DM Delmoth's Planescape (Inactive)

Game Master Delmoth

Treasure Tracking

Maps

NPCs and other fluff

Planewalker's Handbook


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CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Hooray xD

edit:
@GM: Is this tavern made of "flammable substances"? You know, the sort that might be ignited by a Flaming Sphere?


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CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Just the furniture, alcohol, structure, and occupants. Other than those you should be fine.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

oooh, the pretend-goblin moved down, does that mean Nik can melee that guy? :D


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

He's even flanking! Necro-high-five!


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

As long as the banister doesn't get in the way xD


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Does anyone remember Infernal healing having a 1 round casting time? I think it got retconned from a standard action...


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

It takes a few seconds to channel all that evil.


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1 round casting time


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Just a note while you haven't chased down every possible lead you have done enough leg work to justify ending this chapter. Essentially you've accomplished everything you need to narratively to ensure the next chapter happens.

Possible leads
Cruigh Manathas, the church's owner, member of the harmonium
Elchis, how is she involved? Member of the Sign of One.

Other known investigators
Malweis "stick-butt" works for the Fraternity of Order.
Ivth Nanright works for an unknown faction
Probably more

Other parties
Svetlanna, Athar factotum leading the Athar presence at the church
Tethys, your employer from the Fated
Hulester, ousted member of the Revolutionary League, was spying on the Athar until recently.
Riaen, owner of the Ubiquitous Wayfarer just happens to be where Hulester hangs out and where the Athar are getting their food

What you've discovered
There have been a number of disappearances at the church. Because of this the Athar have quarantined it as a religious hazard, something the Harmonium condones. A group of Signers are attempting to enter the church for some unknown reason. This group is not known even among Signers. It could be clandestine plot from the Signer high-ups or one of the many Signer splinter groups that act on their own. The church contains mysterious standing stones that are magical but the party was unable to determine how.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Thanks for the Summary!

DMing our AoA group tonight; so, will post tomorrow.


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I should note that because you are actively deceiving bluff is the skill not diplomacy. Don't worry I've rolled the dice for you already.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

And, that is why our characters are laughing!


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
DM_Delmoth wrote:
I should note that because you are actively deceiving bluff is the skill not diplomacy. Don't worry I've rolled the dice for you already.

That's a good point xD


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Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

This whole scene has me cracking up


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

How DARE you Nik!


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Also for some reason I haven't been seeing discussion thread updates, sorry. Thanks for the summary!


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

I'm travelling and vacationing for the next week. I shouldn't have any issues with service on my phone so I SHOULD be able to post just fine but there might be a night or two where we get too busy carousing for me to remember to post. Please bot as needed.


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CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Thanks for the heads-up Vaascht ^^

Rinika wrote:
How DARE you Nik!

With great bravery?


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Sorry I've been busy IRL and I forgot to mention...
I'll probably continue to be spotty on posting for another day or two or three ^^;


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Must be that time of year. Similar things are happening across my games.


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Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Rainy day at the beach today, good thing I guess my sunburn needs a short reprieve.


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Everybody level up! We're going to take a short hiatus while I read the next chapter, won't be more than a week. I'll run any downtime activities you want to get up to. About a week in game time. I also might have some solo encounters for you.


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@Remnar do you have your new PC ready to go?


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Wooohoooo! 4th!


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7
DM_Delmoth wrote:
Everybody level up!

Woooooooooo!!

DM_Delmoth wrote:
@Remnar do you have your new PC ready to go?

-ooOO!?

DM_Delmoth wrote:
Vaascht be a dear and send Nina the Gray to my office.

Ooo!?!


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Lol Nina is one my reoccurring NPCs. ;) Jek should recognize her since he's played with me the most.

Vaascht and her went tax collecting earlier


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Oh okay cool.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
DM_Delmoth wrote:
Everybody level up! We're going to take a short hiatus while I read the next chapter, won't be more than a week. I'll run any downtime activities you want to get up to. About a week in game time. I also might have some solo encounters for you.

Yay!

DM_Delmoth wrote:
@Remnar do you have your new PC ready to go?

lolwut? xD

edit: added 15 pp to everyone's sheet in the treasure tracker. Yay payday! xD
edit2: @Akrynn: do you still have spell storing armor? I think I know of what one of my downtime activities will be! xD


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4
DM_Delmoth wrote:
Lol Nina is one my reoccurring NPCs. ;) Jek should recognize her since he's played with me the most.

You'd be surprised what I can forget. I usually am. It may come rushing back.


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Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Yep, got him ready to go.

Might rethink the gear selection one more time but it seems I have a week :)


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Vindictive Bastard: from accurate adjective to actual archetype?


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Yes and know, this guy will actually be a nice fella and has some charisma so I can actually participate in negotiations rolls

Also the archetype interested me as I've always loved paladin's but don't like LG, and it's got solo tactics and free teamwork feats so Jek and I can probably work out some shenanigans.

Also, playing an asshat like Vaascht was growing tiresome.


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

That's a really nice archetype. I played the heck out of an inquisitor build (sanctified slayer), and solo tactics is fantastic. Granted, this archetype gets it for a round in exchange for its swift action so it may favor entirely different feats.

A while ago I was tinkering with a melee-focused dragon disciple build idea using paladin and sorcerer for its prereqs. With this archetype and Eldritch Scrapper for martial flexibility, it could get really vicious.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

True, but if we coordinate some we both get to benefit from some teamwork feats all the time as well.

Also, I wonder if (guess it's a GM decision) if skellington getting scrapped by an enemy triggers my super smite.


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Yep, but I like that we haven't coordinated yet. That seems like something were we'd need to know each other first. I can potentially use martial flexibility to fuel a teamwork feat for 10 rounds until then.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

I also have a Sanctified Slayer archer for PFS...lots of options!


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
Jek Tal'dor wrote:
Yep, but I like that we haven't coordinated yet. That seems like something were we'd need to know each other first. I can potentially use martial flexibility to fuel a teamwork feat for 10 rounds until then.

Yep, figure we can work it out in character after we work at it some.

Right now the feat I have lets me charge through allies, so I figured that'd be useful with a Large teammate, especially in heavy armor.


Wrath Maps

I don't see why Vindictive Smite wouldn't trigger off Nik's undead getting injured.


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As a part of Jek's initiation into the Sign of One he would have had to make a list of predictions, one of which has come true. Jek can you get that list together?


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I have added all the faction traits to the campaign page and I'll start making progress towards the feats you can take for going up the ranks soonish.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

yaaaay!

edit: re-picking my daily spells for 4th level, I just realized that we don't have any humanoids in the party until Conor joins us. I'll finally get a chance to use Enlarge Person xD

edit2:
DC 16 Spellcraft to prepare Shocking Grasp from Imogen's spellbook (instead of Feather Fall on that day): 1d20 + 12 ⇒ (8) + 12 = 20
Charging Akrynn's spell storing armor with the 4d6 SG if he doesn't have anything in there yet :3
@Akrynn: you have a spell in your armor, just btw :3


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

darn, a few minutes too late to avoid a double post...
@DM_Delmoth: I was just looking through the tabs in the campaign info and I couldn't help but notice a thing.
Would you like a version of Continual Light formatted the same way as you've formatted Warp Sense in the campaign info spoilers? Warp Sense is very nice, but Continual Light is... not as nice
I have put such a thing in the party loot of our treasure tracker sheet ^^
Also, thanks for all your hard work as GM. I wish I had the time to run a game of something :3

Test of stuff written in party loot tab:
Continual flame is replaced with the following:
Continual Light
School evocation [light];
Level cleric 3, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
Range touch
Target object touched
Effect magical light
Duration permanent
Saving Throw none; Spell Resistance no
A light, equivalent in brightness to a torch, shines from an object that you touch. A continual light can be covered and hidden.
Light spells counter and dispel darkness spells of an equal or lower level.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Thanks, Nik. Akrynn just put Frostbite (CL 6) in there...lol.


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Thanks!


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
Nik wrote:
I just realized that we don't have any humanoids in the party until Conor joins us. I'll finally get a chance to use Enlarge Person xD

I approve of this message!


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Wrath Maps
Nikrir Leldro wrote:
edit: re-picking my daily spells for 4th level, I just realized that we don't have any humanoids in the party until Conor joins us. I'll finally get a chance to use Enlarge Person xD

It is pretty obvious that Rinika and Arkynn don't count.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Yeah, Rinika doesn't count unless she wants to go into melee with -2 AC, which I'm guessing she wouldn't like xD
But Conor sounds exactly like the sort of in-your-face humanoid that we need :D
...
...
...Though if Akrynn really is a Humanoid (something) then... well... 3d6 club with 10' reach sounds amazing. I don't know why I didn't think of that before! xD

Also, here's muh spells, with Enlarge Person instead of Feather Fall xD

Spells etc:

Supernatural Abilities
. 7/7 Power Over Undead (30' burst; DC 16 will)
. (1 at a time) Corpse Companion

Spell-like Abilities
. 7/7 Bolster (Undead) (+1 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 2 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 2nd (3+1/day) Command Undead (DC 16) (S), Flaming Sphere (DC 16), Glitterdust (DC 16), Levitate
. 1st (4+1/day) Repair Undead (S), Enlarge Person, Grease (DC 15), Infernal Healing, Warp Sense
. cantrips (at will) Acid Splash, Detect Magic, Prestidigitation, Read Magic


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

A chaos priestess had accidentally used enlarge person on Akrynn before you joined up.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Did he have his Shillelagh ready at the time? *_*


Wrath Maps

As far as Nik knows Arkynn is human. Hmmm maybe a know local to determine otherwise.

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