[ACG] [CAG II] We be Heroes? (Zalarian) (Inactive)

Game Master Zalarian

We Be Heroes?
WBH-1B: Chicken Run Act I

Turn Order
Grenek/Redeux Barbarian+UE - (EDT) GMT-4
Ukuja/morph147 Hunter - (EDT) GMT-4
Reepazo/Shnik Goblins Burn! + UW - (EDT) GMT-4
Jirelle/Zalarian Rogue + UI - (EDT) GMT-4
Kyra Core/EmpTyger Cleric - (CDT) GMT-5


Pathfinder Adventure Card Game : We Be Heroes?

WBH-1A Dead Meat
WBH-1B Chicken Run Act I

The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe's best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?

We Be Heroes? is a Pathfinder Adventure Card Game adventure designed for starting characters. It requires the Pathfinder Adventure Card Game Core Set to play. If you have only the Core Set, you can play this adventure with 1-4 characters. To play with 5 or 6 characters, you will need to either add characters and appropriate boons from an Adventure Path box, or add 1 Class or Character Deck for each additional player.

Release: This special 8-page Adventure Card Game storybook was created for Free RPG Day on June 15, 2019. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2019.

Note: Due to the special nature of this product, it is NOT part of any subscription

We Be Heroes?
The Crookedtoe goblins are a small tribe that was very nearly wiped out during the Goblinblood wars that engulfed the Chitterwood 20 years ago. They only managed to survive after the more aggressive, violent members of their tribe were killed and the remaining goblins fled far to the north, finally settling in the Southern Fangwood, where they took to hiding in the deeper sections of the forest. In a remarkable change of long-held tradition, the surviving goblins intentionally chose to curtail their ancestors' violent ways. A young and energetic leader named Velkik claimed to have had visions of the sun speaking to her, and she soon came to hold sway over the tribe, preaching the ways of redemption and peace. She subtly turned the tribe's obsession with fire into veneration of the sun, effectively creating a community devoted to Sarenrae, although because Velkik has no formal religious training, the community's faith is far from mainstream. Over the years, chief Velkik has introduced radical reforms: instead of being caged, goblin young are merely leashed, for instance, and reading and writing are not outright forbidden, although there is still much nervousness around the practice.

Perhaps more significantly, Velkik changed the way the Crookedtoes kept their voracious appetites sate. Instead of raiding nearby settlements, the tribe turned to hunting and gathering for subsistence. Under her leadership, the tribe has managed to avaoid conflict with any nearby humans; they have even made peaceful contact with a few travelling merchants who pass through the area. While the occasional rogue element arises in the group, Veliki keeps a close eye out for anyone who displays too many "classic" goblin behaviors.

But change is in the air. A foul miasma of death and decay has crept in to the lands of the Crookedtoes and food has become scarce. Animals in the forest seem to have fled, and the tribe's scouts have reported a rise in undead sightings. Worse, the tribe's best scout, Grimeye, has gone missing.

(Every now and then, you have a strange thought that maybe you aren’t a goblin. Maybe it’s because your character card says “Human” or has a distinctly un-goblin name like Kyra. Then you recall you are a goblin, the world needs heroes, and you’re all it’s got.)

Goblins burn and goblins chew
Everybody says it's true!
But we also brave and strong
Fighting villains all day long!
Watch out monsters,
Guard your toes
'Cause we now be great heroes!

DURING THIS ADVENTURE:

  • You gain the Goblin trait in place of any other race trait (Dwarf, Elf, Human, etc.).

    "Wait, I’m Not a Goblin!
    Every now and then, you have a strange thought that maybe you aren’t a goblin. Maybe it’s because your character card says “Human” or has a distinctly un-goblin name like Kyra.
    Ever since the chief started talking to the sun, Crookedtoes gobbos get some weird visions.
    Then you recall you are a goblin, the world needs heroes, and you’re all it’s got."