Starfinder: Dead Suns

Game Master Simmyish

Absolom Station. Located in where Golarion was before the planet vanished. The administrative and cultural centre of the Pact Worlds. And the home of the Starfinder Society.

A Starfinder adventure starting from level 1


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Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

My fault, I meant the gang helping the Hardscrabble Collective—Level 21 Crew, with the halfling proprietress at their storefront. Sounds like good information nonetheless, though, thanks.


With a few days of nothing pressing to do, and nothing expected of them, Tetch took the time to just relax. Old habits died hard, so it was not surprising that within their first day of downtime, they had found a few games of "chance" to get into, keeping their ear to the ground for opportunities to keep making some money. Lodgings for the week had been paid, and that was good. That it came with food was even better.

The nightlife was what they were accustomed to, however. It was where those with more money than sense went, and often where the sharks swam. With the sharks came money, and none of this was something that Tetch intended to let pass as long as they had the skills. So how else to keep sharp in the downtime, other than keeping the credits and the goings-on in the station close at hand?

New gear was certainly not going to buy itself.
_______________________________________________
Gambling: 1d20 + 8 ⇒ (15) + 8 = 23
Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10
Culture: 1d20 + 8 ⇒ (14) + 8 = 22


Multiple GameMaster God 20+

Going about the station finding places to gamble is easy enough as places abound. It's easy to locate the seedy and less seedy places that Tetch is looking for.

Just a question... what sort of repute would the place Tetch gambles at?


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

Netharan spends a few days on the station checking in with some of his old contacts and keeps hearing news about the drift rock. He makes a note to ask the Society about it if it doesn't come up in there next discussion.

When offered to join the Starfinder, Netharan asks if it is possible to work for them as a contractor, as he doesn't like to be beholden to any one group of it is a bad deal for him and he has worked hard to have his own private investigation service. He holds nothing against the Starfinders and has not heard any news of them being underhanded, but one never knows with conglomerates or corporations.


Multiple GameMaster God 20+

Looking a bit into the Starfinders, you notice that most of them are still freelancers, and the only request is that knowledge and discovery is shared among the society (of course with your own credit). Joining the Starfinders doesn't mean being beholden to them. Though contractor options are allowed. Continuing to hear news of the Drift Rock over the next few days, a messenger arrives at your lodgings with a piece of paper that is as black as the void of space. The messenger is a skeleton.

Reading from the paper, the messenger says "His Excellency Gevalarsk Nor, the ambassador of Eox, would like to requeset your company at the Eoxian embassy at your earliest convenience."

After the message is delivered, the Skeleton walks off and waits by the entrance to lead you to the ambassaodor when you are ready.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

”Oi, so this is new. Smells like a job!” Miles says excitedly, adding, ”Tho’ this guy ‘ere don’t seem to be dyin’ fer work,” he chuckles. Miles gathers his things and prepares to follow.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios stumbles out of his room looking drowsy and slightly high. His silver hair is disheveled but still shiny and beautiful. Seeing the skeleton he seems excited for a moment before suddenly seeming disappointed.

"I tried dating an Eoxian once, super briefly like 15 years," he sighs. "I always wondered what that planet was like...."


The pinging of the message indicator was annoying. A check of the chrono told them that they had only been resting for a few hours, and more drinks had been consumed than would comfortably justify getting up this early. They certainly smelled like it. Ugh. Was the station's daylight always this bright?

A message was bounced to the others, and not too long after, a tired and slightly disheveled Tetch slouched out of their room, stopping to get a Hydration ULTRA! and Battery+ from the vending machine. As they waited, they could be seen taking alternating drinks, trying to work themselves up to the level of competency the message would seem to imply.

Miles received a look from the Shirren at his excitement, while Atrios got the equivalent of a raised eyebrow. Everyone got the deadpan "Too early for this $#!+", expression though. The folding mirror shades just helped sell the look.


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

Netharan walks out of his room freshly showered and drinking a cup of black coffee. Looking at Tetch he notes to himself, Looks like Tetch had been hitting it a little hard on our downtime.

He sends a quick message to the Society saying he will gladly join, now that he knew the details. He notes the message from the Eoxian embassy and nods to the rest of the party.

"Is the plan to head to the embassy and see what the Eoxian's want? I've only interacted with a few of them and they are very hard to read, so we should keep our heads on the swivel."


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

"They know everything. I can feel it," says Atrios. He runs his fingers through his hair once and every single strand falls perfectly into place. "The question is: how exactly are they involved? Are they allies of Astral Extractions or are they enemies?

Atrios thinks again about the Starfinders' invitation. He's been hoping to one day go back to Academia but is it worth it? Ultimately he messaged them last night to accept. Only time will till if he has made the right decision.


Multiple GameMaster God 20+

You all make your way to the Parkside neighborhood in the Eye, where the Eoxian embassy is located. Normally, entry to the embassay is restricted to Eoxian citizens only and foreingers with official business. However, holding out the received invitations to the two skeletal guards, they allow you access.

You walk into a black marble and bone-pale limestone entrance hall with a vaulted ceiling. There are sepulchral furnishings and the archetecture is disconcertingly organic in nature.

Two skeletal attendants lead you to a spare but very well-appointed office, that almost feels like your on the inside of an ancient mausoleum. Inside is an elebrian man, marked by his elongated cranium. Obviously undead, and the anatomy betraying his origin from Eox. His skeletal countenance displays no flesh, not even a scrap, and an eerie green light glows in his otherwise empty eye sockets. "Welcome to the Eoxian embassay, please, all of you, take a seat," he says to each of you.

Giving you an opportunity to sit down, he speaks once more in a dry voice.

"Thank you for agreeing to meet with me. I'm certain you are aware of the recent interest in the prospecting ship, the Acreon, and the asteroid that is being referred to as the 'Drift Rock,' and I believe you are also acquainted with the dispute between Astral Extractions and the Hardscrabble Collective over both the ship and the asteroid. Both parties are currently awaiting legal arbitration, but the wheels of justice often turn rather slowly. As a result, I have offered my services as a mediator in hopes of finding a solution that is equitable to both factions.

"The first step in this of course, is learning the specifics of the opposing claims. Reports of your recent.. endeavours in dealing with some of our fine station's more notorious gangs have ledme to believe that you may be quite useful in this undertaking as well. You are all new here, you seem to possess a rather wide range of skills and abilities between you, and you certainly appear more than capable for the task. In short, you're perfectly positioned as a neutral third party that could cut through all of the red tape surrounding this issue and get to the heart of the matter.

"I would like you to go to the Acreon, find out precisely what happened to its crew, and ascertain the value of its asteroid cargo, as well as determine whether this Drift Rock is truly as 'mysterious' as the media is claiming, or if it just some normal old piece of space rock. I have permission from Station Security to send a team to investigate this further, and, I will offer payment," he explains to the group and waits for a response.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Rubbing his hands together, Miles pipes up quickly, ”I said it’d be a job, didn’t I,” smiling as he hops down from the large chair. ”Time ta see what kinda employers these Starfinder fellas are. I’m in.”


"Eoxian."

Tetch's correction came quietly on the heels of Miles' statement into the pause that followed, though there was still a hint of fatigue in their voice. It was good that the colors of the Embassy were muted, and the light was... less than optimal. The architecture was curious, but not as unsettling for Tetch as it could have been. It was definitely different, though.

While the drinks had been finished, the eyeshades had still not come off, though.

Sitting up a little, the Shirren nodded slightly. "Credits are good. Information is needed..." An attempt to provoke a staredown with the Ambassador was not anywhere near as effective as if it were with a living being. "It is likely that assuming something hostile has kept the crew from reporting. Is there any information aside from what we can find in the 'Sphere? Is there any equipment that you are offering?"

This was the start of the negotiation, though why Eox was volunteering to mediate between a corporation and collective, was curious.
______________________________
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Just a start for each exchange where there may be questions


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

"Seems like a win-win for everyone involved. What do you get out of the deal?"

Netharan goes through in his head what the Eoxian had told them and tries to see if he is telling them the truth.

Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17


Multiple GameMaster God 20+

"I'm afraid I don't have more information than that, it is very possible that something hostile is there, but due to the quarantine that was raised, nobody has been allowed on or off the ship since it arrived with the drift rock," Ambassador Nor replies.

"As to what I get, I am very well situated to help mediate this issue. Being an independent third party, not siding with the station or the collective, I can offer impartial judgements. That is part of the reason I have selected you to perform the search, rather than use station security personnel. I want to keep this entirely independant. I do want to help, and like all of us, I would welcome an end to the violence this issue has caused," Nor adds.

"I have managed to get you a shuttle that the station has kindly allowed us to borrow, it will be ready in the morning. In addition to the six hundred credits payment," Nor also says.

"There is one additional detail that I'd like to ask your help with," he says as you begin the negotiation, steepling his bony fingers. "Along with the reasons above, I also do have a small... personal interest. You see, the Acreon was carrying a package destined for the embassy. Of course, with the ship being quarantined, the package has been undeliverable. I've been eagerly awaiting its arrival, and I'd consider it a personal favor if you could find the package and bring it to me when you return to the station. It's clearly marked, so I don't imagine it will be too difficult to find," he requests. "For this additional favor, I can offer you a further five hundred credits each upon its delivery," he concludes, "if you have any further questions, I'll do my best to answer them."

Netharan looks to see if he can detect if the Eoxian is hiding anything, but Nor is an expert politician, and he has one of the best poker faces in the business, so Netharan is unable to get a read.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios is far from the typical "Forlorn" elf (how he hates that term!) but one of the nice things about undead beings is that they last indefinitely. It's difficult to form relationships with species who freak out about your longevity. That decade-and-a-half-fling with Zteif may have been brief and gone nowhere but at least lifespan wasn't an issue.

Dealing with the Eoxian ambassador was so easy, a reasonable impartial entity who just wanted to help. The idea of boarding a derelict spaceship was exciting. All this danger and hazard he'd been facing recently should have bothered him but it didn't. Things being in a state of flux was as it should be: anything can happen! Any future can come to pass just like in his visions...


None of them seemed like they were going to back out, and given their lack of income, the amount offered was a pretty stack of credits. Without a way to make a steady amount of income, this was their best bet, as well as ensuring their positive affiliation with the Starfinder Society. On the surface, this looked too good to be real. That also meant that there was going to be at least one time during this that things were going to go sideways- Hard.

With the track record that brought them here, Tetch was counting on more than that.

{Netharan, he's at least semi-legit, I'll back your plays. If you think he's cheaping us out, up the ante.}

{Atrios, it's a sugar setup, but I can hear the dice rolling. I wanna hedge. Gear-light, we're the next missing— think you can find a couple of "neutral" sponsors? If they're game, I think I can sell the deal.}

They did note that aside from the "favor" and the payment for it, there was no mention of additional equipment. Listening, they let the conversation continue.
________________________________
Tetch will assist any rolls Netharan makes for the remainder of this meet


Multiple GameMaster God 20+

The Eoxian adds "The Shuttle made available to you is known as the Hippocampus. It's a shuttle craft that has been upgraded for use by Station Security, so does have some basic weaponry, though hopefully you won't need that. I've also made some of my own modifications to its armor, defenses, shields, power core and sensors. As we don't know what to expect once you reach the Acreon, I've made sure to prepare for any eventuallity. I've also added some escape pods to the ship, in case something goes wrong. I will also say that Station Security expect its safe return upon completion of the task at hand," Nor explained.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios perks up at the mention of the shuttle, intrigued by the Ambassador's mention of modifications.
"May I peruse the specs?" he asks "For the shuttle I mean,"


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

"Well this seems like it is in everyone's interest. I look forward to working with you Ambassador Nor. Can you assure us that the package you want recovered is nothing illegal? I would hate to get in trouble with the port authorities. Besides that small detail everything seems to be in order, and I feel like this will be beneficial for all of us."


Multiple GameMaster God 20+

"I can assure you, that no illegalities are involved," Nor responds to Netheran. "And of course, I'll send the information to your datapads," he says as he pulls out his own datapad and taps a few buttons and you each receive a ping with the shuttle's specs.

I'll put the shuttle's stats in Discussion for you all - of course if you want to decide roles in the interim, that's fine - but that doesn't need to be done until you head to the shuttle itself.


Multiple GameMaster God 20+

As there's been no further questions, going to assume that your all done with Ambassador Nor and will move things forward

You leave the embassy of Ambassador Nor, making your way toward the shuttle bay. On the way, you all recieve a ping on your datapads. The message requests your presence in Bluerise Tower, the location of Astral Extraction's headquarters in the eye. Astral Extractions would like to meet with you all before you begin your investigation.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios lets out a long string of curses you don't entirely understand.
"Are you joking me right now!?" he hisses. He holds up his hand-held and arches his eyebrow in disbelief. "I'm not going!"

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Directly addressing the elf, albeit reluctantly, Miles volunteers, ”Aye, I’m not fer going neither, but we need the intel—best to know what their angle is afore we get caught flyin’ blind at that big rock.”


"Word travels fast. Twenty says Nor notified them."

Tetch does not seem surprised, their digits moving to something being displayed from their communication unit. They were currently shopping, looking at how much the credits from the Ambassador could get. It looked like it was almost enough to cover nearly everything that Tetch would want, going into an unknown situation.

...Well, except bigger guns.

"You think they informed the Collective?"

They continued walking towards the shuttle, seemingly unconcerned about what was going on (or it was just their hangover dampening the mood) until they paused mid-step. Turning to the rest of the group, the Shirren tilted their head, antenna waving in thought. "Is anyone medically skilled? I do not think that surgery would be required tomorrow, and luckily we have not incurred severe injury thus far."

Reaching the shuttle, they got in and settled into their seat with a sigh. A day of meetings. They would really rather be resting, but there was a fair amount of profit to be had if they played this right. If they survived, also. That was not a possibility they wanted to discard, but also not a possibility that they were aiming for, either.


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

Netharan says to the group,"Well this is interesting. I agree with Miles that we could use all the information we can get, but the Ambassador has really given us all we need. The only thing that they could want is to get us to do some dirty work for them or ensure that they get access to the Drift Rock first. I am uninclined to meet with them, and I vote the faster we get off station the better."

Netharan continues following Tetch to the shuttle and gives it a look over. "Well it's not the fanciest ship I've ever seen, but it will get us to the Drift Rock easily enough."


Multiple GameMaster God 20+

Having most of the group not agree to going to see Astral Extractions, not long before you actually leave in the shuttle, another ping arrives. This time from a Otal Serissi, which contains an invitiation to the Dust Runner, one of the thousands of ships within the Armarada, the fleet of ships that surround Absalom Station at all times. Pulling up information on the Dust Runner, the ship is registered with the Hardscrabble Collective.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

”Now this is more like it!” says Miles, ”What say we stop by th’ Dust Runner on th’ way to the rock?”

Miles smiles and adds, ”maybe we’ll finally figure out how poor Kreel was hooked up wit’ the Hardscrabble folks.”


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios, hand on heart exhales and looks like he's about to start crying.
"I love it!" he breathes. "It's beautiful,"


Multiple GameMaster God 20+

And so you make your way to the Armarda, and locate the Dust Runner among the hundreds of ships that orbit the station. The Dust Runner is easy to identify as it is making itself known when it is close to you and gives you docking permission. The ship itself is a working tramp freighter, very pratical and utilitarian in design. This goes on once you've docked with the ship, which has very little in the way of luxury or comfort. Your greeted by a red-skinned human man in the docking bay who introduces himself.

"Welcome to the Dust Runner, friends, my name is Otal Serissi, the captain of this fine vessel. I know you have important business, but it would be an honor to show you around my humble vessel," he says with a warm smile.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Miles nods in response to Captain Serissi, allowing the more charismatic ones in the group to take the lead in this social encounter.


Tetch was impressed with the sight of the ships orbiting the station, much like they were on arrival. However, upon docking, they got themselves together, and put on their best "professional" look, that still made them look like a shady individual dressing up. At least they had the opportunity to grab something else to eat, which put them on better footing to meet this representative of the Collective. Straightening their suit, they stepped forward, giving a proper greeting.

"Likewise, it is an honor to meet you.", they replied. "Kreel had faith in us, and... Well, the file we have is enough to find fault with Astral Extractions." There was a short sigh as they voiced what was an unpopular thought, their tone sounding like "That said, one of us will have to hear them out, at least. We are intended to serve as a neutral mediators, after all."
________________________________
Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23


Multiple GameMaster God 20+

"I completely understand, but it's good to know that you feel this way," Serissi says as he shows you all around the ship. His coveralls a bit greasy from the work, and it is very much a utilitarian ship, not much in the way of comfort or luxury inside, just mostly large cargo bays, with small rooms to provide for the limited crew, each fitted with a bunk bed, which takes up about one half of each room.

Serissi eventually leads you to the Gally and offers you all a coffee and gestures for you to take a seat. The seats themselves metallic and screwed in to the table via a metal bar. Not at all a comfortable place, but there's a certain charm to it.


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

As he graciously accepts the coffee and takes a seat Netharan says,"Thank you for your hospitality Captain. Can you give us any information on what Kreel was doing for the Collective and what your interest in the Drift Rock is?"

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Miles will accept and drink the coffee gratefully as well, listening intently to the conversation.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios prefers to keep silent during these situations. Tech and Netharan are so smooth and always seem to know exactly what to say. When refreshments are offered he smiles and accepts graciously.
"Oh thank you! It smells great!" he says

As he sips away, he thinks about how wonderful the trip in the shuttle was. Having your own ship is such independence! I wonder if we can get a drift-capable vessel of our own one day?!?!. Atrios has a 'feeling' that wish might come true. He doesn't know if it was true prophecy or wishful thinking but he wanted to believe that things were looking up.


The coffee is courteously accepted, and Tetch lets Netharan take the lead while they finally reach what feels like the closest to "normal" to them since this day started. It is a quiet moment that goes by, the space in between the conversation's pause that they smile for a moment, then the smell of the coffee is back, and the world returns. A seat was taken, and they paid attention, glancing at the others and seeing that they all seemed to be taking this in stride.


Multiple GameMaster God 20+

Serissi thinks for a moment. "Kreel, the Diaspora guy? A heck of a dwarf. He was quite the activist for miners within the Pact Worlds. Was always actively challenging the corps about the exploitation of miners. Especially Astral Extractions. His cousin was a part of the collective, and he was one of our investors. She died working on a contract, due to safety violations by the company responsible, Astral Extractions. The thing is, we take the money where we can get it. It's hard, and Astral Extractions are just one of many corporate companies that exploit our trade. It's the same for all the contracts we have.

And we don't have much choice, most of us just scratch by, barely making enough to feed our families, so the money the contracts that the corps like Astral Extractions provide, it's usually something we literally can't afford to refuse. If we do, we could find ourselves starving for weeks. However, we're an independent organisation, and we want to keep it that way. There's been attempts at corporate takeovers, Astral Extractions being just one of those groups that have tried.

And when the Acreon arrived, the drift rock behind it, and no crew... It wouldn't surprise me if Astral Extractions had something to do with that either. But I still want to know what happened to the crew. The collective is like a family. Once you're in, you're one of us, and we take care of our own. Besides, the crew that went missing, they have families. I'm sure they would want to know what happened to their husbands, wives, and children. They are our brothers and sisters, and we have the right to know what happened.

Finally, the contract that Astral Extractions signed with us stated that the mission was purely a prospecting mission. We are still willing to abide by that, but the crew found the drift rock, separately from that, so the ship, and the crew belongs to them. Not Astral Extractions, not the Hardscrabble Collective, but the crew of the Acreon. If we can find out what happened to them," Serissi explains.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

At the mention of Kreel, Miles speaks up.

"Kreel was a good sort...He dinna' deserve being offed like that by that Downside Kings thug! I saw the one what shot 'im though, an I stuck the miserable sot with me starknife. He got away, though." Thinking for a moment, he adds, "I'd like ta do right by the Acreon an' her crew, ifn' we can--yannow--in Kreel's memory."


Multiple GameMaster God 20+

"The data that Astral Extractions wants is rightfully theirs, but the Drift Rock was never part of the contract, and neither was the ship. Find out what happened, and hopefully we can at least tell their families. There's nothing worse than waiting for news about a son or daughter," Serissi says solemly. "Well I think I've kept you from your duty long enough, please - I'll walk you back to the docking bay," he says as he stands up and leads you all back, enabling to get through.

As you leave the Dust Runner, a robot activates and simply says "The Eoxian ambassador has requested a recording of your findings to help arbitrate the decision. I will be serving as your recording device. You will hear nothing else from me," and then a red light blinks on the observation bot as the Hippocampus makes its way out of the Armarda, and towards the drift rock.

The shuttle then enters autopilot as it begins making it's way to the quarantened Drift Rock and Acreon. You once again see Absalom station from the outside, and the fleet of ships that surround it like a large sphere of insects, constantly in orbit of the station, slowly moving it's way around the station. As you leave the Armarda, the empty expanse of space awaits, and your humble ship continues making its way towards it's destination.

Not long after you pass the Armarda, however, your ship's sensors ping a small ship that seems to have left the Armarda and is on an intercept course.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

”Cap’n Tetch,” interjects Miles, ”Looks like we got us an incoming ship. What’s yer order?”


Hearing themselves be referred to as "Captain" still did not feel like it was something that should have been happening. Since the start of the flight, they had been fiddling with the EyesUp™ feature on these EyeShields they had splurged a purchase on, trying to make sense of the various features that the system of the ship provided. They were quickly learning that having all of the information and knowing what to do with it were two different things.

They had segregated the overall functions into their respective stations, and the landscape of the projected display on their gear let them focus on what Miles had noted on the sensors.

A pair of gestures focused on the readings, spinning them onto the main screen for everyone to see. What they meant made Tetch curious. "Did we forget anything?", they asked Miles. "Are they communicating?"

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

"I dunno, I just picked 'em up on weapons tracking, 'cause, uh, I was, uh, doing a diagnostic. I ain't set up fer comms," he finishes somewhat lamely.


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

Netharan slides into the comm station and opens a hailing frequency.

"Hailing the unknown ship, this is the Hippocampus. You are on an intercept course. If you don't change course we will be forced to defend ourselves!"

To Miles, Netharan says, "I think you better get the weapons warmed up just in case, if Captain Tetch thinks that's a good idea."

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Unless countermanded by the captain, Miles will take the weapons out of diagnostic mode and put them in ready mode, engaging the ship’s computer for enhanced targeting (pulling one of the tri-node +1’s). He will not, however, lock on to the incoming vessel unless so ordered.

”As ordered,” Miles replies, his voice strangely devoid of his normal accent and laconic tone.


Multiple GameMaster God 20+

As you try and contact them, your ship's alarms blare out as the intercepting ship arms their weapons and begins to target you. The other ship completely ignores your hails. As the ship approaches, you notice that it is a Death's Head Necroglider, an Eoxan ship. The ship itself looking more like a coffin than a ship, and it's flying in your direction.

Find the start of the space battle here, and we're now entering space combat. So, is Atrios doing anything during the Engineering phase?


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios Will divert power to weapons

engineering: 1d20 + 8 ⇒ (8) + 8 = 16

"Oh wait, should I have diverted power to propulsion instead? TETCH!!" panicked Atrios."I mean Captain,"


Less than enthused at everyone looking to them for orders, Tetch gave a clack-hiss of annoyance, realizing that they should have had this talk before they got into something out here. Fiddling with the display shown to their 'shields, it was a bit of a hassle to see what was relevant and peel off the rest of the useless displays for situations like this.

"Void knows why you're all listening to me, so I'll tell the lot of you how I'll p̸̢͍͉̒̈lay this if you're letting me deal: The goal is P̶̨̟̞̌̌̀rofit. They've decided to b̸̨̋̾̀et their ship̵̘̙̀̽, and their lives against ours. We've got no choice ̴̞̑b̸̳̗͛̈́̚ut to take that b̵̹̤̪͑et right now, and the p̴̤̘̽͒ayout's in our favor. So I'm calling their wager."

"Miles, hit them when you can, I want them dead in the water. Any navigation that can be done to achieve that is p̶̭̗̠̎͛riority. Atrios, you're sṗ̵̳͎͋ot on in your thinking, the first shot has got to be a good one." Pulling an icon from the quadrant they'd arranged in their HUD with one hand, they designated the incoming ship as a target with the other, and set the ships systems to scan with a clap of their hands. They'd been a face before, and they could do "encouraging and confident", this just had extra steps.

"Let's see what we can read from their cards."
____________________________________________________
Scan(Helm Phase) •Computers•: 1d20 ⇒ 12
Tetch is untrained in Computers, so is defaulting to whatever the ship's systems bonuses may be(if any). If they can add Intelligence, the result is +2 higher. I don't expect it to work, but Tetch has no idea.


Multiple GameMaster God 20+

Atrios quickly diverts the power to the Hippocampus's Engines, powering up the weapons Meaning you can't get less than two on the damage dice before modifiers.

[OOC: Entering Helm Phase]

Netharian's Piloting Check: 1d20 + 7 ⇒ (6) + 7 = 13 Add two if you wish to activate racial bonus

Necroglider's Piloting check: 1d20 + 14 ⇒ (1) + 14 = 15

Tetch quickly gets a scan report on the ship. The ship is a Death's Head Necroglider, has a crew compliment of one. The ship itself is about the same size as a fighter, so a rather tiny ship, has a speed of 12 and perfect maneuverability.

Netharian, as the pilot has 2 ranks in piloting, even with the +2 racial bonus, you guys will be moving first. So We're now in the Helm Phase, and Netharian makes the first move, the link is in the previous post. You have a movement speed of 6 with perfect maneuverability, so turning shouldn't be an issue. The enemy ship is currently located at E1, you are at W11. If you let me know the grid reference you wish to be at, and then the side of the hex you want to be facing, where 1 is the north side, continuing clockwise around the hex to 6 being the top left side, then I can move you accordingly :)


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

"Everyone strap in, this could get a little bumpy!"

Netharan engages the thrusters and shoots forward and around on a heading to intercept the Necroglider.

I'm going to move to Q15 facing 6.

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