GMAndrewW On Sevenfinger's Sails (Inactive)

Game Master andreww

Initiative:

[dice=Init.Raynor]1d20+0[/dice]
[dice=Init, Zartan] 1d20+11[/dice]
[dice=Init Auntie Stagg] 1d20+1[/dice]
[dice=Init Dralitar] 1d20+6[/dice]
[dice=Init Korfu] 1d20+3[/dice]
[dice=Init, Hector] 1d20+12[/dice]

Perception:

[dice=Perception.Raynor]1d20+1[/dice]
[dice=Perception, Zartan] 1d20+15[/dice]
[dice=Perception Auntie Stagg] 1d20+7[/dice]
[dice=Perception Dralitar] 1d20+13[/dice]
[dice=Perception Korfu] 1d20+4[/dice]
[dice=Perception, Hector] 1d20+11[/dice]

Handouts and Maps


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Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 46/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 3/7; Panache: 5/6; Charmed Life 0/3 | Spells: 1st 7/8 ; 2nd 4/6 | Active conditions:.

Pretty sure I used it vs. the spiders. I've got the prestige for body recovery + raise dead + restoration so don't worry about me, just kill these bastards.


You did, I checked

Silver Crusade

Companion to Raynor Cordite | Male LG Large Archelon Animal Companion | HD 7| Class Level 8th | HP 55/55 | AC 29 T 9 FF 29 | CMD 20 | F +10 R +8 W +8 | Init +0 | Low Light Vision, Scent, Perception +6 | Speed 15 ft., Swim 50 ft. |

GMAndrew: could you provide the layout of the sterncastle? I think the current map shows the inside but I'm wondering how I could get up there to help Hector... thanks


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There are stairs up on the southern side of the deck. You can just move up normally but they are only 5' wide so Phranklin would need to squeeze. You could dismount from Phranklin's back onto the stern castle.

Dark Archive

Male CN Wayang Wizard (Shadow School) 8 | hp 58/58 | AC 19* T 16 FF 16 | CMB +1*, CMD 15 | F: +5, R +7*, W +6 | Init: +3 | Perc: +4, SM: +2, Concentration +15/+19 | Speed 20 ft | |Spells: 1st 7/7, 2nd 6/6, 3rd 6\5/6, 4th 1/4 | Conditions/Buffs: Umbral Arcane Mark, Mage Armor, dark whispers, fly, reduce person, shadowform

The Korfu takes a 5' step away from Red and activates Shadow Step to get away from him (moving 30' to the far side of Raynor (by my count that brings me to 200/240 feet of Shadow Step for the day). As a move action, he draws a scroll of Summon Monster IV, dropping his Rod of Silent as he does.


The Korfu flickers across between the decks of the two ships.

Having cast Grease you are now visible

Sempet raises his hand and casts another spell, engulfing Raynor, Phranklin and The Korfu in yet another glitterdust. All three of them are suddenly blinded.

Bwhahahahaha, now you all die! he shouts as he leaps down to the deck and rushes to engage Raynor. Red steps in to flank Raynor and claws and bites at him but is still not able to land a blow.

Zartan suddenly finds his limbs able to move again.

Combat rolls:

Will, Raynor: 1d20 + 12 ⇒ (5) + 12 = 17
Will, Phranklin: 1d20 + 8 ⇒ (10) + 8 = 18
Will, Korfu: 1d20 + 6 ⇒ (8) + 6 = 14

Red 5' steps and full attacks Raynor

Bite, flank: 1d20 + 2 ⇒ (13) + 2 = 15
Damage, sa: 1d6 + 3 + 3d6 ⇒ (3) + 3 + (3, 4, 6) = 19
Fort save, paralysis: 1d20 + 12 ⇒ (6) + 12 = 18

Claw, flank: 1d20 + 2 ⇒ (16) + 2 = 18
Damage, sa: 1d6 + 3 + 3d6 ⇒ (2) + 3 + (5, 3, 1) = 14
Fort save, paralysis: 1d20 + 12 ⇒ (7) + 12 = 19

Claw, flank: 1d20 + 2 ⇒ (12) + 2 = 14
Damage, sa: 1d6 + 3 + 3d6 ⇒ (6) + 3 + (1, 4, 5) = 19
Fort save, paralysis: 1d20 + 12 ⇒ (8) + 12 = 20

Round Ten

Sempet
Red
Hector - unconscious, bleeding
Zartan - diseased
Raynor - slowed, blind - save at end of turn
Phranklin, blind - save at end of turn
Korfu, blind, save at end of turn

Bold may act. Hector needs to give me a stabilise check.

Status, anyone can read:

Zartan: 3|52, 6 dex drain, diseased
Hector: Fly, -13|72, unconscious, bleeding
Auntie Stagg: -15|37 - Dead
Korfu: 37|58 blind
Raynor: 54|68, slowed, blind
Gecko:
Phranklin blind

Red: 3 frost, 2 bane, 44 damage
Sempet: 84 damage

Dark Archive

Male CN Wayang Wizard (Shadow School) 8 | hp 58/58 | AC 19* T 16 FF 16 | CMB +1*, CMD 15 | F: +5, R +7*, W +6 | Init: +3 | Perc: +4, SM: +2, Concentration +15/+19 | Speed 20 ft | |Spells: 1st 7/7, 2nd 6/6, 3rd 6\5/6, 4th 1/4 | Conditions/Buffs: Umbral Arcane Mark, Mage Armor, dark whispers, fly, reduce person, shadowform

The Korfu begins casting Summon Monster IV defensively

Will
1d20 + 6 ⇒ (17) + 6 = 23


The Korfu is blind, how do you plan to cast a spell from a scroll?

Sovereign Court

Male Ifrit N Unchained Rogue 8 | HP 59/59| AC 24 T 17 FF 18 | CMB +6, CMD 25 | F: +5, R: +16, W: +5 | Init: +12 | Perc: +16 | Speed 30ft | Active conditions: None |

I haven't done this before, but Zartan would like to try and set up a snipe shot on Sevenfingers. Let me know if I need to adjust anything.

Able to move again at last, Zartan looks around the ship for a location that will conceal him from Sevenfingers.

I get one shot at this

Creeping along the deck he stows his sword and draws out a shortbow.

stealth: 1d20 + 17 ⇒ (2) + 17 = 19

Hopefully the distance helps, because the dice hate me this game


Zartan tries to take cover. Both red and Sempet though seem to still be aware of his location.

Rolls:

Sempet perception: 1d20 ⇒ 18
Red perception: 1d20 ⇒ 13

Silver Crusade

Companion to Raynor Cordite | Male LG Large Archelon Animal Companion | HD 7| Class Level 8th | HP 55/55 | AC 29 T 9 FF 29 | CMD 20 | F +10 R +8 W +8 | Init +0 | Low Light Vision, Scent, Perception +6 | Speed 15 ft., Swim 50 ft. |

Phranklin reacts to Sempet landing on the deck next to him and tries to bite the ruffian!

Miss Chance, 01-50 is a MISS: 1d100 ⇒ 68 Potential hit
Melee bite, 5-foot step: 1d20 + 9 ⇒ (7) + 9 = 16
b/p/s dmg: 2d6 + 6 ⇒ (3, 2) + 6 = 11

End of Turn Will Save vs. Blindness: 1d20 + 8 ⇒ (4) + 8 = 12

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 8 - Init +0; Senses: Normal Vision, Perception +1, AC 31/ touch 14/ ff 31; hp 68/68, F+13, R+7, W+12, Speed 20 ft. Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, antitoxin, antiplague; CMD +2

***ACTIVATING 'WORTHY FOE: UNDEAD CREATURES' BOON FROM PFS #8-07***
***+2 CL checks to overcome undead SR, +1 to save DC of my spells/abilities vs. undead, +2 on saves against undead creatures spells and abilities***
***DURATION: until beginning of Raynor's next turn***

Miss Chance, 01-50 is a MISS: 1d100 ⇒ 100 Potential Hit

Raynor on Red, Mounted, Smite Evil: 1d20 + 10 + 1 + 3 ⇒ (17) + 10 + 1 + 3 = 31
Damage: 1d8 + 17 + 8 + 2d6 ⇒ (2) + 17 + 8 + (4, 2) = 33

End of Turn Will Save vs. Blindness, WORTHY FOE: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Silver Crusade

Companion to Raynor Cordite | Male LG Large Archelon Animal Companion | HD 7| Class Level 8th | HP 55/55 | AC 29 T 9 FF 29 | CMD 20 | F +10 R +8 W +8 | Init +0 | Low Light Vision, Scent, Perception +6 | Speed 15 ft., Swim 50 ft. |

@GMAndrewW: I was still doing my post when you ninja'ed me --> I activated a boon to help me with save DCs (please see updated post above- thanks! let me know if it helped!)


OK, Phranklin is blind on his turn and so cannot 5' step. If he moves then he will provoke from red and Sempet. Let me know if you want to do that as it may change some things


It might however the save bonus on your sheet is +10, have you left the effects of protection from evil on your tagline? Also see my post above

Silver Crusade

Companion to Raynor Cordite | Male LG Large Archelon Animal Companion | HD 7| Class Level 8th | HP 55/55 | AC 29 T 9 FF 29 | CMD 20 | F +10 R +8 W +8 | Init +0 | Low Light Vision, Scent, Perception +6 | Speed 15 ft., Swim 50 ft. |

Yep... sorry! Raynor is 2 pts. too high: leftover from previous fight. Phranklin is ok though. We didn't have time to buff before this one as we were running to the docks. I have another boon I can use instead if you prefer (two rerolls: one generic reroll and one that only work against undead). Let me know what you prefer.


Which one you want to use is entirely up to you. You can choose as you prefer. I do need to know if you want Phranklin to move as they I will take both of my opportunity attacks before you spear red

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 8 - Init +0; Senses: Normal Vision, Perception +1, AC 31/ touch 14/ ff 31; hp 68/68, F+13, R+7, W+12, Speed 20 ft. Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, antitoxin, antiplague; CMD +2

Yes please go ahead and have him move. Red needed to go down badly for the action to move fwd so I'm fine with Phranklin taking a hit. If Phranklin is hit, Mounted Combat feat check to negate, Blinded penalty: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 Also, I'll keep the worthy foe boon up, even though the result was still a fail against the blinding recover save, it might help against other upcoming effects, and it's not an 'after you failed the save' kinda boon anyway: it's one you need to activate first then hope for the best...


Sempet lashes out at both Raynor and Phranklin as they pull away from him. Raynor takes a severe blow but just manages to avoid being paralysed. Phranklin takes the bite attack on his armoured shell and is fine.

Red also takes a swipe at Phranklin, hoping he might be easier to hit than Raynor but just scrapes across his hide. In position Raynor then demolishes red but remains blind!

Raynor takes 33 damage

Combat rolls:

Sempet has combat reflexes, both of you provoke as you have both moved out of a threatened square

On Raynor, flank: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d8 + 6 + 2d6 ⇒ (4) + 6 + (3, 6) = 19
Fort paralysis: 1d20 + 13 ⇒ (9) + 13 = 22

On Phranklin, flank: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 6 + 2d6 ⇒ (6) + 6 + (3, 6) = 21
Fort paralysis: 1d20 + 11 ⇒ (14) + 11 = 25

Confirm on Raynor, flank: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Red lashes out at Phranklin

On Phranklin, flank: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 + 3d6 ⇒ (5) + 3 + (4, 2, 5) = 19
Fort paralysis: 1d20 + 11 ⇒ (4) + 11 = 15

Round Ten

Sempet

Hector - unconscious, bleeding
Zartan - diseased
Raynor - slowed, blind - save at end of turn
Phranklin, blind - save at end of turn
Korfu, blind, save at end of turn

Bold may act. Korfu needs to change his action as you cannot read a scroll while blind.

Status, anyone can read:

Zartan: 3|52, 6 dex drain, diseased
Hector: Fly, -13|72, unconscious, bleeding
Auntie Stagg: -15|37 - Dead
Korfu: 37|58 blind
Raynor: 21|68, slowed, blind
Gecko:
Phranklin blind

Sempet: 84 damage

Dark Archive

Male CN Wayang Wizard (Shadow School) 8 | hp 58/58 | AC 19* T 16 FF 16 | CMB +1*, CMD 15 | F: +5, R +7*, W +6 | Init: +3 | Perc: +4, SM: +2, Concentration +15/+19 | Speed 20 ft | |Spells: 1st 7/7, 2nd 6/6, 3rd 6\5/6, 4th 1/4 | Conditions/Buffs: Umbral Arcane Mark, Mage Armor, dark whispers, fly, reduce person, shadowform

korfu does nothing. please see my roll vs blindness ^^^


I would recommend doing something, you could recover a spell with a pearl of power, use something which doesnt need to target. Things are a bit dire at this point.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 46/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 3/7; Panache: 5/6; Charmed Life 0/3 | Spells: 1st 7/8 ; 2nd 4/6 | Active conditions:.

1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (4) + 2 = 6

And he's dead

Dark Archive

Male CN Wayang Wizard (Shadow School) 8 | hp 58/58 | AC 19* T 16 FF 16 | CMB +1*, CMD 15 | F: +5, R +7*, W +6 | Init: +3 | Perc: +4, SM: +2, Concentration +15/+19 | Speed 20 ft | |Spells: 1st 7/7, 2nd 6/6, 3rd 6\5/6, 4th 1/4 | Conditions/Buffs: Umbral Arcane Mark, Mage Armor, dark whispers, fly, reduce person, shadowform

i really don't have anything left to do. if raynor can't solve this problem, let;s just call this a tpk and get it over with.

Silver Crusade

Companion to Raynor Cordite | Male LG Large Archelon Animal Companion | HD 7| Class Level 8th | HP 55/55 | AC 29 T 9 FF 29 | CMD 20 | F +10 R +8 W +8 | Init +0 | Low Light Vision, Scent, Perception +6 | Speed 15 ft., Swim 50 ft. |

If you haven't used pearl of power you could 5-ft. step back, recall and AoE spell like burning hands, and flame him. Edit: wait, your spell list still shows burning hands?! use it please! Also, don't know if you guys have, but it's boon-checking time if there ever was one...

Sovereign Court

Male Ifrit N Unchained Rogue 8 | HP 59/59| AC 24 T 17 FF 18 | CMB +6, CMD 25 | F: +5, R: +16, W: +5 | Init: +12 | Perc: +16 | Speed 30ft | Active conditions: None |

Raynor, do you still have a Smite left for Sevenfingers? As far as I know there's no reason you can't have more than 1 Smite active at a time.


You can have more than one smite active but it requires you to be able to see the target.

The Korfu shakes the glitter from his eyes just in time to see Sempet try to tear Raynor into pieces. Fortunately, even blinded, Raynors armour protects him from the tearing claws and teeth of the viscious pirate.

Meanwhile, on the sterncastle Hector slips into Pharasma's cold embrace.

Round Eleven

Sempet

Zartan - diseased
Raynor - slowed, blind - save at end of turn
Phranklin, blind - save at end of turn
Korfu

Bold may act.

Combat rolls:

Sempet full attacks Raynor, switching to The Korfu if Raynor drops

Bite vs AC27: 1d20 ⇒ 2
Damage, sa: 1d8 + 6 + 2d6 ⇒ (5) + 6 + (5, 3) = 19
Fortitude, paralysis: 1d20 + 13 ⇒ (2) + 13 = 15

Claw vs AC27: 1d20 ⇒ 7
Damage, sa: 1d8 + 6 + 2d6 ⇒ (5) + 6 + (2, 1) = 14
Fortitude, paralysis: 1d20 + 13 ⇒ (13) + 13 = 26

Claw vs AC27: 1d20 ⇒ 5
Damage, sa: 1d8 + 6 + 2d6 ⇒ (7) + 6 + (2, 2) = 17
Fortitude, paralysis: 1d20 + 13 ⇒ (8) + 13 = 21

Status, anyone can read:

Zartan: 3|52, 6 dex drain, diseased
Hector: Fly, -14|72, Dead
Auntie Stagg: -15|37 - Dead
Korfu: 37|58
Raynor: 21|68, slowed, blind
Gecko:
Phranklin blind

Sempet: 84 damage

Sovereign Court

Male Ifrit N Unchained Rogue 8 | HP 59/59| AC 24 T 17 FF 18 | CMB +6, CMD 25 | F: +5, R: +16, W: +5 | Init: +12 | Perc: +16 | Speed 30ft | Active conditions: None |

Too injured to close into melee Zartan moves to where Auntie lays to get a clear shot and dies his short bow.

Attack: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
Damage: 1d6 ⇒ 5


As Zartan shoots Sempet ducks, just in time and the arrow sails over the side of the Voracious to splash into the ocean. I will be with you next he snarls.

Silver Crusade

Companion to Raynor Cordite | Male LG Large Archelon Animal Companion | HD 7| Class Level 8th | HP 55/55 | AC 29 T 9 FF 29 | CMD 20 | F +10 R +8 W +8 | Init +0 | Low Light Vision, Scent, Perception +6 | Speed 15 ft., Swim 50 ft. |

Blind Miss Chance, 01-50 is a miss: 1d100 ⇒ 76 -->Potential Hit
Melee bite: 1d20 + 9 ⇒ (15) + 9 = 24
b/p/s dmg: 2d6 + 6 ⇒ (2, 5) + 6 = 13

End of Turn Will Save vs. Blindness: 1d20 + 8 ⇒ (8) + 8 = 16

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 8 - Init +0; Senses: Normal Vision, Perception +1, AC 31/ touch 14/ ff 31; hp 68/68, F+13, R+7, W+12, Speed 20 ft. Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, antitoxin, antiplague; CMD +2

***ACTIVATING 'WORTHY FOE: UNDEAD CREATURES' BOON FROM PFS #8-07***
***+2 CL checks to overcome undead SR, +1 to save DC of my spells/abilities vs. undead, +2 on saves against undead creatures spells and abilities***
***DURATION: until beginning of Raynor's next turn***

Miss Chance, 01-50 is a MISS: 1d100 ⇒ 67 -->Potential Hit

Raynor on Sempet, Miracle Worker Boon Lay on Hands as 4th-level paladin, Melee Touch; Mounted, Slowed: 1d20 + 13 + 1 - 1 ⇒ (5) + 13 + 1 - 1 = 18 vs. Touch AC
Damage: 2d6 ⇒ (1, 2) = 3 pts. of positive energy (no save)

End of Turn Will Save vs. Blindness, WORTHY FOE: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Dark Archive

Male CN Wayang Wizard (Shadow School) 8 | hp 58/58 | AC 19* T 16 FF 16 | CMB +1*, CMD 15 | F: +5, R +7*, W +6 | Init: +3 | Perc: +4, SM: +2, Concentration +15/+19 | Speed 20 ft | |Spells: 1st 7/7, 2nd 6/6, 3rd 6\5/6, 4th 1/4 | Conditions/Buffs: Umbral Arcane Mark, Mage Armor, dark whispers, fly, reduce person, shadowform

The Korfu takes a 5' step away from Sempet and activates Shadow Step to move away from Sempet, keeping his scroll close to hand.

If I can summon another ally for Raynor, we might just pull this off

Dark Archive

Male CN Wayang Wizard (Shadow School) 8 | hp 58/58 | AC 19* T 16 FF 16 | CMB +1*, CMD 15 | F: +5, R +7*, W +6 | Init: +3 | Perc: +4, SM: +2, Concentration +15/+19 | Speed 20 ft | |Spells: 1st 7/7, 2nd 6/6, 3rd 6\5/6, 4th 1/4 | Conditions/Buffs: Umbral Arcane Mark, Mage Armor, dark whispers, fly, reduce person, shadowform

25' of movement brings me to 230/240, and I'll target the square Hector's corpse lies in. I arrive 5' off target, wrapped in wisps of shadow stuff (20% miss chance for 1 round)

1d8 ⇒ 8

The Korfu then moves to the rail of the stern castle, to have a view onto the melee.


Phranklin snaps out and you hear a bone numbing crunch as his jaws close on Sempet. The Korfu sees him stagger back but he remains standing.

You will not stop me fools, I will have the Shackles and all the lands beyond! he snarls as Raynor reaches out and places one hand on his forehead. Bright white light erupts and runs over Sempets flesh, setting it on fire everywhere it touches. Sempet screams, rotten skin sloughing from his body exposing muscle, blood and bone. His remains crumple to the deck, swiftly rotting away, leaving behind the elaborate sea coat he was wearing.

Phranklin and Raynor remain blissfully unaware their enemy is dead, both still being blind, but soon after the effect ends. Raynors reflexes return and the group finds themselvees standing on the deck of the Voracious amongst the carnage. Old Flotsam remains tangled with the hull of The Voracious and, as the group gathers themselves together and lays out their deceased companions the sails of the Grinning Pixie appear over the horizon.

Calisro Benarry is on board and welcomes you all back. She is saddened by the deaths of your companions but overjoyed that you have stopped Sempet and recovered the Voracious. She claims the ship on behalf of the Society and arranges for transportation for you all back to Absalom.

And with that you have completed On Sevenfingers Sails. Congratulations on defeating what is a very difficult scenario. The high tier is even more brutal, I would put it up there on the level of Sealed Gate. I think if we had still had Drailtar things would have been very different. That last round you reachd 100 damage on Sempet, he has 99HP in low tier.

You have completed your primary and secondary success conditions so each get 2PP. You gain all of the gold and gain the All Aboard the Voracious boon. Hector, I know you are using various boons to reduce the cost of your raise dead and restorations to 11PP. Auntie Stagg I need to know what you want to do to restore yourself, assuming you want to do so? Zartan, you have contracted a dangerous disease, what would you like to do to get rid of it?

Your chronicles will be up in the next day or so. I will post a link in Discussion when they are ready.

Voracious Boon:

All Aboard the Voracious! (3 boxes)
Now that you’ve defeated the legendary pirate Sempet Sevenfingers, his ship, the Voracious, is in need of a new captain. For now, the ship is in the Pathfinder Society’s possession, but you could make it yours by spending 8 Prestige Points (or less, if you’ve proved yourself in the Gloomspires before). Reduce the cost by 2 Prestige points for each of the following Pathfinder Society scenarios for which this character has earned a Chronicle Sheet: #6-06: Hall of the Flesh Eaters, #7-19: The Labyrinth of Hungry Ghosts, and #8-15: Hrethnar’s Throne.

If you become captain of the Voracious, you can use it whenever you require passage at sea. Additionally, you gain a +2 circumstance bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you. You can use Profession (sailor) to make Day Job rolls. You can extract several rubies from the vessel’s engine to use if you run into trouble when traveling on a faraway plane. You can check a box that precedes this boon to use one of these rubies to plane shift to the Material Plane—a process that takes 1 minute—with a caster level equal to your character level.

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 8 - Init +0; Senses: Normal Vision, Perception +1, AC 31/ touch 14/ ff 31; hp 68/68, F+13, R+7, W+12, Speed 20 ft. Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, antitoxin, antiplague; CMD +2

Whoa! by the skin of our teeth! I can remove the disease with a lay on hands mercy on Zartan the next day, if the scenario includes a trip back. Raynor will buy the Voracious, of course, for 6 PP (8PP - 2PP for Hall of the Flesh Eaters)

With that, Raynor will be Captain of both the Voracious and Fearsome Tide. Does his rank goes from Captain to Commodore? :)

His First Officer Mister Jollyrancher (Seneschal follower) will pilot the Fearsome Tide for a few weeks while Raynor finds a new crew for Voracious and puts her through sea trials.

Thank you GMAndrewW for running this.


Yes, you have plenty of time to deal with recoovering from conditions. Nothing requires a scenario to end the moment the final boss dies.

Sovereign Court

Male Ifrit N Unchained Rogue 8 | HP 59/59| AC 24 T 17 FF 18 | CMB +6, CMD 25 | F: +5, R: +16, W: +5 | Init: +12 | Perc: +16 | Speed 30ft | Active conditions: None |

That was close. With Raynor taking care of the disease Zartan just has to deal with the 6 Dex drain. I know it's 4 PP to Restoration for negative levels, is it the same for ability drain or just 2? Either way prestige for the drain. Zartan will conclude his delve into the Gloomspires by claiming the Voracious, he has done every floor so only 2 PP to claim the ship.


It is 2 for the dex drain or 380gp

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

I'm going to use gold for the raise dead and restorations


OK, I have added your chronicle to the google drive. I will now mark this one as inactive.

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

err...I double checked the chronicles and my current gp. I'll do 10 PP - 2 for restoration and 8 PP (raise dead) and 2,450 gp from this chronicle


You need two restorations and they are 4pp each for permanent negaitv elevels unfortunately. You can carry them forward to your next game

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7
GMAndrewW wrote:
You need two restorations and they are 4pp each for permanent negaitv elevels unfortunately. You can carry them forward to your next game

Let me double check my Prestige tonight.


You had 17 on the sheet when you signed up at the start.

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7
GMAndrewW wrote:
You had 17 on the sheet when you signed up at the start.

ok then I'll just spend the 16 for the raise dead and the 2 restorations.

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