Crimsi, Goblin pregen |
Crimsi follows behind, content that her followers are leading the way.
"Would you like a song? You must be starved for music after having been a statue for so long!"
If Pizazz singing, Crimsi reasons, Pizazz not using whistle.
She pipes up, Song be good, Crimsi follower Pizazz! If it not give us away to undead longshanks.
GM Tyranius |
Here the passageway turns sharply, another chamber just ahead. On the northern end of the room, the ceiling has partially collapsed, and a mound of soil rests in a low pile beneath. Large white mushrooms the size of a goblin’s head grow from the soil, their surfaces wrinkled and reminiscent of a brain.
These mushrooms are, despite their somewhat strange appearance, simply a variety of giant puffball.
There also looks to be the exit from the cave just to the east!
Sedoriku's Pregen of the Month |
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Surprised at Crimsi actually wanting to hear him sing, Pizazz completely overlooks being called a follower and instead starts to think about a song he could sing, before settling on a favorite.
♫"Oh, he's a bloody big goblin,
Oh, He's a bloody big goblin,
He's a bloody big gooooblin,
Who noone can out eat!♫
♫He'll eat up all the food,
He'll eat up all the food,
He'll eat up all the fooood!
And leave nothing left!♫
♫We'll have to roll him home,
We'll have to roll him home.."♫
Nature: 1d20 + 1 ⇒ (15) + 1 = 16
He looks at the mushrooms and stops singing for a moment. "Oh, look! Those are edible! And there's a veritable cornacopia's worth of.... There's a lot!"
He moves to start collecting some of the giant mushrooms, rusiming his song as he does so.
Crimsi, Goblin pregen |
Nature: 1d20 + 3 ⇒ (7) + 3 = 10
Survival: 1d20 + 3 ⇒ (20) + 3 = 23
As Crimsi sets about harvesting the mushrooms, she absently picks up up Pizazz's tune.
♫Rolling home,
Rolling home,
By the light of the silvery moon,
Still eating!♫
♫We've got mushrooms,
Jolly jolly mushrooms,
We've got mushrooms,
To last us all our life!♫
She quickly makes plain why she did not become a bard.
GM Tyranius |
The goblins revel in glorious song as Jaeren shakes her head nervously. She had been a recluse for so long now, only to find her current company a group of goblins of all things.
Gathering as man mushrooms as possible the goblins peek to the north before exiting the cave. The passage gives way to a small natural cavern here. Multicolored, fluted stalactites cling to the ceiling like hideously beautiful elven carvings. To the north, where the chamber narrows, a nearly five-foot wide hole descends into the depths.
The xulgath scout likely made his way up from the Darklands here.
*****
The tunnel opens to the surface on the wall of a lightly wooded, V-shaped valley that runs more or less north to south. The northern end terminates where the surrounding hills meet, while the southern end opens onto broad plains. Not far to the southeast from the tunnel entrance stands a wall of sharpened wooden poles. Within this roughly made palisade, many knights move about, some atop ferocious-looking horses. The sounds of metal being worked and the smells of cook fires are noticeable even from this distance.
How do you wish to approach the situation? Sneak in? Talk? Fight?
Sedoriku's Pregen of the Month |
As the goblins start in with him in song, Pizazz's eyes seem to get wetter for a second before he turns his back on them and ferviously wipes his face. With red eyes he joins back in before realizing that Jaeren is not joining in. He moves in closer and tries to tech her the tune and ask if she wants to try making a verse of her own.
*********
Pizazz gives everyone a smile and says "Leave this to me! Jaeren can you help me? Oh and anyone else can certianly help if they want to!" The small goblin trundles up to the camp, statue in hand, humming a small tune to himself as he goes to try and hide his nerves.
When he gets in hailing distance of the camp, he calls out, "Hello there good gentle sirs and madams! We've come to talk about the Undead Plague that is threatening this area. Would you be willing to parley with us? We mean no harm, our cheif even asked us to bring you this!" He holds up the statue and tries to give his best non-threatening smile.
Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17
GM Tyranius |
As you draw close to the gate you're able to get a better look at the longshank knights, many of whom regard you with looks that are more wary - and even curious - than hostile. And in a way, it makes sense. Given what Chief Velkik had said about the knights seemingly being cornered here in the valley you imagine that they're likely more worried about the undead hordes than goblins right now.
But even in dire circumstances, there's room for levity. A few of the knights crack small smiles as they take in the sight of Pizazz and his bucket helm and one or two even chuckle out loud as Siathorn proudly strides forward with fearless Mitzi at her side.
Once they catch sight of the idol of Sarenrae, however, a visible change ripples through the group. Several of them can be heard murmuring prayers to Iomedae and others turn to whisper to each other, some excited, some surprised, others very serious, but all of them hopeful.
And with that, assuming you accept, the guards stand aside and allow you to enter into the palisade. You're guided to the largest and most elaborate tent in the camp, which boasts gold-embroidered flags bearing the symbol of Lastwall.
"I don't know what we'll be able to do for you but Watcher-Lord Ulthun is a good man. If you can convince him your story is true I know he'll repay any debt ten-fold," your guide remarks. "Watcher-Lord, sir! The goblins from the gate," he calls out as he opens the flap and ushers you inside.
Despite the fine fabrics the tent is constructed from, the interior of this large pavilion is anything but fancy. A few boards lay across upturned barrels to form a table and several cut logs serve as chairs. What looks like a large map is laid out on the boards, smooth stones and other small items set in place of the troops they represent. A human-sized cot rests in one corner with thick fur blankets piled atop it and a few continual-flame torches provide bright light.
Sitting atop one of the chair-stumps, flanked by 8 guards, sits a regal and imperious-looking man in the shiniest of shiny armor and wearing a red cloak.
"Now this is an unexpected visit to be sure," says the man, his voice clear and full of authority but tinged with unmistakable weariness. "I sense no wickedness in your hearts, and I wonder whether providence's hand is at work. Tell me, why are you here in this camp?"
Best Pregen Ever! |
Still traveling.
Sensing Pizazz's hesitation, the venerable goblin steps forward to do the talking.
Diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3
But instead, he just gets a blank stare on his face in the presence of so many warriors. His ear twitches. His lip drools. You hear a little rumble from down under...
When he snaps back to reality, all he can manage is a "Who Provi Dense?"
Sedoriku's Pregen of the Month |
Sorry to keep you guys waiting!
Pizazz amazed at the place he's in and then the support from his fellow goblins is dazed for a few moments before Grenek's terrible attempt at diplomacy snaps him back. He strides forward and comments.
diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9
"Please excuse my sometimes 'dense' friend, he's kind and amazing but had a few too many hard hits to the dome if you know what I mean. But as my friends have explained there's a group of us who go by the name Crooked toes who live over yonder. We know this forest and we know how to get around it, but we won't be able to move fast enough and can't fight them off. So our chief thought we might be able to work together, our knowledge of the woods and paths and your mobility and fighting ability might make it so no one has to die today!
Crimsi, Goblin pregen |
Crimsi beams as Crimsi friend Pizazz chats up the longshanks, but gradually develops a slight frown as his retelling.
Crimsi agree with Crimsi friend Pizazz, but Crimsi friend Pizazz forgot to mention undead army!
Diplomacy (aid): 1d20 + 1 ⇒ (11) + 1 = 12
GM Tyranius |
Haha! That is great.
Watcher-Lord Ulthun calls out to the guards just outside after listening to the goblins tale. "Send Jonathan and Michael to this cave. Check it out and report back. Quickly now!" He turns to you. "Please show my men the way, through this cave. If what you say is true then I have much to think on."
****
Several hours pass by as you show the pair of paladins the cavern system and how to reach the Crooked Toes Tribe. The paladins that accompany you soon report back to Ulthun the location of the tunnels.
The knights make their retreat from the valley, but the delay costs the lives of 10 paladins as the undead swarm around the forces, slowly picking them off.
Accompanied by the knights, Jaeren, and Wit, you manage to make your way back through the tunnels to the other side of the mountain and back out to Crookedtoe village. Although your fellow Crookedtoes can't help but gawp a bit at the sight of all the longshanks in their shiny armor that accompany you they quickly realize that their salvation is at hand and a mighty cheer goes up among them!
"Crookedtoes are saved! Crookedtoes are saved!"
Chief Velkik toddles forward to greet you as you return, an enormous smile on her face that reaches from ear to ear. "Hah! You return with longshanks and all fingers and toes too, best I can see. You all be heroes now, like I knew you could!"
Will pause here for a brief bit of roleplay before the conclusion tomorrow.
Crimsi, Goblin pregen |
Crimsi basks in being called a hero. Crimsi couldn't have done it without Crimsi followers and former Crimisi follower promoted to Crimsi friend Pizazz!
...well, maybe Crimsi could have, but Crimsi glad she didn't have to!
Siathorn |
"We get pickles for all!! Crimsi gets double for having followers!" Siathorn pets her wolf. "Good girl..you good wolf!"
Sedoriku's Pregen of the Month |
Pizazz gives a small grumble that the longshank's leader or chieftan didn't outright trust him, bt he tries his best to show the paladins the cave systems quickly and efficiently. He frowns deeply over the deaths of the men, and offers to perform funeral songs for them once they get to some safety.
----------
Pizazz's chest puffs with pride at the Chief's high praise, though he doesn't seem truly moved until Crimsi starts mentioning being a friend. "It is an honor Chief Velkik! I knew we could do it!" He then turns to Crimsi and gives her a big hug. "And we could not have done it without you, Crimsi. I'm more than glad to be your friend and former follower! Now let me get my whistle out for a celebratory song!" He then moves in close and starts to play his most annoying, but beloved, whistle piece.
GM Tyranius |
Though your fellow Crookedtoes would party into the night if they could, Watcher-Lord Ulthun is quick to remind Chief Velkik that the more distance that can be put between yourselves and the Tyrant's forces, the better. And so with only a small amount of grumbling and a promise from the Chief to have a proper party later, the entire Crookedtoes village packs up and both you and the knights make tracks.
The goblins welcome the knights to the village and together make their way south. A few of the older goblins (including Chief Velkik) succumb to the rigors of travel and demanding pace as they flee together, harassed by the forces of the Whispering Tyrant.
The journey is long and treacherous. To where?
Why, Absalom, of course. The City at the Center of the World, a bustling metropolis, a showcase of the greatest treasures in all Golarion. With Ulthun and his men vouching for you, you and the rest of your tribe are allowed into the city and even given a place to settle thanks to city officials! Though the forces of the Whispering Tyrant remain a threat to the larger world you and your people are, for now, safe...and full!
But it's only a few weeks after your arrival in Absalom that a slightly older goblin named Gribblesmak arrives to visit the new Crookedtoe settlement. He brings with him tales of the brave and daring heroes of the Pathfinder Society.
"Gribblesmak joined Society, uh...think it's been 5 cycles ago now, with few other goblins. Pathfinder Society always looking for new faces though, and only sometimes 'cause they need to replace old faces," he informs a crowd of curious and eager Crookedtoes, including yourselves. "Pay pretty good, get to go lots of places, eat lots of new things. Only mostly dangerous, not always dangerous! Think it over, hokay? If you want to know more, come to Grand Lodge..."
The End...?