Diners and Dragons: A Modern Fantasy Campaign

Game Master VixieMoondew

A modern campaign with heavy fantasy flavor; our heroes decide to take a break from desk jobs, retail, and food service to take a chance on the original gig economy: becoming adventurers!

Slides


51 to 100 of 183 << first < prev | 1 | 2 | 3 | 4 | next > last >>

3 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

So Docta G isn’t quite done, but I wanted to share a bit of punnery I was particularly proud of. The magic adventuring rap group he met that convinced him to become and adventurer, magic user, and rapper is called OutCast.


Damnit Simeon, that's perfect.

Grand Lodge

And here I went deep to make an MC Hammer pun for my own amusement.

Vixie, how do you feel about crafting for this campaign? And do you expect a reasonable amount of downtime for it? Just want to make sure before I commit to how deep I want to build it into the character mechanically.


There will be downtime, but keep in mind that until you guys reach a somewhat higher level, chances are pretty good that you've also got work to contend with (whether that's a 9-5 40-hour workweek or something more fluid like retail or food service), and you'll be doing your adventuring more on weekends or off days at first. I'm not going to expect us to do a bunch of accounting to figure out how many gp a Support Analyst I makes and how much a two-bedroom costs, what your car payments are like, etc., but you won't be making "can quit your day job" money for a bit.

That said, I think crafting generally doesn't really kick off until a few levels in anyway (at least where magic/wondrous items are concerned anyway), though I personally don't have a lot of experience with it!

TL;DR:
There's going to be more time for crafting as the campaign goes on.

That said, given that your character's job is literally "armorsmith," I can see where you might have time to work on personal pieces here and there throughout your workday ;)

Does that make sense? I sometimes feel like I'm overexplaining...


I'm considering a spiritualist or summoner who flavorwise, is just a pair of creepy twins in college. They are in all the same classes, on the same sports team, date the same people, but one is smart and able and carries them both through school (the spiritualist or summoner), while the other is rough and tough and charismatic and the best of the best at sportsball (the phantom or eidolon). Maybe one or both of them dropped out and they're considering adventuring to get back into the swing or things, or maybe it's just summer break.


I can dig it! I'm setting this to start with summer on the horizon; maybe they're planning a week or two in advance!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
The Lobster wrote:
I'm considering a spiritualist or summoner who flavorwise, is just a pair of creepy twins in college. They are in all the same classes, on the same sports team, date the same people, but one is smart and able and carries them both through school (the spiritualist or summoner), while the other is rough and tough and charismatic and the best of the best at sportsball (the phantom or eidolon). Maybe one or both of them dropped out and they're considering adventuring to get back into the swing or things, or maybe it's just summer break.

You might use the twinned summoner archetype for the unchained summoner. You basically summon a copy of yourself, just stronger and bigger.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I'm going to back off that one but keep the basic core because it's a bit easier this way.

Gem Crabbies See, they even have a cute crab as their logo encrusted with shiny precious rocks! is but an example of the many retail chains on this world.

NameToBeDeterminedAlwaysTheWorstPart was given the mandatory 'Mummy Flu shot' by Corporate and unfortunately developed some side-effects. Why would Corporate want to immunize against Mummy Flu? It'd be bad for business if the customers all started dying of hideous wasting diseases...

The PandeMagicSerum
AKA 'The Mummy Flu Shot' available at your local Gem Crabbies! It may even be covered by your insurance! Some side effects may include a bad temper, self-destructive tendencies, extraplanar markings, an urge to murder customers, an increased willingness to toil for the Lords of the Abyss and Hell, and skin discoloration.

CORPORATE: "Soooo.... I'm not seeing a downside here? I say we make this mandatory for all our associates."

So wjhen our hapless worker started developing abnormalities, they were basically told to 'suck it up' and 'get back to work'. After all, Bren over in Receiving has come back to work on a broken arm and leg, you should do well to follow their example! Sure, Bren's part-construct, but with that work-ethic we'd love to have ten of him!

Nutshell: Tiefling retail worker who has been jaded from far too many decades on the job.

'Life Savings': 3d6 ⇒ (6, 1, 4) = 11x10=110golds Going with Shifter atm

Grand Lodge

VixieMoondew wrote:

** spoiler omitted **

That said, given that your character's job is literally "armorsmith," I can see where you might have time to work on personal pieces here and there throughout your workday ;)

Does that make sense? I sometimes feel like I'm overexplaining...

Makes sense to me. And yes, with the archetype I can't jump a prerequisite so it'll be level 7 before I can make anything magical.


1 person marked this as a favorite.
Wei Ji the Learner wrote:
After all, Bren over in Receiving has come back to work on a broken arm and leg, you should do well to follow their example! Sure, Bren's part-construct, but with that work-ethic we'd love to have ten of him!

Look, Iladriel Stagleaf hasn't missed a day in 300 years, so I don't want to hear your excuses!

Silver Crusade

Definitely interested. When does recruitment end (I'm a little busy today :-)) ?


pauljathome wrote:
Definitely interested. When does recruitment end (I'm a little busy today :-)) ?

'til Sunday night! Figured I'd give everyone one and a half weekends to work with; I'll start assembling a team Monday morning.

Silver Crusade

VixieMoondew wrote:

Father Conflict, that’s exactly right!

And yes, we’ll be starting at first level. The temptation to start you all as NPC classes is very real, but I’m not that mean.

For what its worth, I think that would be the perfect introduction for this game :-). A bit of time where we're still NPCs makes total sense to me :-).

On a slightly more serious note - I presume we can reflavour things a huge amount. For example, I was considering The Savage Technologist archetype. But he's obviously NOT Kellid.

Would something like playing a "Scottish kilted barbarian" (actually, probably from Cape Breton :-)) work for that? I'll hasten to note that I'm NOT dissing Scots in real life (I'm part Scottish myself :-)) but one has to put barbarians SOMEWHERE in world :-) :-)


1 person marked this as a favorite.
pauljathome wrote:
For what its worth, I think that would be the perfect introduction for this game :-). A bit of time where we're still NPCs makes total sense to me :-).

At this point we're too late in the application process, I think-- I don't want to make everyone throw together NPC versions of their heroes (but if y'all are onboard... speak up!).

I should mention that I'm not of the opinion that the NPC classes are only good for being murdered en masse, FYI.

pauljathome wrote:

On a slightly more serious note - I presume we can reflavour things a huge amount. For example, I was considering The Savage Technologist archetype. But he's obviously NOT Kellid.

Would something like playing a "Scottish kilted barbarian" work for that? I'll hasten to note that I'm NOT dissing Scots in real life (I'm part Scottish myself :-)) but one has to put barbarians SOMEWHERE in world :-) :-)

I'm a longtime advocate for reflavoring any time the flavor isn't 100% necessary to justify the crunch!

That said, a "barbarian" is effectively "anyone who relies on fury to fight better." You get those in any society-- so while you might be a Scot who's trying to make kilts A Thing, you're by far not the only barbarian. Ever worked retail and told someone their coupon's expired? A solid 50% of 'em are just one greataxe away from a proper Rage ;)


While we're talking about the Savage Technologist, though: I should probably narrow down firearm rules, yeah?

We're looking at somewhere right inbetween "Emerging" and "Commonplace"
-Guns still require Exotic proficiency (though note with Feat Tax rules, if you're proficient with one firearm, you're proficient with all firearms)
-Guns are available about as commonly as other exotic weapons (so you may need to go to a specialty store, but a good-sized town will have them)
-Early Firearms and ammo are available at 25% price
-Advanced Firearms are full price and rare; if anyone plays a gunslinger, let me know if you're looking to acquire one.


Money Roll: 1d6 ⇒ 5 x 10 = 50 gp
Professional Money Roll (Accountant): 1d20 + 6 ⇒ (20) + 6 = 26 = 26 gp

Total = 76 gp

Introducing Franklin, a boring accountant who has been hitting the gym in the hopes of escaping his burdensome family and finally leading an exciting life.


Welcome, Franklin! Don’t forget about your free non-Combat Bonus Feat! Actually, by my math, you’re missing TWO feats! (You’ve got a lot of feats to play with, Franklin!)

Improved Unarmed Strike: Monk Free Feat
Improved Grapple: Monk Free Feat via Feat Tax Rules (as it’s now rolled in to IUS)
Catch Off Guard: 1st Level Feat
Deflect Arrows: Monk Bonus Feat
?????: Human Bonus Feat at First Level
?????: Non-Combat Bonus Feat

I’m digging the whole deal, FYI!


Oof, well it certainly helps when I reference the right Feat Tax document. Derp. Should be all fixed up now. Deft Maneuvers and Iron Will, for the ladies.


2 people marked this as a favorite.

I was starting to write my history and realized that I missed where we are starting. Modern day Earth and the GM was a Wisconsinite.... Milwaukee? Madison?

I also changed my mind on race. I'm thinking Slyph pretending to be human. Still going with the slacker college kid though, and maybe working part-time with the Geek Squad, so I'll need Knowledge(Computer Operating systems)! And my cell phone is my bonded object.


So I hadn't given a specific location of where we're starting, but I was thinking on basing it on the Hampton Roads/Virginia Beach area (whether it's explicitly that or not). I've got enough weather to work with without forcing everyone to take cold-resistance feats if the campaign goes into the winter months, having land on one side and coast on the other makes it easy for there to be a beach episode or threats from the ocean, plenty of landmarks I can borrow, and it's urban enough that you can probably find anything you need within a half-hour radius unless it's extremely specialized.

On that note, imagine ordering a +1 Flaming Greatsword off of Amazon...


1 person marked this as a favorite.

starting gold: 2d6 ⇒ (1, 5) = 6
RAW Profession roll: 1d20 + 6 ⇒ (4) + 6 = 10

Ouch! So average of 2d6 is 7, times 10 for 70 plus the 10 for 80. Good thing I get my bonded object free!

I'll bet that sword would be be in Prime! I'm always amazed at the stuff I get free shipping on from Prime. A vertical smoker, gas powered generator....

Now what colleges are in that area.... ??


Well, you've got Old Dominion University, Norfolk State University, Virginia Wesleyan University, Tidewater Community College (run by Undines, I'm guessing), and a few others.

There's also a pretty big navy base.

Anyway, that's why you guys are gonna be looking for discounts ;)


2 people marked this as a favorite.

Because there's now Kind Of A Lot to look through, I've consolidated the rules on the Campaign Info tab for now so that they're all in one place!

Grand Lodge

Crunch is pretty much finished. I'll get that formatted and uploaded in the next couple days.

I know you mentioned the first mission is going to be gathering equipment. Should I go ahead and spend some starting cash on smithing equipment?

I'm working through backstory, but Klyto has a deep connection to his forefathers.


CS for Lemming's entry.


Klyto Ememar wrote:
Should I go ahead and spend some starting cash on smithing equipment?

I'm going to make assumptions that, since smithing is your character's job, you've already got access to a not-remotely-portable forge and whatnot (which you may or may not technically own; not sure if your vision is that you work in someone else's shop or if you run your own armor business?).

That said, you'd only have access to basic tools. If you want Masterwork for that sweet, sweet +2, you'll need to go shopping.

Grand Lodge

1 person marked this as a favorite.

Oh, he's in on that sweet, sweet +2 for armor. Weapon crafting tools can wait.

Current thought is he's a journeyman smith, reasonably accomplished with what's available to him. He's looking to open his own elite forge and unwilling to continue the slow and steady route. Adventuring is the best, quickest way to get the money and access to rare materials, e.g. adamantine, mithral, and skymetals. He's looking to join a group and get out there.

Think tradesmen working in high risk areas for pay bonuses.

As an added incentive he's heard of smiths with the skill to produce magical items through skill alone. Something incredibly tempting as he lacks even the innate magic common to his race.


1 person marked this as a favorite.

This sounds hilarious and wonderful, and right up my alley. I'll try and cook something up. My first thought is a changeling who's been through the foster system and has been dealing with the strange and amazing new ways her spirit has changed as she's gotten older... But I need more to go on from there, so I'll keep thinking. Might also play something a tad more out there? (Still within the established PC races, though.)


2 people marked this as a favorite.

So this is the background and stuff...

So Bella parents are part of a hippie commune trying to 'get back to nature. The group banned the use of tech and modern culture. So when she ran into a family camping and got know their teenage goth daughter Crystal...she fell in love with the modern world.

After this she ran into this odd talking raven who called herself Starwing. Her parents thought it was just her taking her first step as a druid...Starwing though encouraged Bella on a different path. She encouraged Bella's interest in the modern world and guided in the rituals to become a witch...

She than ran away from home...hooking back up with Crystal who now is a young adult with her own apartment. Crystal got her a job at Hot Topic...but Bella want to use her awesome her magic powers to become a famous and powerful adventurer.

Crunch to follow...


1 person marked this as a favorite.

Shifting my idea from creepy twins to two gnomes in a trench coat.


I love all of this! Y'all are going to make it hard to decide (but that's a very good thing)!

Note that as two gnomes in a trench coat, you'll want to have good Disguise and Acrobatics checks!


Pathfinder Starfinder Roleplaying Game Subscriber

Tweaking slightly to Enlightened Bloodrager (Celestial bloodline for the patience that Good customer service people need to have in retail).


It's not allowed by RAW, but I was hoping to take the Mount evolution on my twinned eidolon, with Undersized Mount as a first level feat. The primary issue is by default, the Mount evo only applies to quadruped and serpentine base forms, not the biped or twinned forms. Is that workable or would I need to focus on Acrobatics as originally suggested?


The Lobster wrote:
It's not allowed by RAW, but I was hoping to take the Mount evolution on my twinned eidolon, with Undersized Mount as a first level feat. The primary issue is by default, the Mount evo only applies to quadruped and serpentine base forms, not the biped or twinned forms. Is that workable or would I need to focus on Acrobatics as originally suggested?

I'm gonna admit, "I'm hoping to play as two gnomes in a trenchcoat, using Mounted Combat rules" is not even remotely something I was expecting to have to give a ruling on when I started this thread, but I'm so delighted by this.

I'll think on this one. Keep in mind that the bottom gnome will need enough STR to carry the top gnome and encumbrance penalties may slow him down. At most, you're gonna be about 5' high, but probably smaller, so if you're trying to pass as a human, you're on the short side at least.

At present I'm inclined to allow it, but there may be a complication or two as I look into the finer points. Most likely that'll be a "yes, BUT" situation rather than a "no."

For example:
"Yes, BUT: Mounted Combat doesn't work."
Or:
"Yes, BUT: You are treated as a Medium creature and therefore do not gain size bonuses or penalties."


All right, so I've thought about it.

I'll allow it, but keep in mind that you're essentially masquerading as a Medium creature. Thus, when you're in your trench coat, you're not going to benefit from the Stealth bonus; also, you'll lose out on the Size Mod to AC.

Are you planning on using a lance, or is that something I'm not going to have to consider? I'm thinking it probably doesn't do double damage on a charge until your mount can at least reach a decent speed (which a small race encumbered by their twin and equipment would... probably not move very fast).


ALSO: are you gonna have little eyeholes in the coat, or are they gonna whisper to each other the whole time, or are they psychically linked? (Is there an Eidolon evolution that can solve this problem?) Trying to ask these questions before they become a problem.


2 people marked this as a favorite.

"What's up! "It's your boi, Joe Dubs! Here to spread the badass glory dat is Cayden Cailean, The Drunken God! The Accidental God! God of Heroes! Calistra's Love Monkey! Call him what you will, but not late for Happy Hour!"
May the Gods have Mercy on this campaign.


1 person marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Let’s get the joint movin’, let’s get the music flowin’, Docta G in the house to get the party goin’!

Stats:

Docta G
Gnome bard (flamesinger) 1 (Pathfinder Player Companion: Elemental Master's Handbook 5)
CG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +2; +2 vs. illusions
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks bardic performance 14 rounds/day (blazing blades +1d4, countersong, distraction, fascinate [DC 14])
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard (Flamesinger) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—biting words, chord of shards[UM] (DC 15)
. . 0 (at will)—flare (DC 14), ghost sound (DC 15), message, spark[APG] (DC 14)
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 10
Feats Agile Maneuvers, Extra Performance, Fire Music[UM]
Traits excitable, talented
Skills Acrobatics +2 (-2 to jump), Bluff +9, Diplomacy +9, Intimidate +8, Knowledge (arcana) +6, Knowledge (local) +8, Linguistics +6, Perception +6, Perform (Rap) +9, Sense Motive +4, Stealth +10; Racial Modifiers +2 Knowledge (local), +2 Perception
Languages Abyssal, Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ finesse weapon attack attribute, fire music, gnome magic, rules changes, student of the city
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Fire Music Gain Fire Music as bonus feat. Gain Summon Monster spells as spells known.
Fire Music Replace bard spell damage with fire damage, summoned monsters gain fire attacks
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rules Changes By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played. The class balance feels good, the math isn’t overwhelming, and the community support is outstanding. However, it suffers from one syndrome that haunts the crea
Student of the City May make Knowledge (local) checks to Gather Information.

Background:
Gimberdon Dingdrottle’s mid-life crisis hit him like a truck while he stood in the frozen food aisle of a 7-Eleven at 12:19 AM on a Friday. He realized that unless something changed, his boring desk job and long-distance relationship with an elf from another state would eventually cause the Bleaching to overtake him, leading to an eventual and inevitable breakdown of any emotion or creativity. And so, he put down the bag of frozen peas and mandrake roots, got into his car, and drove. He didn’t care where the road took him, just as long as it took him far, far away from the boring town in the middle of Oklahoma that he had called his home for the past fifteen years.

He drove west, not quite knowing where he was to end up. It all changed about ten hours into his drive, when he came across a van broken down on the side of the road. Being a fairly courteous citizen, he decided he should try to help the poor souls stranded a hundred miles outside of Albuquerque. Trying to fix the van was useless, the elemental that powered the combustion engine seemed to have entirely vanished and the one spare tire could barely be considered round. And so, he offered them a ride. He found out several pieces of information. First, they were going to Los Angeles. Without a better place to go, Gimberdon decided he would take them there. Second, they were a group of not just adventurers, but a group of up-and-coming rappers who called themselves OutCast. As they drove, he talked with them about his dead-end life, and they shared all their exploits. They talked about defeating a group of gremlins that had been terrorizing the outskirts of Atlanta, when Killa 500 challenged the leader to a rap battle and promptly lit the little bastard on fire with the force of his words. Yung Metronome described their fight against a drake that had attacked several small towns, how he and Richboi had unleashed a freestyle so intense it drove the beast insane. They also told him about the general goings-on in the rap scene, Snoop Dogg’s well-controlled lycanthropy and the legendary frost magic duels between Ice Cube and Vanilla Ice. It was then that Gimberdon decided he had found his way of staving off the Bleaching. He would become a rapper. Gimberdon had stepped back, and Docta G had been born.

He travelled the country, learning to rap and how to become a bona fide rapper. He took gigs and adventuring opportunities where he could, and over time developed a bit of magical talent. Recently, he’s found himself in Virginia Beach, trying to learn some force magic from Pusha T.

Personality and Appearance:

Docta G is cocky, loud, and confident, always ready to meet new people, find new ways to test his skills. As far as he sees it, he’s got no reason to be unsure of his abilities. He’ll be one of the best eventually. In incredibly stressful situations though, that mask of confidence cracks and Gimberdon rises to the forefront, a tired and neurotic mess of a gnome.

Docta G dresses in whatever the most recent trends are in the rap scene, though with his own gnomish embellishments. Bright colors, flashy ornaments, and odd accessories are all fairly par for the course. His multicolored hair is styled into beaded dreadlocks, and a near-constant five-o-clock shadow can be seen on his face. However, he still keeps a single shabby suit from his time as a desk jockey in Oklahoma.

A few notes, I'll be gone for a few days after selections are made, so I might not see them right away. I'll also be gone for the tail end of July and most of August. That said, this game seems like a great opportunity and I'd hate to miss out, so if I'm selected I hope we can work something out.

Quite similar to Brother Joe Waskalis, may the Gods have mercy on what this campaign might become.


DOCTA G IS IN THE HOUSE AND HE’S SPITTIN’ STRAIGHT FIRE!!!

Looks great! Only concern I have is that all three of your feats are combat-related (though technically Extra Performance could be used out of combat); the hope is to use that extra feat to give yourself a little flavor that doesn’t necessarily improve your combat ability. Feel free to make a case for it if you’re intending to use a lot of out-of-combat performances, though!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

"I'm comin' atcha fast, I'm comin' atcha quick, you might catch the plague my rhymes are so sick!"

I had totally forgotten the extra feat. Agile Maneuvers comes from the way that Hero Lab tracks the feat tax rules, and Fire Music comes from my archetype.

I was looking through the feats and found Breadth of Experience, that seem alright?

I also need to roll my wealth, so here's that.
Base Wealth: 3d6 ⇒ (3, 3, 6) = 12
Perform (Rap): 1d20 + 9 ⇒ (6) + 9 = 15


That’s exactly the kind of feat I’m going for! Excellent choice.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

In my searching I also found arcane school spirit which not only functions like an arcane feint but is also absolutely hilarious in terms of flavor. Woe unto me that I'm not playing a wizard.


So my changeling concept is starting to come along nicely. I'm leaning toward bloodrager as the class at the moment, with a twist on the earlier comment about customers being one greataxe shy of a barbarian rage. You know the only people in retail who get as mad as customers? The employees.

So Katrina Wendell, who's struggled with anger management issues her whole life, is looking for other employment opportunities after an "unacceptable display of aggression" at the convenience store where she worked. It didn't matter that the aggression was directed at an armed robber, or that the authorities ruled it justifiable self-defense. All it took was security footage showing just what she did to send the guy to the ER before lockup, and some customer complaints (can you believe these sonsabenches) about her language during the event.

That said, I have a quick question: I'm looking at the Mother's Gift feat, which gives a bonus to her claw attacks, as well as the Hag-Riven archetype. Would you let the claws from that archetype count as her changeling claws for the purpose of that feat? It'd be a nice thematic touch and help get a bit more mileage out of it.


I take it that means you’d be exchanging the Claws racial feat (since you’d be getting it from the archetype)?


Actually I was planning to keep them. Figured that'd be a prerequisite for taking the feat with that benefit, and it felt like a fair trade.


So, look at that RAW again:

Prerequisite: Changeling.

Benefit: You gain a bonus [...] with your claws.

Technically speaking, those claws can come from anywhere.

Feel free to trade away that racial trait for something that’s not redundant!


I'm having trouble getting the mechanics of what I want to play to crystallize, so I'll likely have to back out of this recruitment. If inspiration strikes, I'll be back, but more than likely, just good luck to everyone remaining!


No worries! I’ll be glad to see you if you come back, but if not, happy hunting to you and may Daikitsu always give you enough to share, and bless those who share with you!

Silver Crusade

Here is my submission. I'll create an alias if I get selected.

The author Keith Rogers has only very recently discovered his heritage and his great destiny and decided to become An Adventurer. In fact, it is only in the last couple of weeks that he has even had an adventuring class (Chronicler of Worlds Bard)

Note - I assumed that I can take an artistry skill (artistry Author) instead of a Craft skill. It fits the character much better and is, mechanically, identical to Craft Books.

Background:

Keith Rogers is, at 25, a rising star in his chosen field. He has written several successful novels under a series of psuedonyms, one for each genre that he writes in (Science Fantasy, Horror, Comedy, Historical fiction). He has also got a couple of screenwriting credits for Hollywood films although he has yet to be the primary author. Under all of his pseudonyms he has gained a reputation for being very accurate in the details, be they matters of science, history or esoteric magical details.

He has done this while never attending university, while never having gone to a writers school. He has always found it incredibly easy to pick up new skills and he has always been an utterly voracious reader.

Becoming an adventurer was the last thing in his mind until a few weeks ago. It was then that he got a strange, magical email. He ignored it at first but it came back. He deleted it but it came back. He put it into his spam filter but it came back. Eventually, on as secure a server as he could manage he read it.

All his precautions were in vain and all of his many electronic devices were infected. As was his own mind.

The email was incredibly fascinating. Apparently, he is the only living descendent of a great and famous celestial, a celestial who was a disciple of the Angel Tabis. His birthright and destiny is not to be a human author, but to become a great force for Understanding in the service of Good. If he makes it to Heaven, he will inherit a great library and some great (if unspecified) relics.

He tried to deny this fate but he found that he couldn't. He kept dreaming of walking the planes, he dreamt of great battles where the knowledge that HE held was the difference between victory and disastrous defeat. And he found himself manifesting abilities that revealed that he wasn't, in fact, completely an Aasimar

He also discovered that he somehow has the ability to cast spells and that his advice now actually seems to actually work! He even somehow learned Celestial, a language that he'd never bothered to learn before. And can use weapons in a way that he never could before. Somehow, a spark of his ancestor has made it into him.

He knows very well that in order to get to Heaven he is going to need to become rich and powerful beyond his current dreams and the only possible way to do that is to become an Adventurer. So, that is what he has decided to do.

Personality:

Keith is a genius and he knows it. He tries hard to hide his smarts and to NOT order people around when he knows they're approaching the problem poorly but he doesn't always succeed.

His bardic performance is definitely him telling people what to do.

Although he isn't awful, he isn't very good at people skills.

He is proud of how much he knows (he is very much a polymath)

He is also basically a good person who wants to help others. He has always given a significant portion of his earnings to charity (one reason he has so little ready cash to spend) and is basically eager to embrace his new role as An Adventurer

As is hardly surprising for an author, he venerates Shelyn (blessed be her name).

Spell casting and fluff:

Whenever he casts a spell he speaks his desire into his cellphone. Some strange S/W (the S/W that infected his phone from the email) translates that desire into a spell, usually proclaiming the spell or something similar loudly in Celestial. Oh, and the cellphone glows. He DOES have a second cell phone, of course.

Note - unknown to him, most of his spells don't actually need the cellphone (ie, its fluff for the Somatic Gesture and, mechanically, only replaces the material component).

Appearance:

Keith is a small, thin, reasonably attractive young man with fiery red hair being the only obvious hint of his Aasimar blood.

He is well dressed but in non flashy clothing that tends to blend in (designer jeans, polo shirt and the like).

Stats:

Keith Rogers
Male peri-blooded aasimar (emberkin) bard (Chronicler of Worlds) 1
NG Medium outsider (native)
Init +1; Senses Perception +0
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +3, Will +2; +2 circumstance vs. blinded or dazzled
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks bardic performance 5 rounds/day (countersong, distraction, fascinate [DC 11], inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +2)
. . At will—halo
. . 1/day—pyrotechnics (DC 13)
Bard (Chronicler of Worlds) Spells Known (CL 1st; concentration +6)
. . 1st (3/day)—cause fear (DC 16), grease
. . 0 (at will)—daze (DC 15), detect magic, mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 14, Int 20, Wis 10, Cha 12
Base Atk +0; CMB -2; CMD 9
Feats Lingering Performance[APG], Prodigy[UM]
Traits clever wordplay, inner beauty
Skills Appraise +9, Artistry (author ) +11, Intimidate +1 (+3 circumstance vs. evil creatures), Knowledge (arcana) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +11, Knowledge (religion) +9, Linguistics +9, Perform (oratory) +11, Spellcraft +11; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Celestial, English, Celestial, Spanish, French, Greek, Latin, Mandarin
SQ halo[ARG], scion of humanity[ARG]
--------------------
Special Abilities
--------------------
Bardic Performance (standard action, 5 rounds/day) Your performances can create magical effects.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Prodigy (Perform [oratory], Artistry [Author]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.

starting cash: 3d6 ⇒ (3, 4, 6) = 13
artistry: 1d20 + 8 ⇒ (5) + 8 = 13

So, 143 gold for that shopping trip :-).


Good stuff!! And yeah, I agree—Artistry works fine as a job skill and if something applies to Craft, Profession, and Perform, it applies to Artistry as well.

It occurs to me that one could always take Skill Focus (Lore: Whatever) if they wanted to be extremely knowledgeable in a particular area. Never thought about this before, but figured I’d mention it here in case anyone’s not sure what to use that extra feat for!

51 to 100 of 183 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest Check: Modern Fantasy Campaign All Messageboards

Want to post a reply? Sign in.