PFS CORE 10-07 Mysteries Under Moonlight Part 2 (Inactive)

Game Master @scottg0

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Grand Lodge

Male Human DEAD

@Florin: See my edit - as long as *someone* can see them, we at least have a chance ;-)

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk screams out "I am blind and helpless someone help me before the evil fairies kill me, poor little me."

As Bossk tries to be an Angler fish and draw them to him so he can strike.

Bluff: 1d20 + 0 ⇒ (6) + 0 = 6

He readies an action to attack if they come with in range.

Rage Round 9


Tatiana makes the fort save then starts moving sort of East and smells some foes. She uses a move action to smell for them and detects two smells, one to the North East and one more East. See link below on how scent works, but keep in mind that you weren't told by your companion where they were so you couldn't just start walking North East from where you were at.
Yabatha makes the fort save then forgets that she too can smell out things in her hybrid form.
Jack continues to delay while also forgetting that while he is in hybrid form he can smell things too. Plus his injuries are probably affecting his brain, maybe there was a concussion involved in that last fight which is causing him to forget to heal.
Florin casts See Invisibility on herself and can see a couple of lurkers that look just like the ones they were chasing earlier but somehow in the scenario were visible before.
Bossk tries to trick the little guys (and me while I was posting this) Red Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14 Green Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16. They probably don't believe the big scary orc dude bro holding a weapon and smelling the air for them.
Khellek continues inspiring, gets out a scroll, moves up and still can't see any bad guys sees them.

I placed the bad guy minis on the map for Florin but keep in mind that you still don't know where they are and you all have a sense of smell for a reason. They were illuminated by the torch for a second and you all saw where they were. So I need to make a correction.

Red casts a spell and it gets dark again. The whole area is back to dim light.
Green casts a spell Fort Save Jack: 1d20 + 2 ⇒ (16) + 2 = 18

Status Card wrote:

Room 2 -- Current Time (0:19)

Group conditions: Bless (+1 to hit), Inspire courage (+2 to hit and damage)
Round 3

Lurker in Twilight, red - dmg;
Lurker in Twilight, green - dmg;
Tatiana 2 dmg; Hybrid, Delay
Yabatha - dmg; Hybrid
Jack 24 dmg; Hybrid, Delays
Florin 1 dmg; Mage Armor, Hybrid, Shield, Guidance
---------------------
Round 4

Bossk - dmg; Blinded
Khellek - dmg; Hybrid

Bold may act.

Handout: Blessing of Ashava
Blinded
Scent
Blindness/deafness

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"Here's one! and The other is over there by the trees." Florin calls out as she attempts to slice into her target.

Attack, not cold iron. 1d20 + 6 ⇒ (18) + 6 = 241d12 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male Human DEAD

Jack nods to Florin, adjusts his position, and shoots at Green from point blank range.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 7 + 1 + 1 + 2 ⇒ (14) + 7 + 1 + 1 + 2 = 25, for 1d8 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13 Cold Iron damage.

50% Miss Chance (1 = Hit): 1d2 ⇒ 1.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 What spell did the lurker cast?

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Yabatha will double move to Florin so she can't be immediately flanked. Can someone please move her, I can't do it myself from my phone. [B]Good work Florin, I'll help keep you up.[/ooc]

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Done Yabatha.

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Tatiana moves and attacks!

Cold iron rapier: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damages: 1d6 + 1 ⇒ (6) + 1 = 7
Hit if >50: 1d100 ⇒ 52

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk stumbles forward bouncing off trees and brush saying.

"I hear you, I am coming to you so you can protect me from the bad fairies. I am so helpless with out my eyes."

Bluff: 1d20 + 0 ⇒ (11) + 0 = 11
As Bossk moves into the tree line he catches a strong sent of one of his foes.

Attack, MW Falchion: 1d20 + 8 + 2 - 2 + 1 + 2 ⇒ (17) + 8 + 2 - 2 + 1 + 2 = 28
Dice+Base+Rage-PA+Bless+Insp

damage: 2d4 + 6 + 2 + 4 + 2 ⇒ (2, 2) + 6 + 2 + 4 + 2 = 18

Dice+Base+Rage+PA+Insp

"Oops I slipped, I didn't hurt any one did I? Hehehe"

Rage Round 10

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek continues his encouraging rhetoric..
Inspire courage +2 to hit, damage, vs fear

Still need to know if I'm aware of what spell they cast, if it is one he can counter with a light spell, then He'll do that. Otherwise it is glitterdust time, centred where he last saw one, unless doing so will catch one of us as well.


Tatiana moves up and attempts to hit, but misses.
Yabatha double moves.
Florin moves right up to Green and hits it but doesn't seem very effective at all. She then calls out to Jack to let him know where to shoot.
Jack waits until right after Florin tells him where to shoot, then takes a shot at the invisible thing and thinks he hit it.
Bossk slowly moving up at half speed so as not to trip, tries to hit the thing he smells. Miss chance (high good): 1d100 ⇒ 88 and feels like he landed a solid hit.
Khellek tries to see the spell like ability the little lurker used and realizes that they get to cast spells way above their pay grade. So he continues inspiring while everyone appears to be engaged with them.

Khellek:

Shadow Cloak (Sp) Up to three times per day as a standard action, the lurker in twilight can touch an object to wreath it in a magical aura of shadows. The light level within a 60-foot radius of the object changes to dim light. If this effect is brought into an area of magical light or darkness (or vice versa), it is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. The shadow cloak can be used to counter or dispel any light or darkness spell of 3rd level or lower, such as darkness and daylight. Darkness or daylight can counter or dispel shadow cloak.

Red doesn't believe the orc that just hit it so it lashes out with it's dagger attacking Bossk
melee dagger: 1d20 + 9 ⇒ (2) + 9 = 11 Think that still misses with the blind AC which I think is 16 - 2 - 2 dex = 12?
Green attempts to strike Florin
melee dagger: 1d20 + 9 ⇒ (10) + 9 = 19 miss? Think your AC is at 12 + 4 + 4 = 20?

Status Card wrote:

Room 2 -- Current Time (0:25)

Group conditions: Bless (+1 to hit), Inspire courage (+2 to hit and damage)
Round 4

Lurker in Twilight, red 13 dmg;
Lurker in Twilight, green 14 dmg;
Tatiana 2 dmg; Hybrid
Yabatha - dmg; Hybrid
Florin 1 dmg; Mage Armor, Hybrid, Shield, Guidance, see invisibility (AC20)
Jack 24 dmg; Hybrid, Delays
---------------------
Round 5

Bossk - dmg; Blinded (AC12)
Khellek - dmg; Hybrid

Bold may act.

Handout: Blessing of Ashava
Blinded
Scent
Blindness/deafness

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Not sure why there is a miss chance with scent when:
The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen."

"I have you now little fairy." And swings his sword at the smell of fairy, blood, and fear.

Attack, MW Falchion: 1d20 + 8 + 2 - 2 + 1 + 2 ⇒ (18) + 8 + 2 - 2 + 1 + 2 = 29

Dice+Base+Rage-PA+Bless+Insp

Damage: 2d4 + 6 + 2 + 4 + 2 ⇒ (3, 3) + 6 + 2 + 4 + 2 = 20

Dice+Base+Rage+PA+Insp

Possable Crit: 1d20 + 8 + 2 - 2 + 1 + 2 ⇒ (1) + 8 + 2 - 2 + 1 + 2 = 12

Dice+Base+Rage-PA+Bless+Insp

Crit Damage: 2d4 + 6 + 2 + 4 + 2 ⇒ (1, 2) + 6 + 2 + 4 + 2 = 17

Dice+Base+Rage+PA+Insp

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Annoyed that the creature has cancelled his magical light, Khellek wiggles his fingers and mutters an incantation he has used innumerable times in the past to keep a library well lit.

Recasts light to cancel out their shadow cloak.


Khellek the historian wrote:
Recasts light to cancel out their shadow cloak.

You might want to do something else as Light will continue to have no effect. You need a light producing spell higher than 3rd level to change the lighting conditions which is dumb for low tier but that's what we got to work with.


Bossk Sharptooth wrote:
Not sure why there is a miss chance with scent when:

You are still blind which is not negated with scent. And everything is considered to have concealment when you are blind. You would have to clear that condition to get rid of the miss chance.

Edit: I should add that they are also invisible which give them concealment. So while you can smell the square they are in, you still have a miss chance to hit them in the square.

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Cold iron Rapier: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13
Damages: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
>50%: 1d100 ⇒ 29

Tatiana continues to make wind with her weapon.

Grand Lodge

Male Human DEAD

Jack keeps firing!

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (17) + 5 + 1 + 1 + 2 = 26, for 1d8 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16 Cold Iron damage.
50% Miss Chance (1 = Hit): 1d2 ⇒ 2.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (14) + 5 + 1 + 1 + 2 = 23, for 1d8 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17 Cold Iron damage.
50% Miss Chance (1 = Hit): 1d2 ⇒ 1.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Sparks fly off her magical protection as her foe's dagger strikes Florin. Giving thanks for the foresight to have those spells up and in doing so saved her life, Florin attempts to repay the favor.

Swing? 1d20 + 6 ⇒ (17) + 6 = 231d12 + 5 ⇒ (8) + 5 = 13
Her heavy weapon swings though the air.

3rd level light? good grief..

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Well poo, I thought I would still be 100% effective with scent, so I did not think about a reroll, that I can do. To late now, this is going to be fun with a lot of missing

Miss chance >50 to hit: 1d100 ⇒ 8

And the mighty swing only hits empty space.

And So it starts

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek reads the scroll and targets where he last saw them, making sure that the square's being attached by the others would be included, but the party not hit themselves.


Tatiana tries to hit and misses.
Yabatha delays
Florin gets in a solid hit
Jack continues to shoot Green and hits.
Bossk misses.
Khellek uses his scroll on one of the lurkers 1 red, 2 green: 1d2 ⇒ 1 Will Save: 1d20 + 9 ⇒ (2) + 9 = 11 vs. DC13 fail.

Sylvan:
AAAAhhhhhh I'm blind, I'm going to kill this ugly one next to me. At least I don't have to see his ugly face anymore.

Red angry that it is now blind drops it's dagger and tries to hit Bossk
melee claw: 1d20 + 9 ⇒ (5) + 9 = 14 Miss chance (high good): 1d100 ⇒ 47
melee claw: 1d20 + 9 ⇒ (5) + 9 = 14 Miss chance (high good): 1d100 ⇒ 73 damage: 1d3 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 9 ⇒ (14) + 9 = 23 vs. DC13 no longer blinded
Sylvan:
Wait I can see again but I'm all glittery now. I feel like I've cheated somehow.

Green 5' steps back, drops it's dagger, and casts a spell and ends up in another spot.
Sylvan:
Well good that you can see again. Now help me get this archer one, his arrows really hurt.

If you could see invisible and it casting: And yes they totally get to cheat and cast 4th level spells
Spellcraft DC19:
Dimension Door as a spell like ability called Twilight Door

Status Card wrote:

Room 2 -- Current Time (0:31)

Group conditions: Bless (+1 to hit), Inspire courage (+2 to hit and damage)
Round 5

Lurker in Twilight, red 13 dmg; glittery
Lurker in Twilight, green 39 dmg;
Tatiana 2 dmg; Hybrid
Yabatha - dmg; Hybrid, Delays
Florin 1 dmg; Mage Armor, Hybrid, Shield, Guidance, see invisibility (AC20)
Jack 24 dmg; Hybrid
---------------------
Round 6

Bossk 2 dmg; Blinded (AC12)
Khellek - dmg; Hybrid

Bold may act.

Handout: Blessing of Ashava
Blinded
Scent
Blindness/deafness

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Spellcraft 1d20 + 8 ⇒ (20) + 8 = 28
Attack 1d20 + 6 ⇒ (7) + 6 = 131d12 + 5 ⇒ (6) + 5 = 11
That's Cheating lol! 4th level spell.

"I'm chasing this one next to Khellek and the other one moved off a step to the South." Florin calls out as she moves and swings!!!

Her weapon whistles through the air!! Its keen blade seeking flesh to rend into.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Can we see both the lurkers now? If we are not blind? I'm going to assume so.

"ahhhhh" stammers the scholar as the fairy appears right in front of him.

He rapidly back-peddles and slams a bolt into Bessie.

"I warn you, I am not afraid to use this... you should leave now."

5' step and move action to load. Maintains inspire courage


Khellek the historian wrote:
Can we see both the lurkers now? If we are not blind? I'm going to assume so.

You could only hit one with glitterdust and not hit all of your party and blind them as it has a 10' radius. The one near to you is invisible to you.

Grand Lodge

Male Human DEAD

Jack 5' steps away from Green, and keeps firing.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (7) + 5 + 1 + 1 + 2 = 16, for 1d8 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18 Cold Iron damage.
50% Miss Chance (1 = Hit): 1d2 ⇒ 2.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (15) + 5 + 1 + 1 + 2 = 24, for 1d8 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16 Cold Iron damage.
50% Miss Chance (1 = Hit): 1d2 ⇒ 1.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Am I even aware of it due to scent? If so, still same action. If not, then Khellek would ... probably do exactly the same thing, as it lines him up for a bolt on red next turn.

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Guys, im really sorry, this combat really sucks. Ahaha, i'm just going to make it difficult for them to move around.

Yabatha double moves drawing her quarterstaff. "Bossk! Follow my voice, the creature is right in front of you! Okay? You got this!" She prepares to wack the creature if it moves, thinking to herself, well, at least we can see one of them now...

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Hearing Yabatha and getting a good sniff. Bossk tries an upper cut with his sword.
miss chance, High hits: 1d100 ⇒ 38

And still cuts through empty space with his blade almost laughing at him by just making the swoosh sound and no thud along with it.

"Grrrr, I will gut you little farie and feed on your flesh."

Rage round 12


Tatiana Dealys
Yabatha gets into position.
Florin follows the Green one, calling out it's new position, and misses.
Jack lands a solid hit on Green and knocks it down.
Bossk Attempts to hit the thing he can't see but can smell, but misses.
Khellek continues to inspire (even though he forgot to maintain it last round) but threatens to shoot the thing he smells really close to him.

Red tries to hit Bossk now that it can see again.
melee claw: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d3 + 1 + 3d6 ⇒ (3) + 1 + (5, 3, 3) = 15
melee claw: 1d20 + 9 ⇒ (3) + 9 = 12 damage: 1d3 + 1 + 3d6 ⇒ (2) + 1 + (4, 2, 4) = 13

Green stable?: 1d20 + 2 ⇒ (17) + 2 = 19

Status Card wrote:

Room 2 -- Current Time (0:37)

Group conditions: Bless (+1 to hit), Inspire courage (+2 to hit and damage)
Round 6

Lurker in Twilight, red 13 dmg; glittery
Lurker in Twilight, green 56 dmg; Dying
Tatiana 2 dmg; Hybrid, Delays
Yabatha - dmg; Hybrid
Florin 1 dmg; Mage Armor, Hybrid, Shield, Guidance, see invisibility (AC20)
Jack 24 dmg; Hybrid
---------------------
Round 7

Bossk 30 dmg; Blinded (AC12)
Khellek - dmg; Hybrid

Bold may act.

Handout: Blessing of Ashava
Blinded
Scent
Blindness/deafness

Grand Lodge

Male Human DEAD

Jack nods in satisfaction, then 5' steps, and takes some pot-shots at red.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (15) + 5 + 1 + 1 + 2 = 24, for 1d8 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16 Cold Iron damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (7) + 5 + 1 + 1 + 2 = 16, for 1d8 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18 Cold Iron damage.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"The blessings we have received will help us prevail, even if sight has been denied us!" reminds Khellek.

Maintains inspire

He loads Bessie, and shoots at the red faerie.

attack, inspire,bless, into melee: 1d20 + 5 + 1 + 2 - 4 ⇒ (2) + 5 + 1 + 2 - 4 = 6

But he spends too long talking, and his glasses mist up, spoiling his shot.

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Tatiana tries to attack the fey, ready to flank with an ally!

Florin, flanks with me!

Cold Iron Rapier (ready flank): 1d20 + 5 + 1 + 2 + 2 ⇒ (18) + 5 + 1 + 2 + 2 = 28
Damages: 1d6 + 1 + 2 + 1d6 ⇒ (6) + 1 + 2 + (2) = 11
Crit Confirm: 1d20 + 5 + 1 + 2 + 2 ⇒ (17) + 5 + 1 + 2 + 2 = 27
Additional Damages: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin hears the call and her old warrior training comes to the fore as she instinctively steps to give her companion what she needs.

Her own swing comes in at about the same time as Tatiana's though her heavier weapon comes in much more slower.
Swing Bless, Inspire, Guidance.
1d20 + 6 + 1 + 2 + 1 ⇒ (1) + 6 + 1 + 2 + 1 = 111d12 + 5 + 2 ⇒ (1) + 5 + 2 = 8 oh well..

"I hear you!" she grunts out and then breaks off into swearing enough to give any sailor pause.

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk swings away and misses again
miss chance, High hits: 1d100 ⇒ 20

He takes a step back due to his wounds

rage round 13

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Yabatha will move around, provovoking from the stalker, to heal Bossk. CLW: 1d8 + 1 ⇒ (5) + 1 = 6 From her wand.


Yabatha can double move to get to Bossk but is unable to heal until next round. Those little gnome legs don't go as fast as you'd like in difficult terrain. I'll assume you withdrew as to not provoke an AoO since you knew you had to make a double move anyway.
Florin moves into position to flank then misses herself.
Tatiana waiting for the flank lands a massive critical hit.
Jack lands the killing blow and takes down the last bad guy.
Bossk tries to hit the bad guy that he thinks is there, but doesn't realize that it is now laying on the ground bleeding out so he misses his mark.
Khellek stops inspiring.

Out of combat.

As you all lick your wounds, you remember that you were chasing these things for a reason, then remember Cybelle lying on the alter unconscious and move over to her.

Heal DC10:
She is unconscious but stable at negative one hit points.

Those of you that can see, as you look around you see several old corpses are rotting away in this clearing. Although their mundane gear has long since fallen apart and their features are unrecognizable, some remaining items look to be in good condition.

Status Card wrote:

Room 2 -- Current Time (0:37)

Group conditions:
Round 6

Yabatha - dmg; Hybrid
Florin 1 dmg; Mage Armor, Hybrid, Shield, Guidance, see invisibility (AC20)
Tatiana 2 dmg; Hybrid
Jack 24 dmg; Hybrid
Bossk 30 dmg; Blinded (AC12)
Khellek - dmg; Hybrid

Bold may act.

Handout: Blessing of Ashava
Blinded
Scent

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Heal: 1d20 + 1 ⇒ (18) + 1 = 19

Tatiana quickly moves toward Cybelle, after looking at her wounds she seems relieved.

She’s alive!

Once the corpses of the dead fey put far away, she channels Pharasma’s power to heal the living.

May Pharasma help us all!

Channel positive energy: 1d6 ⇒ 6

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin sinks her axe into each of the corpses to make sure they stay dead while her companions attend to Cybelle.

Once done, she attempts to discern if any of the salvageable items are magical or of use.
Detect magic.
And oh! Good roll.

"We should clear off as soon as we can. Things are clearly hostile to use here."


Tatiana channels and heals everyone.

Cybelle wakes up and thanks you all for your assistance. She claims to be able to make it back home safely on her own and urges you to stop Tulvhatha. As thanks, she gives you two small pouches of glittering dust that she found in the woods.

Spellcraft DC16:

each pouch is a use of dust of emulation

Florin detects some magic items.

potion spellcraft DC18:

ring spellcraft DC20:

scroll spellcraft DC17 or read magic:

a scroll that contains animal messenger, lesser restoration, and resist energy

wand spellcraft DC20:

wand of cure moderate wounds (CL 5th, 5 charges)

Status Card wrote:

Room 2 -- Current Time (0:37)

Group conditions:

Yabatha - dmg; Hybrid
Florin - dmg; Mage Armor, Hybrid, Shield, Guidance, see invisibility (AC20)
Tatiana - dmg; Hybrid
Jack 18 dmg; Hybrid
Bossk 24 dmg; Blinded
Khellek - dmg; Hybrid

Handout: Blessing of Ashava
Blinded
Scent

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk changes to hybrid form so he can smell his way around.

"Sorry guy my sight is gone I am having trouble hitting when I fight."
"Could someone heal me, I am not sure what help I am anyone any more."

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek goes to examine the area, and the equipment lying around.
Detect magic

Happyy to take ten on spellcraft for all of those, and tell everyone what they do
He looks at the area, is part of some ritual?
Takes ten on know(religion)

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Thank you Cybelle, tell your mother we will take care of Tulvhatha!

Says Tatiana to Cybelle, then she says to Bosk.

Do you have a wand? I'm sorry, I haven't the power to cure you from your blindness.

Grand Lodge

Male Human DEAD

Jack shakes his head sadly.

"I have no way to fix you either, Bossk..."

He then starts healing himself.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.

Mechanically, I think we can pay prestige to get Bossk fixed - standard spellcasting costs, + 5PP for 'out of area' spellcasting, in order to have a friendly travelling cleric happen upon us...?

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Neither do I" adds the scholar.

"And we have limited time. Luckily the blessing gives us such sensitive noses.."

He wrinkles his said nose in the direction of the corpses.

"Though that is not always a blessing."

With a shrug he adds "For now we will have to press on. But when back in town I'm sure we can get your eyesight fixed. If only getting mine done would be so easy."


Cybelle leaves and is heading back to her Mother. You all take a moment to gather yourselves and heal up.

Khellek is able to identify the found items.
Jack heals himself up.
Bossk shifts to hybrid form.

You all head back out to the moonlit trail you were following, Yabatha at Bossk's side guiding him along.

A low howl echoes through the forest and into the evening wind. A moment later, it is answered by a chorus of other calls. Gleaming eyes shine from the bordering forest, as a pack of wolves begin to step forward, their haunches low and poised for attack. A deep, guttural growling resounds from within the burrow, and a moment later, a dark, canine figure emerges and snaps its jaws. Its fangs and black coat are matted with blood, and its eyes glow red.

Knowledge (religion) DC13:

Vukodlak, NE Large undead
This feral, black-furred creature combines the features of a wolf and those of a horse, with a fanged muzzle and glowing red eyes.

Vukodlaks spawn from the malignant spirits of powerful, intelligent, wolf like creatures such as worgs, winter wolves, or werewolves. Often they arise from such creatures that—through desperation or depravity—fed on undead flesh or drank the blood of a vampiric creature. Their blackened souls arise after death, twisting their bodies into monstrous shapes. Like vampires, vukodlaks share an insatiable thirst for blood.

Vukodlaks measure 8 feet long and 6 feet tall at the shoulder, and they weigh 1,000 pounds. A vukodlak typically walks on all fours, and from a distance can easily be mistaken for a large, shaggy horse. However, it has a distinct wolf like muzzle filled with sharp canine teeth, as well as other wolfish features. Vukodlaks possess monstrous strength, making them ideal mounts for powerful undead masters or other evil creatures. While serving as mounts, they keep to all fours, and might easily be mistaken for worgs or great fanged horses. Masters seeking to control vukodlaks find the most success relying on fear and intimidation, as well as providing a constant source of blood for the creature to feed upon. Vukodlaks share a natural kinship with vampires and often serve them willingly.


Knowledge (religion) DC18:

DR 5/silver, Resist cold 5, electricity 5

Knowledge (religion) DC23:

Special Attacks blood drain, terrifying gaze

Knowledge (nature) DC11:

Wolf, N Medium animal
This powerful canine watches its prey with piercing yellow eyes, darting its tongue across sharp white teeth.

Knowledge (nature) DC16:

If you really have a question about them, ask.

“You trespass upon my territory,” the black-furred creature says. “Your smell is foreign to me. It offends me to my core. With a pack of your size, I doubt you mean to join mine, which leaves me to believe you mean to usurp me. Or you are simply foolish enough to have wandered into the wrong place. Either way, we shall make an example of you.” As the beast bares its teeth and its hackles rise, a lone wolf leaps forward from the pack.

“Riverfang, can you not see they are the blessed of the Silver Dancer?” she warns. “An attack on them would bring the pack great misfortune. Surely you have not forgotten that.”

The one called Riverfang snaps his head toward the wolf and growls at her. “Silence, Windcaller! With my return, I now lead this pack. Mind your words, or they may be your last.”

Windcaller raises her head and narrows her yellow eyes. “You come back to us tainted and foul! You’re a mere shadow of the leader you once were. We will not suffer under your tyranny a moment longer. I call for a Challenge of the Blood!”

Hushed murmurs pass through the rest of the pack as the wolves shift uncomfortably where they stand.

“Think long and hard on this, kinsbound,” Riverfang growls to the group. “Casting such disrespect at the behest of this whelp will cost you greatly. The decision is yours. Careful what you choose.”

While Riverfang paces in front of the rest of the pack in an attempt to cow them into inaction, Windcaller bounds up to you with a look of urgency.

“Blessed Ones of the Silver Dancer, please lend us your favor,” Windcaller says in a hushed voice. “Riverfang rose from the Long Hunt to lead again, but he came back with the stench of his grave still on him. He was once a great warrior and a good leader, but little of his heart remains inside that husk. I know my kinsbound wish to be free from him, but most are too scared to move against him. A Challenge of the Blood can be called when the pack no longer finds a leader fit to lead. It is resolved in one of two ways; either the pack must stand united against the leader to exile him; or the leader must be challenged to a one-on-one duel to the death.”

Windcaller bows her head and closes her eyes for a moment. “If I must fight Riverfang on my own, so be it. But I know my strength does not match his. It is my hope to convince the others to stand against him and cast him out. Would you help me persuade them?”

You have several courses of action to resolve the Challenge of the Blood: you can attempt to influence members of the pack to stand with Windcaller, one of you can opt to duel Riverfang one-on-one, or you can do nothing and leave Windcaller to her fate.

There are five choices here, first to three votes we continue with.
1. Influencing the Pack: skill checks
2. One-on-One Challenge: one volunteer to fight Riverfang alone.
3. Attack Riverfang as a group
4. Leave Windcaller to Her Fate
5. Sneak Away

Status Card wrote:

Room 3 -- Current Time (0:01)

Group conditions:
Round -

Yabatha - dmg; Hybrid
Florin - dmg; Mage Armor, Hybrid, Shield, Guidance, see invisibility (AC20)
Tatiana - dmg; Hybrid
Jack - dmg; Hybrid
Bossk 24 dmg; Hybrid, Blinded (raging AC12)
Khellek - dmg; Hybrid

Bold may act.

Handout: Blessing of Ashava
Scent

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Know. religion: 1d20 + 5 ⇒ (6) + 5 = 11

Tatiana looks at their best warrior, blind and still hurt. Turning to her comrade she says.
Better to try to convince the pack to stand against against Riverfang, isn't?

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Knowledge (Religion) 1d20 + 8 ⇒ (4) + 8 = 12 Nope. Our party Bard can do better then this one.

"So...." Florin looks at her companions.

"Fight him?"

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

After the fight Bossk has someone use his wand on him.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
For 6 charges

As they come across the pack.
"I smell a lot of dogs, and something else"

Hearing the pack talk.
"I would challenge this little pup if I still had my eyes. But with not being able to see, I am at a major disadvantage."

Know Nature: 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek-wolf eyes up the creature and the pack.
Takes ten for skills

"He is no wolf... rather an undead Vukodlak. Like us he is vulnerable to silver, and he is highly resistant to cold and electricity" he notes.

"If a challenge comes, beware his howl, which can strike terror into the stoutest heart, and he feeds on blood, in battle as well as at meal times."

He thinks for a moment - "This is a distraction, but I fear that while we have this blessing, we also have an obligation. We should try to have the pack stand behind Windcaller."

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