PFS CORE 10-07 Mysteries Under Moonlight Part 2 (Inactive)

Game Master @scottg0

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Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Moving over to the other threat Bossk raises his sword held high blood still dripping off of it.

”I will tell you, like I told your boss, give up now or I add your blood to my blade.”
Intimidate: 1d20 + 7 ⇒ (4) + 7 = 11
If the last man standing attacks, Bossk strikes

Bossk’s Attack:

PA Attack : 1d20 + 9 + 2 - 2 + 1 ⇒ (9) + 9 + 2 - 2 + 1 = 19
dice+base+rage-PA+Bless
Damage: 2d4 + 6 + 2 + 6 ⇒ (1, 2) + 6 + 2 + 6 = 17
dice+Base+PA+Rage

Rage Round 6

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Out of the webs, Khellek brushes the sticky stuff from his robes.

"That is better.", then realising that the man is still fighting, turns his sternest glare upon the last combatant.

"You should be going now."
intimidate(aid): 1d20 + 2 ⇒ (7) + 2 = 9

Well, it works on students..

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"Stop and Live. Or Resist and Die. Choose one. I'm not particularly fussy." Florin snarks, her own heavy weapon held high.

Intimidate, aid another. 1d20 + 2 ⇒ (1) + 2 = 3 I'm the keeper of low rolls apparently.


Florin attempts to scare the lone standing guard but he seems like he is in pretty good health and feels like he is winning this particular fight. (And I have to follow his morale for PFS, so he fights on.)
Bossk attempts to scare the very healthy guard as well and seeing as that didn't work, smacks him pretty hard.
Jack delays.
Tatiana channels and heals everyone except Jack, whom is out of range. Heals all the bad guys too because she is super nice.
Khellek also attempts to scare the guard but feels like it might have been a really long time since that used to work on students.
Yabatha moves through the difficult terrain to Theodorus's side (again provoking an AoO from Green) and stabilizes him. AoO melee sword: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10 But this time the the guard connects and leaves a stinging mark but it doesn't all seem to go through.

Red now awake, stands up a little shakily and says "Oh no Theodorus is down. I didn't get paid enough to die for him, I'm out of here." His standing up provokes from Bossk, Khellek, and Yabatha if you choose to. He seems a bit shaky and puts his hands on his knees like he is about the pass out from standing up too fast.
Green says "Don't go Bobbylee, help me kill these vile creatures. Can't you see they are consorting with these half breeds." then attacks Bossk who hit him melee sword: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Perceptions:

Bossk: 1d20 + 7 ⇒ (19) + 7 = 26 (scent while raging)
Khellek: 1d20 - 2 ⇒ (13) - 2 = 11
Florin: 1d20 - 1 ⇒ (3) - 1 = 2
Yabatha: 1d20 + 5 ⇒ (1) + 5 = 6
Tatiana: 1d20 + 7 ⇒ (19) + 7 = 26
Jack: 1d20 + 9 ⇒ (11) + 9 = 20
Red: 1d20 + 1 ⇒ (5) + 1 = 6
Green: 1d20 + 1 ⇒ (19) + 1 = 20

Green says "Bobbyjoe what's that funny noise I hear."
Red says "I don't hear nutin Rickybobby."
Green says "Maybe it's reinforcements."
Red says "I don't feel so good, we should get out of here and let Theodorus clean up his own mess."
Green says "But I'm winning and Momma didn't raise no quitter. Plus we can't leave Billybob here, my sister MaryJane would kill me if I left her cousin-husband behind. Where is she ever gonna find another fella that actually likes her, we all out of marrying cousins?"

Status Card wrote:

Room 1 -- Current Time (0:49)

Group conditions: Bless
Round 9

Theodorus 48 dmg; unconscious, stable
Bobbylee, red 30 dmg; staggered
Rickybobby, green 15 dmg; power attack
Guard, blue 6 + 28NL dmg; unconscious, stable
Florin 1 dmg; Hybrid, mage armor
Bossk 15 dmg; raging AC16
Jack 24 dmg; Hybrid
Tatiana 2 dmg; Hybrid
Khellek - dmg; Hybrid
-----------------------------------
Round 10

Yabatha 14 dmg; Hybrid

Bold may act.

Note: If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. Web is DC13.

Handout: Blessing of Ashava

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

With her sap Tatiana tries to stop the guard to fight.

CMB: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Acrobatics vs Green: 1d20 + 10 ⇒ (6) + 10 = 16

Sap (vs Green): 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27
Damages, NL: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk lets the the one who is not fighting get up but not for the one who just hit him

"You should have listened to your friend.”

PA Attack Red: 1d20 + 9 + 2 - 2 + 1 ⇒ (16) + 9 + 2 - 2 + 1 = 26
dice+base+rage-PA+Bless
Damage: 2d4 + 6 + 4 + 3 ⇒ (3, 3) + 6 + 4 + 3 = 19
dice+Base+PA+Rage
Rage Round 7

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek steps carefully away from the threatening man in the red jacket.
5' step He then pulls out a wand, and touches Bossk with it.

"Here you go. No students down on my watch"
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

He scowls at the wand. "I should have kept the receipt."

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Sorry I was hitting green not red

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Takes out a wand, and cure on herself. Finally having a moment to take a breath. CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin pulls out a wand and uses it on herself.

Wand of shield.
Mage Armor +4
Shield +4
AC 20, will need that boost.


Florin buffs up.
Bossk lands a solid hit on Rickybobby and knocks him to the ground. And he though he was winning the fight.
Jack continues to Delay
Tatiana watches the guard fall down, then gets into position to smack him again should he stand up.
Khellek heals Bossk but the wand seems to be acting up.
Yabatha heals herself.

Red begins to walk away and is saying "I'm leaving. I told you Rickybobby, we ain't got paid enough to die for this fool." He provokes AoO from Yabatha, Khellek, and Bossk if you choose.

You hear as he gets a little farther away. "Hmm, maybe I can spin this tale into the lone survivor of the werewolf ambush. Maryjane is going to be single again and needing some consoling."

You are out of combat unless you choose to pursue the fleeing guard. The forest surrounding you has gone quiet. You have a chance to heal yourselves and secure Theodorus before you heal him to consciousness and talk to him if you choose. If you want to talk to him, you can attempt a Diplomacy check to improve his attitude as you clearly saw he was hostile to you and knocking him out didn't improve his attitude. Or you all can leave the scene and continue on, the full moon is not going to last forever and you have a lot of ground to cover yet. There is a trail to follow.

Status Card wrote:

Room 1 -- Current Time (0:55)

Group conditions:

Florin 1 dmg; Hybrid, mage armor, shield (AC20)
Bossk 13 dmg; raging AC16
Jack 24 dmg; Hybrid
Tatiana 2 dmg; Hybrid
Khellek - dmg; Hybrid
Yabatha 10 dmg; Hybrid

Handout: Blessing of Ashava

What do you do?

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Let us try to talk with the inquisitor. He may know stuff, and at the very least our actions in not eating him and his companions may prompt some re-thinking of our 'innately evil' nature." suggests Khellek.

He does carefully remove the mans weapons and equipment first though.

Also, did he have any magic items on him? Khellek will detect before we bring the man around.

"So, Theodorus..." he starts.

"You are at our mercy, and yet - in spite of your claims of our evil ways and being allies with darkness, we don't eat you or kill you. We really are trying to cleanse the evil from this area, and these are just guises that we wear to help in the task."

diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18 Some aid-anothers may be helpful here

"Even if you don't like us, do you have any extra information you can provide about what we are going to face?"

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana takes back her form despite the pain.

She heals Theodorus's wounds with her wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

We even healed you. We've worked with you to find the truth about the murder.
We were blessed by Ashava to fight an evil spirit in this swamp. That's why we appear like monster to you. None of your men are dead. Is that the working of an evil creature?
Theodorus, we are your allies, not your enemies. Work with us to fight what evil has taking done the place. Pharasma be my witness

Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Handing his CLW wand to some one who can use it

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

That makes me full

Bossk leans over with his hands on his knees. trying to regain his breath.

"We might want to move a way from the webs before something thinks of us as a night snack."

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Yabatha calmly uses the wand to heal her allies. Still, slightly in shock of what just happened. We can't leave them here, they will meet a worse end. Should we wake them and tell them to retreat?

Wand on herself.: 2d8 + 2 ⇒ (7, 1) + 2 = 10

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

[b]"First have this Inquisitor clear his own misunderstanding else We'll just leave him here so that he doesn't hinder us."[/]b Florin snorts.


Khellek the historian wrote:
Also, did he have any magic items on him? Khellek will detect before we bring the man around.

He has a magical chain shirt. The guards also each have a potion.

After you all make your good arguments (with an excellent roll), Theodorus begrudgingly agrees that he may have misjudged the situation, but he refuses to apologize for his actions. He will return to Magnimar with his guards and not pursue you again.

You continue on following the trail. Unless anyone else heals up or changes form, this is the current status I have for you.

Status Card wrote:

Florin 1 dmg; Hybrid

Bossk - dmg;
Jack 24 dmg; Hybrid
Tatiana 2 dmg;
Khellek - dmg; Hybrid
Yabatha - dmg; Hybrid

Handout: Blessing of Ashava


Crumbling tombs and moss-covered gravestones stretch out along the northern and southern sides of the path. To the east, the way narrows and splits, plunging into thicker brambles and dense undergrowth. At the center of the fork in the road, a group of small, glowing creatures carry the bloodied and inert body of a regal woman in silvery armor, whisking her away into the gloaming woods.

A disheveled woman in dented armor and a feathered cloak hobbles after the group, crying out to them. Her golden hair is a tangle of knots and twigs, and blood seeps from numerous cuts across her dirt-covered skin. “Cybelle! No! Bring her back!”

She reaches out a trembling hand, and feathers start appearing on her arm. A sharp cry of pain escapes her as she shudders. Her arm goes limp at her side, and the feathers vanish.

Overwhelmed by exhaustion, the woman collapses to her knees and sobs. “Please, help! Those little fiends stole my daughter, Cybelle. They’re in league with that terrible will-o’-wisp. Please save her!”


With no time to waste, you pursue the creatures in an effort to rescue Cybelle.

Enter chase scene music...

Chase Rules
The chase assumes a baseline movement speed of 30 feet. PCs with a movement speed slower than 20 feet take a –2 penalty on all of their checks during the chase. PCs with a movement speed above 30 feet, such as the speed increase granted from wolf form, gain a +2 bonus on all of their skill checks for every 10 feet that their movement speed is greater than 30 feet. Please include your adjustment with your rolls if this applies to you.

The PCs can also use spells and abilities with a sufficiently long duration to augment their abilities, providing themselves with mechanical bonuses to their checks. Spells or abilities with a duration of 1 minute per level confer their benefits for one obstacle. If the PCs use spells or abilities with a duration of 10 minutes per level or longer, they receive their benefits for the entire chase. For example, a PC who casts longstrider would increase her movement speed for all of the obstacles.

Everyone should attempt the checks as they all can potentially help.


Obstacle 1: Bramble Patch
A thick growth of thorny brambles obstructs the area where the lurkers fled.

Check
Slip Between: Dexterity
Bust Through: CMB

These are either or choices, not both. Pick one you want to try and roll for it. Don't forget to include any speed adjustments or spells you think might help.

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Tatiana is more than happy that Theodorus seems convince that he made a mistake, even if he didn't apologize. At least, Pharasama has still plan with him. Good or bad, she can't say.

When they meet the woman she doesn't know first if she must help her or not, but when she speaks about the terrible will-O'-wisp her heart is ready. She must save Cybelle!

Tatiana despite the pain, transforms into a wolf and starts pursuing the glowing creatures.

As a thick growth of thorny brambles obstructs the area she tries to slip in-between!
Skip Between (Dexterity): 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9

But she gets stuck!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek takes a moment to change form to that of a wolf to enjoy the benefits of the form. He howls once in pain as he does so.
Arghh, and some do this all the time? No wonder they are so foul tempered. Hmm. there may be a thesis in that. 'Attitudinal adjustments as lycanthropes with respect to relative pain of transformation.'

He tries to slip through the brambles

DEX, speed: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12

But the new form doesn't prove quite as convenient as he hoped.

Grand Lodge

Male Human DEAD

Jack adopts Wolf form, and then does his best to 'Slip Between'.

Dexterity: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

CMB 1d20 + 6 ⇒ (20) + 6 = 26

Florin despite being a student of the Mysteries Arcane first started out as a warrior and it shows.
Her sturdy frame powers through everything in her way even though she could have chosen another method.....


Florin fail
Bossk fail
Jack success
Tatiana fail
Khellek assist
Yabatha fail

Jack with some assistance from Khellek are able to help everyone get past the Bramble Patch. Realizing that this is actually challenging they think it would be best if they all start to work together. The DCs at this tier are low 30s, so you all might want to think about teamwork.

Obstacle 2: Quicksand
On the other side of the thicket, large patches of quicksand dot the marshland, making passage through the swamp treacherous.

Check
Jump Over: Acrobatics
Wade In: Swim

These are either or choices, not both. Pick one you want to try and roll for it. Don't forget to include any speed adjustments or spells you think might help.
Chase Rules

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Tatiana jumps over, hoping to have learned of her previous failure

Jump over (acrobatics): 1d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19

She doesn't jump as far as she hopes but at least she able to help someone!

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk not for being someone who just goes around things. Just wades in to the water and swims across

Swim: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Dice+skill+ 40' Movement base

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

The scholar-wolf looks less than happy with the quicksand.

"Woof" he growls as he mimics Tatiana, trying to jump over it.

acrobatics, speed: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19

The scholar actually makes a surprisingly good distance, albeit not enough to keep his paws dry.

Grand Lodge

Male Human DEAD

Swim: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29.

Jack takes to it like a fish to water, much to his own surprise.

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Yabatha tires her best to mimic the party as she slugs herself I to the water and points out where it's too fast to cross, hopefully aiding the entire team. Swim Aid: 1d20 - 5 ⇒ (10) - 5 = 5


Florin (H) fail
Bossk (N) assist
Jack (W) success
Tatiana (W) fail
Khellek (W) fail
Yabatha (H) fail
N, H, W (Normal, Hybrid, Wolf)

Jack and Bossk working together are able to help everyone get swim through the Quicksand.

Obstacle 3: Slippery Log
The lurkers sped across a patch of water with an alligator floating in the center, which is hungrily watching the chase. A wet log bridges the banks of the river, while vines dangle precariously from the forest canopy above.

Check
Balance Beam: Reflex
Vine Ropes: Climb

These are either or choices, not both. Pick one you want to try and roll for it. Don't forget to include any speed adjustments or spells you think might help.
Chase Rules

Grand Lodge

Male Human DEAD

Jack frowns.

"I'll nae be stopped by a slippery piece of wood!"

Climb: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17.

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

climb: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Grabbing the vine Bossk starts to climb, but sees others having problems he slows down to assist others.
"One hand over the other, there you go."

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Holding his paws out for balance, Khellek shakes his head at Jack and tries to pad across the log.

reflex, speed: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Splash

Grand Lodge

Male Human DEAD

So, basically, aids only count if they are made on the same skill check as the primary, right?

i.e. I assist Bossk (for a total of 20 so far) with Climb, whilst Khellek is his own separate 'primary' with a total of 10 thus far...

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Yabatha tries her best, exhausted from the swim to keep up with the group. Bossk, like this?

climb aid: 1d20 - 5 ⇒ (3) - 5 = -2


Jack Malcolm Thorpe Churchill wrote:

So, basically, aids only count if they are made on the same skill check as the primary, right?

i.e. I assist Bossk (for a total of 20 so far) with Climb, whilst Khellek is his own separate 'primary' with a total of 10 thus far...

Correct.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Ahh... okay, so it makes sense to all pile into the same skill check if we can. I'll do things differently next round. Not that it would have made much of a difference this time.

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Tatiana tries to help climbing

Woof!

Climb: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

I just pick the biggest skill I have to pick from. But if someone wants to go first then I will pick that skill if I have it.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Damm it, I have practically none of the skills needed lol.
Aid Another Climb 1d20 + 7 ⇒ (20) + 7 = 27
All skills that Florin has will be used on Aid another. Since DCs as mentioned are in the 30s.

Florin attempts to aid where she can....A sinking feeling that she spent far too much time fighting books and old pages.........

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Sorry, Yabatha is not very good at this chase scene...


Florin (H) success
Bossk (N) assist
Jack (W) assist
Tatiana (W) fail
Khellek (W) fail
Yabatha (H) fail
N, H, W (Normal, Hybrid, Wolf)

You don't have to say if you are the main or the aid, I have to use the highest for the base and then anyone over 10 gets the assist.

Florin with help from Bossk and Jack are able to help everyone climb the vine ropes.

Obstacle 3: Spiderwebs
Large webs cling from tree to tree, obstructing your path.

Check
Move Around: Escape Artist
Rip ‘Em Up: Strength

These are either or choices, not both. Pick one you want to try and roll for it. Don't forget to include any speed adjustments or spells you think might help.
Chase Rules


That should have said Obstacle 4, not 3 again.

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Bossk seeing the webs in front of him he just put on the speed to break through.

Str: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Sovereign Court

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* |

Tatiana tries to help break through!

Strength: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7

But again she fails to help...

Grand Lodge

Male Human DEAD

Strength: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Wolf-Khellek tries to muscle his way through the webs.

My, this form does have some advantages
STR,speed: 1d20 - 1 + 4 ⇒ (19) - 1 + 4 = 22

Yes! The 8 strength scholar makes the best check. This one is certainly going down in the chronicle. Right next to taking out the bear with a crossbow bolt between the eyes.

Scarab Sages

* * Pathfinder Core! * * F Gnome 7 Mystic Theurge
Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Yabatha tries her best to help, turning into her wolf form.

STR, aid: 1d20 - 3 + 4 ⇒ (2) - 3 + 4 = 3

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

These Skill checks are pure evil.
Str 1d20 + 3 ⇒ (2) + 3 = 5 Come on.

Florin tries to aid as much as possible but somehow her strength fails her.........

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