Dr. William Kuong |
Dr. Kuong heads to one of the weapon consoles. "Remember, we modified the turret to have nuclear missiles. We only get so many shots. Otherwise, the main guns are forward, and both are pretty powerful."
Lucius, the missiles, who do you want to shoot them? I figure since you slotted the boon you should pick.
Game Master S |
The map at the top works. Looks like I ran out of space on my tagline. Should be fixed now.
Bugface gives the guns a boost as the other ship recklessly closes distance!
Starfinder Engineering: Done
Enemy Engineering: Done
****
Starfinder Helm: Go
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: TBD
Bugface (Engineer): Divert to Weapons
Doctor Kuong:
Jasper:
Sev+:
Lucius:
Viper (Pilot):
Taunt, Lock on, divert to weapons
Evade +2 AC/TL
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (11) + 17 = 28
Engineer 1: 1d20 + 10 ⇒ (6) + 10 = 16
Engineer 2: 1d20 + 10 ⇒ (14) + 10 = 24
Engineer 3: 1d20 + 10 ⇒ (10) + 10 = 20
Engineer 4: 1d20 + 10 ⇒ (11) + 10 = 21
Gunner 1: 1d20 + 13 ⇒ (20) + 13 = 33
Gunner 2: 1d20 + 13 ⇒ (7) + 13 = 20
Gunner 3: 1d20 + 13 ⇒ (1) + 13 = 14
Gunner 4: 1d20 + 13 ⇒ (1) + 13 = 14
Pilot Maneuver: 1d20 + 15 ⇒ (19) + 15 = 34
Science: 1d20 + 13 ⇒ (13) + 13 = 26
------------------------------------
Damage Sustained:
Ship Status:
Shields:
Dr. William Kuong |
Viper, I could not find any starship boons that you slotted. I have updated the Crypt warden with all the boons that are currently on there.
On backing up, I like it...it would only be 4 spaces, but it would have the missile launcher (inherit -1 to hit), the plasma cannon, the laser web, and both gyro lasers (with a -2 to hit)...that is a LOT of weaponry to bring to bear). With that said, level 6+ gunners, remember Broadside gunnery action. Though with 3 gunners, maybe it shouldn't be done yet....
Space Lucius |
Lucius grabs the comm, thinking 'Oh, this is a plush seat'
Who has the highest bonus to hit?
Viper 6 |
Hero of the Stars boon - slotted in profile, didn't copypasta it across, my bad!
Piloting 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16 vs DC20
Viper throws the ship into reverse...
Doh, single square
Game Master S |
In PbP Starship, as soon as the Engineering phase is open, Science can post.
Viper throws the ship in reverse, but the strange controls take a bit of practice, and the maneuver doesn't work well.
Jasper makes a quick scan: Diamond's Glow
Nose to nose, both ships open fire at near point blank range. The sky above Triaxus lights up!
Forward Coilgun 1: 1d20 + 13 ⇒ (7) + 13 = 20 for DMG: 4d4 ⇒ (2, 3, 3, 2) = 10
Forward Coilgun 2: 1d20 + 13 ⇒ (9) + 13 = 22 for DMG: 4d4 ⇒ (2, 2, 1, 1) = 6 Boosted. This does 8 damage.
Turret Flak Thrower: 1d20 + 13 ⇒ (6) + 13 = 19 for DMG: 3d4 ⇒ (3, 3, 2) = 8
Starfinder Engineering: Done
Enemy Engineering: Done
****
Starfinder Helm: Done
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: Done
Bugface (Engineer): Divert to Weapons
Doctor Kuong:
Jasper (Science): Scan
Sev+:
Lucius:
Viper (Pilot): Reverse fail
Taunt, Lock on, divert to weapons
Evade +2 AC/TL
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (18) + 17 = 35
Engineer 1: 1d20 + 10 ⇒ (19) + 10 = 29
Engineer 2: 1d20 + 10 ⇒ (17) + 10 = 27
Engineer 3: 1d20 + 10 ⇒ (1) + 10 = 11
Engineer 4: 1d20 + 10 ⇒ (9) + 10 = 19
Gunner 1: 1d20 + 13 ⇒ (18) + 13 = 31
Gunner 2: 1d20 + 13 ⇒ (4) + 13 = 17
Gunner 3: 1d20 + 13 ⇒ (15) + 13 = 28
Gunner 4: 1d20 + 13 ⇒ (19) + 13 = 32
Pilot Maneuver: 1d20 + 15 ⇒ (18) + 15 = 33
Science: 1d20 + 13 ⇒ (6) + 13 = 19
------------------------------------
Damage Sustained:
Ship Status:
Shields:
Dr. William Kuong |
I will fire whatever is left after Sev+. I don't know if he wants to do a Broadside for 1 RP and fire the turret and forward guns. If so, then I will take one of the gyro lasers. If he doesn't want to broadside, I will take whatever he doesn't fire
Sev+ |
Sev fires the forward weapons, hoping to neutralize the enemy quickly.
Attack (Forward) heavy laser net, broadside: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage (heavy laser net): 5d6 + 1 ⇒ (3, 5, 1, 6, 3) + 1 = 19
Attack (Forward) plasma cannon, broadside: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage (plasma cannon): 5d12 ⇒ (2, 9, 3, 12, 6) = 32
Attack (Turret) Tactical nuclear missile launcher, broadside: 1d20 + 11 - 2 - 1 ⇒ (2) + 11 - 2 - 1 = 10
Damage (missile): 5d8 ⇒ (5, 7, 6, 3, 1) = 22
Space Lucius |
Future note, Sev. Please do not broadside the nuclear missiles... I only have so many of them.
Also did you use the computer on it, that would be +2 to hit. And...
"Fire away, Sev+!" calls out Lucius, "Nail 'em with my missiles!"
aid another, gunnery: 1d20 + 10 ⇒ (3) + 10 = 13
Dr. William Kuong |
Sev+, just remember that to Broadside you have to use 1 RP, also remember that any XdY's that are a 1 can be rerolled. It doesn't have to be the whole set of dice, even individuals (like the heavy laser net).
Dr. Kuong fires both gyrolasers. Fire At Will is a Push action, can do it as long as the weapons are malfunctioning
Attack (Starboard gyrolaser firing forward): 1d20 + 8 - 4 - 2 ⇒ (3) + 8 - 4 - 2 = 5
Damage (gyrolaser: 1d8 ⇒ 4
Attack (Port gyrolaser firing forward): 1d20 + 8 - 4 - 2 ⇒ (6) + 8 - 4 - 2 = 8
Damage (gyrolaser: 1d8 ⇒ 1
Edit: And 2 massive whiffs....wouldn't matter if I hadn't fired them both
Game Master S |
Resolved assuming Sev used an RP for the attack. Rerolling the 1 in the hit damage. 1d6 ⇒ 5
Sev opens fire, only one shot seems to connect, but it's a solid hit. The doctor also opens up, but in the end it's the single hit.
Starfinder Engineering: Done
Enemy Engineering: Done
****
Starfinder Helm: Done
Enemy Helm: Done
****
Starfinder Gunnery: Done
Enemy Gunnery: Done
Bugface (Engineer): Divert to Weapons
Doctor Kuong: Fire
Jasper (Science): Scan
Sev+: Fire
Lucius: Aid
Viper (Pilot): Reverse fail
Taunt, Lock on, divert to weapons
Evade +2 AC/TL
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (18) + 17 = 35
Engineer 1: 1d20 + 10 ⇒ (7) + 10 = 17
Engineer 2: 1d20 + 10 ⇒ (19) + 10 = 29
Engineer 3: 1d20 + 10 ⇒ (11) + 10 = 21
Engineer 4: 1d20 + 10 ⇒ (3) + 10 = 13
Gunner 1: 1d20 + 13 ⇒ (6) + 13 = 19
Gunner 2: 1d20 + 13 ⇒ (14) + 13 = 27
Gunner 3: 1d20 + 13 ⇒ (4) + 13 = 17
Gunner 4: 1d20 + 13 ⇒ (16) + 13 = 29
Pilot Maneuver: 1d20 + 15 ⇒ (20) + 15 = 35
Science: 1d20 + 13 ⇒ (7) + 13 = 20
------------------------------------
Damage Sustained: 13
Ship Status:
Shields:
Game Master S |
Round 2
-------------------------------------------
Initiative
Combat Role sheets
If you beat a Piloting: 1d20 + 17 ⇒ (15) + 17 = 32 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.
Starfinder Engineering: Go
Enemy Engineering: Done
****
Starfinder Helm: Go
Enemy Helm: Go
****
Starfinder Gunnery: Go
Enemy Gunnery: Go
Bugface (Engineer):
Doctor Kuong:
Jasper (Science):
Sev+:
Lucius:
Viper (Pilot):
Captain: 1d20 + 17 ⇒ (8) + 17 = 25 Success in Gunnery PHase
Engineer 1: 1d20 + 10 ⇒ (1) + 10 = 11 FAIL
Engineer 2: 1d20 + 10 ⇒ (20) + 10 = 30 Restore 7 shields
Engineer 3: 1d20 + 10 ⇒ (19) + 10 = 29 Divert to Engines. +2 Speed in Round 2
Engineer 4: 1d20 + 10 ⇒ (6) + 10 = 16 FAIL
TBD
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (8) + 17 = 25
Engineer 1: 1d20 + 10 ⇒ (8) + 10 = 18
Engineer 2: 1d20 + 10 ⇒ (11) + 10 = 21
Engineer 3: 1d20 + 10 ⇒ (2) + 10 = 12
Engineer 4: 1d20 + 10 ⇒ (5) + 10 = 15
Gunner 1: 1d20 + 13 ⇒ (3) + 13 = 16
Gunner 2: 1d20 + 13 ⇒ (3) + 13 = 16
Gunner 3: 1d20 + 13 ⇒ (2) + 13 = 15
Gunner 4: 1d20 + 13 ⇒ (6) + 13 = 19
Pilot Maneuver: 1d20 + 15 ⇒ (20) + 15 = 35
Science: 1d20 + 13 ⇒ (17) + 13 = 30
------------------------------------
Damage Sustained: 13
Ship Status:
Shields:
Game Master S |
The Diamond Glow tries some fancy flying... Pilot: 1d20 + 15 ⇒ (1) + 15 = 16, and just gets plain beaten by Viper 6.
Starfinder Engineering: Go
Enemy Engineering: Done
****
Starfinder Helm: Go
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: Go
Bugface (Engineer):
Doctor Kuong:
Jasper (Science):
Sev+:
Lucius:
Viper (Pilot):
Success in Gunnery Phase
FAIL
Restore 7 shields
Divert to Engines. +2 Speed in Round 2
TBD
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (3) + 17 = 20
Engineer 1: 1d20 + 10 ⇒ (12) + 10 = 22
Engineer 2: 1d20 + 10 ⇒ (10) + 10 = 20
Engineer 3: 1d20 + 10 ⇒ (14) + 10 = 24
Engineer 4: 1d20 + 10 ⇒ (9) + 10 = 19
Gunner 1: 1d20 + 13 ⇒ (1) + 13 = 14
Gunner 2: 1d20 + 13 ⇒ (12) + 13 = 25
Gunner 3: 1d20 + 13 ⇒ (2) + 13 = 15
Gunner 4: 1d20 + 13 ⇒ (19) + 13 = 32
Pilot Maneuver: 1d20 + 15 ⇒ (8) + 15 = 23
Science: 1d20 + 13 ⇒ (1) + 13 = 14
------------------------------------
Damage Sustained: 13
Ship Status:
Shields:
Viper 6 |
Flip and Burn
Pilot 1d20 + 16 ⇒ (20) + 16 = 36
Viper rams the thrusters forward then flips the ship sideways whilst slamming it into reverse, bringing the guns to bear on the enemy once more.
Game Master S |
Viper continues to show mastery of the art!
Will hold opening gunnery phase until some engineers/captains/science officers speak up.
Jasper Jermaine |
Jasper noticing that there needs to be more digging into the scan goes for it again.
Hey Guys, let me know when we need to start balancing our shields
Unscramble Transponder: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
Dr. William Kuong |
I don't see anywhere where our current stats are so... F/S/P/A 12(30)/ 25(25)/ 25(25)/ 30 (30) Hull Pts 170/170
Bug, I can stay a gunner, or if you ever need me to swap to Engineering just say so
Bugface |
{Bugface will recharge the shields for now Jasper.}
Engineering Divert to Shields: 1d20 + 15 ⇒ (1) + 15 = 16
Or try anyway. I'm good here unless you tire of shooting.
Game Master S |
Jasper starts tunneling through the Diamond Glow's defenses and discovers that the ship actually bears Frozen Trove registration!
The enemy ship opens up. One of the freighters also lets fly a missile! Freighter has been changed to red.
The Starfinders take heat on their forward arc!
Gunner Light Laser Canon: 1d20 + 13 ⇒ (13) + 13 = 26 for DMG: 3d4 ⇒ (2, 3, 2) = 7
Gunner Flak Thrower: 1d20 + 13 ⇒ (8) + 13 = 21 for DMG: 2d4 ⇒ (2, 3) = 5
Gunner Freighter Missile!: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22 for DMG: 5d8 ⇒ (4, 6, 2, 6, 8) = 26 Free use of laser net to knock out wioth a Gunnery DC 24.
Starfinder Engineering: Done
Enemy Engineering: Done
****
Starfinder Helm: Done
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: Done
Bugface (Engineer): Fail
Doctor Kuong:
Jasper (Science): Unscramble
Sev+:
Lucius:
Viper (Pilot): Flip and burn
Success in Gunnery Phase
FAIL
Restore 7 shields
Divert to Engines. +2 Speed in Round 2
TBD
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (17) + 17 = 34
Engineer 1: 1d20 + 10 ⇒ (13) + 10 = 23
Engineer 2: 1d20 + 10 ⇒ (11) + 10 = 21
Engineer 3: 1d20 + 10 ⇒ (11) + 10 = 21
Engineer 4: 1d20 + 10 ⇒ (7) + 10 = 17
Gunner 1: 1d20 + 13 ⇒ (1) + 13 = 14
Gunner 2: 1d20 + 13 ⇒ (20) + 13 = 33
Gunner 3: 1d20 + 13 ⇒ (6) + 13 = 19
Gunner 4: 1d20 + 13 ⇒ (5) + 13 = 18
Pilot Maneuver: 1d20 + 15 ⇒ (11) + 15 = 26
Science: 1d20 + 13 ⇒ (4) + 13 = 17
------------------------------------
Damage Sustained: 13
Ship Status:
Shields:
Dr. William Kuong |
Sev+, do you want to do the free shot with the heavy laser net at +12, or do you want me? You had control of it originally, so I feel it should be you. I will fire what is left again, and I think next round I will go help Bug in engineering.
Sev+ |
"Impressive flying." notes Sev. As he watches the missile approach, he responds with the heavy laser net.
Gunnery (heavy laser net): 1d20 + 12 ⇒ (3) + 12 = 15
As the thunder of the impact shakes the hull, the android flatly concedes, "It appears that I made a miscalculation."
Space Lucius |
Lucius frantically manipulates the conn, giving the two gunners computer bonuses. It appears they have not been used.
”Sev, shoot the crap out of them with my missiles!” he calls out, hoping to inspire his gunner.
Auto-aid gunnery on the nukes.
Dr. William Kuong |
Keeping track of damage to our ship when I post: F/S/P/A 0(30)/ 25(25)/ 25(25)/ 30 (30) Hull Pts 144/170
Forward Shields at ZERO. Damage to hull 26. Critical Threshold is 34, not a Crit...yet.
Dr. Kuong, seeing that Sev+ seemed to have hesitated on the Laser Web defenses, opens fire.
Broadside, spending 1 RP, going from Left to Right in Forward then Turret
Heavy Laser Web: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 to hit d20 +To hit -Broadside
Heavy Laser Web Damage: 5d6 + 1 ⇒ (1, 1, 4, 4, 1) + 1 = 12
Rerolling 1's Heavy Laser Web Damage: 3d6 ⇒ (5, 2, 5) = 12
Total damage is 21 for Heavy Laser Web
Plasma Cannon: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 to hit d20 +To hit -Broadside
Plasma Cannon Damage: 5d12 ⇒ (2, 9, 5, 1, 3) = 20
Rerolling 1's Plasma Cannon Damage: 1d12 ⇒ 5
Total damage is 24 for Plasma Cannon
Tactical Nuclear Missile Launcher: 1d20 + 8 - 2 - 1 + 2 + 2 ⇒ (10) + 8 - 2 - 1 + 2 + 2 = 19 to hit d20 +To hit -Broadside -Adhoc weapon penalty +Auto aid +Computer
Tactical Nuclear Missile Launcher Damage: 5d8 ⇒ (8, 2, 2, 4, 1) = 17
Rerolling 1's Tactical Nuclear Missile Launcher Damage: 1d8 ⇒ 8
Total damage is 24 for Tactical Nuclear Missile Launcher
Since no critical damage happened, it is useless to help Bug right now (Divert can only be done 1 time per ship round). I could help Jasper, if he wants to spend RP to lock on or target systems, I could attempt to rebalance. Otherwise I will just stick with Gunner until we need a 2nd person in Engineering to patch us up
Game Master S |
The Starfinders open fire! Flak Thrower: 1d20 + 13 ⇒ (20) + 13 = 33 One shot blasts through, but the missile is thwarted by the flak thrower.
Starfinder Engineering: Go
Enemy Engineering: Done
****
Starfinder Helm: Done
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: Go
Bugface (Engineer): Fail
Doctor Kuong: FIRE!
Jasper (Science): Unscramble
Sev+: Net
Lucius: Aid
Viper (Pilot): Flip and burn
Success in Gunnery Phase
FAIL
Restore 7 shields
Divert to Engines. +2 Speed in Round 2
TBD
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (18) + 17 = 35
Engineer 1: 1d20 + 10 ⇒ (16) + 10 = 26
Engineer 2: 1d20 + 10 ⇒ (9) + 10 = 19
Engineer 3: 1d20 + 10 ⇒ (14) + 10 = 24
Engineer 4: 1d20 + 10 ⇒ (20) + 10 = 30
Gunner 1: 1d20 + 13 ⇒ (10) + 13 = 23
Gunner 2: 1d20 + 13 ⇒ (6) + 13 = 19
Gunner 3: 1d20 + 13 ⇒ (4) + 13 = 17
Gunner 4: 1d20 + 13 ⇒ (19) + 13 = 32
Pilot Maneuver: 1d20 + 15 ⇒ (12) + 15 = 27
Science: 1d20 + 13 ⇒ (10) + 13 = 23
------------------------------------
Damage Sustained: 27
Ship Status:
Shields:
Game Master S |
The Starfinders open fire! Flak Thrower: 1d20 + 13 ⇒ (5) + 13 = 18 One shot blasts through, but the missile is thwarted by the flak thrower.
-----------------------------------------------
Initiative: Round 3
Combat Role sheets
If you beat a Piloting: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.
Starfinder Engineering: Go
Enemy Engineering: Done
****
Starfinder Helm: TBD
Enemy Helm: TBD
****
Starfinder Gunnery: TBD
Enemy Gunnery: TBD
Bugface (Engineer):
Doctor Kuong:
Jasper (Science):
Sev+:
Lucius:
Viper (Pilot):
Captain: 1d20 + 17 ⇒ (13) + 17 = 30
Engineer 1: 1d20 + 10 ⇒ (18) + 10 = 28
Engineer 2: 1d20 + 10 ⇒ (15) + 10 = 25
Engineer 3: 1d20 + 10 ⇒ (9) + 10 = 19
Engineer 4: 1d20 + 10 ⇒ (8) + 10 = 18
TBD
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (14) + 17 = 31
Engineer 1: 1d20 + 10 ⇒ (7) + 10 = 17
Engineer 2: 1d20 + 10 ⇒ (6) + 10 = 16
Engineer 3: 1d20 + 10 ⇒ (18) + 10 = 28
Engineer 4: 1d20 + 10 ⇒ (12) + 10 = 22
Gunner 1: 1d20 + 13 ⇒ (12) + 13 = 25
Gunner 2: 1d20 + 13 ⇒ (6) + 13 = 19
Gunner 3: 1d20 + 13 ⇒ (4) + 13 = 17
Gunner 4: 1d20 + 13 ⇒ (16) + 13 = 29
Pilot Maneuver: 1d20 + 15 ⇒ (9) + 15 = 24
Science: 1d20 + 13 ⇒ (12) + 13 = 25
------------------------------------
Damage Sustained: 27
Ship Status:
Shields:
Jasper Jermaine |
Feeling the beating our shipping is taking and seeing it on screen, Jasper works towards re balancing the shields
Balance Shields: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Space Lucius |
"No! My beautiful missiles! You are wasting them!" cries out Lucius.
Have we done ANY damage yet? I honestly have no idea what is going on.
Dr. William Kuong |
Lucius, We have done 47 pts of total damage, though at least 10 or 20 of that has been on shields. So far Zero of the 2 missiles shot have hit, though apparently mine might have except for an amazing d20 roll on their point weapon. It is tricky to follow any space combat, though pbp seems to be more difficult. Maybe you should take over missiles for this round, Sev+ take the plasma cannon, and I take the Heavy Laser Web (or the gyro lasers).....?
Viper 6 |
Piloting 1d20 + 16 ⇒ (9) + 16 = 25
Viper isn't as sharp this time, and the other ace finally manages to get back outside her OODA loop!
Evade 1d20 + 15 ⇒ (13) + 15 = 28 vs DC20 (Pass)
+2 circumstance bonus to its AC and TL until the start of the next round.
Moved
Bugface |
{Bugface was distracted last time. This time it will work.}
Engineering Divert to Shields: 1d20 + 15 ⇒ (7) + 15 = 22
Dr. William Kuong |
F/S/P/A 24(30)/ 22(25)/ 22(25)/ 22 (30) Hull Pts 144/170
Added 5% of the PCU (200 * 0.05=10), then rebalance shields to average over all shields (90/4=22.5, so 22 in S/P/A, and 24 in F)
Game Master S |
Yeah, I apologize for not having a better system of tracking space combat. It's a bear via PbP. You guys are doing well so far though!
Jasper and Bugface frantically patch things up while Viper works to make for a hard target! The Diamond Glow backs up. Norys comes on the comms "After you're disabled, I'll incinerate every last one of your bodies!" Not a taunt, just fluff
Her transmission cuts just as everyone opens fire:
Coil Gun 1: 1d20 + 13 ⇒ (14) + 13 = 27 for Aft Arc DMG: 4d4 ⇒ (2, 4, 1, 1) = 8
Coil Gun 2: 1d20 + 13 ⇒ (4) + 13 = 17 MISS
Light Laser: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
Flak Thrower: 1d20 + 13 ⇒ (15) + 13 = 28 for Aft Arc DMG: 3d4 ⇒ (4, 1, 2) = 7
Starfinder Engineering: Done
Enemy Engineering: Done
****
Starfinder Helm: Done
Enemy Helm: Done
****
Starfinder Gunnery: Go
Enemy Gunnery: Done
Bugface (Engineer): Divert
Doctor Kuong:
Jasper (Science): Rebalance
Sev+:
Lucius:
Viper (Pilot): Evade!
Captain: Success in Gunnery!
Engineer 1: Divert. Speed now 8
Science: 1d20 + 13 ⇒ (9) + 13 = 22 Lock on Weapons
Pilot Maneuver: 1d20 + 15 ⇒ (17) + 15 = 32
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (11) + 17 = 28
Engineer 1: 1d20 + 10 ⇒ (2) + 10 = 12
Engineer 2: 1d20 + 10 ⇒ (7) + 10 = 17
Engineer 3: 1d20 + 10 ⇒ (20) + 10 = 30
Engineer 4: 1d20 + 10 ⇒ (3) + 10 = 13
Gunner 1: 1d20 + 13 ⇒ (15) + 13 = 28
Gunner 2: 1d20 + 13 ⇒ (8) + 13 = 21
Gunner 3: 1d20 + 13 ⇒ (19) + 13 = 32
Gunner 4: 1d20 + 13 ⇒ (5) + 13 = 18
Pilot Maneuver: 1d20 + 15 ⇒ (5) + 15 = 20
Science: 1d20 + 13 ⇒ (7) + 13 = 20
------------------------------------
Damage Sustained: 27
Ship Status:
Shields:
Space Lucius |
Thank you for the update. Lucius can stay at captain, his bonus is less than Sev+’s after the cost for broadside.
During the gunnery phase
Lucius opens the comms to talk to the enemy ship. ”Ain’t gonna happen. But when we defeat you, it will be to the pain. You know what that is?”
Bluff to taunt, using computer: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
second computer to missiles
Dr. William Kuong |
F/S/P/A 24(30)/ 22(25)/ 22(25)/ 7 (30) Hull Pts 144/170
No damage to hull, Aft shields has 7 left (out of 30)
"Sev+, take the shot with the missile. I will take the gyrolaser"
Starboard Gyrolaser (aiming in Starboard side) against the opponents forward arc: 1d20 + 8 ⇒ (11) + 8 = 19
Port Gyrolaser Damage: 1d8 ⇒ 5
That I think might be a hit...unless they maneuvered by evading....
Space Lucius |
I'd suggest checking to see if they missed from the taunt...but...
Game Master S |
Taunt did not work on the enemy unfortunately.
The Diamond Glow's fancy flying makes the good Dr.'s shot miss, but the missile is dead on:
Flack Thrower: 1d20 + 8 ⇒ (7) + 8 = 15 the enemy misses and the missile lands! Big hit, not over CT though.
-----------------------------------------------
Initiative: Round 4
Combat Role sheets
If you beat a Piloting: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.
Starfinder Engineering: Go
Enemy Engineering: Done
****
Starfinder Helm: TBD
Enemy Helm: TBD
****
Starfinder Gunnery: TBD
Enemy Gunnery: Done
Bugface (Engineer):
Doctor Kuong:
Jasper (Science):
Sev+:
Lucius:
Viper (Pilot):
Engineer 1: 1d20 + 10 ⇒ (1) + 10 = 11
Engineer 2: 1d20 + 10 ⇒ (13) + 10 = 23 PASS
Engineer 3: 1d20 + 10 ⇒ (8) + 10 = 18
Engineer 4: 1d20 + 10 ⇒ (4) + 10 = 14
Science: 1d20 + 13 ⇒ (13) + 13 = 26 PaSS
Evade success
Norys
Floating: +1, +1, +1
Dice roll syntax. Not official rolls
Captain: 1d20 + 17 ⇒ (2) + 17 = 19
Engineer 1: 1d20 + 10 ⇒ (19) + 10 = 29
Engineer 2: 1d20 + 10 ⇒ (8) + 10 = 18
Engineer 3: 1d20 + 10 ⇒ (20) + 10 = 30
Engineer 4: 1d20 + 10 ⇒ (10) + 10 = 20
Gunner 1: 1d20 + 13 ⇒ (12) + 13 = 25
Gunner 2: 1d20 + 13 ⇒ (20) + 13 = 33
Gunner 3: 1d20 + 13 ⇒ (16) + 13 = 29
Gunner 4: 1d20 + 13 ⇒ (4) + 13 = 17
Pilot Maneuver: 1d20 + 15 ⇒ (3) + 15 = 18
Science: 1d20 + 13 ⇒ (11) + 13 = 24
------------------------------------
Damage Sustained: 51
Ship Status:
Shields:
Dr. William Kuong |
Bugface should hopefully do another Divert to Shields. That will give us 17 pts in the aft arc. Balancing would give us 22/21/21/21. Not a bad idea...though Jasper if you don't think we have gotten all the info we need from scanning that is also an option, or if you have 6 ranks in computers you can "Lock On" by spending 1 RP and making a hopefully a decent roll (DC=5+(7*1.5)+ enemy ships countermeasures), to give the gunners a +2 to all attacks this round--as we seem to be missing by just one or two points.
Space Lucius |
That might be something for Lucius to do... WAY better than what he can give normally. GM can Lucius switch to computers?
Game Master S |
Yes, you can switch between rounds no problem.
Space Lucius |
Uncomfortable only helping others, Lucius pulls up the computer systems on his panel, and starts working hard on adjusting the scanners to help the gunners aim.
For the lock on action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures. 1 RP
computers to lock on: 1d20 + 17 ⇒ (9) + 17 = 26
"Ok, guys, fire away!" yells out Lucius. "I've updated the targeting computer's subroutines, so they should lock on more easily!"