GM ShadowLord's Tyrant's Grasp - Group 2 (Inactive)

Game Master The Rising Phoenix

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Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Mithralline has a very good point. If you want to go the touch spell route, long arm is on the Wis/Sorc spell list, and can be cast on others to give them reach as well. That's another good possibility.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

It would be great if long arm could be cast on others but it can't. That's what makes enlarge person so good, imo.

Also, enlarge person doesn't grant +1 attk as the +2 str is canceled by the -1 for being bigger. But the damage bonus is +1.5 for Mithralline (+1 half the time and +2 the other half, depending on whether her str mod were odd or even before hand and assuming she's attacking with a two-handed weapon). In addition, the increased damage die of the weapon is worth another 1-3.5 points of damage. I'd say it's pretty dang potent for a level 1 buff.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

I probably shouldn't have mentioned the touch spells part - I'm definitely not up for doing touch spells, I'd just never thought about doing touch spells with enlarge before. Casual thought - no way I want to be a melee range caster. :D

To Sam's point - the reach, AoO, and the increased damage die are where I think Enlarge is great. But that's why I'm asking if you'd use it Mith, I don't want to force a character concept on you.

Oh, also, once my familiar happens after we rest (figment), my init will be +9, so I should be able to get it on to you in first round most times.

Unless Mith and Laurel veto enlarge, I'm going with Enlarge Person and Magic Weapon.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Like I said, Mith would love to be bigger.

Her player still thinks it's a frustrating spell with as many drawbacks as benefits (I'd forgotten that it doesn't even give the +1 to attack rolls), but maybe you make a good point about that being what allows it to be a first-level spell.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Another ability I haven't had a reason to use yet is Heaven's Leap - I can move you around some if the large size becomes a problem.

Turn you big and then teleport you into the combat - AoO for the win.

Just looked at your weapons...

Trident 1d8+3 (7.5 avg) => 2d6+4 (11 avg)
Hooked Lance 1d8+4 10' (8.5 avg)=> 2d6+5 (12 avg) 15'

-1 AC and +3.5 DMG - it's like an AC version of power attack, but much more efficient.

You may want to consider Combat Reflexes with a 15' reach :D

I'll take enlarge person just to see that.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Wow, just saw Escape Route on your sheet - too bad it doesn't say "within your reach." :D


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

I've played a Carrion Crown game where we had a party member with Heaven's Leap. After experiencing it, I've decided it's one of the best abilities in the entire game. Absolutely amazing ability for supporting melee characters.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

I'll actually be wanting you to teleport me away from combat. Mithralline's shtick is charging, so if you can pull me out so I can charge back in, that'll be helpful.

I'm planning on grabbing Dodge and Mobility so I can move around a little more safely as well.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Great job with these psychopomps, GM. They're really coming alive for me (pun kind of intended).


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Oh, I love the double charge idea!


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

The psychopomps are indeed awesome! Loving them, especially Umble's speech patterns.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Yes to the psychopomps! I will never think of them any other way now, no matter the campaign. :D

Okay, rules question for the ones with vastly more rules knowledge than I.

When I gained my level, I took sorcerer and I can fully appreciate that I won’t recharge my spells, familiar, etc until I rest.

What about cantrips? As a spontaneous caster you don’t pick them, you can’t “run out” of them, you don’t recharge them when you rest, and I can’t find anything to indicate which way it plays. I can understand that those who need to memorize them would need to rest, but being a spontaneous caster you don’t pick them, they’re just there.

When a sorcerer manifests their powers for the first time as a child, does it only happen when they’re asleep. Or does it happen when they’re awake and have been trying to manifest the powers?

To me, the wake up going, “hey look at that, I had a dream I could cast ‘light’ and I can do it for real now!” Is less dramatically interesting storywise than the person undergoing a moment of crisis, or they’re wishing really hard for something and it happens, or any number of other story situations that I’ve actually read or seen in movies. Feeling the power well within you while awake and then going, “well, now I need to sleep so I can manifest any actual magic.” Seems very unsatisfying storywise.,

Whereas, the power wells within you and your hands start to glow with light (aka light spell) seems “right.”

Certainly the game doesn’t follow narrative appropriateness, but it certainly is a way to look at things in the absence of any rules :D

Not that it matters much one way or the other, either way works just as well for me, I’m not pushing to have them work that way, it’s truly a situation I’ve never seen before and I’m curious.

Either way, I doubt an acid splash will change the course of an entire campaign in the brief time between when I “get” the spells and when I can rest and “get” the spells.


TG1 | GW | FF | RH

Hey guys -

This next week and a half is going to be VERY busy for me. My boss just accepted another job and so I'm going to have to start acting for him during the transition while I prepare to apply for that job. In addition, I am starting preparations for my annual bocce tournament that I host next Saturday which takes ALL of my time (I literally take the whole week off to prepare).

I hoping as we move through the end of the summer things will get a little more consistent for me. I've had a rough summer, I apologize for the slower response and I appreciate all of your patience!


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Interesting question, Rose! I don't think the rules address when someone gains spells upon level up but I could be wrong! I think spontaneously gaining them in the middle of the day is feasible for spontaneous casters and certainly fun.

Shadowlord: Hope that goes well! Sounds like epic Bocce! Have fun. I'm ok with being patient. This game is a lot of fun and I'm buckled up long term.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait
GM ShadowLord wrote:

Hey guys -

This next week and a half is going to be VERY busy for me. My boss just accepted another job and so I'm going to have to start acting for him during the transition while I prepare to apply for that job. In addition, I am starting preparations for my annual bocce tournament that I host next Saturday which takes ALL of my time (I literally take the whole week off to prepare).

I hoping as we move through the end of the summer things will get a little more consistent for me. I've had a rough summer, I apologize for the slower response and I appreciate all of your patience!

Good luck with all of that! I hope everything goes well. Summer is always a time for vacations and other interruptions. We've stuck with you so far, I don't see us going anywhere.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

I think Sam's right. The rules don't really address that. I'd say it's up to the GM.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait
Sam wrote:
"I remember Mr. Walnuts!"

I laughed out loud at work and my office mate looked at me strange - still giggling.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Ooh, this is going to be a good scene.

GM, are you going to be running the NPCs from our backgrounds? I am fine either way, but I didn't want to make a wrong assumption before writing.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

I'm going with running their reactions up until I tell them the bad news.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Yes, the past couple of bits have been excellent roleplaying opportunities.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Yeah the interactions have been great!

Same question about how you want to run interactions, GM. I'll just post up until meeting up with my parents for now.


TG1 | GW | FF | RH

Laurel - Yep. It's as Rose stated. My intention was to allow you to do the introduction and get things started. I intend to run the NPC from that point forward.

RE: Gaining spells on level up - I am fine with everyone gaining access to their new abilities and spells immediately. What I don't like is refilling already spent abilities/spells that were used that day until a full nights rest.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Thank you for the clarification! That's a very nice policy!


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

From the game thread: 11 healing would put me back to full. Thanks.

Also, I'll be AFK until Saturday night.


TG1 | GW | FF | RH

Hi guys! I'm finished with my tournament and ramping back up on my games.

Your posts here are awesome and they deserve more attention than a quick skim, so I'll try to get them later tonight when I can spend more time on them.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

I hope the bocce tournament went well!


TG1 | GW | FF | RH

It did, thank you. We raised $1300 for charity and I came in third place!

Clearly I didn't get to this last night, I'm still trying to get situated back into my routine. I will definitely get to it today!


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

I am going to give Aralah a chance to come in before continuing my scene.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

I will be traveling for a baby shower this weekend. I'll have my phone, but may have difficulty posting. Please bot me if needed.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Fyi, I'm at a research conference this week so I'll probably be posting more slowly. I hope to keep up the pace but I can't promise that.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Rose and Sarela don't forget to update yourselves to Lvl2 since it looks like your quick reference info is still Lvl1


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Good catch. Updated.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Actually, all of Sarela's numbers were up to date - I just forgot to update my level.


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Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

If the GM ever gives us an item that gives us all permanent guidance, I don't know what we're going to do with half of our action economy :P


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

We're going to get more spells per day and higher spell levels! XP


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

I'm flying to London Sunday and Monday - I'll be on different hours while I'm there and on maybe once a day for a week.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sorry about the silence - I've been doing some work on my house and thought I'd have more time to post last week.


TG1 | GW | FF | RH

No worries, we all have busy moments!


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

So we are in a pretty tough spot. I don't know how much Hp this thing has left but once Mith goes down there isn't much else we can do unless we can get Laurel off the ground since his weapon is the only one that does full damage on this thing or I get lucky with a Crit or something.

Sam is out of channels, but I believe has CLW left? The best move might be to CLW Sarela since she has (I believe) 2 CLW left. Aralah has one more CLW as well. Maybe if Mith can draw it away so people can be healed and stand up?


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

I didn't think we'd rested for 8 hours, therefore I have not had time to re-up my spells, so I have no CLW left. That's also why I hadn't dropped Fortune hexes on Mithralline, Aralah, and Laurel to give you a better chance to hit.

I should still have a minute and a half left on my shield spell, which gives me AC 16, but it looks like he rolled well enough to get me regardless.

Honestly, our best bet might be having Rose attack with her longsword, seeing as its a slashing weapon and won't be subject to DR.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

You guys can totally take Laurel's weapon off his body if you need it.

And yeah I didn't expect this guy to be such a monster.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Yeah, dicebot is killing us here. Obviously I need to increase my variety of weapons, but the truth is that wouldn't really matter the way I'm rolling.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

I'm not out of channels quite yet but indeed it's a little bit of a problem. Maybe Sam should start touching him with CLWs...


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

I think Rose may still be away, she posted something on the 1st about being out of pocket.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

I'm back from my vacation - I'll catch up on the main thread now.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Figured I would post this here since it may be a more lengthy discussion, to avoid cluttering up Gameplay. I don't have a teamwork feat listed, so I don't think we ever officially decided. Without going back and looking I think we had left it that most of us were going to take one feat while a couple others were talking about taking a different one.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

From what I can see, several of us wanted Lookout, and several wanted Ferocious Loyalty. I think -- since IIRC the GM indicated he was amenable -- we should each take whichever of those we wanted. Let's finalize it so we know for the rest of the game. :)


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TG1 | GW | FF | RH

I'm fine with whatever approach you want to take, but I'd like to finalize it right now before we continue.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

If at least one other person (Laurel? Aralah?) takes Ferocious Loyalty, I'll take it too. Otherwise, we'll go with Lookout.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam takes lookout.

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