[SFS_GM Skeemo] 1–17 Reclaiming the Time-Lost Tear (Inactive)

Game Master Christopher Wasko

Map and Slides



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Please post the following:

Player Name:
Character Name (class, level, theme):
PFS ID:
Starting reputation with factions:
Starting fame:
Downtime Activity (with roll, if applicable):
Other relevant info the GM should know:

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases:
Boons slotted for this scenario
Relevant boons: Second Seekers (Luwazi Elsebo) Champion (Faction)
- Ally:
- Faction:
- Personal:
- Promotional:
- Social:
- Starship:
- Slotless:

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Yay, excited to be playing with you again! HeeNee doesn’t need to level, so I just have to do some shopping and she’s ready to go!

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

I'm excited as well. I wasn't sure about the timing of this game. If it is likely to be finished before the Gameday VIII. If it is, I would rather play my level 7 solider, Ivok.

It would pull me out of the subtier, if that is a problem at all that might make this adventure as worse run, I'm happy to stay with my 5th level technomancer.

In either case I'll be spending a bit tomorrow to get my soldier updated and this character's profile ready to go if needed.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Just want to double check: Will this adventure be completed before GenCon? By July 31?


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I run a fast game and we'll go as quickly as possible, but posting may slow down some between 7/3–7/15 as I tour Ireland with an ensemble. I'll have my computer and will endeavor to post 1/day while there, but expect some slowness during that time.

In the meantime, make sure every post features info that moves the action forward, alongside RP, whenever possible to make sure we keep pace. I wouldn't hold my breath for us to finish before GenCon, but if we can then awesome.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Oh, well, I'll risk it. Want to get all the Journey to the Scoured Stars cleared, and it's been hard to find this one. Thanks!

Player Name: azjauthor (Andrew)
Character Name (class, level, theme): Gab, Envoy 6 Icon
SFS ID: 108452-701
Starting reputation with factions:
Acquisitives: 25 Rep
Dataphiles: 1 Rep
Exo-Guardians: 1 Rep
Second Seekers(Jadnura): 3 Rep
Second Seekers(Luwazi Elsebo): 15 Rep
Wayfinders: 0 Rep
Starting fame: 24
Downtime Activity (with roll, if applicable): Day Job(comedian): 1d20 + 16 ⇒ (7) + 16 = 23
Other relevant info the GM should know:

I have several slotless boons (including a language) that I'll pretend I don't have for metaplot continuity reasons, but my Personal boon slot is going to be anachronistic no matter which I pick ...

- Ally: Publicist (unless High Society Influence is helpful)
- Faction: Acquisitives Champion, Improved
- Personal: Scoured Stars Survivor
- Promotional: T-Shirt Reroll
- Social: Contractor's Respect (Estex Armor III - Will adjust stats later, final box check on the boon)
- Slotless:
Elixir of Renewal (Welcome Boon, still unused)
Marked Field Agent
Star Sugar Heartlove!!!
Starfinder Insignia
Team Spirit

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Player Name: Cellion
Character Name (class, level, theme): Sovyal (Operative/Star Knight, 5, dragonblood)
PFS ID: 233690-702
Starting reputation with factions: Acquisitives Reputation: 24
Second Seekers (Luwazi) Rep: 1
Second Seekers (Jadnura) Rep: 1
Exo-Guard Rep: 1
Dataphiles Rep: 1
Starting fame: 23
Downtime Activity (with roll, if applicable): Profession (Sommelier): 1d20 + 13 ⇒ (13) + 13 = 26
Other relevant info the GM should know: Sovyal is designed around debuffing enemies on a trick attack.

Thanks to the Star Knight Challenge ability, the first time he trick attacks each enemy, he gets to attempt a free intimidate check to demoralize. Additionally, the Challenge ability makes it so that while the enemy remains shaken, it is also off-target against every creature other than Sovyal. Furthermore, thanks to his grim trophies armor upgrade, enemies he makes shaken also take a -2 penalty to their damage rolls.

So on a successful trick attack and successful Challenge, his victim ends up potentially: flatfooted from trick attack, shaken (plus shaken applies to damage rolls), and off-target vs. non-Sovyal allies.

Purchases:
Boons slotted for this scenario
Relevant boons: Second Seekers (Luwazi Elsebo) Champion (Faction)
- Ally: Dream Whispers
- Faction: Acquisitives Champion
- Personal: Scoured Stars Survivor
- Promotional:
- Social: Honorary Spider
- Starship:
- Slotless: See my profile.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

Player Name: Blazej
Character Name (class, level, theme): Elminar
PFS ID: 2104-702
Starting reputation with factions:
Acquisitives: 26
Exoguardians: 1
Second Seekers (Luwazi Elsebo): 0
Second Seekers (Jadnura): 3
Starting fame: 25
Downtime Activity (with roll, if applicable): True Savior of Tasch (no roll)
Other relevant info the GM should know: Nothing I can think of

Purchases: -
Boons slotted for this scenario
- Ally: Spirits of a Doomed People
- Faction: Second Seekers (Luwazi Elsebo) Champion
- Personal: -
- Promotional: Promotional Reroll
- Social: Trusted by the Conservancy [Life Science]
- Starship:
- Slotless: True Savior of Tasch, Abysshead Download, <Various> Linguist

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Player Name: bigboom
Character Name (class, level, theme): Envoy, 6, themeless
PFS ID: 194657-703
Starting reputation with factions:
Acquisitives 33
Exo-Guardians 2
Second Seekers (L.E.) 3
Wayfinders 1
Dataphiles 2
Starting fame: 30
Downtime Activity (with roll, if applicable): profession writer 1d20 + 15 ⇒ (15) + 15 = 30 = 60 credits
Other relevant info the GM should know:

Boons slotted for this scenario
- Ally: Dream Whispers
- Faction: Acquisitives
- Personal: Scoured Stars Survivor
- Promotional: Starfinder t-shirt
- Social: Faction's Friend
- Starship: Defender of the fleet
- Slotless: private vault, Triunite Technothurgy, Surviving Companion, Scoured Stars Veteran, Protector of the Future, starfinder insignia, marked field agent, star sugar heartlove

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

I'll get HeeNee posted tonight.

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Player Name: Kate Baker
Character Name (class, level, theme): HeeNee, Death-Touched Mechanic 6
PFS ID: 215650-702
Starting reputation with factions: Wayfinders 32, SS (LE) 3, SS (J) 1, Dataphiles 1, Exo-Guardians 1
Starting fame: 31
Downtime Activity (with roll, if applicable): Profession (smuggler): 1d20 + 7 ⇒ (11) + 7 = 18
Other relevant info the GM should know:Nothing too weird!

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: nothing for now
Boons slotted for this scenario
Relevant boons: Second Seekers (Luwazi Elsebo) Champion (Faction)
- Ally:
- Faction: Wayfinders champion
- Personal: Kalo heritage
- Promotional: GM T-shirt
- Social: Scoured Stars Memorial
- Starship:
- Slotless: Insignia, Marked Field Agent

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

No changes to Boons but a few added purchases following the briefing

Purchases: mk 1 serum of healing (2), spell gem of detect radiation, spell gem of see invisibility, spell gem of spider climb, datapad and personal comm unit for 1202 credits.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi will purchase:
1) radiation buffer, 200
2) radiation badge, 100
3) environmental clothing, radiation, 10
4) null space chamber mk 1, 3050
5) jetpack, 3100
6) two defiant fusions applied to level 1 weapons, 240

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

HeeNee will also pick up a radiation buffer, 200 credits.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

I now feel more paranoid and I'll also get a radiation buffer for 200 credits if that is alright.

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Thanks to all you guys bringing my attention to it, I'll also get a radiation buffer. They're surprisingly cheap and stack their bonus with other stuff.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Purchases:

4 mk 1 serums of healing: 200 credits
radiation buffer: 200 credits (peer pressure)
agility enhancer, mark 1: 375 credits


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Smart buys. I'll let you know if you encounter any radiation effects; be sure to apply whatever bonuses against it your gear may give you, as a result of these purchases.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none
Arratoi wrote:

Arratoi will purchase:

1) radiation buffer, 200
2) radiation badge, 100
3) environmental clothing, radiation, 10
4) null space chamber mk 1, 3050
5) jetpack, 3100
6) two defiant fusions applied to level 1 weapons, 240

Oh and just to be clear, Arratoi's armor cannot fit both the jetpack and the radiation buffer. So he'll have the jetpack installed by default. However, if the radiation badge begins indicating the presence of radiation, he may take some time to swap them out, depending on the circumstances.

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

On the serum tangent, I had the same thought about syringes from a medkit. Does that work? Otherwise, aquatic PCs like mine effectively can't use healing serums since they can't take their armor off, which seems pretty harsh. Plus, I'm not sure every alien has a mouth.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

The auto-injector says you can put a vial of serum or a spell ampule into the injector, and it'll inject it into the person through the suit, and affect you as if you had drunk it. I would think using another injection method for a serum would have the same effect.

Logistically, not sure how to keep the suit from leaking. You could drink it by pumping the water into your ballast tank until most of your mouth is exposed, hold your breath, pop the visor, and suck it down with a straw.

Pathfinder has a "potion sponge" item, which is a sponge where you pour the potion into it and then cover it in wax. If underwater, you shove the sponge into your mouth and bite down on it, and absorb the potion that way. I would assume you could do something similar with capsule-like containers for serums, where you have a pouch of some kind that you bite on in your mouth ... but how to get them in your mouth is still awkward with the suit on.

Again, I think straws are the way to go here. ;)

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

When I GM, I've always ruled you can use serums with your environmental protections enabled. Otherwise people are impossible to heal in so many different situations. It never dawned on me that you'd be restricted in drinking serums while sealed.

Now that I think about it, I've allowed most things that seem like they wouldn't be allowed logically with enviro-seals engaged: Natural attacks, breath weapons, touch attacks, serums, spell amps, etc

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Actually, a straw isn't a bad suggestion. Given that you can have your environmental protection going for days, there has to be a way to drink water while it's going or all our PCs would dehydrate. So presumably, armor has some kind of drinking tube?


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Yeah, I hold the bar for what you can use to inject the serum pretty low. Any kind of medkit or similar kit would have plenty of tools for administering a serum, essentially making it open for use with the descriptive qualifier that it was administered via injection rather than swallowing. Otherwise mouthless or water-breathing characters would be unjustly screwed. Not sure how I'd navigate bite attacks with environmental seals up.

On a side note, I have quite a bit of travel on the docket coming up: this weekend I'll be going to Michigan for a wedding, then on the 2nd I fly to Ireland for a two-week performance tour through the 15th. I'll have my computer and will do my darnedest to keep up with all my games, but if posting becomes brief, slows down, or stops during this timeline that's why. Sorry for the inconvenience!


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Busy travel day today. Will try to post an update tomorrow afternoon.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

No problem at all. Have a safe time traveling!


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Apologies, the last few days of travel were exhausting. I’m home now and posting should become much more consistent. There will be an update today once I finish grocery shopping.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

So, I got an option to play Star Sugar Heartlove! with Gab this upcoming Sunday, and if I miss it I'll probably level out of the opportunity before it comes my way again. Any chance we could be finished up by then? I have an alt I can use, if needed, but I'd really like to try to make it with Gab, but I have no idea if we're close enough to the end to potentially make it.


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We could feasibly be done with this scenario right after this encounter if you want to skip the ooze. If everyone stays on top of everything we might finish by Sunday.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

I'll keep on trying to help meet that time to have you available by Sunday. I do admit I would like to also explore the area with the ooze, if only with invisibility to see if that can be bypassed, but I rather not hold you up if you are looking to get in that game.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

No problem. If there is more to explore, I will play with my other character. Don't want to rush or miss out on anything.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

Apologies for me spending so much of my combat on the ground. I really misjudged how safe I was early on and then my ability to at least stay up through the early gauntlet of AoOs.

I'm trying to think of other spells, equipment, or tactics I can try next time I run into a situation like this, but I wanted to really say sorry for how much of the combat I didn't contribute.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

It's all good. I actually feel bad for not being able to keep you up and standing!

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

You know, it's funny, but there are usually an over-abundance of melee fighters/tanks in Starfinder for a SF game ... but in this group, the role of the tank was played by our technomancer.

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Yeah, its more our bad for not being able to cover you Elminar. I know from first hand experience with my own technomancer how tricky it is to extricate yourself from melee range. I'm looking forward to taking the Flash Teleport magic hack at 8th level on mine and never worrying about being pinned down again :>

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Sorry for the friendly fire, Gab!

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

I have no strong feelings about whether we explore the ooze's silo.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

Thank you all. I appreciate it. I'll also take a look at the flash teleport ability, along with all the other stuff I look forward to with higher level technomancer.

As for the ooze, I'm fine either way. I certainly would be up for another encounter filled with trying not to get shot with ooze wielding laser.


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I’ll post tomorrow, today was insane.

Second Seekers (Luwazi Elsebo)

Male elf outlaw technomancer 6 | SP 36/36 HP 34/34 | RP 7/7 | EAC 20; KAC 20 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 6/6, 2nd 2/5, Cache 1/1 | Active conditions: none

Due to me breaking up my purchases onto two posts I make some confusion on my purchases that didn't make it onto my sheet I could try fix it on my end if you prefer. Here were my total purchases for this scenario.

Purchases:
mk 1 serum of healing (2) -100
spell gem of detect radiation -140
spell gem of spider climb -450
spell gem of see invisibility -450
datapad -55
personal comm unit -7
radiation buffer -200

Total Cost: 1402 credits.

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