GM MattMorris Tears at Bitter Manor

Game Master ChesterCopperpot

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Quests!


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Grand Lodge

Male LN gunslinger (bolt ace) 1/investigator (empiricist) 5 | HP 47/52 | AC 18(22w/ shield) T 13 FF 15(19w/shield) | CMB +7, CMD 18 | F: +6, R: +10, W: +8 | Init: +5 | Perc: +14(+1d6), SM: +10(+1d6) | Speed 30ft | Grit 2/2 ; Inspiration 6/7 | Spells: 1st: 6/6; 2nd: 3/3 | Active conditions: Bane.

At the appearance of the mist, Harlan lets out a quiet "Gods damnit!" to himself. He pulls the reload crank and aims at the general area, preparing to fire if one of the undead comes out.

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

"Stop yer blasphemin'!"

Dark Archive

Human Male Mesmerist 7 | hp 45/45 | AC 17 T 12 FF 15 | CMB +3, CMD 15 | F: +5, R +9, W +15 | Init: +4 | Perc: +5, SM: +9, Concentration +15/+17 | Speed 30 ft | |Spells: 1st 4/6, 2nd 4/4, 3rd 2/2 | Tricks 6/8 | Touch Treatment 7/7 | Conditions: None

Leopold will aid the next attack against Red, add 3 dmg to the next against red.

1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20

Tathane, don't forget mesmeric mirror.


Tears + Plaguestone + Mosquito Witch + 2E Fun

"What is existence if we don't indulge our best qualities!" Shouts the red creature back to his comrade.

He lashes out with his claws at Branson.
claw: 1d20 + 8 ⇒ (14) + 8 = 22 for p/s: 1d4 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 8 ⇒ (9) + 8 = 17 for p/s: 1d4 + 3 ⇒ (4) + 3 = 7

As he's missing on AC, I won't roll for concealment.

"Ah, these guests are no fun."

~+~Combat Round 2~+~
Blue (-23)
Harlan
Tathane
Branson
Leopold
Red (-38)
Hekk

Combat Map

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"I am too fun."

To hit claw, power attack, rage, bane: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage claw, power attack, rage: 1d6 + 10 ⇒ (4) + 10 = 14

To hit claw, power attack, rage, bane: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage claw, power attack, rage: 1d6 + 10 ⇒ (1) + 10 = 11

To hit bite, power attack, rage, bane: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage bite, power attack, rage: 1d4 + 10 ⇒ (1) + 10 = 11


Tears + Plaguestone + Mosquito Witch + 2E Fun

Hekk Concealment (>20 is hit): 1d100 ⇒ 98

Hekk strikes the red undead once, then Tathane sees the blue creature brandish a religious symbol and a wave of negative energy waves over the party.
Negative Energy: 2d6 ⇒ (3, 2) = 5

Will Saves
Hekk: 1d20 + 5 ⇒ (12) + 5 = 17
Tathane: 1d20 + 1 ⇒ (17) + 1 = 18
Leopold: 1d20 + 15 ⇒ (2) + 15 = 17
Branson: 1d20 + 11 ⇒ (7) + 11 = 18

~+~Combat Round 3~+~
Blue (-23)
Harlan
Tathane
(-2)
Branson (-2)
Leopold (-2)
Red (-44)
Hekk (-2)

Combat Map

Dark Archive

Human Male Mesmerist 7 | hp 45/45 | AC 17 T 12 FF 15 | CMB +3, CMD 15 | F: +5, R +9, W +15 | Init: +4 | Perc: +5, SM: +9, Concentration +15/+17 | Speed 30 ft | |Spells: 1st 4/6, 2nd 4/4, 3rd 2/2 | Tricks 6/8 | Touch Treatment 7/7 | Conditions: None

Leopold will aid the next attack on Red, then 5' step away.

1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

Hekk is at +4 HP due to the temporary rage HP.

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

Branson will attack red twice...

Fist Hit: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Fist Damage: 1d3 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 4
Miss: 1d100 ⇒ 92

Fist Hit: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Fist Damage: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 4
Miss: 1d100 ⇒ 80

The Exchange

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

Through the fog, Tathane loses track of the undead creature in front of him. He hears Hekk from around the corner and follows the outline of the building to get around to that side. As he gets close the shadow of one of the undead appears before him. "Ah. There you are!" He slices with the dagger.

dagger@red,flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage,sneak: 1d4 + 3d6 ⇒ (1) + (6, 2, 2) = 11

miss<=20: 1d100 ⇒ 23


Tears + Plaguestone + Mosquito Witch + 2E Fun

Tathane stabs red, destroying it. You hear clucks of disappointment from within the mist.

~+~Combat Round 3~+~
Blue (-23)
Harlan
Tathane (-2)
Branson (-2)
Leopold (-2)
Red
Hekk (-2)

Combat Map

Sorry for the delay. I was so sick this week.

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"You are a worthy opponent. Glad to have known you."

To hit bite, power attack, rage, bane, flank: 1d20 + 8 - 1 + 2 ⇒ (10) + 8 - 1 + 2 = 19
Damage claw, power attack, rage: 1d6 + 10 ⇒ (1) + 10 = 11
concealment, low is miss: 1d100 ⇒ 11

To hit bite, power attack, rage, bane, flank: 1d20 + 8 - 1 + 2 ⇒ (1) + 8 - 1 + 2 = 10
Damage claw, power attack, rage: 1d6 + 10 ⇒ (5) + 10 = 15
concealment, low is miss: 1d100 ⇒ 35

To hit bite, power attack, rage, bane, flank: 1d20 + 8 - 1 + 2 ⇒ (14) + 8 - 1 + 2 = 23
Damage bite, power attack, rage: 1d4 + 10 ⇒ (3) + 10 = 13
concealment, low is miss: 1d100 ⇒ 7

Well, well. That could have gone better!


Tears + Plaguestone + Mosquito Witch + 2E Fun

Hekk, the one next to you was down. Would you have moved in to attak blue?

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

Yes, he would have moved up. I moved his icon. Not that it matters since all he did was fan a bunch of mist.


Tears + Plaguestone + Mosquito Witch + 2E Fun

That's okay!

"What a nuisance!" The remaining creature tuts, then it steps off into the mist before casting a spell.

IMW: 2d8 + 3 ⇒ (5, 6) + 3 = 14

~+~Combat Round 4~+~
Blue (-9)
Harlan
Tathane (-2)
Branson (-2)
Leopold (-2)
Red
Hekk (-2)

Combat Map

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

Without missing a beat, Hekk follows. "There you are! Hey, you know how to use a weapon or not. This seems a little unfair. Maybe I should fight with one hand behind my back?"

Heck, indeed, tucks his left hand behind his back and takes a swipe and a bite.

To hit claw, power attack, rage, bane: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage claw, power attack, rage: 1d6 + 10 ⇒ (5) + 10 = 15
concealment, low is miss: 1d100 ⇒ 78

To hit bite, power attack, rage, bane: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
Damage bite, power attack, rage: 1d4 + 10 ⇒ (2) + 10 = 12
concealment, low is miss: 1d100 ⇒ 37

Confession. I was thinking of doing that whole hand behind the back thing but had decided against it as it would be stupid (but very Hekk-like). But I saw the rolls and the third attack would have been a 10 on the concealment anyway so I went with it, even though it lost me a little damage because the bite does less.

Dark Archive

Human Male Mesmerist 7 | hp 45/45 | AC 17 T 12 FF 15 | CMB +3, CMD 15 | F: +5, R +9, W +15 | Init: +4 | Perc: +5, SM: +9, Concentration +15/+17 | Speed 30 ft | |Spells: 1st 4/6, 2nd 4/4, 3rd 2/2 | Tricks 6/8 | Touch Treatment 7/7 | Conditions: None

Leo will take the long way to get adjacent to the creature to give a flank and/or set up an aid another.

Fighting defensively
1d20 + 5 - 2 - 4 ⇒ (14) + 5 - 2 - 4 = 13

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

Branson follows Hekk's voice in the clouds and comes upon the combatants. He swings at the creature...

Fist Hit: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Fist Damage: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 1

Miss: 1d100 ⇒ 91

The Exchange

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

"Heh," Tathane says under his breath as the creature falls in front of him. He senses, more than sees, Hekk move his bulk past him and into the building. Then Branson follows right behind. "Too crowded that way." Tathane steps back around the building where he started. Coming to the south entrance he sees the shadowing form in front of him and slices with his dagger again.

dagger@blue: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 ⇒ 3

miss <= 20: 1d100 ⇒ 74


Tears + Plaguestone + Mosquito Witch + 2E Fun

After a couple blows, the creature says, "Oh, that's quite enough. Now, go away!" A wave of negative energy washes out of it.
Channel Negative: 2d6 ⇒ (1, 2) = 3
Will Saves
Tathane: 1d20 + 1 ⇒ (13) + 1 = 14
Branson: 1d20 + 11 ⇒ (12) + 11 = 23
Leopold: 1d20 + 15 ⇒ (9) + 15 = 24
Hekk: 1d20 + 7 ⇒ (1) + 7 = 8

~+~Combat Round 5~+~
Blue (-36)
Harlan
Tathane (-5)
Branson (-3)
Leopold (-3)
Red
Hekk (-5)

Combat Map

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

Branson attacks twice more...

Fist Hit: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10
Fist Damage: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 4

Fist Hit: 1d20 + 1 + 1 + 2 ⇒ (12) + 1 + 1 + 2 = 16
Fist Damage: 1d3 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 3

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"Hey, that tickled. Let's try the other hand now."

To hit claw, power attack, rage, bane, flank: 1d20 + 8 - 1 + 2 ⇒ (16) + 8 - 1 + 2 = 25
Damage claw, power attack, rage: 1d6 + 10 ⇒ (6) + 10 = 16
concealment, low is miss: 1d100 ⇒ 41

To hit bite, power attack, rage, bane, flank: 1d20 + 8 - 1 + 2 ⇒ (20) + 8 - 1 + 2 = 29
Damage bite, power attack, rage: 1d4 + 10 ⇒ (4) + 10 = 14
concealment, low is miss: 1d100 ⇒ 68
crit bite, power attack, rage, bane, flank: 1d20 + 8 - 1 + 2 ⇒ (4) + 8 - 1 + 2 = 13
Damage bite, power attack, rage: 1d4 + 10 ⇒ (2) + 10 = 12

Finally, even if the crit failed.! I've had quite the suckage streak across my games!

The Exchange

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

Tathane flinches as the wave of negative energy washes over him but he stands his ground. "Let's get this over with, shall we?" He slices with his dagger again.

dagger@blue,flanking: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage,sneak: 1d4 + 3d6 ⇒ (4) + (6, 6, 2) = 18
miss <= 20: 1d100 ⇒ 29


Tears + Plaguestone + Mosquito Witch + 2E Fun

With a team effort, the squad brings down the remaining undead creature.

Each of the creatures was wearing bracers of armor +1. One of them also carried a small bronze token with a strange symbol on it.

Knowledge (religion) DC 25:
The symbol is the unholy symbol of Zaigasnar, daemonic harbinger of destructive vanity.

Spellcraft DC 22:
The item is called an icon of aspects. When a cleric with an icon of aspects prepares spells, she may replace the granted powers of one of her domains with those of a different domain she doesn’t have but that is associated with her deity. This lasts until the next time she prepares spells. The cleric must meet the level requirements for both abilities. For example, a 6th-level cleric with the Good domain who swaps for the Healing domain can’t use healer’s blessing even though she meets the level requirement, because the holy lance power of the Good domain requires her to be 8th level. The icon affects only granted powers, not domain spells, bonus feats, or other benefits. The icon can affect only one person at a time.

The main house lies ahead, or you could further explore the grounds.

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

Knowledge (religion): 1d20 + 5 ⇒ (12) + 5 = 17

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23

”Ohhhh, an icon of aspects. I have heard of these, but never seen one. Most interesting. I shall hold it. It might prove useful.”

If anyone asks what it does, Branson will describe it to them.

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"Yeah, sure. Take what you want. None of that stuff is useful anyway.
Shall we go in now?"

Grand Lodge

Male LN gunslinger (bolt ace) 1/investigator (empiricist) 5 | HP 47/52 | AC 18(22w/ shield) T 13 FF 15(19w/shield) | CMB +7, CMD 18 | F: +6, R: +10, W: +8 | Init: +5 | Perc: +14(+1d6), SM: +10(+1d6) | Speed 30ft | Grit 2/2 ; Inspiration 6/7 | Spells: 1st: 6/6; 2nd: 3/3 | Active conditions: Bane.

"Time is of the essence, so yes, let us proceed, but first let's scout around and figure out the best entrance."

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"OK. Why not."

Hekk starts plodding around the house. He looks like he's trying to be quiet and doing an average job of it.

Stealth: 1d20 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

Branson also attempts to move silently...

Stealth: 1d20 - 3 ⇒ (6) - 3 = 3

...but gives a sheepish look as his armor clanks and chatters.

Dark Archive

Human Male Mesmerist 7 | hp 45/45 | AC 17 T 12 FF 15 | CMB +3, CMD 15 | F: +5, R +9, W +15 | Init: +4 | Perc: +5, SM: +9, Concentration +15/+17 | Speed 30 ft | |Spells: 1st 4/6, 2nd 4/4, 3rd 2/2 | Tricks 6/8 | Touch Treatment 7/7 | Conditions: None

Leo shrugs at all the noise and follows along amiably.

The Exchange

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

"Hekk, you don't think that these bracers would help you?" Tathane picks up one of the pieces of armor to show Hekk.

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"Heck, no. I got this here mithril armor that does the trick. That magical mage armor is for mages, not a warrior like me. It probably gets in the way of bodily functions too."

Dark Archive

Human Male Mesmerist 7 | hp 45/45 | AC 17 T 12 FF 15 | CMB +3, CMD 15 | F: +5, R +9, W +15 | Init: +4 | Perc: +5, SM: +9, Concentration +15/+17 | Speed 30 ft | |Spells: 1st 4/6, 2nd 4/4, 3rd 2/2 | Tricks 6/8 | Touch Treatment 7/7 | Conditions: None

"I guess that depends on where you put them."

The Exchange

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

"Where you put them?" Tathane repeats slowly, not quite sure what Leopold is getting at. He's not quite sure if there isn't a special meaning. He let's the one that he's holding drop to the ground. "Well, they won't help me. So? On to the main building?"

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"Put them? It like you have this weird field all over your body. EVERYWHERE! I mean, what do you do if you have to pee? I don't know how they do it. You think they leave a little hole in their magey armor or something? And what if you have to do something from the other end? Talk about a disaster if you miss the hole. If there even is a hole. Maybe mages don't need to pee or poop? You think that might be it?"

It's hard to tell whether he is serious or not.

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

Branson shakes his head.

The Exchange

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

Tathane pats Hekk on the shoulder as he walks by. "That's what prestidigitation is for." He continues out into the yard. "You guys coming," he shouts back.

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

”Yes, let’s go,” Branson agrees,


Tears + Plaguestone + Mosquito Witch + 2E Fun

You guys kill me. :)

Moving toward the manor, you spy what looks like a carriage house to one side, near the graveyard. When you near the house itself, you see that all of the ground floor windows of this old, three-story manor house are boarded up with scraps of aged, painted wood. Shards of filthy glass still protrude wickedly from the window frames. The brown and white paint is dirty and cracked throughout. Weeds surround the exterior of the house, which sits on a pocked foundation of large stone. Overhead, windows curve out from the southwest corner above one of the two ground-level entrances. A sagging wooden porch frames each of the two front doors

There are 2 entrances on the wrap-around porch, one on the west, one to the northwest.

Scarab Sages

Male Aasimar Merciful Healer 8 AC: 24; Init: +1; CMB: +6 CMD: 18; F:+8 R:+4 W:+11; HP:50/52; Perception +18; (60’ Darkvision)

"Hmmm, be a hell of a lot easier, if we could just burn the thing down, eh? Of course, then we wouldn't be very successful at the mission. Maybe we'll hold that option in reserve, for after we obtain our quarry."

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

"You sound like an orc. Or a goblin. Nope, I prefer to deal with my problems man to man. Let's go!"

Indeed, Heck waltzes up to the front door and if it does not open, he will tear it from it's hinges.


Tears + Plaguestone + Mosquito Witch + 2E Fun
Hekk wrote:

"You sound like an orc. Or a goblin. Nope, I prefer to deal with my problems man to man. Let's go!"

Indeed, Heck waltzes up to the front door and if it does not open, he will tear it from it's hinges.

Do you want to do the west door? It's the closer of the two.

The Concordance

Male C/N half-orc unchained barbarian/3 sorcerer/2 d disc/1 | HP: 56 (6/6 extra HP if rage) | AC/T/FF: 24/11/23 20/11/19 (-2 if raging) | CMB: +10 (-2 if ~raging), CMD: 19 | F:+6 , R:+2, W:+5 (+2 will if raging) | Init: +1 | Speed 40 ft | Apprs +5, H Anim +6, Intimi +8, Kn Arc +9, Kn Nat +5, Perc +9, Scraft +5, Surv +4, Swim +6, UMD +6 | Active Conditions: Shield, Gift of Will

I put Hekk's icon up against the door he is opening.

Dark Archive

Human Male Mesmerist 7 | hp 45/45 | AC 17 T 12 FF 15 | CMB +3, CMD 15 | F: +5, R +9, W +15 | Init: +4 | Perc: +5, SM: +9, Concentration +15/+17 | Speed 30 ft | |Spells: 1st 4/6, 2nd 4/4, 3rd 2/2 | Tricks 6/8 | Touch Treatment 7/7 | Conditions: None

"Suppose I can't let my newest acolyte go in alone."

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