| DM Jelani |
Shizun and Kenmei rush after the ettercap along with the others. Kenmei is slowed significantly by the webbing coating him.
End of Round 6
================================
Begin Round 7
The ettercap continues fleeing along the wall, but pauses to spurt another glob of webbing at Yume. "Boil! Wart! Intruders in the keep, HEEELLLP!"
Ranged touch: 1d20 + 6 ⇒ (18) + 6 = 24
DC 15
PCs are up!
| Yume Sugimatu |
Javelin-entangled: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Yume throws a javelin but, with all the gummy webbing covering her, it falls far short.
| Momo Teikoku |
Now seeing few better options, Momo attempts to try helping Kenmei escape the webbing.
Escape Artist Aid Another - DC 10: 1d20 - 1 ⇒ (11) - 1 = 10
"Almost got him free! Shizun, help me out here!" Momo says as she steps aside to allow her sister to assist.
| DM Jelani |
Shizun moves to help Kenmei, but even with all three of them trying he remains caught.
End of Round 7
================================
Begin Round 8
2d20 + 10 ⇒ (5, 18) + 10 = 33
New Init
Spider 18
Deformozoids 16.5
Monitor Lizard 16
Ettercap 15
Party 12.75
Two lumbering deformed seven foot giants with tiny eyes and a mouths of jagged teeth come running around the corner. They each have a crude spear clutched in their hands.
"PLAY! one shouts.
"PLAY WITH FLESH! HARRrhahaharrr!" shouts the other.
They look so similar that they might just be twins.
The ettercap laughs as it scuttles away around the corner of the keep.
PCs are up!
| Yume Sugimatu |
Yume sees the new, hulking foes come out and strains as best she can against the webbing that's gumming her up.
"Unnngh...almost...there..."
Strength: 1d20 + 3 ⇒ (11) + 3 = 14
One Aid Another would get me over the top!
| Kenmei Higashiyama 賢明東山 |
Escape Artist: 1d20 + 8 ⇒ (8) + 8 = 16
Kenmei finally slips free of the webbing. "Stay back from that Ettercap, he can't throw that web very far."
Knowledge (Local): 1d20 + 9 ⇒ (19) + 9 = 28
Kenmei flies higher up and behind Yume. "Just great...Those are Ogrekin if I don't miss the mark. Man, all those hours studying our dads' bestiaries are really paying off! Who would have thought a friendless childhood was such a great investment?" He laughs at his own joke.
| Momo Teikoku |
Momo rushes over to help Yume break free. Alas, her efforts are in vain...
Escape Artist Aid Another - DC 10: 1d20 - 1 ⇒ (6) - 1 = 5
| DM Jelani |
End of Round 8
================================
Begin Round 9
The two ogrekin charge forward, roaring as they attack Yume.
Red on Yume: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9
Blue on Yume: 1d20 + 7 + 2 - 1 ⇒ (19) + 7 + 2 - 1 = 27
Damage: 1d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12
The ettercap scuttles forward and flings another net of webbing, this time at Momo!
Ranged touch attack: 1d20 + 6 ⇒ (14) + 6 = 20
Entangled, DC 15
PCs are up!
| Momo Teikoku |
Momo decides not to waste time trying to escape from the web and instead focuses on defeating the ogrekin.
Breath Attack Fire Damage v. Blue - DC 12 Reflex for Half: 2d6 ⇒ (5, 4) = 9
Recharge Rounds: 1d4 ⇒ 2
"Kenmei, Yume, attack the burned one!"
| Yume Sugimatu |
Frustrated, Yume ignores the webbing that's slowing her down, and swings. Whispering Shrike strikes true, biting into the ogrekin's cheek and barely the burnt twin's jugular.
Whispering Shrike: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
confirm?: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Free: Berzerking: -2 AC; +6 THP
Stnd: Heavy Swing - DC 13 Fort or staggered for 1 round.
.
If Yume attacked: will use AoOs (up to 4) to add +2 to AC with Active Defense. If enemies are wielding weapons & miss her, she'll get free disarms on them thanks to Jarring Block.
.
If ally within 5' is attacked: will use the same above on the ally (+2 to AC & free disarm if the attack misses) thanks to Cover Ally
.
Damage: 12 -1 DR -6 THP = 5 (2 lethal, 3 nonlethal)
AC 21 vs 1st 4 attacks, then 19
HP 30/35
Nonlethal 6
DR 1/-
THP 6/6
delayed damage pool 0/9
Martial focus 1/1 remain
Second wind 3/3 remain
| Kenmei Higashiyama 賢明東山 |
2d6 ⇒ (2, 3) = 5
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (15) + 1 = 16
Kenmei flies up and breathes lighting down on to the ogrekin, but they both dodge the weak blast.
He coughs a bit, looking embarrassed.
1d4 ⇒ 1
| DM Jelani |
Momo manages to burn one as Yume slices into it. It roars angrily, clearly in massive pain.
Fort save: 1d20 + 7 ⇒ (9) + 7 = 16
End of Round 9
================================
Begin Round 10
The ogerkin twins step to flank Yume, stabbing at her with their spears and trying to bite her.
Attacks on Yume (flanking): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
The last attacked that missed was a bite.
Confirm?: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Critical hit damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18
Bite damage: 1d4 + 2 ⇒ (1) + 2 = 3
Spear damage: 1d6 + 5 ⇒ (6) + 5 = 11
The ettercap scuttles away around the corner, out of sight.
PCs are up!
| Kenmei Higashiyama 賢明東山 |
Kenmei hits the wounded brother with a couple of crossbow bolts while he builds his lightning breath back up for another go.
Barrage on Blue: 1d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 3
| Momo Teikoku |
In an effort to help Yume, Momo attempts to Grease the spear of the least injured ogrekin!
Casting Grease on Red's spear. He has to make a DC 13 Reflex save or drop his weapon.
| Yume Sugimatu |
Yume hisses in pain as the spears and teeth rip into her.
She does her best to cut the ogre, despite being gummed up with webbing..and concentrates, trying to recoup what strength she can.
Whispering Shrike-entangled: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Second Wind: 1d6 + 2 ⇒ (2) + 2 = 4
Free: Berzerking: -2 AC; +6 THP
Stnd: Heavy Swing - DC 13 Fort or staggered for 1 round.
.
If Yume attacked: will use AoOs (up to 4) to add +2 to AC with Active Defense. If enemies are wielding weapons & miss her, she'll get free disarms on them thanks to Jarring Block.
.
If ally within 5' is attacked: will use the same above on the ally (+2 to AC & free disarm if the attack misses) thanks to Cover Ally
.
Damage: 32 -3 DR =29 -6 THP = 24 (15 lethal, 9 nonlethal)...which would bring her exactly to zero at end of round. After Second Wind, she’s back to 19 HP + 11 nonlethal.
AC 21 vs 1st 4 attacks, then 19
HP 15/35
Nonlethal 15
DR 1/-
THP 6/6
delayed damage pool 0/9
Martial focus 0/1 remain
Second wind 2/3 remain
| DM Jelani |
Red reflex save: 1d20 + 1 ⇒ (20) + 1 = 21
The ogrekin manages to maintain a grip on his greasy spear.
Yume just barely misses the brute thanks to the webbing gumming up her form.
End of Round 10
=================================
Begin Round 11
Spider 18
Ogrekin 16.5
Monitor Lizard 16
Ettercap 15
Party 12.75
The twin giants continue to attack Yume, seeing that they almost had her before. "BLOOD!"
"GUTS!"
Red on Yume: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Blue on Yume: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage spear 1: 1d6 + 5 ⇒ (2) + 5 = 7
Unseen scuttlings occur.
PCs are up!
| Kenmei Higashiyama 賢明東山 |
Kenmei thinks for a second and then winces. "Sorry, Yume!" He drops down into the corner and lets loose another blast of lightning, across both giants and his sister!
Breath weapon damage: 2d6 ⇒ (2, 6) = 8
Red save: 1d20 + 1 ⇒ (8) + 1 = 9
Blue save: 1d20 + 1 ⇒ (2) + 1 = 3
DC 14 Ref for half, Yume.
The more wounded brother's skeleton lights up briefly as the electricity arcs through him, and he falls over dead.
| Yume Sugimatu |
Yume grunts as she's stabbed twice by ogres and blasted by her brother.
Seeing how effective her siblings' breath weapons were--and how ineffectual she was with her blade within this ball of webbing--she shouts a sonic scream at the last ogre standing. Looks like that's possible without hitting Kenmai, given his elevation. If not, I'll take a 5' step first.
Red's spear: 1d6 + 5 ⇒ (4) + 5 = 9
Reflex-entangled: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13 Woulda made it without the dang webbing. :(
Sonic breath: 2d6 ⇒ (2, 2) = 4
Recharge: 1d4 ⇒ 1
Free: Berzerking: -2 AC; +6 THP
Stnd: Heavy Swing - DC 13 Fort or staggered for 1 round.
.
If Yume attacked: will use AoOs (up to 4) to add +2 to AC with Active Defense. If enemies are wielding weapons & miss her, she'll get free disarms on them thanks to Jarring Block.
.
If ally within 5' is attacked: will use the same above on the ally (+2 to AC & free disarm if the attack misses) thanks to Cover Ally
.
Healing: thanks to Shizun’s 14 healing, Yume starts at 29/35 HP & 1 nonlethal
Damage: 8 (lightning, no DR), 7 + 9 (spears, -2 DR) = 22 damage -6 THP = 14 (9 nonlethal 5 lethal)
AC 21 vs 1st 4 attacks, then 19
HP 24/35
Nonlethal 10
DR 1/-
THP 6/6
delayed damage pool 0/9
Martial focus 0/1 remain
Second wind 2/3 remain
| Momo Teikoku |
Momo once again relocates and tries firing acid at the remaining Ogrekin.
Acid Splash Ranged Touch Attack v. (Firing into Melee): 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
Damage (Focus): 1d3 + 1 ⇒ (1) + 1 = 2
| DM Jelani |
Reflex save vs Yume: 1d20 + 1 ⇒ (20) + 1 = 21
Shizun heals Yume again as she breaths onto the ogrekin. It manages to absorb the worst of the blast without much harm.
End of Round 11
=================================
Begin Round 12
This is the fight that never ends, it just goes on and on my friends. Some people starting rolling hits not knowing what it was, and now they just keep swinging on and on! This is the fight that never ends, it just goes on and on my friends...
Red spear on Yume: 1d20 + 7 ⇒ (5) + 7 = 121d20 + 2 ⇒ (10) + 2 = 12
*ting!* *ting!
Yume parries the ogre's spear and then ripostes into his mouth, deflecting his jagged maw.
PCs are up!
| Kenmei Higashiyama 賢明東山 |
Barrage on Red: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11
Kenmei sinks two bolts into the ogrekin's back, leaving him swaying on his feet! "Almost there, Sisters!"
| Yume Sugimatu |
This is the fight that never ends, it just goes on and on my friends. Some people starting rolling hits not knowing what it was, and now they just keep swinging on and on! This is the fight that never ends, it just goes on and on my friends...
Heeheeheehee. That's what you get for debuffing an already not-very-offensive party, eh?
Given that she's still gummed up, she again tries to scream the ogre to death...but finds it comes out as little more than a hoarse shriek.
Sonic Scream: 2d6 ⇒ (1, 2) = 3
Recharge: 1d4 ⇒ 1
Free: Berzerking: -2 AC; +6 THP
Stnd: Sigh loudly at the Ogre
.
If Yume attacked: will use AoOs (up to 4) to add +2 to AC with Active Defense. If enemies are wielding weapons & miss her, she'll get free disarms on them thanks to Jarring Block.
.
If ally within 5' is attacked: will use the same above on the ally (+2 to AC & free disarm if the attack misses) thanks to Cover Ally
.
Healing: thanks to Shizun’s 4 healing, Yume starts at 29/35 HP & 6 nonlethal
AC 21 vs 1st 4 attacks, then 19
HP 29/35
Nonlethal 6
DR 1/-
THP 6/6
delayed damage pool 0/9
Martial focus 0/1 remain
Second wind 2/3 remain
| Momo Teikoku |
Escape Artist - DC 15: 1d20 - 1 ⇒ (17) - 1 = 16
With a bit of effort, Momo manages to escape the webbing.
"Should we fall back? I mean, we've definitely got the resources to keep fighting, but that creature might bring the entire castle down on us," Momo says. She notices the doors to her immediate north. "...I imagine that we could take a look in there first, though."
| Kenmei Higashiyama 賢明東山 |
"I don't know how I haven't run out of bolts yet," Kenmei comments.
He looks at the doors to the north. "It's up to you guys," he says as he flies closer to his sisters. "Maybe we should go heal up and make a plan in the room that lizard came out of? At the very least we'd have a doorway to defend if something comes looking for us."
| Yume Sugimatu |
After a brief struggle, Yume manages to rip her way out of the webbing.
She nods to her brother. "Indeed, let us at least retire to that room for the moment, while we collect ourselves."
Str: 1d20 + 3 ⇒ (11) + 3 = 14
Str: 1d20 + 3 ⇒ (17) + 3 = 20
| DM Jelani |
The group retires to the room where the lizard was. Once inside they see that there is an interior door in this room as well, leading further into the keep. A large number of ruined bunks have been heaped into a nest shaped mound in the center of this room, and the whole place smells of reptile.
Gonna do anything with the doors before 'resting'? In this case I'll say 30 minutes is an appropriate time to recoup, heal up as needed, and level up.
| Yume Sugimatu |
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Yume looks the doors over. If they open in, she spikes them to keep them from being interrupted. Then, she says, "My kindred, I fear I've been so concerned with keeping us safe, that I've neglected the wisdom of a strong offense."
Yume sheaths the Whispering Shrike and stows her shield on her back. Then she draws the fine-but-nonmagical katana she'd crafted for herself and begins to do katas.
"Kiai! Kiai! Kiai!" She shouts with fierce concentration as she drills, wielding her katana in both hands.
When she's content with her practice, Yume sits down and pulls out a caligraphy brush and some rice paper. Shelyn, Lady of Chrysanthemums, may my hand help your beauty flow into this harsh world.
After sitting in silence, she writes her first haiku:
Frog relaxes in sun -
The heron strikes fast and true -
Lump in throat, no frog.
Artistry(Haiku): 1d20 + 0 ⇒ (18) + 0 = 18
| DM Jelani |
Before the group settles down to get their wind back, Kenmei suggests that they use the ruined bunks from the lizard nest to barricade the interior door.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
As Yume is doing so, she hears several voices on the other side of the door. They sound like some kind of reptilians speaking draconic! She can't make out what they are saying exactly through the thick castle door, but it sounds like they are arguing. The stench of reptile is almost overbearingly strong near the door. She quietly stacks the bunks and retreats back away from the door.
Does Shizun want to do any healing during the break? Looks like Yume finished the fight down 11. If Shizun wants to save spells/channels I guess Kenmei can try his thing.
Nothing disturbs them for the next several minutes.
| Momo Teikoku |
A frustrated Momo spends a few minutes pacing before forcing herself to calm down. Very soon, she enters a state of deep meditation. Momo stays like this for several moments before her eyes suddenly snap open.
"I just had another breakthrough," Momo announces... without actually talking! Instead, she simply points her claws at each of her siblings, and her words seem to follow. "That new jutsu I've been working on for months. The one that blinds anything in the blast zone while damaging the wicked. I believe I can finally cast it!"
She's using her new Message cantrip to talk to everyone.