Yen Wu |
Moving up to join Krennel, Yen Wu drew his new Cold iron rapier and smiled. Flicking his tongue out, he licked the blade as he motioned for the goblins to approach.
Dex poison. DC 13 fort save or lose 1d2 Dex. Freq 1/Rd 6 round duration. 1 save.
GM kuey |
Rel calls upon his deity's blessing upon the group, while the rest move in with their weapons the drawn.
The screeching goblins come rushing in, swarming around Krennel and Yen Wu. Two of them manage to stab Krennel in his legs, while one slices a gash across Yen Wu's side.
combat map
Bold may act
-------
Round 1: Status: bless (+1 attack, save vs fear)
~~~
red goblin
orange goblin
yellow goblin
green goblin
bue goblin
GAB!
Yen Wu (18/20)
Kebro
Elytria
Rel
Rithon
Krennel (9/13)
red short sword vs Krennel AC15: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d4 ⇒ 2
orange short sword vs Krennel AC15: 1d20 + 2 ⇒ (16) + 2 = 18 dmg: 1d4 ⇒ 2
yellow short sword vs Yen Wu AC19: 1d20 + 2 ⇒ (5) + 2 = 7
green short sword vs Yen Wu AC19: 1d20 + 2 ⇒ (20) + 2 = 22 dmg: 1d4 ⇒ 2
crit?: 1d20 + 2 ⇒ (5) + 2 = 7
blue short sword vs Yen Wu AC19: 1d20 + 2 ⇒ (4) + 2 = 6
Rel Kalorsk |
Rel steps up and swings at one of the creatures (orange) with his cold iron glaive.
Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
GM kuey |
With an almost casual ease, Rel chops the goblin almost in half with his glaive.
orange is dead dead
Rel, can you check your BAB, CMB and CMD?
Rithon |
Rithon looks to find an open window to shoot a small bolt of acid while still remaining away from the thick of the combat. Moving out to his left, he finds a spot and summons a globule of acid in the direction of yellow.
Acid Splash, touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Acid, + focus: 1d3 + 1 ⇒ (3) + 1 = 4
Kebro |
Kebro and Elytra step forward in unison and both attack the goblin in front of them.
scimitar attack: 1d20 + 2 ⇒ (10) + 2 = 12
slash dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Krennel Halfstool |
Discretion being the wiser part of valor, Krennel takes a step back before lobbing a flask at one of the goblins.
Negative Energy Bomb vs BLUE {touch AC}: 1d20 + 4 ⇒ (11) + 4 = 15
Will exclude party members from the splash.
Negative Energy to BLUE: 1d4 + 6 ⇒ (2) + 6 = 8
YELLOW & GREEN in the splash zone take 7 with a DC 16 Reflex save for half.
GAB! |
GAB! shifts into position against the red goblin and begins to pound against the little miscreant with his ooze mace!
GAB! Tentacle Mace Attack (Bludgeon): 1d20 + 5 ⇒ (12) + 5 = 17
GAB! Tentacle Mace Damage (Bludgeon): 1d6 + 3 ⇒ (6) + 3 = 9
Yen Wu |
Parry/Riposte
Parry: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Riposte: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 121d6 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d6 + 1 ⇒ (2) + 1 = 3
Timing the goblins movements, Yen Wu was easily able to avoid the attack. The goblin deftly avoided the counterattack but not the follow up thrust as the point nicked it in the chest.
DC 13 Fort or take d2 dex damage.
GM kuey |
Yen Wu, you would have spent one panache point for that?
Alas, the goblin's attack on Yen Wu was deflected away at the last moment although his counter attack fails to connect either.
From behind GAB!, Rel swings his glaive, cleaving one of the goblins in twain. Rithon launches a glob of acid but with too many allies in the way, he misses his shot. The druid and his vermin companion step forward but the dextrous goblin dodges their attacks. Krennel's bomb, however, is better aimed, smashing onto the head of his target. The resulting negative energy explosion drains all life from the goblin. Up in front, GAB! smashes in the skull of his goblin, leaving only two standing. Yen Wu attempts to finish one more but only manages to skewer his target through the thigh. A painful injury but hardly fatal. And it seems its unearthly constitution is enough to ignore the effects of the vishkanya's poison.
The two goblins swing wildly at the Pathfinders, although deliberately avoiding the Yen Wu whom they figured is the more dangerous flow. One manages to slash Kebro across his side, but the other misses GAB! by a very wide margin.
combat map
Bold may act
-------
Round 2: Status: bless (+1 attack, save vs fear)
~~~
red goblin
orange goblin
yellow goblin
green goblin (-3)
blue goblin
GAB!
Yen Wu
Kebro (14/17)
Elytria
Rel
Rithon
Krennel (9/13)
green fort DC13: 1d20 + 3 ⇒ (14) + 3 = 17
yellow short sword vs Kebro AC16: 1d20 + 2 ⇒ (17) + 2 = 19 dmg: 1d4 ⇒ 3
green short sword vs GAB! AC10: 1d20 + 2 ⇒ (3) + 2 = 5
Krennel Halfstool |
YELLOW & GREEN in the splash zone take 7 with a DC 16 Reflex save for half.
GM, unless I missed something, it looks like GREEN & YELLOW did not make a save for the splash damage. That may change things, especially if it would be enough damage to kill YELLOW before he would be able to attack Kebro.
GM kuey |
Ah yes, missed that.
Krennel's bomb's explosion also wither one of the goblins, leaving one standing, just barely.
Since Krennel's bomb took out green, I transferred Yen Wu's attack to yellow.
combat map
Bold may act
-------
Round 2: Status: bless (+1 attack, save vs fear)
~~~
red goblin
orange goblin
yellow goblin (-6)
green goblin
blue goblin
GAB!
Yen Wu
Kebro (14/17)
Elytria
Rel
Rithon
Krennel (9/13)
yellow ref DC16: 1d20 + 2 ⇒ (16) + 2 = 18
green ref DC16: 1d20 + 2 ⇒ (6) + 2 = 8
GM kuey |
Even as Rel strikes down the final foe, you hear the commotion of other approaching goblins. You quickly ready yourself before you are set upon.
Two rounds of actions before you are engaged.
Kebro |
Kebro sheaths the scimitar and loads a bullet in a sling.
readying action attack when in 50 ft. range
sling attack: 1d20 + 2 ⇒ (7) + 2 = 9
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
GM kuey |
Those who haven't posted their actions for the two rounds, you can backpost.
As the dust settles from the goblin attack, the sound of deranged, off-key singing filters onto the field.
“Chase them! Chase them! Low and high!
Cut their eyes out, make them cry!
Cut them! Chop them! Slice them up!
Feed them to our goblin pups!”
Very quickly, three goblins riding comically undersized canines scramble into the field through a break in the fence. The goblins raise their shortbows in your direction while the canines rushes towards you!
Goblins: other than that they look tougher than the previous batch, and the fiendish abilities (Resist cold 5, fire 5; SR 5; smite good), nothing visibly special about these goblins.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
GM kuey |
Despite the tree in field, only the trunk, marked by the brown circle, provides cover,
init, GAB!: 1d20 + 0 ⇒ (20) + 0 = 20
init, Krennel: 1d20 + 2 ⇒ (8) + 2 = 10
init, Yen Wu: 1d20 + 4 ⇒ (15) + 4 = 19
init, Kebro: 1d20 + 2 ⇒ (7) + 2 = 9
init, Rel: 1d20 + 0 ⇒ (16) + 0 = 16
init, Rithon: 1d20 + 4 ⇒ (15) + 4 = 19
init, enemies: 1d20 + 3 ⇒ (13) + 3 = 16
combat map
Bold may act
-------
Round 5: Status: bless (+1 attack, save vs fear)
~~~
GAB!
Yen Wu
Rithon
red goblin
orange goblin
yellow goblin
green canine
blue canine
purple canine
Rel
Krennel
Kebro
Elytria
Yen Wu |
Charging across the field to stop them in their tracks, Yen Wu drove the blade deep into the nearest dog.
Green Dog: 1d20 + 7 + 1 + 2 ⇒ (19) + 7 + 1 + 2 = 291d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 131d6 + 1 ⇒ (2) + 1 = 3
AC 17 now
Rithon |
Prep Round 1, full round action to drop snowball and replace/cast Mage Armor
Prep Round 2. Patiently wait
Rithon waits, leary of the creatures approaching and his relative vulnerability of being caught in the open
Combat round 1: delay until after the goblins
Cantrip: Acid Splash, Dancing Lights, Detect Magic, Prestidigitation
Level 1: Grease,Snowball, Magic Missile, Color Spray
GAB! |
GAB! Charges diagonally towards the yellow goblin rider!
Charge!!! GAB! Tentacle Mace Attack (Bludgeon): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
GAB! Tentacle Mace Damage (Bludgeon): 1d6 + 3 ⇒ (2) + 3 = 5
GM kuey |
Yen Wu charges across the field, skewering one of the canine steeds right through its brain. Its rider, unprepared for the attack, falls flat on the ground, badly bruising itself. GAB! follows along shortly after, smashing his glob-mace across the shoulder of another goblin.
The fallen goblin drops his bow to pull out a small mace and swings at Yen Wu. But lying in the ground makes the attack awkward and he misses. The other two goblins do the same, drawing out their maces. But they gleefully ignore the plight of the fallen one, instead urging their mounts to flank GAB! The two and their mounts coordinate, attacking from both sides, and quickly bring GAB! down!
combat map
Bold may act
-------
Round 5: Status: bless (+1 attack, save vs fear)
~~~
red goblin (-5, prone)
orange goblin
yellow goblin (-5)
green canine
blue canine
purple canine
Rel
Krennel
Kebro
Elytria
-------
Round 6:
~~~
GAB! (-3/24, dying)
Yen Wu
Rithon
red ride DC15: 1d20 + 12 ⇒ (1) + 12 = 13 dmg: 1d6 ⇒ 5
red mace vs Yen Wu AC19, prone: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
orange mace vs GAB! AC10, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 dmg: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11
yellow mace vs GAB! AC10, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 dmg: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12
blue bite vs GAB! AC10, flank: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12 dmg: 1d4 + 1 ⇒ (3) + 1 = 4
pink bite vs GAB! AC10, flank: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7
GAB! |
@GM Kuey Does it make any difference that Oozemorphs are immune to Flanking? If not, Diehard Feat activates.
Source: Ultimate Wilderness Page 81
Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
GAB! |
Also if they are using precision damage, GAB! is immune to that as well. Reference above with the Ultimate Wilderness page 81.
An oozemorph’s base form is not that of her race but rather that of a protoplasmic blob that has the same volume and weight. An oozemorph treats her creature type as both ooze and her base creature type from her race for the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy). In this form, the oozemorph is immune to critical hits and precision damage and can’t be flanked.
Rithon |
The elf, seeing the creatures leap on the ooze, moves forward and around the massive tree. He takes his time, covering lots of ground but leaving himself unable to influence the ongoing combat.
GM kuey |
GAB!, indeed that does make a difference! You're just down to 7 hp.
The goblins' glee is short lived as the oozemorph amorphous form simply reforms from the attacks, leaving GAB! badly wounded but still standing. This is sufficient distraction for Rel to charge in, slashing one of the goblins almost in half with a divine-guided blow.
Meanwhile, Krennel and Rithon close in.
combat map
Bold may act
-------
Round 5: Status: bless (+1 attack, save vs fear)
~~~
red goblin (-5, prone)
orange goblin
yellow goblin (-5)
green canine
blue canine
purple canine
Rel (charged)
Krennel
Kebro
Elytria
-------
Round 6:
~~~
GAB! (7/24)
Yen Wu
Rithon
GM kuey |
Despite its very vulnerable position on the floor, the goblin still manages to roll aside just before the rapier strikes.
Kebro |
Kebro and elytra move into combat.
double move for both
GAB! |
GAB! seems to be laughing as it recovers from its wounds.
Combat Vigor: 1d6 ⇒ 3
Now exhausted for 1 minute.
GM kuey |
Kebro also closes in, his vermin companion in tow. Meanwhile, GAB!'s wounds continue to heal themselves, to the frustration of the goblins!
The goblin at Yen Wu's feet continue flailing with its mace at him, without any success. Seeing the approaching Pathfinders, it struggles up onto its feet. (Yen Wu: AoO on red.)
The other remaining goblin and the two canines press on their attack on GAB!, finding taking him down. The goblin quickly dismounts, prepared to face the other Pathfinders.
GAB!, I also forgot about the fort save DC12 or allergic reactions to the canines' bite. Unless you're immune to disease?
combat map
Bold may act
-------
Round 6: Status: bless (+1 attack, save vs fear)
~~~
red goblin (-5, prone)
orange goblin
yellow goblin (-5)
green canine
blue canine
purple canine
Rel (charged)
Krennel
Kebro
Elytria
-------
Round 6:
~~~
GAB! (-2/24; unconscious or disabled; exhausted 2/10; 3 x fort DC12 or rashes: -2 Dex and Cha)
Yen Wu (AoO vs red)
Rithon
red mace vs Yen Wu AC19, prone: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
yellow mace vs GAB! AC10: 1d20 + 3 ⇒ (14) + 3 = 17 dmg: 1d6 + 1 ⇒ (6) + 1 = 7
blue bite vs GAB! AC10: 1d20 + 0 ⇒ (5) + 0 = 5
pink bite vs GAB! AC10: 1d20 + 0 ⇒ (12) + 0 = 12 dmg: 1d4 + 1 ⇒ (4) + 1 = 5
GAB! |
Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
Diseases I do not have immunity to, sadly. Thankfully, I got 2 strong Fortitude Classes.
Krennel Halfstool |
Feeling that his research was worth it, Krennel lobs another bomb.
Negative Energy Bomb vs PINK {touch AC}: 1d20 + 4 ⇒ (17) + 4 = 21
Will exclude party members from the splash.
Negative Energy to PINK {no save}: 1d4 + 6 ⇒ (4) + 6 = 10
Splash damage = 7 (DC 16 Reflex save for half).
GM kuey |
GAB!, need two more fort saves. The canines hit you three times in total. :P Also, for Diehard, do you intend to fall unconscious or remain conscious but disabled?
Yen Wu, other your AoO, you can still take your actions.
Yen Wu's finally lands a blow, striking his rapier deep into the goblin, ending its life. Rel in turn, stabs one of the canines, injuring it badly. Krennel's bomb slams into the other one, draining away its life leaving a shriveled husk. The resulting splash injures the remaining goblin somewhat, but it manages to duck away from much of it.
combat map
Bold may act
-------
Round 6: Status: bless (+1 attack, save vs fear)
~~~
red goblin
orange goblin
yellow goblin (-8)
green canine
blue canine (-5)
purple canine
Rel
Krennel
Kebro
Elytria
-------
Round 6:
~~~
GAB! (-2/24; unconscious or disabled; exhausted 2/10; 2 x fort DC12 or rashes: -2 Dex and Cha)
Yen Wu (AoO vs red)
Rithon
yellow ref DC16: 1d20 + 6 ⇒ (12) + 6 = 18
Rithon |
Rithon surveys the scene and weighs his options. Seeing most of the threats fall- he produces a deep black wand- tapping it against the fallen ooze. A sickly dark purple begins to spread over the pathfinder.
Infernal Healing GAB!. fast healing 1 x 10 rounds
Kebro |
Kebro looses a sling bullet at the last dog.
sling attack: 1d20 + 2 ⇒ (2) + 2 = 4
dmg: 1d4 ⇒ 2
And misses like crazy.
GAB! |
GAB! automatically stabilizes with Diehard.
Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25
Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13
kuey |
GAB!, I was asking whether for diehard, whether you choose to be unconscious or disabled. I take it as unconscious then.
Rithon, infernal healing's casting time is one round, even if used from a wand. You need a move action to take it out, leaving you only a standard action. You would need another standard action in round 7 to complete activating it.
Rithon feels pity for the unconscious glob. He pulls out a wand and starts activating its magic to heal GAB!'s wounds. Kebro flings a sling stone at the canine but the shot goes wild. Yen Wu's attack is more effectively, skewering the remaining canine through it heart, ending its life.
The remaining goblin, seeing the unarmored mage close, thinks he has an easy target. He steps forward and swings his mace at Rithon, but the blow is deflected at the last minute but an invisible force surrounding the Pathfinder.
combat map
Bold may act
-------
Round 7: Status: bless (+1 attack, save vs fear)
~~~
red goblin
orange goblin
yellow goblin (-8)
green canine
blue canine
purple canine
Rel
Krennel
Kebro
Elytria
-------
Round 6:
~~~
GAB! (-2/24; unconscious; exhausted 3/10, fast healing 0/10)
Yen Wu
Rithon (move action only)
yellow mace vs Rithon AC16: 1d20 + 3 ⇒ (9) + 3 = 12