GM Lorenzo's PFS-Sanctioned Module: Gallows of Madness

Game Master Lawrence Smith 2

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Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

"You, sir, are a gentleman and a scholar," Asiclassus accepts one of the trail rations from Bellisir, and holding it in one dainty hand, pinky finger raised, he plops it in his mouth. The katroome king swallows it in one gulp, and then he belches regally.

"So, to get to the goblin camp... "

(With the directions provided by Asiclassus, you'll no longer need to make the twice-daily Survival checks to find the goblin camp.)

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

You continue your march through the great woods, and find a suitable spot to camp for the night, which passes uneventfully.

---

Waking at dawn, you resume your trek, more confident now that you have excellent directions to follow. Spotting the occasional goblin track confirms you're on the right trail.

Later on the afternoon of the third day, you reach a small glade, in the center of which lies the rotting corpse of a goblin. Its eyes and face are missing, as if they were chewed or pecked off by wild animals, and its corpse is covered in purplish, festering goo that seems to be liquefying the body.

By now, you recognize the purple-black goo as demon's bile.

Heal DC15:
This goblin was a probably a scout sent to watch the approach from Saringallow and warn of any potential hostile forces. Fortunately for you, it fell from its perch in a nearby tree, broke its legs, and died.

The Concordance

HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

Nerts, I'm sorry I totally missed the katroome!

"King Asiclassus was very nice, wasn't he?" Soddy huffs as the group travels on, not-quite-running in order to keep up with the pace of the others. "I bet he will be very happy if we can clear his kingdom of goblins!"

When the group reaches the small glade, Soddy stares curiously at the rotting goblin corpse.

Heal (DC 15): 1d20 + 9 ⇒ (1) + 9 = 10

"Huh. Did the goo start eating him from the inside out?" the leshy wonders aloud, clearly more curious than disgusted by the sight. "Maybe it acts like a parasite! Have you ever seen those worms that sometimes come out of crickets or praying mantises? Maybe it was like that."
______________

Horsehair worms. Won't link a picture but you can Google it if you're curious.

Grand Lodge

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Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:22/22 | Per. +8 Half-Elf Ki Mystic Monk 2

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

"We must be getting close to the goblins," the monk says, making sure he doesn't get close enough to touch the bile. "Look at the legs," he adds. "I do not know of goblin anatomy, but the legs do not naturally bend that way."

Bellisir looks above the goblin into the tree limbs. "He must have fallen from where he was watching the trail." He grimly shakes his head. "Such a miserable way to die."

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 2 | HP 6/20 | AC 16 Touch 16 Flat Footed 13 | CMB +4, CMD 20 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +8 | Speed 30ft | Reactive Aspect: 6/8 | Active Forms: None. |

Quinn looks around and focuses on the demon bile. He hefts his cold iron spear and moves forward to destroy it.

"We don't want to leave this stuff just lying around, not after what we have seen. I don't really need anymore giant insects."

After cleaning up the demon bile with cold iron, Quinn approaches the body and looks the body over.

Perception to search body: 1d20 + 8 ⇒ (9) + 8 = 17

Quinn gives the body a good look over without actually touching the body, using his spear to manipulate the corpse if needed

The Concordance

CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -2 Witch (hex channeler) AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 14 Fort +1, Ref +1, Will +4; +1 trait bonus vs. charm and compulsion

Addressing Soddy, "Oh he was very nice indeed. I haven't met too many magical creatures... with the exception of Tyndyn of course. I think we should stop back and visit with Asiclassus on our way back home... once we find the goblin camp and rescue their prisoner."

Heal: 1d20 + 6 ⇒ (15) + 6 = 21

After examining the goblin body Annea announces the results of her forensic examination, "Well, this nasty little creature fell from this tree and broke his leg. It was a very back break which ruptured a vital artery. The horrid little creature likely suffered greatly for the last few minutes of his life."

The Concordance

active effects:
Vine Leshy Barbarian (savage technologist) 1 / Gunslinger 1 | current AC 19 T 16 FF 14 | HP 22/22 | F +6 R +5 W +2 (Rage = +2 R/W) | CMD 16 [20] | Init +3 |Rage 5/6| Grit 2/2 | Perc +6, lowlight, darkvision l

"Are we supposed to smash up this purple goo? Is it what makes the goblins bad? We should find out where it comes from and destroy the source!"

Boom Sticks limbers up with their cold iron hammer, ready to smash or scrape the purple goo.

The Concordance

HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

"Yes, actually!" Soddy nods. "The purple goo is demon bile and it has all sorts of nasty effects on living creatures. You should have seen the huge bugs we had to fight before you came to Saringallow!"

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Examining the body, Soddy Daisy speculates the goblin might have died from an infestation of parasites, horsehair worms, maybe. However, Annea and Bellisir determine that the goblin must have fallen from its perch in a nearby tree, broke its legs, and died. It was a probably a scout sent to watch the approach from Saringallow and warn of any potential hostile forces.

Meanwhile, Quinn and Boom Sticks destroy the demon's bile residue with cold iron weapons.

Then the shifter salvages a small-sized suit of masterwork studded leather armor on the goblin’s body. Not too far from where the goblin fell, he also finds a small-sized composite longbow (+1 Str).

Another post follows...

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

With a chorus of screeches and caws, a flock of birds drops from the sky, hurtling toward you some 20ft above your heads. They're tiny creatures, but they sound angry.

Knowledge (nature/planes) DC11:
The birds are fiendish ravens, tiny animals with the fiendish template. For every 5 you exceed the DC, you may ask one question from this list.

Initiative:

Boom Sticks: 1d20 + 3 ⇒ (16) + 3 = 19
Soddy: 1d20 + 6 ⇒ (2) + 6 = 8
Gervase: 1d20 + 4 ⇒ (13) + 4 = 17
Bellisir: 1d20 + 6 ⇒ (16) + 6 = 22
Quinn: 1d20 + 4 ⇒ (15) + 4 = 19
Annea: 1d20 + 2 ⇒ (15) + 2 = 17
Tyndyn Hawk: 1d20 + 3 ⇒ (5) + 3 = 8
6 Birds??: 1d20 + 2 ⇒ (10) + 2 = 12

Map & Images

Round 1
Bold
may act.

Bellisir
Quinn
Boom Sticks
Gervase
Annea

---
6 Birds??
---
Soddy Daisy
Tyndyn
Bellisir, Quinn, Boom Sticks, Gervase, and Annea, you're up!

The Concordance

HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

Kn. Nature (DC 11): 1d20 + 7 ⇒ (16) + 7 = 23

"Eek, ravens! Watch out or they might _____ !" Soddy warns. "If they have any weaknesses, it might be ____ !"
______________

Special Attacks & Weaknesses, please.

The Concordance

active effects:
Vine Leshy Barbarian (savage technologist) 1 / Gunslinger 1 | current AC 19 T 16 FF 14 | HP 22/22 | F +6 R +5 W +2 (Rage = +2 R/W) | CMD 16 [20] | Init +3 |Rage 5/6| Grit 2/2 | Perc +6, lowlight, darkvision l

"Stand back friends, I'll blast them as they approach!"

Boom Sticks readies their blunderbuss: scatter weapon blast cone marked on map; try to hit whole flock.

ready action, shoot when birds in 15' range:

blunderbuss vs bird 1, vs touch, rage: 1d20 + 8 ⇒ (14) + 8 = 22cold iron damage: 1d6 ⇒ 3
blunderbuss vs bird 2, vs touch, rage: 1d20 + 8 ⇒ (14) + 8 = 22cold iron damage: 1d6 ⇒ 1
blunderbuss vs bird 3, vs touch, rage: 1d20 + 8 ⇒ (20) + 8 = 28cold iron damage: 1d6 ⇒ 4
blunderbuss vs bird 4, vs touch, rage: 1d20 + 8 ⇒ (16) + 8 = 24cold iron damage: 1d6 ⇒ 6
blunderbuss vs bird 5, vs touch, rage: 1d20 + 8 ⇒ (14) + 8 = 22cold iron damage: 1d6 ⇒ 4
blunderbuss vs bird 6, vs touch, rage: 1d20 + 8 ⇒ (8) + 8 = 16cold iron damage: 1d6 ⇒ 5

After shooting, Boomy lowers their gun so as to free up their silver-shod hand. Cestus

AoOs if birds enter Boomy's square:

AoO 1, cestus: 1d20 + 7 ⇒ (19) + 7 = 26silver damage: 1d3 + 4 ⇒ (1) + 4 = 5
AoO 2, cestus: 1d20 + 7 ⇒ (10) + 7 = 17silver damage: 1d3 + 4 ⇒ (3) + 4 = 7
AoO 3, cestus: 1d20 + 7 ⇒ (19) + 7 = 26silver damage: 1d3 + 4 ⇒ (3) + 4 = 7
AoO 4, cestus: 1d20 + 7 ⇒ (2) + 7 = 9silver damage: 1d3 + 4 ⇒ (3) + 4 = 7
AoO 5, cestus: 1d20 + 7 ⇒ (9) + 7 = 16silver damage: 1d3 + 4 ⇒ (2) + 4 = 6
AoO 6, cestus: 1d20 + 7 ⇒ (8) + 7 = 15silver damage: 1d3 + 4 ⇒ (1) + 4 = 5

possible crit on readied action:
crit vs bird 3?: 1d20 + 8 ⇒ (18) + 8 = 26crit damage: 1d6 ⇒ 2

possible crits on AoOs:
crit AoO1?: 1d20 + 7 ⇒ (7) + 7 = 14damage: 1d3 + 4 ⇒ (2) + 4 = 6
crit AoO3?: 1d20 + 7 ⇒ (7) + 7 = 14damage: 1d3 + 4 ⇒ (1) + 4 = 5

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Soddy Daisy realizes you face an unkindness of fiendish ravens, omnivorous scavengers that eat carrion, insects, food waste, berries, and even small animals. The've been feeding on the goblin’s corpse over the past several hours. Consuming the demon’s bile that corrupted the goblin’s flesh has infected the ravens with Abyssal energies, transforming them into fiendish creatures. Overtaken by bloodlust, they attack.

"The fiendish ravens attack with their beaks, smiting good creatures, and they're resistant to cold and fire," the leshy warns the team.

Boom Sticks cocks his blunderbuss, ready to blast the angry birds.

Map & Images

Round 1
Bold
may act.

Bellisir
Quinn

Boom Sticks (Readied Action)
Gervase
Annea

---
6 Fiendish Ravens
---
Soddy Daisy
Tyndyn
Bellisir, Quinn, Gervase, and Annea, you're up!

The Exchange

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Male N Human (Mwangi) Shifter (Adaptive Shifter) 2 | HP 6/20 | AC 16 Touch 16 Flat Footed 13 | CMB +4, CMD 20 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +8 | Speed 30ft | Reactive Aspect: 6/8 | Active Forms: None. |

Hearing the request to stand back, Quinn decides to stay where he is and ready an attack with his spear when the birds come into range.

Spear ready attack: 1d20 + 4 ⇒ (2) + 4 = 6
Spear damage (cold iron/pierce): 1d8 + 3 ⇒ (4) + 3 = 7

"Light them up Boom Sticks, I got you covered."

Quinn grins a little and you wonder if he is beginning to enjoy the smell of gunpowder in the afternoon.

More life that is being affected by this demon bile. I hope none of us become infected...

"Umm, do we have an idea of how to keep ourselves from being infected by this demon bile? It is turning up alot now."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Keeping both eyes locked on the unkindness of fiendish ravens, Annea reminds Quinn of what the team has learned about demon's bile.

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:22/22 | Per. +8 Half-Elf Ki Mystic Monk 2

Bellisir adopts a defensive stance, waiting for the ravens to come within striking distance. "Let them come to you if you have no way of defending yourself at range," he advises. He watches the flock closely, preparing to time a strike should one of the many birds swoop down on him.

Bellisir readies an attack action against the first raven that enters a threatened square.

Unarmed Strike: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Female NG Human Ranger (Abendego diver) 2 | HP 25/25 | AC 18, T 12, F 16 | CMB +6, CMD 18 | F +6, R +6, W +3 (+1 vs fear, +2 vs haunts) | Init. +4 | Percep +6, Sense Motive +1 | Speed 20ft | Active Conditions: none

Round #1: AC 17, fatigued, S 16, D 12

With everything above her having no soft cover, Gervase rapid fires two blunt arrows at a random bird.

which bird: 1d6 ⇒ 5

If her first shot takes one down, she switches targets to which bird: 1d6 ⇒ 1

longbow rapid shot - fatigued: 1d20 + 5 - 1 - 2 ⇒ (16) + 5 - 1 - 2 = 18
lethal bludgeoning damage: 1d8 + 3 ⇒ (2) + 3 = 5

longbow rapid shot: 1d20 + 5 - 1 - 2 ⇒ (6) + 5 - 1 - 2 = 8
lethal bludgeoning damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Taking a cue from Boom Sticks, Quinn and Bellisir ready attacks of their own, waiting for the fiendish ravens to get a little closer.

Gervase clips one of the birds with an arrow, but her second shot hits a tree.

Map & Images

Round 1
Bold
may act.

Bellisir (Readied Action)
Quinn (Readied Action)
Boom Sticks (Readied Action)
Gervase
Annea
---
5 Fiendish Ravens
---
Soddy Daisy
Tyndyn
Annea, you're up!

The Concordance

CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -2 Witch (hex channeler) AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 14 Fort +1, Ref +1, Will +4; +1 trait bonus vs. charm and compulsion

Annea will take a standard action in order to activate her prehensile hair and as she moves will draw her dagger.

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

The unkindness of fiendish ravens turns into an attack wing-formation, steep dive toward the party.

The blunderbuss fires, and four of the remaining ravens crash and burn. The covey leader continues to dive, keeping its murderous sights on Quinn.

Before it can get close enough to the shifter to strike with beak and talons, Quinn takes another swipe at the bird.
Cold Iron Spear; Damage: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 3 ⇒ (3) + 3 = 6

The last fiendish raven impales itself on Quinn's spear like lamb on a skewer.

Victory!

Examining the ravens, it's clear they had succumbed to the demon's bile infecting the goblin scout's ravaged corpse.

A search of the area turns of little else of interest, other than the goblin's small-sized composite longbow and masterwork studded leather armor.

You resume your march and eventually, toward evening, find a suitable place to encamp.

Another post follows...

The Concordance

1 person marked this as a favorite.
active effects:
Vine Leshy Barbarian (savage technologist) 1 / Gunslinger 1 | current AC 19 T 16 FF 14 | HP 22/22 | F +6 R +5 W +2 (Rage = +2 R/W) | CMD 16 [20] | Init +3 |Rage 5/6| Grit 2/2 | Perc +6, lowlight, darkvision l

”BOOM!”

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:22/22 | Per. +8 Half-Elf Ki Mystic Monk 2

"You have done well in earning your name, Boom Sticks," Bellisir comments serenely as he glances at the smoke pole the leshy carries on him.

The Concordance

HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

"Sometimes...I wish Poffis had made me bigger," Soddy huffs later, once they find a good place to stop for the night. "Or had given me longer limbs. All this 'power walking' would be much easier. But then your maker didn't make you bigger either, Boomy. I wonder if our spirits can only fit small vessels?"

The leshy's tone sounds thoughtful.

"If I see Poffis again, I will have to ask her."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

The first stars are appearing in the early twilight sky as you search for a suitable place to set up camp.

Ahead, you spy crumbling stone walls marking the site of what was once a small cottage, but is now merely a ruin. The remains of a garden, now in disarray, surround the dilapidated and
collapsed cottage.

Perception:

Boom Sticks: 1d20 + 6 ⇒ (2) + 6 = 8
Soddy: 1d20 + 8 ⇒ (8) + 8 = 16
Gervase: 1d20 + 6 ⇒ (1) + 6 = 7
Bellisir: 1d20 + 7 ⇒ (15) + 7 = 22
Quinn: 1d20 + 7 ⇒ (12) + 7 = 19
Annea: 1d20 + 3 ⇒ (17) + 3 = 20 (+3 in bright light)
Tyndyn Hawk: 1d20 + 14 ⇒ (11) + 14 = 25

Bellisir, Annea and Tyndyn spot some movement within the cottage ruins. Someone or something is waiting in ambush!

They saw a man-sized colorful plant with long, thin leaves and three prominent, bright pink pistils reaching elegantly toward the sky, hiding among the weeds within the ruins of the house

Knowledge (nature) DC12:
This is a breathless orchid, a plant creature with typical plant traits. For every 5 you exceed the DC, you may ask one question from this list.

Initiative:

Boom Sticks: 1d20 + 3 ⇒ (9) + 3 = 12
Soddy: 1d20 + 6 ⇒ (2) + 6 = 8
Gervase: 1d20 + 4 ⇒ (20) + 4 = 24
Bellisir: 1d20 + 6 ⇒ (13) + 6 = 19
Quinn: 1d20 + 4 ⇒ (17) + 4 = 21
Annea: 1d20 + 2 ⇒ (13) + 2 = 15
Tyndyn Hawk: 1d20 + 3 ⇒ (14) + 3 = 17
Plant ??: 1d20 + 3 ⇒ (16) + 3 = 19

Map & Images

Surprise Round
Bold
may take one standard or move action.

Gervase
Quinn
Bellisir
---
Plant ??
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy
Bellisir may take one standard or move action in the Surprise Round!

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:22/22 | Per. +8 Half-Elf Ki Mystic Monk 2

Looking at the openings in the wall and the position of where the plant is, Bellisir moves into the ruins and takes a position to draw the herbivorous threat toward him and allow his allies to surround it.

Bellisir uses his surprise rounds action to move into the ruins.

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Bellisir enters the ruined cottage, and the strange plant creature shambles toward the half-elf, eager to consume its prey.

Map & Images

Surprise Round
Bold
may take one standard or move action.

Gervase
Quinn
Bellisir
---
Plant ??
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy
Annea & Tyndyn may take one standard or move action in the Surprise Round!

The Concordance

CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -2 Witch (hex channeler) AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 14 Fort +1, Ref +1, Will +4; +1 trait bonus vs. charm and compulsion

Annea is somewhat surprise by Bellisir' apparent disregard for this own safety, particularly when she is unsure if anyone else other than the two of them actually saw the partially-hidden creature.

As she moves to a better position, she will draw a dart and prepare to throw it at this creature while alerting the rest of her companions to the creature's presence.

Knowledge (Nature): 1d20 + 7 ⇒ (10) + 7 = 17- special attacks please.

"Watch out everyone... there is a plant-creature over there! It's called a breathless orchid and has... (special attacks)."

As for her trusty companion, Tyndyn will remain on Annea's shoulder providing needed protection should an unseen foe present themselves (ready vs enemy approaching Annea's square).

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Drawing a dart, Annea moves past Quinn to get a better view of the plant creature, warning everyone, "When a breathless orchid hits you with a slam attack, its sinewy leaves can latch onto you. Then it can extract the air out of your lungs, healing itself and strangling you."

Attach (Ex):
When a breathless orchid hits with a slam attack, its sinewy leaves latch onto the target. An attached breathless orchid is effectively grappling its prey. The orchid loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity—it has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached breathless orchid can be struck with a weapon or grappled itself; if its prey succeeds at a grapple combat maneuver check or Escape Artist check against it, the orchid is removed.

Extract Air (Su):
A breathless orchid that begins its turn attached to a living creature that breathes gains fast healing 2 as it feeds off the air in its victim’s blood and lungs. This rapidly impacts the creature’s ability to breathe. At the end of the orchid’s turn, if it is attached, its victim must succeed at a DC 13 Fortitude saving throw or be staggered for 3 rounds while it gasps for breath (although this does not interfere with the creature’s ability to speak).
Following these rounds, if the orchid is still attached, the creature must succeed at a DC 13 Fortitude throw or fall unconscious. At the end of the following round, if the orchid is still attached, the creature drops to –1 hit point and is dying. At the end of the following round, the creature dies if the orchid is still attached.

Map & Images

Round 1
Bold
may act.

Gervase
Quinn
Bellisir

---
Breathless Orchid
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy
Gervase, Quinn, and Bellisir, you're up!

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:22/22 | Per. +8 Half-Elf Ki Mystic Monk 2

Seeing that he has the plant's attention, Bellisir carefully steps to the left, putting his back to one of the walls. Taking a deep breath, he sets his feet and brings his hands up in position for a retalitory strike should the plant close the distance to attack.

"It is focused on me. You should be able to move behind it," the monk says to the others in a voice that doesn't reflect the obvious danger he has placed himself in.

Bellisir moves and will ready an attack if the breathless orchid moves into a square he threatens.

Unarmed Strike: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 2 | HP 6/20 | AC 16 Touch 16 Flat Footed 13 | CMB +4, CMD 20 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +8 | Speed 30ft | Reactive Aspect: 6/8 | Active Forms: None. |

Knowledge(nature): 1d20 + 4 ⇒ (13) + 4 = 17

With Annea's warning, Quinn decides to try and soften the plant up at ranged before moving into melee range.

"Thanks for the warning Annea, hopefully we can do some damage at range before we close in to finish it off."

5ft move forward and throw spear.

Ranged Spear Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Spear damage (pierce/cold iron): 1d8 + 3 ⇒ (8) + 3 = 11

The Concordance

1 person marked this as a favorite.
HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

"More hungry plants?" Soddy calls, sounding surprised. "They would be much happier with a diet of water and sunshine instead of fleshies. No bones!"

Liberty's Edge

Female NG Human Ranger (Abendego diver) 2 | HP 25/25 | AC 18, T 12, F 16 | CMB +6, CMD 18 | F +6, R +6, W +3 (+1 vs fear, +2 vs haunts) | Init. +4 | Percep +6, Sense Motive +1 | Speed 20ft | Active Conditions: none

Round #1: AC 17, fatigued, S 16, D 12

Knowledge (nature): 1d20 + 4 ⇒ (2) + 4 = 6

Gervase rapid fires two blunt arrows at the triffid-like aggressor.

longbow rapid shot - fatigued: 1d20 + 5 - 1 - 2 ⇒ (8) + 5 - 1 - 2 = 10
lethal bludgeoning damage: 1d8 + 3 ⇒ (1) + 3 = 4

longbow rapid shot - fatigued: 1d20 + 5 - 1 - 2 ⇒ (5) + 5 - 1 - 2 = 7
lethal bludgeoning damage: 1d8 + 3 ⇒ (4) + 3 = 7

Appalled at the result, she calls. "It'll be hammer time next, Bellisir."

"Boomy, if you want me to attack from a particular direction, just holler."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Quinn steps inside the ruined cottage and hurls his spear. It strikes deep into the giant orchid, quivering where it sticks.

Gervase launches two arrows at the plant, but both whistle past it and embed themselves in the rotted walls of the cottage.

When the breathless orchid shambles toward Bellisir, the monk throws a wild punch, before the plant whips a weighty leaf at him.
Slam; Damage: 1d20 + 5 ⇒ (4) + 5 = 91d4 ⇒ 1

With a blood-curdling war cry, two fiendish goblins charge into the ruins.

Map & Images

Round 1/2
Bold
may act.

Gervase (fatigued)
Quinn
Bellisir

---
Breathless Orchid (-11)
Red Fiendish Goblin
Yellow Fiendish Goblin
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy
(fatigued)
Everybody, you're up!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 2 | HP 25/25 | AC 18, T 12, F 16 | CMB +6, CMD 18 | F +6, R +6, W +3 (+1 vs fear, +2 vs haunts) | Init. +4 | Percep +6, Sense Motive +1 | Speed 20ft | Active Conditions: none

Round #2: AC 17, fatigued, S 16, D 12

"I see the plant as the biggest threat."

Gervase drops her bow and draws her hammer as she advances 15' to attack the breathless orchid.

"That plant being Soddy and Boomy in relation to the opposition."

Lucerne hammer + PA - fatigue on orchid: 1d20 + 7 - 2 - 1 ⇒ (18) + 7 - 2 - 1 = 22
silver bludgeoning damage: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15

The Concordance

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active effects:
Vine Leshy Barbarian (savage technologist) 1 / Gunslinger 1 | current AC 19 T 16 FF 14 | HP 22/22 | F +6 R +5 W +2 (Rage = +2 R/W) | CMD 16 [20] | Init +3 |Rage 5/6| Grit 2/2 | Perc +6, lowlight, darkvision l
Soddy Daisy wrote:
"...But then your maker didn't make you bigger either, Boomy. I wonder if our spirits can only fit small vessels?"

"It's not the size of the leshy in the fight, Soddy, it's the size of the fight in the leshy that counts!"

Boomy joins the front row, choosing to employ their hammer and standing shoulder-to- waist? with Gervase, presenting a pair of pointy polearms towards the advancing goblins. Meanwhile they thrust the weapon into the hostile orchid.

hammer vs orchid, rage: 1d20 + 8 ⇒ (2) + 8 = 10damage: 1d10 + 6 ⇒ (8) + 6 = 14

"Nothing wrong with meat, Soddy! It's the VEGETARIANS you have to watch out for!"

AoOs if triggered:

AoO 1, raging hammer: 1d20 + 8 ⇒ (10) + 8 = 18damage: 1d10 + 6 ⇒ (8) + 6 = 14
AoO 2, raging hammer: 1d20 + 8 ⇒ (11) + 8 = 19damage: 1d10 + 6 ⇒ (7) + 6 = 13
AoO 3, raging hammer: 1d20 + 8 ⇒ (9) + 8 = 17damage: 1d10 + 6 ⇒ (7) + 6 = 13 Hammer is cold iron

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Boom Sticks's lucerne swing misses and nearly spins the leshy in a pirouette.

Then, Gervase swings her own hammer. The ranger pounds the hostile flower to a pulp.

Map & Images

Round 1/2
Bold
may act.

Gervase (fatigued)
Quinn
Bellisir

---
Red Fiendish Goblin
Yellow Fiendish Goblin
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy (fatigued)
Annea & Tyndyn, Soddy Daisy, Quinn, and Bellisir, you're up!

The Concordance

HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

Soddy comes trundling around the corner and into the ruin just in time to see Gervase pulverize the evil flesh-eating plant. "Oh, you already took care of it. Good."

She then turns her attention to the two fiendish goblins and heaves a seedpod at Red, who is closest.

"Eat it!"

Attack vs. Red (Seedpod; Fatigued, PB Shot): 1d20 + 5 - 1 + 1 ⇒ (19) + 5 - 1 + 1 = 24
Damage (Bludgeoning): 2d6 + 1 ⇒ (1, 1) + 1 = 3

DC 14 Fort or be deafened for 1 round~

The Concordance

CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -2 Witch (hex channeler) AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 14 Fort +1, Ref +1, Will +4; +1 trait bonus vs. charm and compulsion

Annea will move forward in order to support Bellisir and throws a dart at the nearest (red) goblin.

"These creatures have all been infected with Demon-Bile. This is more of a plague than I had first thought!"

Ranged Attack (cold iron dart): 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

GM Screen:
Red Fortitude DC14: 1d20 + 3 ⇒ (18) + 3 = 21

Soddy Daisy pitches a seed pod at the red goblin, whapping it in the chest.

Annea's dart lodges itself in the rotted wall of the cottage.

Map & Images

Round 2
Bold
may act.

Gervase (fatigued)
Quinn
Bellisir

---
Red Fiendish Goblin (-3)
Yellow Fiendish Goblin
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy (fatigued)
Quinn and Bellisir, you're up!

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:22/22 | Per. +8 Half-Elf Ki Mystic Monk 2

"I did not realize that goblins kept company with such things," Bellisir says as the pair of many-toothed creatures appear inside the ruins. "Perhaps I have not given them due credit."

The monk steps forward as the closest goblin is recovering from Soddy's pod attack. Trying to neutralize it before it can become a serious threat, the half-elf jogs forward and ends his momentum with a running knee strike to the goblin's head.

Bellisir moves and attacks Red.

Unarmed Strike: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Leaping into the air, Bellisir delivers a knee kick to the head of the red goblin.

It snarls at the half-elf.

Map & Images

Round 2
Bold
may act.

Gervase (fatigued)
Quinn
Bellisir
---
Red Fiendish Goblin (-5)
Yellow Fiendish Goblin
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy (fatigued)
Quinn, you're up!

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 2 | HP 6/20 | AC 16 Touch 16 Flat Footed 13 | CMB +4, CMD 20 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +8 | Speed 30ft | Reactive Aspect: 6/8 | Active Forms: None. |

"Great hit Gervase, I guess hammers work well on Orchids," Quinn exclaims loudly after her impressive smash.

Now time for these goblin creatures...again with the taint though.

30ft move, swift action claws, and standard action attack.

As the young man moves forward to engage the red goblin you see his fingers grow bearlike claws. With a feral roar he takes a swipe at the goblin.

Claws attack: 1d20 + 6 ⇒ (11) + 6 = 17
Claw damage (pierce/slash): 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Quinn severs the fiendish goblin's oversized head from its scrawny neck, the blood spatter drenching the shifter's arms, face and torso.

The surviving goblin, unmindful of the danger, attacks the Quinn.
Short sword; Damage: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 2

Map & Images

Round 2/3
Bold
may act.

Gervase (fatigued)
Quinn
Bellisir

---
Yellow Fiendish Goblin
---
Annea & Tyndyn
Boom Sticks
Soddy Daisy
(fatigued)
Everybody, you're up!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 2 | HP 25/25 | AC 18, T 12, F 16 | CMB +6, CMD 18 | F +6, R +6, W +3 (+1 vs fear, +2 vs haunts) | Init. +4 | Percep +6, Sense Motive +1 | Speed 20ft | Active Conditions: none

Round #3: AC 17, fatigued, S 16, D 12; -7 hp NL

"Thanks, Quinn. Crush anything's nutrient channel and it will wilt pretty quickly."

Gervase advances ten feet and tries her theory on the remaining goblin.

Lucerne hammer + PA - fatigue: 1d20 + 7 - 1 - 1 ⇒ (1) + 7 - 1 - 1 = 6
silver bludgeoning damage: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15

"Boom Sticks, I'm leaving the possible flank with Quinn to you if you want it."

The Concordance

HP: 24/24 l AC: 15, T 13, FF 13 l CMD 13 l F +5, R +5, W +4 l Seedpods (6/8), L1: 2/4 l Init +6 l Senses: Perception +9, Darkvision 60 ft., Low-Light Vision
Skills:
Diplomacy +7, Heal +9, Kn. Arcana +6, Kn. Nature +7, Profession: Herbalist +9
Female NG Vine Leshy Alchemist (Herbalist) 3 l Active Conditions: Heightened Awareness, Lucky #4

Soddy takes a step to the side to get a clear shot and attempts to fling another seedpod at the final goblin!

Seedpod vs. Yellow (Fatigued; PB Shot): 1d20 + 5 - 1 + 1 ⇒ (3) + 5 - 1 + 1 = 8
Damage (Bludgeoning): 2d6 + 1 ⇒ (6, 6) + 1 = 13

"What about the excrement channel? Plants just sort of ooze excess salt and water and metals out through leaves, roots, nearly everything! But fleshies have one excrement channel, right? Will crushing that make a fleshy wilt?"
______________

Soddy, asking the important questions~

The Concordance

active effects:
Vine Leshy Barbarian (savage technologist) 1 / Gunslinger 1 | current AC 19 T 16 FF 14 | HP 22/22 | F +6 R +5 W +2 (Rage = +2 R/W) | CMD 16 [20] | Init +3 |Rage 5/6| Grit 2/2 | Perc +6, lowlight, darkvision l

"OK Gervase!"

Boomy steps up to make the flank.

"'Scuse me, Soddy, coming through! Fleshies are weird aren't they? So squidgy!"

ready action, attack when Quinn flanks:
raging flanking hammer: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16damage: 1d10 + 6 ⇒ (2) + 6 = 8

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Soddy Daisy and Gervase engage in some very dry potty humor, which explains why neither can hit the broad side of ruined cottage.

Lucerne hammer wound up over one shoulder, Boom Sticks gets ready to swing as soon as Quinn moves to the goblin's flank.

Map & Images

Round 2/3
Bold
may act.

Gervase (fatigued)
Quinn
Bellisir

---
Yellow Fiendish Goblin
---
Annea & Tyndyn
Boom Sticks (Readied Attack, Trigger: Flanking with Quinn)
Soddy Daisy (fatigued)
Annea & Tyndyn, Quinn, and Bellisir, you're up!

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 2 | HP 6/20 | AC 16 Touch 16 Flat Footed 13 | CMB +4, CMD 20 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +8 | Speed 30ft | Reactive Aspect: 6/8 | Active Forms: None. |

Yes, I should be fighting smarter and Gervase's idea of flanking is brilliant.

"Okay Boomsticks get ready to drop your hammer. Great idea Gervase!"

5ft step into flank and full attack

Right Claw attack w/flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Right Claw damage (slash/pierce): 1d4 + 2 ⇒ (2) + 2 = 4
Left Claw attack w/flank: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Left Claw damage (slash/pierce): 1d4 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Female NG Human Ranger (Abendego diver) 2 | HP 25/25 | AC 18, T 12, F 16 | CMB +6, CMD 18 | F +6, R +6, W +3 (+1 vs fear, +2 vs haunts) | Init. +4 | Percep +6, Sense Motive +1 | Speed 20ft | Active Conditions: none
Soddy Daisy wrote:
"But fleshies have one excrement channel, right?"

"Ahhhhhh . . ."

For an encore, Soddy wrote:
"Will crushing that make a fleshy wilt?"

"Let's just say anyway you slice it, you're gonna end up with fertilizer."

The Concordance

CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -2 Witch (hex channeler) AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 14 Fort +1, Ref +1, Will +4; +1 trait bonus vs. charm and compulsion

Whether Annea desires to prove her martial skills or is just unsatisfied with remaining safely in the rear with the gear is unknown, but whatever the reason she moves forward, draws her dagger and attacks the remaining goblin (yellow).

"I am just so sick of you demon-goblins!"

Melee Attack (Dagger): 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage (Cold Iron): 1d4 + 1 ⇒ (2) + 1 = 3

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