GM ShadowLord's Tyrant's Grasp - Group 2 (Inactive)

Game Master The Rising Phoenix

Roll 20

LOOT!
Notes


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Female Aasimar | Sorcerer 4 (Arcane) | HP: 27/27 | AC/T/F: 12/12/10 | F/R/W: +3/+3/+5 | Init +8 | Perc +4 |
spells:
L0: A-Splash, Daze(DC14), DM, Dis Undead, Prestid.., Mend | L1 (7/7): B-Hands (16R), B-Sands, Grease (16R), Ident | L2: 3/4 Flam-Sphere (17R Negates) | Bonded Staff (1/1)

Aira cowers as she is cornered, without her staff in hand to help defend herself. She tucks her head under her arms, in hopes the dog thing goes away.

Total defense I suppose.

Panicked:

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Since I dropped my staff, which is my bonded weapon, i'm pretty SoL on spell casting too as a means of defense without making a pretty high concentration check.

Aira still have 16 AC with total defense up while panicked.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Thanks for botting my movement when my internet wouldn't let me load the map! Unfortunately, now I can't remember where I came from or where I'm going.

Sam keeps running, crying in fear "Oh no! Are we all gonna die? What's happening?!"


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

You're panicked, so random direction. I rolled for it.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

More specifically it says a random path, not a random direction. However, I think the important part is 'flee at top speed from the source of its fear'. IE I read this as you aren't taking the best possible path (to avoid AoO's or traps or whatever), you are just running away as fast as you can from whatever spooked you.

I agree with Thras though, should probably fast forward the rounds since there isn't really anything we can do except panic and run.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

"AAAAAHHHHHH!!!!"


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

I concur. We should probably fast forward the rounds, since none of us can act.

Sarela continued running up the stairs, only to find a locked door. Desperately, she turned and ran back down the stairs.

I'm treating the stairs as difficult terrain, since I believe that's normal.


TG1 | FF

Okay, we'll fast forward to Aira getting killed by the hound then... Let's see how it goes.

The hound corners Aira in the greenhouse while all of her companions have scattered throughout the manor. All alone and backed into a corner, she cowers and does her best to protect herself from the flying hairless canine.

The creature snaps its jaws at her, but she ducks under a table of plants and its sinister bite finds purchase in nothing but dirt and wood. It rips the table from above her and lashes out again, this time shredding her arms that she held protectively in front of her face.

Though the hound had severely injured her, she stayed conscious and dove out of the way as the hound came to finish her off, causing it to miss. Snarling and snapping, the hound lashes out and grabbed her calves and began violently shaking her body about, tearing apart her legs and causing her to bleed badly. Conscious left her then, but the hound was not yet finished with her.

With her dying body in its mouth and nothing to stop her, the hound continued to rip Aira apart and chew on her lower body.

We are now in Round 9. Aira is at -12 with a CON of 14.

R9: Mith, Aralah, Thras, Sam, Sarela, Aira, Hound

GM:

Round 4: Bite Aira AC 16: 1d20 + 7 ⇒ (2) + 7 = 9 Miss!
Round 5: Bite Aira AC 16: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Round 6: Bite Aira AC 16: 1d20 + 7 ⇒ (5) + 7 = 12 Miss!
Round 7: Bite Aira AC 16: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Round 8: Bite Aira AC 16: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Once the effects of the hound howl wears off Aralah remembers she left Aira there with the beast alone. She bolts back toward the building as quickly as she can, even without her weapon, to try and help Aira shouting out at the creature hoping to maybe draw its attention "I'm coming for you, you stupid mutt!"

Running to move 120ft however close that would get me.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Oops. Aira, we hardly knew you.

Overcoming her fear before anyone else, Mithralline turns on her heels and begins returning to fight the horrible hound as she pulls her trident out.


Female Aasimar | Sorcerer 4 (Arcane) | HP: 27/27 | AC/T/F: 12/12/10 | F/R/W: +3/+3/+5 | Init +8 | Perc +4 |
spells:
L0: A-Splash, Daze(DC14), DM, Dis Undead, Prestid.., Mend | L1 (7/7): B-Hands (16R), B-Sands, Grease (16R), Ident | L2: 3/4 Flam-Sphere (17R Negates) | Bonded Staff (1/1)

Oh boy
Aira tries as she may to avoid the slashing, biting and gnawing, but her fear overtakes her ability to defend herself as she collapses to the hound.

con DC22: 1d20 + 2 ⇒ (1) + 2 = 3
That is about what i expected...


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Yeahhhh...however many rounds we were panicked, it will take us about that many rounds to double move back. Man, that is a really really disappointing death.


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F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

I might be able to help but it will take one round too long I think. The only limitation stated in life link is medium range. It doesn't explicitly stated that it needs line of effect or anything.

As soon as Sam calms down, she tries to re-establish a connection with Airah to keep her alive and begins moving back.

15 ft move back and standard to life link Airah if she is within 130 ft as the crow flies. She heals 6 HP at the beginning of my next turn, which is probably too late.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

I've always played Life Link as needing LoS or LoE even though it doesn't specifically say because I would imagine you still need to target the person and if you can't target them somehow the ability couldn't connect, but it is definitely not very clear and I could see an argument for it just working on someone you knew.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

As the fear fades and Sarela regains her rational thought, she realizes Aira's screams were more than just fear. "Aira, where are you? I'm coming to save you!"

Sarela ran from her spot where she was cowering at the top of the stairs towards where they'd last seen the hound, hoping Aira was over there.

Double move 60 feet. I had to turn a corner, so I can't take the Run action.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Sam, if we're close enough perhaps you could use the leap of heaven? Maybe that gets someone in close enough in addition to their speed?


TG1 | FF

Run requires a straight line, so you can't get very far running, Aralah. You're better off double moving. Also, though you were panicked for 5 rounds, there wasn't enough area for you to run for 5 rounds. In fact, You'd be two rooms away within 1 full turn of running at 60', so it's totally feasible that you could be back in 1 turn.

As everyone comes running back towards the parlor, the hound drops Aira's nearly dead body from its mouth and turns, flying towards you to meet you. It closes in on Sarela and tries to bite her, but somehow it misses.

R9: Mith, Aralah, Thras, Sam, Sarela, Aira, Hound

Aira goes last in the round and she is -13 CON 14.

Bite Sarela: 1d20 + 7 ⇒ (5) + 7 = 12


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam feels a small gash and trickle of blood open up on her leg. "Yes!" she shouts. "This means Aira is still alive! It's gonna be ok!"

5 damage taken by me and 6 healed to Aira through life link + scarred by war trait.

She then rushes toward the action as quickly as she can.

Double move.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah rushes back toward the room and seeing the hand busy with Sarela for now she moves around the table to head toward Aira.

Double Move


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Thras is furious at the magical fear it had caused in him. He crashes back into the room, snarling.

Double move.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela steps back as the hound comes after her and says, "You hurt my cousin, you foul monstrosity!" She then casts a spell and a blackish-purple ray fires from her finger at the dog.

Ray of Enfeebelment vs touch: 1d20 + 3 ⇒ (10) + 3 = 13
Strength Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Fort save DC 15 to reduce Str damage by half.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 31/31; Swift Refuge: 0/1
AC 18, touch 12, flat-footed 16, CMD 18 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +3, Will +1
Challenge: 0/1; Tactician (5 rounds): 0/1; Champion challenge: 0/1
Effects:

"Pick on someone your own size!" Mithralline taunts the dog, stabbing at it with her trident to try to keep it away from Sarela since another bad roll is certainly not going to do any actual damage.

"Sarela, back up!" she orders, "Thras, get it between us."

Trident (Power Attack): 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8


Female Aasimar | Sorcerer 4 (Arcane) | HP: 27/27 | AC/T/F: 12/12/10 | F/R/W: +3/+3/+5 | Init +8 | Perc +4 |
spells:
L0: A-Splash, Daze(DC14), DM, Dis Undead, Prestid.., Mend | L1 (7/7): B-Hands (16R), B-Sands, Grease (16R), Ident | L2: 3/4 Flam-Sphere (17R Negates) | Bonded Staff (1/1)

Aira stabilizes for now, as her friends come to her rescue.

Aira at -8, but stable

What is this feeling. Was I dead? Maybe. But I feel the warmth of my family, my friends, and my new allies. Don't give up Aira. They need you as much as you need them. Hold it together


TG1 | FF

Sam reaches Aira just in time, snapping her link in place and saving the sorceress's life.

The hound is unable to shake off Sarela's spell, becoming weaker from it. Mithralline misses on her attack as the others close in.

The hound moves forward and tries to snap its jaws around Mith, but it misses.

R10: Mith, Aralah, Thras, Sam, Sarela, Aira, Hound

GM:

1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (5) + 7 = 12


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah closes the distance with Aira and reaches down to heal the woman, not only feeling horrible for having fled and leaving her alone with the beast, but also knowing her spells may be needed since everyone dropped their weapons.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 31/31; Swift Refuge: 0/1
AC 18, touch 12, flat-footed 16, CMD 18 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +3, Will +1
Challenge: 0/1; Tactician (5 rounds): 0/1; Champion challenge: 0/1
Effects:

Mithralline continues flail around wildly with her trident.

Trident (Power Attack): 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
WTF? I'd really like better dice rolls


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

More of Airah's pain is transferre to Sam's small body but the hopeful gnome is undeterred. She presses into the fray and shouts a cry to encourage her allies. "For those who got us here! For Rose! For Laurel!" Divine power rings in her words, helping her allies kill the monster.

Casting bless.

Airah, you heal 6 hp at the start of my turn and I take 5 damage.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela took a step back from Mithralline, and, finding herself next to Thras, cast a spell and reached out to touch him. "That will help your next attack."

Casting guidance on Thras after a 5-foot step to safety range.


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Laurel tears at the creature!

Claw (Bless, Guidance, PA): 1d20 + 7 + 1 + 1 - 1 ⇒ (6) + 7 + 1 + 1 - 1 = 14
Damage (PA): 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Claw (Bless, PA): 1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 19
Damage (PA): 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Female Aasimar | Sorcerer 4 (Arcane) | HP: 27/27 | AC/T/F: 12/12/10 | F/R/W: +3/+3/+5 | Init +8 | Perc +4 |
spells:
L0: A-Splash, Daze(DC14), DM, Dis Undead, Prestid.., Mend | L1 (7/7): B-Hands (16R), B-Sands, Grease (16R), Ident | L2: 3/4 Flam-Sphere (17R Negates) | Bonded Staff (1/1)

I did not realized your life link healed 6 instead of 5, so i guess i have +1 more from the first link too. thanks! That combined with Aralah puts Aira at +5 HP

Aira's eyes blink open as the pain finally kicks in. Her body overcome with agony from the hounds claws and bites, Aira is barely able to pull herself to her feet. As she stands, she sees Aralah and lets out a sigh of happiness, though the sounds of battle distract her from her urge to give Aralah the biggest hug she can. She lets out a whimper "Our friends still need us" as she makes her way to the door.

Walking closer she realizes she is not yet whole. Serenity, her trusty quarterstaff, is not in her hand. This is going to be a problem...

Aira stands, and moves to the door


TG1 | FF

Sam - What do you have that is getting Aira the +1 additional healing from LL?

Thras's second attack is the only one that connects with the hound, and its effectiveness is nearly halved due to the hound's resistance his claws.

Focusing its attention on Thras now, it bites into him and seemingly has no resistance stopping it from ripping his flesh from his body before tripping him, dragging him down to the ground Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 + Prone.

R11: Mith, Aralah, Thras, Sam, Sarela, Aira, Hound

Bite Thras: 1d20 + 7 ⇒ (13) + 7 = 20
Trip Thras: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Thras grunts as he lands on the ground. He pauses to see if the others might change the situation (delay until after Aira) then carefully stands up.

Standard action: Total Defense
Move action: Stand up, provoking


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Ray of Enfeeblement lasts for 3 rounds (1 round/level) - I believe that should effect the damage, although it won't make a difference in the attack roll or trip.

Sarela cast her spell, then reached out to touch Mithralline since she could no longer reach Thras.

"May Sarenrae guide your strikes."

Guidance on Mith.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 31/31; Swift Refuge: 0/1
AC 18, touch 12, flat-footed 16, CMD 18 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +3, Will +1
Challenge: 0/1; Tactician (5 rounds): 0/1; Champion challenge: 0/1
Effects: guidance

"Come on, you stupid mutt," Mithralline taunts it, dropping her trident and pulling the longsword from its sheath, slashing it at the dog to try to draw its attention.

Cold iron longsword (Power Attack): 1d20 + 6 - 1 + 1 ⇒ (9) + 6 - 1 + 1 = 15
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Ready for a good roll anytime now. The concept behind Mithralline was she was actually effective in combat.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Scarred by war trait:

"You have experienced firsthand the horrors of war, which have left you physically or mentally scarred. Now you have committed yourself to the teachings of the Blessed Attendant, seeking to heal those wounded in combat and to prevent battles from occurring whenever you can. You gain a +1 trait bonus on Diplomacy checks outside of combat. In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point."

This is the mechanical benefit of Sam's pacifism. If we had two Sam's in the party, they could life link each other and have infinite, slow, out of combat healing. XD Slowly... slowly...

Sam winces as Thras is pulled down but his wounds begin healing as well as she takes on more damage. Sam grasps her necklace and rejuvenating energy pours over her and her allies!

At the start of my turn here, another 6 hp to Airah and 6 hp to Thras (and ideally Airah too). 10 damage taken to self.

Channel: 2d6 + 1 ⇒ (2, 1) + 1 = 4 Fey foundling makes that +4 for me instead of +1.

Again, I'm on slow internet right now. I'd like to move back so my 30 ft channel radius includes Thras but not the enemy. Or I can do it after work on my faster internet.


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Wow, now I'm really seeing that build come online. That was a ridiculous burst of healing.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Now that Aira is back up Aralah moves back to retrieve her bow from the entrance of the music room.

Move and pick up weapon


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Yeah I had to get life link for it to be fun. But also I can't do the channel yet since I couldn't afford selective channel yet and I don't want to heal something with DR and high AC. :/ I'm excited for when I have a few more spells per day and can afford to throw around some real buffs in combat.

I checked the map and I can't get more than 30 ft from the foe since I'm super slow. So instead of channeling, I'll just cast CLW on myself and move.

CLW: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

So only 6 healing to Airah and Thras, not the channel too. Not bad since the channel roll was really bad anyway.


Female Aasimar | Sorcerer 4 (Arcane) | HP: 27/27 | AC/T/F: 12/12/10 | F/R/W: +3/+3/+5 | Init +8 | Perc +4 |
spells:
L0: A-Splash, Daze(DC14), DM, Dis Undead, Prestid.., Mend | L1 (7/7): B-Hands (16R), B-Sands, Grease (16R), Ident | L2: 3/4 Flam-Sphere (17R Negates) | Bonded Staff (1/1)

Aira feeling more rejuvenated rushes back towards the music room. "Thanks Sam! Hold on Thras! I'm coming!"

She rushes in the room and spots Serenity on the floor. Making a quick pick up she turns back around heading towards the door.

Aira runs into the music room, and picks up her staff


TG1 | FF

I did forget the ray in the last damage to Thras, he has +1 more HP.

Ignoring the non-threat Mithralline, the hound continues to focus its attention on Thras who it feels like it can finish off.

As Thras attempts to stand, the hound attacks and tears into him, regardless of the extra defenses he employed and sends him tumbling back to the ground again. Thras Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8 + Prone. Once it's down on the ground, it bites him again, shaking his legs in its both and tearing apart his lower body, hoping to take him out of the fight Thras Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

R12: Mith, Aralah, Thras, Sam, Sarela, Aira, Hound

GM:

1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela again casts a spell to aid Mithralline's strikes.

Cast guidance on Mithralline again.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 31/31; Swift Refuge: 0/1
AC 18, touch 12, flat-footed 16, CMD 18 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +3, Will +1
Challenge: 0/1; Tactician (5 rounds): 0/1; Champion challenge: 0/1
Effects: guidance

Mithralline continues to be utterly useless, despite the fact that she's a martial character whose whole point is being able to hit things.

She backs off a step, planning to try a new tactic once she gives herself some space.

Adamantine warhammer (Power Attack): 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
This is just stupid. My attack rolls against this things have been a 2, 9, 5, 4 and 11. Plus a 3 Will save. It's been 11 days, posting pretty much daily, since I've rolled something in the high teens.


Female Aasimar | Sorcerer 4 (Arcane) | HP: 27/27 | AC/T/F: 12/12/10 | F/R/W: +3/+3/+5 | Init +8 | Perc +4 |
spells:
L0: A-Splash, Daze(DC14), DM, Dis Undead, Prestid.., Mend | L1 (7/7): B-Hands (16R), B-Sands, Grease (16R), Ident | L2: 3/4 Flam-Sphere (17R Negates) | Bonded Staff (1/1)

trust me, I feel the same way mith. Its been that way for rolls lately in almost all my games. its ridic.

Aira steps up, with her staff in hand, and attempts to turn the hound into a crisp.

"Leave Thras Alone!" she shouts, holding her staff high as another burst of flames erupts.

burning hands: 3d4 ⇒ (1, 2, 3) = 6 DC 16 ref for half.


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Objection: Attack of opportunities resolve before the action that triggered them. Therefore I was hit while I was still prone, and I can stand up as normal. You cannot trip a prone creature. Between standing upright and being full defense and the creature's strength penalty (which should be affecting its to-hit as well as its damage) I believe the follow up attack misses.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah, finally with her bow back, starts loosing arrows at the beast as quickly as she can.

Attack, RA, PBS: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Damage, PBS: 1d8 + 1 ⇒ (4) + 1 = 5
Flurry: 1d20 + 4 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 = 11
Damage, PBS: 1d8 + 1 ⇒ (6) + 1 = 7


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Airah and Thras, are your hp status lines up to date? I just need to make sure since it influences my turn significantly.


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Waiting on a GM ruling for this turn.


TG1 | FF

Yep, that's fine. Sing it proudly.


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Cool. Header updated.

Back on his feet, Thras roars, veins bulging in his head and arms. He tears into the hound with a reckless abandon!

Raging Claw (Bless, PA): 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10

Raging Claw (Bless, PA): 1d20 + 9 + 1 - 1 ⇒ (7) + 9 + 1 - 1 = 16
NL Damage: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Intimidate: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16

If the attack lands and intimidate is successful, intimidated for amount of damage dealt.


TG1 | FF

Reflex: 1d20 + 6 ⇒ (8) + 6 = 14

The hound is unable to avoid Aira's flames and then Thras's claws send it to the ground, unconscious.

Out of combat.


Male Human Bloodrager 4 | AC 17, Touch 10, FF 17 | HP 40/40| F +6, R +1, W +2| Init +1 | Perc +8
Raging Statistics:
Rage Rounds 12/12 | AC 15, Touch 8, FF 15 | HP 52/52| F +9, R +1, W +4| Init +1 | Perc +8

Thras picks up the corpse and with a great roar, literally tears it in half, showering the floor in blood and guts. He tosses the halves to the ground with contempt on his face. "Is everyone alright?" He says, breathing and bleeding heavily.

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