Legacies: Return of the Runelords

Game Master Cosmic Dream Lord

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Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

Knowledge (planes): 1d20 + 20 ⇒ (8) + 20 = 28

"It's surprisingly friendly, but generally Qlippoths rank below demons in reasonableness."


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia answers the qlippoth. "Maybe. What are you doing here?"


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

I'll go with Defenses and Special Abilities

"They've been classified as Gongorinans," Kallie explains.


::Some mage summoned me here probably... several centuries ago. Until this place fell into ruin, I was tortured mercilessly for research purposes, supposedly. Now, all I wish is to be freed of this prison:: the crab creature remarks with a mental sigh. He sounds... exhausted. ::If you would kindly release me, I've leave you alone, and I'll leave in peace. Leptonia promised to free me, but... I have doubts she'll ever follow through on that::

Kallie:
Gongorinans are resistant to fire, electricity, and non-lawful weapons. They're immune to cold, acid, mind-affecting effects, and polymorph effects. They have decent spell resistance against mages of your and Jaya's level.

Gongorinans can see in 360 degrees, and they have the ability supernaturally impose their horrific appearances onto the minds of living creatures, potentially leaving them confused. They are venomous creatures. Finally, they can implant their "eggs" into living creatures, which kickstarts a horrible process that eventually turns them twisted monstrosities that the Gongorinans can control.

You also pretty certain that this guy has magic that could turn you into a newt.

Feel free to read the information in the linked spoiler. I meant for that to be available to everyone.


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"Centuries of torture? Gods damn. I don't think you'd have a very happy life around here....Do you have a way to get home?"


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

Kallie grows pale as she recalls what she'd read about these beings.

"Umm, 'Lia, Jaya... a moment please. You too, Croq." She motions everyone to move a few paces away.

She whispers, "These things are scary. Tons of defenses, immune to whatever I can throw (as usual), and they can implant eggs into you! I don't think we want to fight this."


Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

"Depends how much we trust a being of chaos and evil..."

I forgot this is a skill I can actually credibly roll

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22


::Indeed. Centuries of torture... and then centuries of rotting away in this circular prison:: the Gongorinan 'murmurs' bitterly. ::Alas, I am not sure how I would return home yet::

Jaya:
He was not lying about tortured. You also get the impression that this Gongorinan has genuinely been worn down by his particular situation and wants nothing more than to be released from his prison. He also seems wary of picking a fight while heavily outnumbered by potentially powerful opponents.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 10 | HP: 76/76| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +7, Reflex: +10, Will: +8 (+2 vs. enchantment; +6 vs. charm/compulsion) | Init: +9 | Perception: +5 | Buffs:

"Even if he leaves us alone, I'm kind of wary about releasing some crab demon on Magnimar," Galatea remarks.


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia nods politely, and then goes aside with the others.

"It doesn't seem that violent. Why don't we just bring it with us? It might be useful, and if it betrays us, well...then we can clean up our own mess?"


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 10 | HP: 76/76| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +7, Reflex: +10, Will: +8 (+2 vs. enchantment; +6 vs. charm/compulsion) | Init: +9 | Perception: +5 | Buffs:

"He's docile now, but... I'm not sure how long that would last if he's freed," Galatea whispers in a worried tone. "We could offer to send him home via magic. For example, I could go buy some scrolls of Dismissal. That strikes me as... mutually palatable?"


Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

Jaya shrugs flatly. "Speaking simplistically on a macro scale, the most likely outcome for a slain qlippoth is that their essence remerges with the Abyss, providing a period where said essence is relatively harmless before it is once again embodied. A trapped qlippoth is therefore theoretically less destructive than a dead one, let alone a freed one.

"It is not... literally unprecedented for a being of the lower planes to undergo a process of redemption, but it's far from the most likely outcome."


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"I guess we can just dismiss him then. Or just leave him trapped here if I'm understanding Jaya?"


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

"Leaving it here for the time being is the safest course. It's been trapped for centuries; the wards won't fail in the next few weeks or even months. The problem is how weakened the entire structure is. It's Thassilonian, so it's a major feat to last this long. Heck, it might stand long after our lifetimes, especially with repairs. But if it gets free, well have a powerful qlippoth on the rampage, probably with a grudge against us."

Knowledge (engineering): 1d20 + 10 ⇒ (11) + 10 = 21
Kallie checks out the structural integrity in the current room, to see if her assumptions are correct.


Kallie:
You're assumptions are generally correct; Leptonia probably wouldn't be using this place for a base of operations if it was about to crumble on top of her. That said, the qlippoth's room is in worse shape than the other areas.


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

"Heeeeeey. You said it lays eggs in people, right? Creepy. But it reminds me of something Jaya said.

"Didn't you say, 'The key "ingredient" for creating the plague are eggs harvested from someone named Og-Zeugus'? If so, and if there's any chance Leptonia is going to come back here to harvest more...no effin' way we can let THAT happen, right?"


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"Yeah, we should just kill it. If it reforms on another plane that's not our problem."


Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

::Facepalm::
Thanks Croq!

"It's not that it itself would reform, or that it's animating essence would persist, but rather that its quiddity would remain a part of the Abyssal cycle..." Jaya mutters, trying to cover for her embarrassing lapse.

She does a final sweep of the area for any magical auras which might indicate scrolls or other methods that could be used to quickly return Og-Zeugus, but is otherwise ready to dispatch it.


The only magic aura Jaya notices is the one being emitted by Og-Zeugus' axe.

"I knew we were forgetting something," Galatea murmurs. "Well, if we're going to fight this thing, then we better prepare ourselves. He probably can't hurt us if we're outside the circle, but unless Jaya can kill him from a distance, the warriors and tigers among us will have to get into melee range."


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

"You know, we could, um, rest. I have so little that can hurt it you'll be a person down if we try right now."


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 10 | HP: 76/76| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +7, Reflex: +10, Will: +8 (+2 vs. enchantment; +6 vs. charm/compulsion) | Init: +9 | Perception: +5 | Buffs:

Gali nods in understanding.

"I'm fine with resting," says Galatea. "I am running low on magic myself."


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

Croq (drumstick raised, just about to start amping up with a righteous War Song) says, "Oh. I guess that makes sense. I guess we pull back from here, and set up watch?"

Let's set watch (making sure nothing can get to Og-Zeugus, as well as that we're safe) and then attack in the morning (after breakfast and buffs).
.
Before we attack, Buffs I'll cast:
- Good Hope on all
- Heightened Reflexes on all (dunno if it'll be relevant
- Mirror images: 1d4 + 2 ⇒ (2) + 2 = 4
...and of course start a raging song.
.
DM, how big is the circle? Could Long Arm (or Long Arm + Enlarge Person) give us a chance to hit it without having to get into the circle with it?


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

After the rest, Kallie resorts her spells.

Once the time is right, Kallie spends an arcane point to bring up her mage armor, then casts shield and protection from evil.

When it's time to actually fight, she casts haste for everyone.


Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

Jaya focuses her preparations on protection. Mage Armor and Shield for her, Protection from Evil for her and anyone who lacks it


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Along with the wands discussed on discord, Aurealia will do shield on herself, take a Prot Evil from Jaya, and do an extended bull's strength with arcane point. Right before we fight she will cast haste.


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6
Aurealia Andosana wrote:
Right before we fight she will cast haste.
Kallie Silversun wrote:


When it's time to actually fight, she casts haste for everyone.

Oooh! It's a Haste-Off!! Who'll be the hastier haster?


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

I'll save the slot then, missed that!


Day 102, Late Afternoon to Night

While your conversation happens out of earshot, Og-Zeugus nonetheless seems to realize what your plans are for him. With an angry growl, the qlippoth hunkers down and steels himself for the upcoming battle. He glares in your direction for the entire night, but otherwise, nothing of concern happens.

Day 103, Morning

Before vanishing from sight, Galatea makes her own preparations before the battle.

As you move to confront him, Og-Zeugus seems... somewhat resigned to his fate, but nonetheless, he readies his axe for a fight!

Aurealia Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Croquelle Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Groog Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Jaya Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Kallie Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Team Galatea Initiative: 1d20 + 9 ⇒ (13) + 9 = 22
Og-Zeugus Initiative: 1d20 + 10 ⇒ (8) + 10 = 18

Team Galatea
Og-Zeugus
PCs

Round 1

Team Galatea

Cheshire roars and charges at Og-Zeugus.

Lots of Rolls:
Cheshire Haste Bite v. Og-Zeugus (PA, Heroism, Croq Song, Haste, Charge!): 1d20 + 10 - 2 + 2 + 3 + 1 + 2 ⇒ (2) + 10 - 2 + 2 + 3 + 1 + 2 = 18

Cheshire Bite v. Og-Zeugus (PA, Heroism, Croq Song, Haste, Charge!): 1d20 + 10 - 2 + 2 + 3 + 1 + 2 ⇒ (8) + 10 - 2 + 2 + 3 + 1 + 2 = 24
Damage (PA, Croq Song): 1d8 + 6 + 4 + 3 ⇒ (1) + 6 + 4 + 3 = 14

Cheshire Claw v. Og-Zeugus (PA, Heroism, Croq Song, Haste, Charge!): 1d20 + 10 - 2 + 2 + 3 + 1 + 2 ⇒ (10) + 10 - 2 + 2 + 3 + 1 + 2 = 26
Damage (PA, Croq Song): 1d6 + 6 + 4 + 3 ⇒ (4) + 6 + 4 + 3 = 17

Cheshire Claw v. Og-Zeugus (PA, Heroism, Croq Song, Haste, Charge!): 1d20 + 10 - 2 + 2 + 3 + 1 + 2 ⇒ (10) + 10 - 2 + 2 + 3 + 1 + 2 = 26
Damage (PA, Croq Song): 1d6 + 6 + 4 + 3 ⇒ (1) + 6 + 4 + 3 = 14

Cheshire Claw v. Og-Zeugus (PA, Heroism, Croq Song, Haste, Charge!): 1d20 + 10 - 2 + 2 + 3 + 1 + 2 ⇒ (9) + 10 - 2 + 2 + 3 + 1 + 2 = 25
Damage (PA, Croq Song): 1d6 + 6 + 4 + 3 ⇒ (6) + 6 + 4 + 3 = 19

Cheshire Claw v. Og-Zeugus (PA, Heroism, Croq Song, Haste, Charge!): 1d20 + 10 - 2 + 2 + 3 + 1 + 2 ⇒ (8) + 10 - 2 + 2 + 3 + 1 + 2 = 24
Damage (PA, Croq Song): 1d6 + 6 + 4 + 3 ⇒ (4) + 6 + 4 + 3 = 17

Og-Zeugus

Lots of Rolls:
Og-Zeugus Magic Axe v. Cheshire - DC 27: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 7 + 2d6 ⇒ (1) + 7 + (1, 2) = 11

Og-Zeugus Magic Axe v. Cheshire - DC 27: 1d20 + 13 ⇒ (7) + 13 = 20

Og-Zeugus Magic Axe v. Cheshire - DC 27: 1d20 + 8 ⇒ (15) + 8 = 23

Og-Zeugus Claw v. Cheshire - DC 27: 1d20 + 15 ⇒ (3) + 15 = 18

Og-Zeugus Pincer v. Cheshire - DC 27: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Og-Zeugus Sting v. Cheshire - DC 27: 1d20 + 5 ⇒ (6) + 5 = 11

Cheshire Will Save - DC 20 (Croq Song): 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22

Cheshire and Og-Zeugus exchange several vicious blows. Most of Cheshire's seemingly wound the qlippoth, but his crabby shell tanks most of the damage, and the magic acid from Cheshire's enchanted claws doesn't even phase him. Meanwhile, Og-Zeugus lands two painful cuts against Cheshire, who briefly recoils after getting a good look at the fiend but ultimately holds herself together.

PCs

You all are up! Anyone who gets within 30 feet of Og-Zeugus needs to make a DC 20 Will save or be confused for 1d4 ⇒ 1 rounds. This isn't really a form of mental control, so Protection from Evil doesn't automatically prevent this. While the map might not suggest it, Croq and Aurealia can get close enough to Og-Zeugus attack him thanks to their extended reach.


Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

Jaya sighs, annoyed that there isn't really enough space for her to cut loose. Backing up to safety, she sends a tightly controlled arc of flame crashing into the qlippoth!

Spending a Reservoir Point for a CL, using a charge off the Empower Rod.
Spell Resistance: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Mm. I suspect I'm going to be sad I didn't use the Piercing Rod
Fire Damage: 15d6 + 15 ⇒ (6, 2, 1, 3, 2, 3, 1, 5, 4, 3, 2, 4, 1, 3, 1) + 15 = 56 DC 20 Ref for 1/2


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

Kallie blasts the monster with a dose of negative energy. She uses her arcane reservoir to empower her spell, knowign the creature resists magic.

Enervation
Ranged touch: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Caster level: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Negative levels: 1d4 ⇒ 3


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia stands behind Cheshire and enters a rage, sending her polearm blurring at the outsider with multiple blows.

Attack on Crabby: 1d20 + 14 + 1 - 1 ⇒ (4) + 14 + 1 - 1 = 182d6 + 19 + 1 ⇒ (5, 3) + 19 + 1 = 28
Attack on Crabby: 1d20 + 14 + 1 - 1 ⇒ (15) + 14 + 1 - 1 = 292d6 + 19 + 1 ⇒ (1, 4) + 19 + 1 = 25


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

will save: 1d20 + 13 ⇒ (14) + 13 = 27


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

Aurelia, remember Good Hope too. +2 to hit/damage.

Croq (grown large and long, thanks to Aurealia...and quickened by Kalie) squeezes up next to her sibling and swings out twice with drumstick.

Will (raging, near sis, GH): 1d20 + 10 + 1 + 2 ⇒ (8) + 10 + 1 + 2 = 21

Drumstick (raging)+haste+GH: 1d20 + 15 + 1 + 2 ⇒ (16) + 15 + 1 + 2 = 34
Damage: 2d8 + 16 + 2 ⇒ (1, 7) + 16 + 2 = 26

Drumstick (raging)+haste+GH: 1d20 + 15 + 1 + 2 ⇒ (6) + 15 + 1 + 2 = 24
Damage: 2d8 + 16 + 2 ⇒ (5, 1) + 16 + 2 = 24


Round 1

PCs

Jaya's spell fizzles out before it can affect Og-Zeugus. However, Kallie's spell hits him dead on, leaving the crabby fiend visibly drained. And despite Og-Zeugus' supernaturally tough shell, Croq and Aurealia's heavy strikes deal heavy damage to him.

Round 2

Team Galatea

Realizing that Cheshire could be grievously hurt by Og-Zeugus, Galatea whistles for the tigress to retreat.

Og-Zeugus

For a second, Og-Zeugus seems to realize his impending fate. However, the qlippoth nonetheless composes himself and defiantly tries attacking Aurealia. Thankfully, the magic circle stops any of his attacks from hitting her.

PCs

You all are up!


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint
Croquelle Andosana wrote:
Aurelia, remember Good Hope too. +2 to hit/damage.

Jeeze, I'm missing everything this time. Thanks!


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

APBull's Strength+Rage Attack on Og: 1d20 + 14 + 1 + 1 - 1 + 2 ⇒ (17) + 14 + 1 + 1 - 1 + 2 = 341d10 + 19 + 2 + 1 ⇒ (10) + 19 + 2 + 1 = 32
APBull's Strength+Rage Attack on Og: 1d20 + 14 + 1 + 1 - 1 + 2 ⇒ (14) + 14 + 1 + 1 - 1 + 2 = 311d10 + 19 + 2 + 1 ⇒ (5) + 19 + 2 + 1 = 27

Aurealia conintues her rapid attacks, hoping to put the piteous being out of its misery as quickly as possible.


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

Croq continues to swing at Og-Zeugus. Seeing that they've managed to keep their foe from attacking them at all, she feels a twinge of guilt...despite it being creature of the Abyss "I'm sorry, but we can't let you lay eggs in anyone else."

Drumstick (raging)+haste+GH: 1d20 + 15 + 1 + 2 ⇒ (1) + 15 + 1 + 2 = 19
Damage: 2d8 + 16 + 2 ⇒ (3, 3) + 16 + 2 = 24

Drumstick (raging)+haste+GH: 1d20 + 15 + 1 + 2 ⇒ (18) + 15 + 1 + 2 = 36
Damage: 2d8 + 16 + 2 ⇒ (1, 3) + 16 + 2 = 22


Because of his resilient shell, Og-Zeugus survives the second round of attacks from the Andosana Sisters. That said, he is barely alive after their barrage of blows. And with no ability to retaliate, he is quickly dispatched by the third and final round of attacks from Aurealia and Croq.

Combat Over. Congratulations! You are now Level 9!


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

"Woah. Power of Planning, am I right??

"Nothing sporting about that fight--I won't be writing any songs about it--but we had to eliminate that thing. And...maybe I'm feeling a bit more optimistic now that I have.

"...If only we knew where our mom is. Hopefully she's fairing as well as we are...right?" she ends, glancing at Aurelia.


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"We can only pray..."

She looks around before slapping her knee. "Whelp. Now that this is handled, we probably ought to get to Riddleport ASAP, before Leptonia manages to wake Krune up. What's the fastest way there?"


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

Kallie perks up. "Fastest? Well, the fastest way would be a little spell called teleport. I'd been working on it in my downtime. I might be ready to cast it." She grins.


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

"Woah, seriously? I mean, that's Eugeni-level magic. You really think you could teleport us all there??"


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia nods, deeply impressed. She'd been focusing so much on her anger at everything going on lately, just hitting things with sticks, that she'd been seriously neglecting her magic. "I'll probably never be the mage you and Jaya are now,' she says, smiling. "But that's okay, you'll never be as metal as me and Croq!"


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 10 | HP: 76/76| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +7, Reflex: +10, Will: +8 (+2 vs. enchantment; +6 vs. charm/compulsion) | Init: +9 | Perception: +5 | Buffs:

"If I'm not mistaken, it's an eight day trip from Magnimar to Riddleport by ship. Leptonia and her cultists left two days ago, so we have six days until they reach Riddleport. And unless Leptonia plans to jump off the boat and immediately attack Clegg Zincher, we probably have another day after that while Leptonia gets her bearings," Galatea calculates and estimates. "In summary, I'd say that we have about a week until she acts. That should be more than enough time for Kallie to Teleport us all to Riddleport."

She heads over to Og-Zeugus' remains and grabs his magical axe.

"That said, I'd like to help poor Isiah before we depart. We should also get Leptonia's notes to the Sihedron Council before leaving as well; they could probably manufacture a cure for the Polymorph Plague."


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

Kallie acknowledges that she's not as metal, but she grins triumphantly at impressing them with her high level of arcane prowess. Now all she had to do was pull it off without sending them all off-course.

She checks her notes on teleport theory and adds, "That's fine. I don't think I can get us all in one trip. Meaning, I'll have to leave someone behind and teleport back. That'll be at least a two-day job. So the ones left behind can handle the notes and trying to help Isiah."


HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

"Where will you teleport us to? Maybe our old hangout in Rodrick's Cove? If so, anyone mind if I'm in the first group back? I've been working on some sick new drum licks and I want to go get the band back together for a show."

...And there's nothing like the thrill of a cheering crowd to get me ready to go face whatever crazy evil mom is caught up in...


Reference image Buffs: HP: 69/69; AC 19, t 13, ff 17; Saves: F +5, R +5, W +10; CMD 18 (22 vs trip); Reservoir 8/14; Perception +16

Kallie gives Croq a thumbs up. "Good idea. It's much safer to teleport somewhere you're familiar with than sight unseen. And the Cove isn't far from Riddleport."

She considers their best course of action. "Once I get the spell inside my head, I'll bring you and Aurealia. Jaya too, if she wants. Then you can get supplies for a trip to Riddleport, or even transport. In the meantime, maybe Gali, could you look into buying a scroll of break enchantment? I can add that to my spellbook and that way it'll be more likely to successfully fix Isiah than just off the page. Then we'll catch up to you at the Cove."


HP: 90/90 (120/120) // Arcane points (10/11), Rage (6/6) // Shield: AC 27 (26), t 16 (15), ff 23 (22) Norm: AC 23 (22), t 15 (14), ff 19 (18) // Fort +14 (+17), Ref +11, Will +10 (+15) Current spells: ext. bull's, Perception +19 (+21 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"That sounds like a good plan to me," Aurealia affirms.


Admixture 10/10 Image Reference Outfit References Mostly Human Emberkin Blood Arcanist 11 | HP 57/57 | AC 14(22), T 12 (20), FF 13(21) CMD 16 | Fort +8 Ref +8, Will +11 | Init +4 | Perc +11 | SM +11 | Spells Remaining: level 1 7/10, level 2 5/6, level 3 4/6, Level 4 4/4 | Arcane Reservoir 4/12 | Empower Rod 3/3 |

"Then we're agreed."


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 10 | HP: 76/76| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +7, Reflex: +10, Will: +8 (+2 vs. enchantment; +6 vs. charm/compulsion) | Init: +9 | Perception: +5 | Buffs:

"That sounds like a good plan, Kallie. I was going to buy several scrolls and use them until one worked, but your method sounds much more cost effective. As for Isiah, the Sihedron Council likely has some agents who can keep an eye on him until he's healed," Galatea remarks with a nod. "How soon do you think you can teleport Aurealia, Croq, and Jaya to Roderic's Cove?"

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