Revenge of the Kobold King (Inactive)

Game Master Seldlon the Swift

Current Map


1,201 to 1,250 of 1,848 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Rhens' acrobatics do not overcome the size of this beast. CMD=26. The move is lost. His blade does connect, however.

bite v AC 20+2: 1d20 + 12 ⇒ (2) + 12 = 14
bite v AC 20+2: 1d20 + 12 ⇒ (5) + 12 = 17
bite damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok's vision is clouded by claws and fangs coming at him from every direction. He has no idea of how many have landed as of yet, he only knows that this thing still lives.

+1 greatsword: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 3 ⇒ (4, 2) + 3 = 9

bite: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (2) + 1 = 3
bleed from first bite: 1d6 ⇒ 6


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

just read up on bleed just to make sure that it didn't have a duration, and I realized that the Belker should have been taking bleed damage in it's turn instead of Ranok's. It makes no difference to me, but you take take that over if you want to.


Elementals do not bleed. And, FYI belkers have DR 5/—

Ranoks's greatsword makes contact again.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

awesome! I'll stop rolling for it, lol. Didn't know what it was.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera moves in to strike again.

Glaive: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 1 ⇒ (5) + 1 = 6


Ziera connects with the belker.

Round 4
Current Effects
Niu, mage armor
Bless, Everyone
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Ziera, Divine Bond minute 2/5
Ranok, Khonsu, Ziera, Rhen, and Niu, Protection From Evil
Ranok, Rage
Belker, misfortune
Niu 34/35, Ranok 40/67+10

Niu <============
Belker
Ranok, Ziera, Rhen, Boss, Eddie


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Watching the Belker's attacks go awry fills Niu with mirth and he continues his cackling.

Moving up behind Ranok, he then reads the scroll of Air Bubble and touches Ranok.

"I am not sure if this will work..."

Move: Cackle to extend Misfortune
5-foot step
Standard: Read Scroll


A small pocket of breathable air surrounds Ranok's head.

The belker continues with his orc.

bite v AC 20+2-2: 1d20 + 12 ⇒ (15) + 12 = 27
bite v AC 20+2-2: 1d20 + 12 ⇒ (1) + 12 = 13
bite damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw v 20+2-2: 1d20 + 12 ⇒ (13) + 12 = 25
claw v 20+2-2: 1d20 + 12 ⇒ (10) + 12 = 22
claw damage: 1d6 + 2 ⇒ (2) + 2 = 4
claw v 20+2-2: 1d20 + 12 ⇒ (17) + 12 = 29
claw v 20+2-2: 1d20 + 12 ⇒ (20) + 12 = 32
claw damage: 1d6 + 2 ⇒ (5) + 2 = 7
wing v 20+2-2: 1d20 + 10 ⇒ (7) + 10 = 17
wing v 20+2-2: 1d20 + 10 ⇒ (20) + 10 = 30
wing damage: 1d6 + 1 ⇒ (4) + 1 = 5
wing v 20+2-2: 1d20 + 10 ⇒ (10) + 10 = 20
wing v 20+2-2: 1d20 + 10 ⇒ (19) + 10 = 29
wing damage: 1d6 + 1 ⇒ (2) + 1 = 3

Ranok takes another 14 hps of damage. 26/67+10

Ranok, Ziera, Rhen, Boss, Eddie <===========


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok's inner self is sweating it.

"Gahhh!"

+1 greatsword: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 1 ⇒ (2) + 1 = 3


male Tiger animal companion/6 HP 54/54 | AC 24, T: 13, F: 21 | Init +7 | Perception +6 | F +6, R +8, W + 4 | Scent, Low-light

Hearing the commotion in the other room and Ranok's cries if pain, Khonsu can stay no longer!

Bite: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 3 ⇒ (3) + 3 = 6


The belker is untouched by the duo.

Passing through the large creature's reach, Khonsu draws an AoO.

bite v AC 22+2: 1d20 + 12 ⇒ (1) + 12 = 13
bite v AC 22+2: 1d20 + 12 ⇒ (9) + 12 = 21
bite damage: 1d6 + 2 ⇒ (6) + 2 = 8


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera with strike the creature with holy vengeance.

Glavie: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 1 ⇒ (10) + 1 = 11


Ziera connects in her fury.

I just realized the air bubble lasts five minutes and cannot be dismissed. LOL.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen tries to roll past the creature again.

Vs DC 25: 1d20 + 12 ⇒ (11) + 12 = 23

Stab: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 5 ⇒ (2) + 5 = 7
Confirm Crit?: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (4) + 5 = 9

Unable to roll past the creature, Rhen does see an opening and stabs for it.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Elementals are immune to flanking (and precision damage)


Rhen draws an AoO
bite v AC 20+2: 1d20 + 12 ⇒ (5) + 12 = 17
bite v AC 20+2: 1d20 + 12 ⇒ (1) + 12 = 13
bite damage: 1d6 + 2 ⇒ (3) + 2 = 5
He lands a blow to the belker

Round 5
Current Effects
Niu, mage armor
Bless, Everyone
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Ziera, Divine Bond minute 2/5
Ranok, Khonsu, Ziera, Rhen, and Niu, Protection From Evil
Ranok, Rage
Belker, Misfortune
Ranok, Air bubble minute 1/5
Niu 34/35, Ranok 26/67+10

Niu <============
Belker
Ranok, Ziera, Rhen, Boss, Eddie


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I now know it is an elemental, Rhen wasn't told that


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Rhen Vemsa wrote:
I now know it is an elemental, Rhen wasn't told that

My bad. I have a habit of just assuming that all information gained from Knowledge rolls is immediately shared.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

@GM Just pointing out that the Belker already took an AoO against Khonsu this round, in case that was forgotten

Continuing to cackle, Niu decides that it is time to sprinkle some healing sand over Ranok's wounds. Seeing Rhen's attempts to get behind the Belker, Niu calls out.

"Rhen, you won't be able to use your sneak attacks against this elemental."

CMW: 2d8 + 5 ⇒ (3, 4) + 5 = 12

Move: Cackle to extend Misfortune
Standard: Healing Hex


combat reflexes

The elemental continues his assault on Ranok.

bite v AC 20+2-2: 1d20 + 12 ⇒ (20) + 12 = 32
bite v AC 20+2-2: 1d20 + 12 ⇒ (8) + 12 = 20
bite damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw v 20+2-2: 1d20 + 12 ⇒ (7) + 12 = 19
claw v 20+2-2: 1d20 + 12 ⇒ (3) + 12 = 15
claw damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw v 20+2-2: 1d20 + 12 ⇒ (6) + 12 = 18
claw v 20+2-2: 1d20 + 12 ⇒ (19) + 12 = 31
claw damage: 1d6 + 2 ⇒ (5) + 2 = 7
wing v 20+2-2: 1d20 + 10 ⇒ (4) + 10 = 14
wing v 20+2-2: 1d20 + 10 ⇒ (5) + 10 = 15
wing damage: 1d6 + 1 ⇒ (2) + 1 = 3
wing v 20+2-2: 1d20 + 10 ⇒ (6) + 10 = 16
wing v 20+2-2: 1d20 + 10 ⇒ (7) + 10 = 17
wing damage: 1d6 + 1 ⇒ (1) + 1 = 2

Ranok takes another 6 hps of damage.

Ranok, Ziera, Rhen, Boss, Eddie <==============


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

redid my math now that I'm sitting at my computer at work and found that I was cheating myself, not that it matters this round

Ranok begins swinging even more wildly as he begins bleeding even more. He is breathing much better now, however!

+1 greatsword: 1d20 + 9 ⇒ (8) + 9 = 172d6 + 5 ⇒ (1, 6) + 5 = 12
bite: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 4 ⇒ (2) + 4 = 6


male Tiger animal companion/6 HP 54/54 | AC 24, T: 13, F: 21 | Init +7 | Perception +6 | F +6, R +8, W + 4 | Scent, Low-light

Khonsu brings his full arsenal to bear against this smoke thing that is shredding his friend.

bite: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 4 ⇒ (4) + 4 = 8


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera Strikes at it again her face determined.

Glaive: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 + 1 ⇒ (8) + 1 = 9


Khonsu lands a claw.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

lol! Not looking good work these roles


I figure you will last another round, maybe two. LOL.

Rhen is up.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Did you make the roll high enough to ask a bunch of questions I forget.

Rhen continues to stab at the creature.

"What is this thin weak ta?" Rhen yells

Stab: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 5 ⇒ (6) + 5 = 11
Confrim: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 5 ⇒ (5) + 5 = 10


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

woohoo!


Rhen destroys the belker. End initiative.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok comes out of his rage and seems a bit deflated. He looks as if he has not slept in some time.

"Ghosts and... Whatever that was. I don't like this. Ranok mumbles as he gets out his wand and hits himself a few times.

wand: 1d8 + 3 ⇒ (1) + 3 = 4
wand: 1d8 + 3 ⇒ (5) + 3 = 8
wand: 1d8 + 3 ⇒ (3) + 3 = 6
wand: 1d8 + 3 ⇒ (1) + 3 = 4
wand: 1d8 + 3 ⇒ (8) + 3 = 11

I think that puts me at 65.

"Thanks Niu. Probably would have been dead without your hexy things. . He says after taking care of himself, with his head down and barely mumbling.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Giggling, Niu kicks some dirt around, seeing if the elemental left anything behind.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

"This tomb is full of elementals. Certainly not what I was expecting. The water elementals I can understand. Highly magical societies were always harnessing elementals for one purpose or another.

This Belker, though, seems a creature of pure malice. What could possibly have been the intent? A guardian, perhaps?"

Shrugging, Niu cocks his head toward the passage where the sounds of torture were coming from.

"We still need to check out that screaming, yes?"


"This tunnel runs west to east. We got tunnels north and south of here. Yuh go east, youse puttin who knows what behind you. Nobody leaves enemies at their backs with enemies out front. Youse on yer own now."


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"We will have enemies at our backs no matter which way we go from here. I need to catch my breath and then I say we go stop that screaming." Ranok has one had on his knee after stowing his wand back away. He is breathing deeply and his voice sounds a bit as if it were in a bubble for some reason.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Ranok, we have both said that the screaming is an obvious trap. Maybe it is time to listen to those predictions and go a different way. We shouldn't let our enemy dictate our actions, even if the screams are painful to listen to.

What do you think, Rhen?"


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

"but what if it's not? What if it is a person being held? or People? As long as we can eventually see who or what is screaming" She says breathing heavily again, unused to the weight! It was never that heavy before.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"I cannot be taking advantage of these elemental like I can a normal being. I will do me bust but my strikes aren't as potent as the rest of ye." Rhen says looking around for anything of interest.

Perception+Stone cunning: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27


Rhen notes the unknown metal and impressive craftsmanship on the east wall. A cracked and crumbling portrait of a bearded man wearing armor made of coral and some strange glowing metal rests on the archway above the corridor there.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Noting that Rhen is looking at the portrait again, Niu says "Did I mention before that the unusual armor marks the man as an Azlanti prince?

I suspected initially that the magic animating the Kobold King was tied in with this prince. However, since the picture is on a different passage from the screaming, maybe that isn't the case.

Perhaps something in the Prince's tomb might be of help to us?"


Niu wrote:
since the picture is on a different passage from the screaming
Igar wrote:
More rasping laughter rings out from the room to the east, as well as the muffled moans of some tormented soul.

There was never screaming. One of you said that and it propogated.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I am sure that was me. I have also now confused both the south and east exits from the room... Just ignore my last post and lets go some direction OTHER than east.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"Ugh. Teedum might be right. If it is a trap, that means they are not going to kill the person they might be tormenting. If we go straight in, they will bring in something behind us. We should go left or right first. Go Left. North?"


Divine Bond has been in effect for just under 2 minutes.
Protection from Evil was cast 12 seconds later.
Bless came from a wand. It lasts one minute and is no longer in effect.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu will reup Bless right before the door is opened.


It only takes Ranok a minute or so to recover from his fatigue. During that time, you can decide which direction to go and any other brief conversations may occur.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Agreeing with the plan to go north, Niu gets out his wand of Bless and examines the north door while Ranok rests.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Ye said he was Azlant but not a price, still and odd armor it makes me think that be why they didn't survive." Rhen responds. "Aye north it is."

Rhen slinks off into the darkness.

Stealth: 1d20 + 17 ⇒ (8) + 17 = 25
Looking for traps: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

will go to the square of the entrance


Neither of you find any traps or anything out of the ordinary.

As Rhen enters the doorway, he see that this crumbling chamber holds six sarcophagi, three along each wall. Reliefs of armored warriors adorn their lids.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"It seems like nothing jumped out at you, so maybe we should try the southern doorway. Don't need to stumble into trouble if we don't need to."


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"What if they are triggered by opening the east door? These six warriors could end up behind us while the king is in front of us."

1 to 50 of 1,848 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Revenge of the Kobold King All Messageboards

Want to post a reply? Sign in.