Game Master S's "To Conquer the Dragon" (Table 2) (Inactive)

Game Master Chris Marsh

Handouts | Tactical Map

Quickpost:

Initiative:
[dice=Hostiles]d20[/dice]


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Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Pilot 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33

Viper quietly spits venom of her own as she takes the stick of the Corpse Fleet vessel, easily outclassing the enemy pilot.

Dataphiles

Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

Dr. Kuong heads to one of the weapon consoles. "Remember, we modified the turret to have nuclear missiles. We only get so many shots. Otherwise, the main guns are forward, and both are pretty powerful."

Lucius, the missiles, who do you want to shoot them? I figure since you slotted the boon you should pick.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The map at the top works. Looks like I ran out of space on my tagline. Should be fixed now.

Bugface gives the guns a boost as the other ship recklessly closes distance!

Round 1:

Starfinder Engineering: Done
Enemy Engineering: Done
****
Starfinder Helm: Go
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: TBD

Team Member Actions:

Bugface (Engineer): Divert to Weapons
Doctor Kuong:
Jasper:
Sev+:
Lucius:
Viper (Pilot):

Enemy Engineering Phase:

Taunt, Lock on, divert to weapons

Enemy Helm Phase:

Evade +2 AC/TL

GM:

Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (11) + 17 = 28
Engineer 1: 1d20 + 10 ⇒ (6) + 10 = 16
Engineer 2: 1d20 + 10 ⇒ (14) + 10 = 24
Engineer 3: 1d20 + 10 ⇒ (10) + 10 = 20
Engineer 4: 1d20 + 10 ⇒ (11) + 10 = 21
Gunner 1: 1d20 + 13 ⇒ (20) + 13 = 33
Gunner 2: 1d20 + 13 ⇒ (7) + 13 = 20
Gunner 3: 1d20 + 13 ⇒ (1) + 13 = 14
Gunner 4: 1d20 + 13 ⇒ (1) + 13 = 14
Pilot Maneuver: 1d20 + 15 ⇒ (19) + 15 = 34
Science: 1d20 + 13 ⇒ (13) + 13 = 26
------------------------------------
Damage Sustained:
Ship Status:
Shields:
  • Forward 10
  • Starboard 10
  • Port 10
  • Aft 10

  • Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    We all happy with backing off then and staying nose to nose?

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Viper, I could not find any starship boons that you slotted. I have updated the Crypt warden with all the boons that are currently on there.

    On backing up, I like it...it would only be 4 spaces, but it would have the missile launcher (inherit -1 to hit), the plasma cannon, the laser web, and both gyro lasers (with a -2 to hit)...that is a LOT of weaponry to bring to bear). With that said, level 6+ gunners, remember Broadside gunnery action. Though with 3 gunners, maybe it shouldn't be done yet....

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Lucius grabs the comm, thinking 'Oh, this is a plush seat'

    Who has the highest bonus to hit?

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    Sev draws up a tactical display.

    +11 Gunnery here.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Whenever its Science Officers turn

    Let's see what we're working against here

    Scan: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39

    Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Hero of the Stars boon - slotted in profile, didn't copypasta it across, my bad!

    Piloting 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16 vs DC20

    Viper throws the ship into reverse...

    Doh, single square


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    In PbP Starship, as soon as the Engineering phase is open, Science can post.

    Viper throws the ship in reverse, but the strange controls take a bit of practice, and the maneuver doesn't work well.

    Jasper makes a quick scan: Diamond's Glow

  • This ship has a scrambled transponder. It's actual registration is encrypted. On a subsequent scan you can choose to unscramble it as one of the bits of information you receive for the roll.
  • Large Destroyer. Complement of 17. Speed 6. Average Maneuverability
  • AC 19. TL 18. HP 170/170. Shields 10 in each quadrant. Arcus Ultra core (150 CPU)
  • Attack (Forward) coilgun (4d4) and coilgun (4d4)
  • Attack (Port) light laser cannon (2d4)
  • Attack (Starboard) light laser cannon (2d4)

    Nose to nose, both ships open fire at near point blank range. The sky above Triaxus lights up!

    Forward Coilgun 1: 1d20 + 13 ⇒ (7) + 13 = 20 for DMG: 4d4 ⇒ (2, 3, 3, 2) = 10
    Forward Coilgun 2: 1d20 + 13 ⇒ (9) + 13 = 22 for DMG: 4d4 ⇒ (2, 2, 1, 1) = 6 Boosted. This does 8 damage.
    Turret Flak Thrower: 1d20 + 13 ⇒ (6) + 13 = 19 for DMG: 3d4 ⇒ (3, 3, 2) = 8

    Round 1:

    Starfinder Engineering: Done
    Enemy Engineering: Done
    ****
    Starfinder Helm: Done
    Enemy Helm: Done
    ****
    Starfinder Gunnery: Go
    Enemy Gunnery: Done

    Team Member Actions:

    Bugface (Engineer): Divert to Weapons
    Doctor Kuong:
    Jasper (Science): Scan
    Sev+:
    Lucius:
    Viper (Pilot): Reverse fail

    Enemy Engineering Phase:

    Taunt, Lock on, divert to weapons

    Enemy Helm Phase:

    Evade +2 AC/TL

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (18) + 17 = 35
    Engineer 1: 1d20 + 10 ⇒ (19) + 10 = 29
    Engineer 2: 1d20 + 10 ⇒ (17) + 10 = 27
    Engineer 3: 1d20 + 10 ⇒ (1) + 10 = 11
    Engineer 4: 1d20 + 10 ⇒ (9) + 10 = 19
    Gunner 1: 1d20 + 13 ⇒ (18) + 13 = 31
    Gunner 2: 1d20 + 13 ⇒ (4) + 13 = 17
    Gunner 3: 1d20 + 13 ⇒ (15) + 13 = 28
    Gunner 4: 1d20 + 13 ⇒ (19) + 13 = 32
    Pilot Maneuver: 1d20 + 15 ⇒ (18) + 15 = 33
    Science: 1d20 + 13 ⇒ (6) + 13 = 19
    ------------------------------------
    Damage Sustained:
    Ship Status:
    Shields:
  • Forward 10
  • Starboard 10
  • Port 10
  • Aft 10

  • Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    I will fire whatever is left after Sev+. I don't know if he wants to do a Broadside for 1 RP and fire the turret and forward guns. If so, then I will take one of the gyro lasers. If he doesn't want to broadside, I will take whatever he doesn't fire

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    Sev fires the forward weapons, hoping to neutralize the enemy quickly.

    Attack (Forward) heavy laser net, broadside: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
    Damage (heavy laser net): 5d6 + 1 ⇒ (3, 5, 1, 6, 3) + 1 = 19
    Attack (Forward) plasma cannon, broadside: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
    Damage (plasma cannon): 5d12 ⇒ (2, 9, 3, 12, 6) = 32
    Attack (Turret) Tactical nuclear missile launcher, broadside: 1d20 + 11 - 2 - 1 ⇒ (2) + 11 - 2 - 1 = 10
    Damage (missile): 5d8 ⇒ (5, 7, 6, 3, 1) = 22

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Future note, Sev. Please do not broadside the nuclear missiles... I only have so many of them.

    Also did you use the computer on it, that would be +2 to hit. And...

    "Fire away, Sev+!" calls out Lucius, "Nail 'em with my missiles!"

    aid another, gunnery: 1d20 + 10 ⇒ (3) + 10 = 13

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Sev+, just remember that to Broadside you have to use 1 RP, also remember that any XdY's that are a 1 can be rerolled. It doesn't have to be the whole set of dice, even individuals (like the heavy laser net).

    Dr. Kuong fires both gyrolasers. Fire At Will is a Push action, can do it as long as the weapons are malfunctioning
    Attack (Starboard gyrolaser firing forward): 1d20 + 8 - 4 - 2 ⇒ (3) + 8 - 4 - 2 = 5
    Damage (gyrolaser: 1d8 ⇒ 4
    Attack (Port gyrolaser firing forward): 1d20 + 8 - 4 - 2 ⇒ (6) + 8 - 4 - 2 = 8
    Damage (gyrolaser: 1d8 ⇒ 1

    Edit: And 2 massive whiffs....wouldn't matter if I hadn't fired them both


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Resolved assuming Sev used an RP for the attack. Rerolling the 1 in the hit damage. 1d6 ⇒ 5

    Sev opens fire, only one shot seems to connect, but it's a solid hit. The doctor also opens up, but in the end it's the single hit.

    Round 1:

    Starfinder Engineering: Done
    Enemy Engineering: Done
    ****
    Starfinder Helm: Done
    Enemy Helm: Done
    ****
    Starfinder Gunnery: Done
    Enemy Gunnery: Done

    Team Member Actions:

    Bugface (Engineer): Divert to Weapons
    Doctor Kuong: Fire
    Jasper (Science): Scan
    Sev+: Fire
    Lucius: Aid
    Viper (Pilot): Reverse fail

    Enemy Engineering Phase:

    Taunt, Lock on, divert to weapons

    Enemy Helm Phase:

    Evade +2 AC/TL

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (18) + 17 = 35
    Engineer 1: 1d20 + 10 ⇒ (7) + 10 = 17
    Engineer 2: 1d20 + 10 ⇒ (19) + 10 = 29
    Engineer 3: 1d20 + 10 ⇒ (11) + 10 = 21
    Engineer 4: 1d20 + 10 ⇒ (3) + 10 = 13
    Gunner 1: 1d20 + 13 ⇒ (6) + 13 = 19
    Gunner 2: 1d20 + 13 ⇒ (14) + 13 = 27
    Gunner 3: 1d20 + 13 ⇒ (4) + 13 = 17
    Gunner 4: 1d20 + 13 ⇒ (16) + 13 = 29
    Pilot Maneuver: 1d20 + 15 ⇒ (20) + 15 = 35
    Science: 1d20 + 13 ⇒ (7) + 13 = 20
    ------------------------------------
    Damage Sustained: 13
    Ship Status:
    Shields:
  • Forward 0
  • Starboard 10
  • Port 10
  • Aft 10


  • | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 2
    -------------------------------------------
    Initiative
    Combat Role sheets
    If you beat a Piloting: 1d20 + 17 ⇒ (15) + 17 = 32 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.

    Round 2:

    Starfinder Engineering: Go
    Enemy Engineering: Done
    ****
    Starfinder Helm: Go
    Enemy Helm: Go
    ****
    Starfinder Gunnery: Go
    Enemy Gunnery: Go

    Team Member Actions:

    Bugface (Engineer):
    Doctor Kuong:
    Jasper (Science):
    Sev+:
    Lucius:
    Viper (Pilot):

    Enemy Engineering Phase:

    Captain: 1d20 + 17 ⇒ (8) + 17 = 25 Success in Gunnery PHase
    Engineer 1: 1d20 + 10 ⇒ (1) + 10 = 11 FAIL
    Engineer 2: 1d20 + 10 ⇒ (20) + 10 = 30 Restore 7 shields
    Engineer 3: 1d20 + 10 ⇒ (19) + 10 = 29 Divert to Engines. +2 Speed in Round 2
    Engineer 4: 1d20 + 10 ⇒ (6) + 10 = 16 FAIL

    Enemy Helm Phase:

    TBD

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (8) + 17 = 25
    Engineer 1: 1d20 + 10 ⇒ (8) + 10 = 18
    Engineer 2: 1d20 + 10 ⇒ (11) + 10 = 21
    Engineer 3: 1d20 + 10 ⇒ (2) + 10 = 12
    Engineer 4: 1d20 + 10 ⇒ (5) + 10 = 15
    Gunner 1: 1d20 + 13 ⇒ (3) + 13 = 16
    Gunner 2: 1d20 + 13 ⇒ (3) + 13 = 16
    Gunner 3: 1d20 + 13 ⇒ (2) + 13 = 15
    Gunner 4: 1d20 + 13 ⇒ (6) + 13 = 19
    Pilot Maneuver: 1d20 + 15 ⇒ (20) + 15 = 35
    Science: 1d20 + 13 ⇒ (17) + 13 = 30
    ------------------------------------
    Damage Sustained: 13
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 10
  • Port 10
  • Aft 10

  • Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Pilot 1d20 + 16 ⇒ (20) + 16 = 36

    Viper is back on point, once again outmatching the foe!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Diamond Glow tries some fancy flying... Pilot: 1d20 + 15 ⇒ (1) + 15 = 16, and just gets plain beaten by Viper 6.

    Round 2:

    Starfinder Engineering: Go
    Enemy Engineering: Done
    ****
    Starfinder Helm: Go
    Enemy Helm: Done
    ****
    Starfinder Gunnery: Go
    Enemy Gunnery: Go

    Team Member Actions:

    Bugface (Engineer):
    Doctor Kuong:
    Jasper (Science):
    Sev+:
    Lucius:
    Viper (Pilot):

    Enemy Engineering Phase:

    Success in Gunnery Phase
    FAIL
    Restore 7 shields
    Divert to Engines. +2 Speed in Round 2

    Enemy Helm Phase:

    TBD

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (3) + 17 = 20
    Engineer 1: 1d20 + 10 ⇒ (12) + 10 = 22
    Engineer 2: 1d20 + 10 ⇒ (10) + 10 = 20
    Engineer 3: 1d20 + 10 ⇒ (14) + 10 = 24
    Engineer 4: 1d20 + 10 ⇒ (9) + 10 = 19
    Gunner 1: 1d20 + 13 ⇒ (1) + 13 = 14
    Gunner 2: 1d20 + 13 ⇒ (12) + 13 = 25
    Gunner 3: 1d20 + 13 ⇒ (2) + 13 = 15
    Gunner 4: 1d20 + 13 ⇒ (19) + 13 = 32
    Pilot Maneuver: 1d20 + 15 ⇒ (8) + 15 = 23
    Science: 1d20 + 13 ⇒ (1) + 13 = 14
    ------------------------------------
    Damage Sustained: 13
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 10
  • Port 10
  • Aft 10

  • Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Flip and Burn

    Pilot 1d20 + 16 ⇒ (20) + 16 = 36

    Viper rams the thrusters forward then flips the ship sideways whilst slamming it into reverse, bringing the guns to bear on the enemy once more.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Viper continues to show mastery of the art!

    Will hold opening gunnery phase until some engineers/captains/science officers speak up.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Jasper noticing that there needs to be more digging into the scan goes for it again.

    Hey Guys, let me know when we need to start balancing our shields

    Unscramble Transponder: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    I don't see anywhere where our current stats are so... F/S/P/A 12(30)/ 25(25)/ 25(25)/ 30 (30) Hull Pts 170/170

    Bug, I can stay a gunner, or if you ever need me to swap to Engineering just say so

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    {Bugface will recharge the shields for now Jasper.}

    Engineering Divert to Shields: 1d20 + 15 ⇒ (1) + 15 = 16

    Or try anyway. I'm good here unless you tire of shooting.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Jasper starts tunneling through the Diamond Glow's defenses and discovers that the ship actually bears Frozen Trove registration!

    The enemy ship opens up. One of the freighters also lets fly a missile! Freighter has been changed to red.

    The Starfinders take heat on their forward arc!

    Gunner Light Laser Canon: 1d20 + 13 ⇒ (13) + 13 = 26 for DMG: 3d4 ⇒ (2, 3, 2) = 7
    Gunner Flak Thrower: 1d20 + 13 ⇒ (8) + 13 = 21 for DMG: 2d4 ⇒ (2, 3) = 5
    Gunner Freighter Missile!: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22 for DMG: 5d8 ⇒ (4, 6, 2, 6, 8) = 26 Free use of laser net to knock out wioth a Gunnery DC 24.

    Round 2:

    Starfinder Engineering: Done
    Enemy Engineering: Done
    ****
    Starfinder Helm: Done
    Enemy Helm: Done
    ****
    Starfinder Gunnery: Go
    Enemy Gunnery: Done

    Team Member Actions:

    Bugface (Engineer): Fail
    Doctor Kuong:
    Jasper (Science): Unscramble
    Sev+:
    Lucius:
    Viper (Pilot): Flip and burn

    Enemy Engineering Phase:

    Success in Gunnery Phase
    FAIL
    Restore 7 shields
    Divert to Engines. +2 Speed in Round 2

    Enemy Helm Phase:

    TBD

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (17) + 17 = 34
    Engineer 1: 1d20 + 10 ⇒ (13) + 10 = 23
    Engineer 2: 1d20 + 10 ⇒ (11) + 10 = 21
    Engineer 3: 1d20 + 10 ⇒ (11) + 10 = 21
    Engineer 4: 1d20 + 10 ⇒ (7) + 10 = 17
    Gunner 1: 1d20 + 13 ⇒ (1) + 13 = 14
    Gunner 2: 1d20 + 13 ⇒ (20) + 13 = 33
    Gunner 3: 1d20 + 13 ⇒ (6) + 13 = 19
    Gunner 4: 1d20 + 13 ⇒ (5) + 13 = 18
    Pilot Maneuver: 1d20 + 15 ⇒ (11) + 15 = 26
    Science: 1d20 + 13 ⇒ (4) + 13 = 17
    ------------------------------------
    Damage Sustained: 13
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 10
  • Port 10
  • Aft 10

  • Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Sev+, do you want to do the free shot with the heavy laser net at +12, or do you want me? You had control of it originally, so I feel it should be you. I will fire what is left again, and I think next round I will go help Bug in engineering.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    I can balance the shields in the next phase

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    "Impressive flying." notes Sev. As he watches the missile approach, he responds with the heavy laser net.

    Gunnery (heavy laser net): 1d20 + 12 ⇒ (3) + 12 = 15

    As the thunder of the impact shakes the hull, the android flatly concedes, "It appears that I made a miscalculation."

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Lucius frantically manipulates the conn, giving the two gunners computer bonuses. It appears they have not been used.

    ”Sev, shoot the crap out of them with my missiles!” he calls out, hoping to inspire his gunner.
    Auto-aid gunnery on the nukes.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Just need people to open fire!

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Keeping track of damage to our ship when I post: F/S/P/A 0(30)/ 25(25)/ 25(25)/ 30 (30) Hull Pts 144/170
    Forward Shields at ZERO. Damage to hull 26. Critical Threshold is 34, not a Crit...yet.

    Dr. Kuong, seeing that Sev+ seemed to have hesitated on the Laser Web defenses, opens fire.

    Broadside, spending 1 RP, going from Left to Right in Forward then Turret
    Heavy Laser Web: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 to hit d20 +To hit -Broadside
    Heavy Laser Web Damage: 5d6 + 1 ⇒ (1, 1, 4, 4, 1) + 1 = 12
    Rerolling 1's Heavy Laser Web Damage: 3d6 ⇒ (5, 2, 5) = 12
    Total damage is 21 for Heavy Laser Web
    Plasma Cannon: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 to hit d20 +To hit -Broadside
    Plasma Cannon Damage: 5d12 ⇒ (2, 9, 5, 1, 3) = 20
    Rerolling 1's Plasma Cannon Damage: 1d12 ⇒ 5
    Total damage is 24 for Plasma Cannon
    Tactical Nuclear Missile Launcher: 1d20 + 8 - 2 - 1 + 2 + 2 ⇒ (10) + 8 - 2 - 1 + 2 + 2 = 19 to hit d20 +To hit -Broadside -Adhoc weapon penalty +Auto aid +Computer
    Tactical Nuclear Missile Launcher Damage: 5d8 ⇒ (8, 2, 2, 4, 1) = 17
    Rerolling 1's Tactical Nuclear Missile Launcher Damage: 1d8 ⇒ 8
    Total damage is 24 for Tactical Nuclear Missile Launcher

    Since no critical damage happened, it is useless to help Bug right now (Divert can only be done 1 time per ship round). I could help Jasper, if he wants to spend RP to lock on or target systems, I could attempt to rebalance. Otherwise I will just stick with Gunner until we need a 2nd person in Engineering to patch us up


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Starfinders open fire! Flak Thrower: 1d20 + 13 ⇒ (20) + 13 = 33 One shot blasts through, but the missile is thwarted by the flak thrower.

    Round 2:

    Starfinder Engineering: Go
    Enemy Engineering: Done
    ****
    Starfinder Helm: Done
    Enemy Helm: Done
    ****
    Starfinder Gunnery: Go
    Enemy Gunnery: Go

    Team Member Actions:

    Bugface (Engineer): Fail
    Doctor Kuong: FIRE!
    Jasper (Science): Unscramble
    Sev+: Net
    Lucius: Aid
    Viper (Pilot): Flip and burn

    Enemy Engineering Phase:

    Success in Gunnery Phase
    FAIL
    Restore 7 shields
    Divert to Engines. +2 Speed in Round 2

    Enemy Helm Phase:

    TBD

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (18) + 17 = 35
    Engineer 1: 1d20 + 10 ⇒ (16) + 10 = 26
    Engineer 2: 1d20 + 10 ⇒ (9) + 10 = 19
    Engineer 3: 1d20 + 10 ⇒ (14) + 10 = 24
    Engineer 4: 1d20 + 10 ⇒ (20) + 10 = 30
    Gunner 1: 1d20 + 13 ⇒ (10) + 13 = 23
    Gunner 2: 1d20 + 13 ⇒ (6) + 13 = 19
    Gunner 3: 1d20 + 13 ⇒ (4) + 13 = 17
    Gunner 4: 1d20 + 13 ⇒ (19) + 13 = 32
    Pilot Maneuver: 1d20 + 15 ⇒ (12) + 15 = 27
    Science: 1d20 + 13 ⇒ (10) + 13 = 23
    ------------------------------------
    Damage Sustained: 27
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 0
  • Port 10
  • Aft 10


  • | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Starfinders open fire! Flak Thrower: 1d20 + 13 ⇒ (5) + 13 = 18 One shot blasts through, but the missile is thwarted by the flak thrower.

    -----------------------------------------------
    Initiative: Round 3
    Combat Role sheets
    If you beat a Piloting: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.

    Round 3:

    Starfinder Engineering: Go
    Enemy Engineering: Done
    ****
    Starfinder Helm: TBD
    Enemy Helm: TBD
    ****
    Starfinder Gunnery: TBD
    Enemy Gunnery: TBD

    Team Member Actions:

    Bugface (Engineer):
    Doctor Kuong:
    Jasper (Science):
    Sev+:
    Lucius:
    Viper (Pilot):

    Enemy Engineering Phase:

    Captain: 1d20 + 17 ⇒ (13) + 17 = 30
    Engineer 1: 1d20 + 10 ⇒ (18) + 10 = 28
    Engineer 2: 1d20 + 10 ⇒ (15) + 10 = 25
    Engineer 3: 1d20 + 10 ⇒ (9) + 10 = 19
    Engineer 4: 1d20 + 10 ⇒ (8) + 10 = 18

    Enemy Helm Phase:

    TBD

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (14) + 17 = 31
    Engineer 1: 1d20 + 10 ⇒ (7) + 10 = 17
    Engineer 2: 1d20 + 10 ⇒ (6) + 10 = 16
    Engineer 3: 1d20 + 10 ⇒ (18) + 10 = 28
    Engineer 4: 1d20 + 10 ⇒ (12) + 10 = 22
    Gunner 1: 1d20 + 13 ⇒ (12) + 13 = 25
    Gunner 2: 1d20 + 13 ⇒ (6) + 13 = 19
    Gunner 3: 1d20 + 13 ⇒ (4) + 13 = 17
    Gunner 4: 1d20 + 13 ⇒ (16) + 13 = 29
    Pilot Maneuver: 1d20 + 15 ⇒ (9) + 15 = 24
    Science: 1d20 + 13 ⇒ (12) + 13 = 25
    ------------------------------------
    Damage Sustained: 27
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 0
  • Port 10
  • Aft 10

  • Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Feeling the beating our shipping is taking and seeing it on screen, Jasper works towards re balancing the shields

    Balance Shields: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    "No! My beautiful missiles! You are wasting them!" cries out Lucius.

    Have we done ANY damage yet? I honestly have no idea what is going on.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Lucius, We have done 47 pts of total damage, though at least 10 or 20 of that has been on shields. So far Zero of the 2 missiles shot have hit, though apparently mine might have except for an amazing d20 roll on their point weapon. It is tricky to follow any space combat, though pbp seems to be more difficult. Maybe you should take over missiles for this round, Sev+ take the plasma cannon, and I take the Heavy Laser Web (or the gyro lasers).....?

    Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Piloting 1d20 + 16 ⇒ (9) + 16 = 25

    Viper isn't as sharp this time, and the other ace finally manages to get back outside her OODA loop!

    Evade 1d20 + 15 ⇒ (13) + 15 = 28 vs DC20 (Pass)
    +2 circumstance bonus to its AC and TL until the start of the next round.

    Moved

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    {Bugface was distracted last time. This time it will work.}

    Engineering Divert to Shields: 1d20 + 15 ⇒ (7) + 15 = 22

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    F/S/P/A 24(30)/ 22(25)/ 22(25)/ 22 (30) Hull Pts 144/170
    Added 5% of the PCU (200 * 0.05=10), then rebalance shields to average over all shields (90/4=22.5, so 22 in S/P/A, and 24 in F)


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Yeah, I apologize for not having a better system of tracking space combat. It's a bear via PbP. You guys are doing well so far though!

    Jasper and Bugface frantically patch things up while Viper works to make for a hard target! The Diamond Glow backs up. Norys comes on the comms "After you're disabled, I'll incinerate every last one of your bodies!" Not a taunt, just fluff

    Her transmission cuts just as everyone opens fire:
    Coil Gun 1: 1d20 + 13 ⇒ (14) + 13 = 27 for Aft Arc DMG: 4d4 ⇒ (2, 4, 1, 1) = 8
    Coil Gun 2: 1d20 + 13 ⇒ (4) + 13 = 17 MISS
    Light Laser: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
    Flak Thrower: 1d20 + 13 ⇒ (15) + 13 = 28 for Aft Arc DMG: 3d4 ⇒ (4, 1, 2) = 7

    Round 3:

    Starfinder Engineering: Done
    Enemy Engineering: Done
    ****
    Starfinder Helm: Done
    Enemy Helm: Done
    ****
    Starfinder Gunnery: Go
    Enemy Gunnery: Done

    Team Member Actions:

    Bugface (Engineer): Divert
    Doctor Kuong:
    Jasper (Science): Rebalance
    Sev+:
    Lucius:
    Viper (Pilot): Evade!

    Enemy Engineering Phase:

    Captain: Success in Gunnery!
    Engineer 1: Divert. Speed now 8
    Science: 1d20 + 13 ⇒ (9) + 13 = 22 Lock on Weapons

    Enemy Helm Phase:

    Pilot Maneuver: 1d20 + 15 ⇒ (17) + 15 = 32

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (11) + 17 = 28
    Engineer 1: 1d20 + 10 ⇒ (2) + 10 = 12
    Engineer 2: 1d20 + 10 ⇒ (7) + 10 = 17
    Engineer 3: 1d20 + 10 ⇒ (20) + 10 = 30
    Engineer 4: 1d20 + 10 ⇒ (3) + 10 = 13
    Gunner 1: 1d20 + 13 ⇒ (15) + 13 = 28
    Gunner 2: 1d20 + 13 ⇒ (8) + 13 = 21
    Gunner 3: 1d20 + 13 ⇒ (19) + 13 = 32
    Gunner 4: 1d20 + 13 ⇒ (5) + 13 = 18
    Pilot Maneuver: 1d20 + 15 ⇒ (5) + 15 = 20
    Science: 1d20 + 13 ⇒ (7) + 13 = 20
    ------------------------------------
    Damage Sustained: 27
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 0
  • Port 10
  • Aft 10

  • Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Thank you for the update. Lucius can stay at captain, his bonus is less than Sev+’s after the cost for broadside.

    During the gunnery phase
    Lucius opens the comms to talk to the enemy ship. ”Ain’t gonna happen. But when we defeat you, it will be to the pain. You know what that is?”

    Bluff to taunt, using computer: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15

    second computer to missiles

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    F/S/P/A 24(30)/ 22(25)/ 22(25)/ 7 (30) Hull Pts 144/170
    No damage to hull, Aft shields has 7 left (out of 30)

    "Sev+, take the shot with the missile. I will take the gyrolaser"

    Starboard Gyrolaser (aiming in Starboard side) against the opponents forward arc: 1d20 + 8 ⇒ (11) + 8 = 19
    Port Gyrolaser Damage: 1d8 ⇒ 5

    That I think might be a hit...unless they maneuvered by evading....

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    Gunnery, w/computer: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
    Damage (missile): 5d8 ⇒ (7, 7, 6, 3, 8) = 31
    "I believe the proper expression is: Missile away."

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    I'd suggest checking to see if they missed from the taunt...but...


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Taunt did not work on the enemy unfortunately.

    The Diamond Glow's fancy flying makes the good Dr.'s shot miss, but the missile is dead on:

    Flack Thrower: 1d20 + 8 ⇒ (7) + 8 = 15 the enemy misses and the missile lands! Big hit, not over CT though.

    -----------------------------------------------
    Initiative: Round 4
    Combat Role sheets
    If you beat a Piloting: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.

    Round 3:

    Starfinder Engineering: Go
    Enemy Engineering: Done
    ****
    Starfinder Helm: TBD
    Enemy Helm: TBD
    ****
    Starfinder Gunnery: TBD
    Enemy Gunnery: Done

    Team Member Actions:

    Bugface (Engineer):
    Doctor Kuong:
    Jasper (Science):
    Sev+:
    Lucius:
    Viper (Pilot):

    Enemy Engineering Phase:

    Engineer 1: 1d20 + 10 ⇒ (1) + 10 = 11
    Engineer 2: 1d20 + 10 ⇒ (13) + 10 = 23 PASS
    Engineer 3: 1d20 + 10 ⇒ (8) + 10 = 18
    Engineer 4: 1d20 + 10 ⇒ (4) + 10 = 14
    Science: 1d20 + 13 ⇒ (13) + 13 = 26 PaSS

    Enemy Helm Phase:

    Evade success

    GM:

    Norys
    Floating: +1, +1, +1
    Dice roll syntax. Not official rolls
    Captain: 1d20 + 17 ⇒ (2) + 17 = 19
    Engineer 1: 1d20 + 10 ⇒ (19) + 10 = 29
    Engineer 2: 1d20 + 10 ⇒ (8) + 10 = 18
    Engineer 3: 1d20 + 10 ⇒ (20) + 10 = 30
    Engineer 4: 1d20 + 10 ⇒ (10) + 10 = 20
    Gunner 1: 1d20 + 13 ⇒ (12) + 13 = 25
    Gunner 2: 1d20 + 13 ⇒ (20) + 13 = 33
    Gunner 3: 1d20 + 13 ⇒ (16) + 13 = 29
    Gunner 4: 1d20 + 13 ⇒ (4) + 13 = 17
    Pilot Maneuver: 1d20 + 15 ⇒ (3) + 15 = 18
    Science: 1d20 + 13 ⇒ (11) + 13 = 24
    ------------------------------------
    Damage Sustained: 51
    Ship Status:
    Shields:
  • Forward 7
  • Starboard 6
  • Port 7
  • Aft 7

  • Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Bugface, more shield balancing?

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Bugface should hopefully do another Divert to Shields. That will give us 17 pts in the aft arc. Balancing would give us 22/21/21/21. Not a bad idea...though Jasper if you don't think we have gotten all the info we need from scanning that is also an option, or if you have 6 ranks in computers you can "Lock On" by spending 1 RP and making a hopefully a decent roll (DC=5+(7*1.5)+ enemy ships countermeasures), to give the gunners a +2 to all attacks this round--as we seem to be missing by just one or two points.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    That might be something for Lucius to do... WAY better than what he can give normally. GM can Lucius switch to computers?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Yes, you can switch between rounds no problem.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Uncomfortable only helping others, Lucius pulls up the computer systems on his panel, and starts working hard on adjusting the scanners to help the gunners aim.

    lock on from FAQ wrote:

    For the lock on action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures. 1 RP

    computers to lock on: 1d20 + 17 ⇒ (9) + 17 = 26

    "Ok, guys, fire away!" yells out Lucius. "I've updated the targeting computer's subroutines, so they should lock on more easily!"

    Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Piloting 1d20 + 15 ⇒ (8) + 15 = 23 = Lost

    Viper pushes the thrusters forward to make distance, then flips the ship around!

    Flip and burn 1d20 + 15 ⇒ (18) + 15 = 33

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