the leader who brought them to their new home, the Kreiholm Freehold has spread across five planets within the binary star system Saaruq-Ruaan.
The Kreiholm Freehold has done little in terms of exploring beyond Saaruq’s orbiting bodies, as these fertile planets fulfill all their resource needs. Further, since their arrival in system, the freehold’s founders instilled laws to dissuade exploration and trade. Originally, these laws protected the people from other groups fleeing the Scoured Stars, and they kept the freehold hidden from the ancient deity, Kadrical, that ruled from their distant home system. Today, most Kreiholm citizens accept this isolationist policy without truly understanding its roots, and the freehold’s origins in distant space are merely a historic footnote.
One of the other escaped civilizations, however—the zealous, warlike jinsuls—recently reestablished contact with the Freehold. The jinsuls believe they’re tasked with a divine mandate to reunite these groups and create an interstellar empire with their priests at the helm. They dispatched demagogues to convince the Kreiholm Freehold’s leadership to return to the Scoured Stars. The freehold rebuked these jinsul agitators and believed their dealings with their old neighbors to be finished, but the jinsuls returned with a massively expanded war fleet. The thyr describes a powerful jinsul priest at the helm of the invasion, referring to this mysterious figure as “one of the Hierarchs.”

An incoming signal cuts the pleasantries short, and Treads the Clouds helps translate the message. The distress signal is from a nearby Kreiholm command ship named Kreiholm’s Hope. Kreiholm’s Hope was critically damaged in the battle, and jinsuls are preparing to board and kill any surviving crew. Furthermore, this ship carries an important passenger, the thyr council member Speaks Forgotten Words. Yuluzak orders his crew to change course to intercept Kreiholm’s Hope so you can attempt a final rescue mission.

Acting as pilot, Joyozalva maneuvers the Honorbound and lowers the hatch to allow you direct access to the upper airlock doors of the Kreiholm’s Hope. You arrive on the disabled ship to find its systems failing and in need of repair. You get deposited in a fortunate spot close to the ship’s command deck and luckily avoid any jinsul patrols between them and the bridge.

Once aboard Kreiholm’s Hope, it’s clear that the ship’s systems are failing. Lights flicker overhead, and an insistent, high-pitched tone trumpets through the chilly air. A set of twin corridors with lifts on either side lead toward a set of double doors. Suddenly, those double doors open, revealing two squads of jinsul boarders!

Initiative:

Dart: 1d20 + 3 ⇒ (6) + 3 = 9
Raatchet: 1d20 + 5 ⇒ (9) + 5 = 14
Drei: 1d20 + 10 ⇒ (20) + 10 = 30
Libre: 1d20 + 9 ⇒ (17) + 9 = 26
Kigvan: 1d20 + 6 ⇒ (8) + 6 = 14
Jinsuls: 1d20 + 6 ⇒ (12) + 6 = 18

Round 1 (bold may post)
Drei
Libre (-1 RP)

Blue jinsul
Green jinsul
Yellow jinsul
Orange jinsul
Kigvan (-5 HP, -1 RP)
Raatchet (-1 RP)
Dart

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Wow, that's a lot of really cool backstory!

After the various interactions with the aliens, Raatchet finds himself in awe of the new friends. "Absolutely fascinating...." is all he manages to say throughout their interactions.

But once the distress signal comes through, Raatchet grits his teeth and with grim determination, states, "The jinsul are no joke in a fight but we've got to attempt a rescue!"

Raatchet will be wielding his disintegrator rifle boarding the ship.

Exo-Guardians

Female CG Android Ace pilot mystic 8 | SP 64/64 HP 56/56| RP 7/9|resist fire and cold 5 DR 6| EAC 23; KAC 24 | Fort +7; Ref +7; Will +11 | Init: +9 | Perc: +19, SM: +14 | Speed 30ft | Healing touch 2/2 | Spells: 1st 3/6 2nd 5/5 3rd 3/3 | Active conditions: concealement

Libre activates her shining form while moving toward the closest Jinsul.

mouvement with token Will be later.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Giving Drei a little more time to post, otherwise I’ll bot tonight or tomorrow morning.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 99/99, HP 79/79, RP 8/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

My immense apologies, I for some reason didn't notice my name in bold.

Drei takes aim and forces at yellow.

Pew EAC: 1d20 + 15 ⇒ (9) + 15 = 24 Reducing any cover by 4 against this attack
Fire damage: 4d8 + 13 ⇒ (8, 7, 4, 2) + 13 = 34 Reducing any fire resist by 5 against this hit

151 to 160 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS_GM Skeemo] 1–29 The Honorbound Emissaries All Messageboards

Want to post a reply? Sign in.