GM_MG's Dead Suns (Inactive)

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Acquisitives

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M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Wrapped up in his search for evidence of knish, B-Bop perks up out at the sound of trouble. He then rushes across to the scene of the disturbance, pistol drawn.

Aww, drek! Da plush carpet's gonna try ta shag us!

Double move


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags delays.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One
Active Effects -
B-Bop
Ragabash DELAY

Jax
Talek

??? Blue
??? Yellow
Bepo
Tiktik/Elliott
L

This is a Writher Swarm. N Fine Plant (Swarm). The Swarm does 2d10+9 damage to those in its space, plus Distraction and Disease.

Rags is on Delay. Talek is up.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek steps in front of L holds out his hand and concentrates as heat begins pourungboutnover the swarm casting overheat using selective targeting to not set the room on fire overheat dc 16 reflex save: 2d8 ⇒ (4, 4) = 8


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Hearing the sounds of combat over the comms, Rags casts Summon Creature at second level. He summons three 1/3 CR creatures instead of one 1 CR creature and instructs them to find his friends and help them. All three double move.

Tiny Angel CR 1/3 :

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +5 (1d6+3 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Yellow Star on map.

Tiny Azata CR 1/3 :

CG Outsider (azata, chaotic, extraplanar, good).
Senses Low-light vision.; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities immunity to electricity and petrification; resistance to cold and fire 1
Speed 30 ft.
Melee slam +2 (1d6+3 B)
Ranged celestial bow +5 (1d4 P) 120'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture -3
Languages:Common and Celestial.

Red Star on map

Tiny Archon CR 1/3 :

LG Tiny Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.

Blue Star on map

Daily Spells:

0- Stabalize, Telekinetic Projectile,Ghost Sounds,Fatigue, Detect Magic, Detect Affliction

5/5 day 1-Mystic Cure, Life Bubble, Pyre Wreath, Share Language, Summon Creature
1 Connection -Reflecting Armor

3/4 day 2- Lesser Restoration, Mystic Cure, Remove Condition, Summon Creature
2 Connection - Shield Other

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One
Active Effects -
B-Bop (-21)
Ragabash DELAY
Jax
Talek(-17)

Writher Swarm Blue (-12)
Writher Swarm Yellow (0)
Bepo
Tiktik/Elliott
L (-17)

Reflex: 1d20 ⇒ 5

Talek's spell scorches the swarm.

Both swarms roll forward. Blue draws from Talek, L, and B-Bop. Yellow draws from Talek and L. Blue pours out of the door into the hallway, covering B-Bop, while the other swarm covers L and Talek.

Blue Damage: 2d10 + 9 ⇒ (4, 8) + 9 = 21
Yellow Damage: 2d10 + 9 ⇒ (3, 5) + 9 = 17

I need 2 Fort saves from Talek, B-Bop, and L.

Starfinders are up!

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Nnyaaaarrgg! No! No! Dis thing's shaggin' me!

As the swarm closes in, B-Bop reacts by slashing at it with his bayonet.

AOO bayonet vs kac: 1d20 + 8 ⇒ (12) + 8 = 20

slashing damage: 1d4 + 5 ⇒ (2) + 5 = 7

fort save #1: 1d20 + 6 ⇒ (9) + 6 = 15

fort save #2: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One
Active Effects -
B-Bop (-21)
Ragabash
Jax
Talek(-17)

Writher Swarm Blue (-12)
Writher Swarm Yellow (0)
Bepo
Tiktik/Elliott
L (-17)

B-Bop misses the swarm. Pass both saves.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

couple of possible modifiers at play here. if inhaled disease or poison, i'm immune. if contact or injury disease or poison +4 racial to whatever the results are below. also, i only have a pistol out at the moment, so no aoo from me sadly

Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Fort: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Both saves are successful.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik jogs down the corridor and skids to a halt as he sees B-Bop covered in writhing mold strands.

"Umm, I think this is helping... is this helping?"

He spits out a grenade and rolls it down the hall.

frag grenade mk 2: 1d20 + 5 ⇒ (9) + 5 = 142d6 ⇒ (5, 4) = 9

DC 17 Reflex for half

He instructs his drone to try to distract the creature to aid his allies.

harrying fire: 1d20 + 11 ⇒ (11) + 11 = 22

+2 to hit for the next attacker

Acquisitives

1 person marked this as a favorite.
M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

reflex save vs saliva covered grenade: 1d20 + 10 ⇒ (9) + 10 = 19

B-Bop barely manages to sidestep and flip around to avoid the grenade explosion.

Rrrruurrr! Cuttin' it real close dere, Cheeks!

His jetpack activates before his feet hit the ground again and B-Bop then flies five feet above the ground away from the swarm.

[B]Take dis, ya coleslaw carpet!/b]

Full round action for trick attack, using jetpack for fly speed and moving five feet up and back out of the swarm, will take 10 on stealth check for 29, make swarm flat footed if successful

semi auto pistol vs KAC + carrying fire: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

half piercing/half electric: 2d6 + 3 ⇒ (2, 5) + 3 = 10

trick damage: 4d8 ⇒ (8, 3, 3, 5) = 19

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One
Active Effects -
B-Bop (-21)
Ragabash (Summoning Complete)
Jax
Talek(-17)

Writher Swarm Blue (-54)
Writher Swarm Yellow (0)
Bepo

Tiktik/Elliott
L (-17)

The swarm sheds some mass after the combined assault of B-Bop and Tiktik, but is still alive and moving.

Everyone but Tiktik and B-Bop is up!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo as a swift action is going to activate the haste circuit, as he moves down the hallway will pull his devastation blade and then attack at Blue using Lunge.

Attack: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Damage: 2d8 + 14 ⇒ (1, 4) + 14 = 19


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Moving around to the other side of the table to get away from the creepy crawlies and giving a thumbs up to Talek.

"You got this, right?"

Inspiring Boost, 18SP back to Talek


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

fort 1: 1d20 + 7 ⇒ (5) + 7 = 12
fort 2: 1d20 + 7 ⇒ (5) + 7 = 12


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek steps out out of the swarm and heat pours off him again hitting both swarms if there is an AOO i have mobility
overheat dc 16 reflex half dam: 2d8 ⇒ (7, 6) = 13


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

"I don't know whats happening but I've sent in help. If you can, you should fall back outside, my friends will cover your escape."

Now the Angel, Azata, and Archon double move in.

Rags grabs his Solar Flare and readies an action to fire on any enemy that enters the range of his senses.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Inspiring boost to bepo for 19.

Get'em +1 on blue.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Edit post.

Inspiring Boost 19 sp to L instead of Bepo.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One
Active Effects -
B-Bop (-21)
Ragabash
Jax (-22_
Talek (-22)

Writher Swarm Blue (-63, Get 'Em)
Writher Swarm Yellow (-9)
Bepo
Tiktik/Elliott
L (-23)

Reflex: 1d20 ⇒ 18

Reflex: 1d20 ⇒ 9

The swarms take a little bit of damage from the spell.

The yellow swarm moves to L and the blue swarm moves to Talek and Jax.

2 fort saves for L, Talek, and Jax.

Swarm damage: 2d10 + 9 ⇒ (8, 6) + 9 = 23
Swarm damage: 2d10 + 9 ⇒ (4, 9) + 9 = 22

Starfinders are up!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Fort: 1d20 + 6 ⇒ (20) + 6 = 26

Double move out into the hallway


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Red and Yellow double move. Blue single moves and fires at the blue mold with its celestial bow.

Celestial Bow: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing: 1d4 ⇒ 2

Rags maintains his readied action.
"Can someone answer me!?!"

Tiny Angel Yellow CR 1/3 :

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +5 (1d6+3 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Tiny Azata Blue CR 1/3 :

CG Outsider (azata, chaotic, extraplanar, good).
Senses Low-light vision.; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities immunity to electricity and petrification; resistance to cold and fire 1
Speed 30 ft.
Melee slam +2 (1d6+3 B)
Ranged celestial bow +5 (1d4 P) 120'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture -3
Languages:Common and Celestial.

Tiny Archon Red CR 1/3 :

LG Tiny Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Sorry Ragabash, got caught up in everything. Two large things called a Writher Swarm. We are good so far.

Bepo will move up to the far room to stop squeezing and use lunge to full attack on Yellow because of the Haste Circuit.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d8 + 14 ⇒ (2, 5) + 14 = 21

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d8 + 14 ⇒ (2, 6) + 14 = 22


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

I forgot to chuck a Life Science check on there when i posted. if it's cool, i'll add it here so i don't forget it next round >.< looking for info on DR and/or what their disease/poison effect is.

Life Science: 1d20 + 12 ⇒ (16) + 12 = 28

+4 if the library chip applies


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik replies over the comms, <It doesn't seem like anyone is falling back. Are you willing to come back inside and help? If you've got any spells, grenades, or cool Solarian moves that help deal with swarms, I imagine our lasers and such are having limited effect.>

He jogs down the hall to see where the creature moved to and sees several of his friends engulfed as he spits out his last grenade.

"Hmm, I'd rather not blow all of you up, so..." he trails off as he turns his attention to the other creature inside the room and lobs his explosives at it instead.

move, spit out grenade, and toss at Yellow (DC 16 reflex). Elliot also move, then fire a shot at Blue.

Tiktik incendiary grenade mk 1: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 3
crap. OK looks like I have to roll a d8 for scatter direction and a d4 for scatter distance.

scatter: 1d8 ⇒ 8
distance: 1d4 ⇒ 4

Well I completely missed that, but at least I think I missed Bepo too. FWIW I marked on the map the intended target and where I actually firebombed.

Elliot caustolance: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 7 ⇒ (1, 1) + 7 = 9

Tiktik winces as he sees his grenade ricohet off of the desk and roll harmlessly into the corner. "Oops."

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects -
B-Bop (-21)

Ragabash
Jax (-22_
Talek (-22)

Writher Swarm Blue (-63, Get 'Em)
Writher Swarm Yellow (-30)
Bepo
Tiktik/Elliott
L (-23)

The Blue summon misses its shot.

Bepo lands a sweeping blow on the swarm, cleaving off dozens of wriggling filaments. He misses on the backswing.

Tiktik's grenade goes off harmlessly.

Not a lot to these guys. The DC for the saves are 14 and 15, and they have 145 hit points with no resolve.

Jax, Talek, and B-Bop are up!

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop flies down the hall to attack the swarm.

Ya gotta watch out, dat rug tries ta make itself at home in all'a yer crevices!

Full round action for trick attack,move/fly 30ft and stay five feet above the floor/towards the ceiling, take 10 on stealth for 29, and shoot.

semi auto pistol vs blue KAC +get em: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27

half piercing half electric damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

trick damage: 4d8 ⇒ (2, 7, 4, 3) = 16


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

disease save: 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14
nausea save: 1d20 + 7 ⇒ (13) + 7 = 20


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek steps out of the swarm and blasts the swarm with heat again, excluding everything but squares only containing the swarm.
overheat dc 16 ref: 2d8 ⇒ (2, 3) = 5

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects -
B-Bop (-21)
Ragabash
Jax (-44, Nauseated)
Talek (-22)

Writher Swarm Blue (-93)
Writher Swarm Yellow (-30)
Bepo (-4)
Tiktik/Elliott
L (-23)

Jax delays.

Reflex: 1d20 ⇒ 12

Blue burns from Talek's spell, but continues to chew away at Jax.

Damage: 2d10 + 9 ⇒ (7, 6) + 9 = 22

Jax Fort: 1d20 + 4 ⇒ (19) + 4 = 23
Jax Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Jax Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Jax Fort: 1d20 + 4 ⇒ (14) + 4 = 18

Jax is nauseated after being covered by the swarm.

The other swarm rushes eagerly at Bepo.

Damage: 2d10 + 9 ⇒ (1, 1) + 9 = 11

The swarm does very little damage to Bepo, however.

I don't know if you saw, Tony, but there's been a change to Enhance Resistance in the latest version of the Core Rulebook. We can continue to use the old version for the duration of the combat, however.

Everybody is up!


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Well crap, the nerf to Enhanced Resistance sucks for my soldier. Then again the old version was kinda OP, so it is probably for the best.

"Ok, enough is enough! Time to zap these things back to oblivion!"

He raises his weapon to his cheek, watching the red dot of his laser sight dance over the chaotic cluster of creatures in the hallway. He holds down the trigger until the rifle vibrates against his cheek, waiting until the dot comes to rest on an unobstructed part of the swarm's mass, before he unleashes a deafening blast of sound at blue. Overhead, his drone's spindly arms hold its weapon steady, as it fires off a line of disintegrating energy at the same target.

move to aim, standard for overcharged shot. move to brace, standard for regular shot

Tiktik +overcharged +laser aim: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 1d6 + 7 ⇒ (8) + (4) + 7 = 19

Elliot -cover: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 212d6 + 7 ⇒ (2, 4) + 7 = 13


49/49 SP; 46/46 HP
Elliot 70/70 HP
25/40 thunderstriker
17/20 caustolance
9/9 batteries
1/2 hi-capacity batteries

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

moved jax 30ft. Has Mobility too if that matters.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will use his hasted action to move and then full attack at Yellow.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d8 + 14 ⇒ (2, 2) + 14 = 18

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 2d8 + 14 ⇒ (1, 3) + 14 = 18


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

The Red Archon moves into attack the yellow swarm with Bepo.
Slam: 1d20 + 5 ⇒ (19) + 5 = 24
B: 1d6 + 3 ⇒ (5) + 3 = 8

The Blue Azata fires its celestial bow at the blue swarm again.
Celestial Bow: 1d20 + 5 ⇒ (19) + 5 = 24
P: 1d4 ⇒ 3

The Yellow Angel strikes out at the blue swarm with its Sword of Light.
Sword of Light: 1d20 + 5 ⇒ (7) + 5 = 12
S: 1d6 + 3 ⇒ (4) + 3 = 7
4 of 6 rounds left for red, yellow, and blue.

"The integrity of that building is deteriorating exponentially the longer you continue to fire off weapons and explosives! Draw out whatever you are fighting into the open! I will summon more allies to cover your escape!"

Rags begins casting Summon Creature at level 2 again.

Tiny Angel Yellow CR 1/3 :

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +5 (1d6+3 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Tiny Azata Blue CR 1/3 :

CG Outsider (azata, chaotic, extraplanar, good).
Senses Low-light vision.; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities immunity to electricity and petrification; resistance to cold and fire 1
Speed 30 ft.
Melee slam +2 (1d6+3 B)
Ranged celestial bow +5 (1d4 P) 120'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture -3
Languages:Common and Celestial.

Tiny Archon Red CR 1/3 :

LG Tiny Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

"Where you going Jax? The fight is the other way? You'll be fine, now get back in there!"

Inspiring Boost spending 1 RP to enhance it. If i'm reading this correctly it'll restore 18 plus another 6 by spending the RP.

Get 'em on Blue

"Finish that one off, then we can work on the other one. And Rags... sorry buddy, I don't know what you mean about the building falling down. It's not in great condition, but seems to be holding up just fine. Maybe get your ey... uh... nevermind."

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects -
B-Bop (-21)

Ragabash
Jax (-20, Nauseated)
Talek (-22)

Writher Swarm Yellow (-56)
Bepo (-4)
Tiktik/Elliott
L (-23)

The blue swarm dies, the few remaining filaments wriggling feebly.

Two hits land on the yellow swarm.

B-Bop and Talek are up!

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop zips into the the other room via the power of the jetpack.

Full round action for trick attack, make target flat foot, take 20 on stealth for 29, jetpack charges 34/40, ammo 9/12

pistol vs KAC + coordinated shot: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

half pirece half electric damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11

trick damage: 4d8 ⇒ (7, 2, 8, 2) = 19


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek rushes back into the room and sends another wave of heat over the swarm that fails to touch anything but the swarm. overheat: 2d8 ⇒ (5, 8) = 13

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects -
B-Bop (-21)
Ragabash
Jax (-20)
Talek (-22)

Writher Swarm Yellow (-75)
Bepo (-13, two fort saves)
Tiktik/Elliott
L (-23)

Moved the Get 'Em to Yellow, missed that last time.

Understand some of us are still without power, so not pressing on things too hard here.

B-Bop sadly misses the swarm.

Reflex: 1d20 ⇒ 4

Talek's blast deals a large amount of damage to the swarm, burning off dozens of wriggling filaments.

The swarm pours over Bepo hungrily.

Damage: 2d10 + 9 ⇒ (4, 3) + 9 = 16 DR applied.

Two Fort Saves for Bepo.

Starfinders are up!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Fort Save: 1d20 + 8 ⇒ (18) + 8 = 26
Fort Save: 1d20 + 8 ⇒ (3) + 8 = 11

Bepo will use his hasted action to move then full attack

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d8 + 14 ⇒ (1, 3) + 14 = 18

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d8 + 14 ⇒ (2, 4) + 14 = 20


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Boosted+get em+coorrdinated shot: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 221d10 + 1d6 + 7 ⇒ (3) + (3) + 7 = 13

Elliot full att +braced+get em+coordinations #1: 1d20 + 11 - 2 + 2 + 1 ⇒ (19) + 11 - 2 + 2 + 1 = 312d6 + 7 ⇒ (6, 3) + 7 = 16

Elliot full att +braced+get em+coordinations #2: 1d20 + 11 - 2 + 2 + 1 ⇒ (14) + 11 - 2 + 2 + 1 = 262d6 + 7 ⇒ (6, 4) + 7 = 17


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

The Blue Azata double moves.

The Yellow Angel moves in and swings at the Yellow swarm with it's Sword of Light.
Sword of Light: 1d20 + 5 ⇒ (15) + 5 = 20
S: 1d6 + 3 ⇒ (5) + 3 = 8

The Red Archon repositions and tries to slam the Yellow swarm.
Slam: 1d20 + 5 ⇒ (8) + 5 = 13
B: 1d6 + 3 ⇒ (3) + 3 = 6
3/6 rounds left

Another tiny Angel pink and Archon orange arrive, along with a tiny Agathion green . lighting symbols on map

Rags instructs them to enter, find his friends and assist them, and to tell his friends to leave the building. All three double move in and begin singing a heavenly chorus.

"You've done well, we've got it from here!
You've done well, now turn to the rear!
Do not fret, it is okay!
Heaven is here to save the day!"

5/6 rounds left

Hearing their heavenly brethren singing, the original three pick up the chorus as well.

Rags implores over the comms again, <Don't be fool hardy L! Listen to the Angels!>


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek takes aim with his cryo rifle and fires on the swarm

cryo rifle full attack: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 271d8 + 6 ⇒ (7) + 6 = 13
cryo rifle full attack: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 171d8 + 6 ⇒ (5) + 6 = 11


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Moving around closer to the door.

”I think we’ve got it. Let’s finish it off strong so we can grab this box and head out. Our vlakan friend is going to stress himself to death otherwise”

I wonder if vlakan people’s show affection like canines? With tail wagging and licking? Would be odd to see such a display from the steward

Get em on yellow.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Taleks first shot does in the mold, blowing the mass of filaments apart.

Out of combat!

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Taleks first shot does in the mold, blowing the mass of filaments apart.

Out of combat!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

”Quick, check that door, then we can grab the box here and scoot.”


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

The assorted good outsiders hear L's orders and comply to the best of their ability while still summoned. They check the door.

The Orange Archon and Pink Angel retriev the box and move with their fly speed of 30 ft out of the building back towards Rags. Assuming there isn't a skill check involved. If there is and they don't have it they will wait for someone else.

Tiny Angel Yellow CR 1/3 :

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +5 (1d6+3 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Tiny Azata Blue CR 1/3 :

CG Outsider (azata, chaotic, extraplanar, good).
Senses Low-light vision.; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities immunity to electricity and petrification; resistance to cold and fire 1
Speed 30 ft.
Melee slam +2 (1d6+3 B)
Ranged celestial bow +5 (1d4 P) 120'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture -3
Languages:Common and Celestial.

Tiny Archon Red CR 1/3 :

LG Tiny Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.

Tiny Green Agathion CR 1/3 :

NG Outsider (agathion, extraplanar, good).
Senses Low-light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to electricity and petrification; resistance to cold and sonic 1
Speed 30 ft walk/climb/swim
Melee claw +5 (1d6+3 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Survival+0
Languages: Common and speak with animals (as per the xenodruid connection power).

Tiny Pink Angel CR 1/3 :

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +5 (1d6+3 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Tiny Orange Archon CR 1/3 :

LG Tiny Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 6/6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Since Bepo is next to the door he will reach over and open the door.

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