Darkened Thresholds - Artifact

Game Master JonGarrett

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Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 3 | XP 2 | Luck 7/7

Cheshire darts back down the stairs, shifting to his hybrid form as he reaches the bottom of the stairs.

"The big one has three smaller friends," he quietly reports to the others. "We may not have long, they're hunting quickly."


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain sighed quietly in exasperation. This is what happened when attempting to work with people with different training. Or maybe no training, Captain didn't know or care except the issues it seemed to cause in getting this job done. This was already a challenging environment to contain and finish this type of threat, but the lack of mutually understood and agreed protocols was making Captain wonder even more when the Adalet back-up would finally arrive and the most she would need to worry about is retriplicating the paperwork.

"Normally, clearing and securing such a likely entrance would happen first for many reasons, especially as this environment doesn't allow them to be too quiet so we can't really lose them, but if you've just run back from poking the hornet's nest, we'll need to get into position to prevent ourselves from getting stung from that. This still needs to be secured until such things are done, don't want possible threats from both sides." she said as she prepped her gun and motioned to the trap door, listening out for any more footsteps coming this way and not really bothering to look at Cheshire as she started to plan out possible issues. To Captain, the trapdoor would need to at least be guarded if not entirely blocked just in case and if they were coming directly this way, a position to shoot them from a distance, preferably where they would be bottlenecked, would be best though difficult in this situation.


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

Carlos saw Captain Rose sigh and immediately thought of himself as one of the possible reasons, She's strict, but that's why she's still alive. Maybe I can loosen this up and keep morale high. He signals to the trapdoor and the wound on his leg, "I'll watch the flank, if all Hell breaks out I can cast a spell or use this shotgun, no hiding anything at that point right?" Carlos hated when people were snapping at each other's throats, though he did understand the irony of his jabs at Cheshire. The cat can handle it, he has tougher skin than most.


Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 3 | XP 2 | Luck 7/7

Cheshire shows no signs of even realizing the Captain was criticizing him.

"A simple ward could block that entrance to any ghouls," he states, almost dismissively. "Of course, there's the usual problems of using magic--never know if it's going to make a bright flash or a loud noise or something. On the other hand, better they're after us than the unarmed people, right?"

"Bar a portal against a type of creature" is a basic Use Magic move.


GM of all he Surveys - Still sick, but in a different way

Captain Rose didn't see anything approaching...for now. Of course the footsteps above had also stopped. The exact location of the monsters was once again unclear.

Yup, Carlos used the same spell earlier. Someone wanna roll some dice to see if it happens?


Charm 0 Cool +2 Sharp +1 Tough +2 Weird +1 Harm ○○○|○○○○ Unstable ○

Jessica shifts her sword to her off-hand and suddenly a container of salt appears in her empty hand. "Here, I'll help with your ward," she says, a part of her mind still nearly disbelieving that magic was a real thing and that she could actually help someone cast a spell.

Help out: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Gives Garcia a +1 but exposes myself to trouble or danger


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

Carlos nods at Jessica and then to the rest, "I won't know the results, get ready for some possibly earth shaking and boom making." Getting out some familiar materials, and taking the strange salt from Jessica he begins to cast a spell, hopeful in his practice to shut out the area.

Use Magic (Bar): 2d6 + 1 + 1 ⇒ (3, 3) + 1 + 1 = 8


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

"...I suppose I might try something to get ready for all this indoor fighting. So that I don't end up burning the building down."

Carefully, Kavax'Kaotl drew his zhanmadao, then exhaled just a tiny lick of Balefire into his other hand and pressed it into the blade, hoping to infuse it with additional destructive power. But not too much.

Use Magic (Ecnhant Weapon): 2d6 + 1 ⇒ (3, 3) + 1 = 7

So do we pick the glitch, or does the Keeper? I'm slightly unsure of how to interpret the wording on the move. If we get to pick, Kavax would probably take weakened effect or short duration, since he's intentionally leaning towards not enough power rather than too much (which can cause bigger problems)


GM of all he Surveys - Still sick, but in a different way

It's clearer in the rulebook, which explains the Keeper gets to choose the glitch.

Magic sprang up across the entrance and along the zhanmadao. The magic flickering along the weapon is odd looking, weak. But it is there.

Carlos' spell seems to go off without a hitch, and the barrier is strong and powerful across the basement. The Ghouls were unlikely to be able to enter this way without work.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain nodded to Carlos as she prepared and tried to consider what the threats could be doing. She responded to Chesire's remark with a neutral tone as if discussing a child's textbook, [b]"Magic's unreliability is why it's rarely protocol. As there is more than one threat and we haven't secured the entrances or the people one could assume are unarmed, it is not an either one or the other situation, both options and more are possible. It seemed we may have rushed in assuming they were going to follow you...and as that has been somewhat secured for now, the decision now is whether to go upstairs to secure the area and likely engage and finish the threats or lure the threats down here with something they may find more interesting..."[b]

She moved to view the stairwell as she decided which would be the most efficient option in such a difficult to secure location.

Spending 1 Read a Bad Situation - What was it [the threats] going to do? 1 Read a Bad Situation and 1 Investigate a Mystery hold remaining


GM of all he Surveys - Still sick, but in a different way

The captain secures the stairs easily, but there's still no obvious threat. She knows well enough that a hunting animal will stop hunting if threatened - but these things aren't really animals, and have some extra abilities and senses.

Most likely, they'll try and find there prey and leave the dangerous Hunters to there own devices.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain considered, a few reminders from HQ buzzing in her ears. As much as she would have preferred to secure the basement and so far more likely entrance and escape properly first, the threats possibly escaping out one of the mainy other possible exits this hole-riddled place had. Captain was unsure if she would prefer dealing with a poked angry hornet's nest than a spooked one, but such a preference didn't matter - just the need to deal with the situation at hand.

After pausing a moment longer just to be certain no threats seemed to be coming down the stairs, Captain started to slowly, cautiously, and methodically head up the stairs as quietly as she could, gun already raised.


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

"I'll stay behind, and support with what magic I can, I know my limitations here." Waiting for the sign from Captain Rose, Carlos sidled up toward the wall and counted seconds in his head, he had to be sure time wasn't standing entirely still.


Charm 0 Cool +2 Sharp +1 Tough +2 Weird +1 Harm ○○○|○○○○ Unstable ○

Jessica looks at Carlos, brows furrowing in concern. "Are you sure? Well, just give a shout if you need me. I'll come back to help. Okay?"

She waits and watches the Captain start up the stairs. She twirls her sword absently.


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

"I'll take point. We need to catch these things before they can get away again."

Kavax simply goes up the stairs, more focused on not breaking through the floor than on stealth.


GM of all he Surveys - Still sick, but in a different way

A shrill scream from somewhere on the upper floor, followed by a howl and the sound of fists hammering on wood, explained quickly that the monsters had found what they were seek - but it also gave the monsters location away. The end of the East wing of the crumbling building. It isn't hard to spot, and in fact can be seen through the ruined walls from the stair well without much trouble. The three Ghouls seemed to be intent on there prey - the large Alpha wasn't immediately visible, but there were plenty of walls for him to be lurking behind.


Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 3 | XP 2 | Luck 7/7

Cheshire takes up the rear. Unarmored and injured, he had no intention of being on the front lines.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain moved to continue on quietly while giving Kavax space to safely pass. At the scream, Captain continued on with little more reaction than further pressing her lips together and setting off a warning shot in front at a bit of ceiling far ahead. With Kavak already giving some of their position away, it was now how they would react to the threats of force to move on from their target before they were made to stop.

Read a Bad Situation: 2d6 + 2 ⇒ (3, 4) + 2 = 9
1 hold and using a previous hold: Are there any dangers we haven’t noticed? and What’s the best way to protect the victims?


GM of all he Surveys - Still sick, but in a different way

The best way to save th victims is to kill the attackers. At this point it might be the only way, unless you can stop them attacking the rapidly disolving door.

Captain Rose notices something is moving in the attic above.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain points up, towards the sound coming from above, as she continues on, considering. She would prefer more information before shooting up like that and right now the most obvious threats are in front so she continued on to engage the threats.


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

So, normal ghouls at the door, big one moving over top.

"Right. Let's get in there."

Kavax simply charges forward at the ghouls in front of the door, drawing his Zhanmadao in a motion that smoothly transitions to a vicious overhead chop that likely leaves a gash in the ceiling, not to mention his target.

Kick Rear: 2d6 + 3 ⇒ (3, 5) + 3 = 11
Inflict extra harm. Total harm is 3+1 (enchantment) +1 (high roll) = 5. Snicker-snack!


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

"Thank you Jessica, you're a good one." He hopes the words ground her and he watches the trapdoor for any sort of motion, but once he sees the huge man come out with his blade in hand, he hopes to capitalize on the attack and draws out his bag of magic.

Kick Some Ass: 2d6 + 0 ⇒ (2, 2) + 0 = 4
Juju Bag (1 Harm Far Magic

Though what Captain Rose said was true, and the rattling plus the focus from the prior spell leaves him unable to perform effectively.

3 Read A Bad Situation Holds remain.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

As the gentlemen moved ahead to attack, Captain paused to prepare a shot...

Kick Some Ass: 2d6 + 1 ⇒ (3, 4) + 1 = 8

...not as smooth and she's a bit closer than she'd like for this weapon, but needs must.


GM of all he Surveys - Still sick, but in a different way

Kavax crashes into the one by the door while Carlos' back goes wide. The Captain's shot punched through the same one that Kavox had slashed, putting it down and leaving the two at the door standing in surprise - but the lashed out once more at Kavax.

With a crash of wood the Alpha attacked from above Captain Rose and Carlos, lashing out blindly at the pair.

1d2 ⇒ 1

The flailing arm - rippling with muscle - slams into Captain Rose this time.

Kavax takes three damage. Captain Rose takes three damage that ignores armour, and must make a Touch roll.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Tough: 2d6 + 1 ⇒ (4, 2) + 1 = 7

Captain resisted wincing or wasting time thinking on how she was going to repair her suit. She glared at the large beast while turning her gun to fire at it at point-blank range. Not this weapon's best usage, but it was satisfying and maybe the knock-back would give her and Kavax some breathing space...

Kick Some Ass: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Inflict terrible harm +1 on top of the Sniper Rifle (4-harm far - I'm not sure if there are minuses to shooting at very-much-not-far), Captain wants entirely professional vengence


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

Seeing Captain Rose take the terrible blow Carlos prepares to support her against the apex ghoul. Rolling the shotgun off himself he takes aim and shoots some of the ground hoping the dust gives them some cover from the bigger monster.

Help Out: 2d6 + 1 ⇒ (1, 4) + 1 = 6

"Dammit!"

Seeing his plan turning sour he looks for a quick escape from it's sinewy claws.

Hold on: Best Way Out. 2 left.

Busy week. Didn't mean to wait so long to play but things got in the way.


Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 3 | XP 2 | Luck 7/7

Cheshire was more concerned at this point with staying unnoticed than fighting, but still tries to toss a firebolt at the big one to follow up on the Captain's heavy gun.

Use Magic to cause harm: 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

Oh, hey, look, I think that's my first failed roll. XD


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

Kavax snarled as the ghoul's attack managed to draw blood, with hissed and sizzled as it dripped to the ground. Still, that big ghoul looked much more dangerous. They needed to take it down or drive it away fast. Hopefully the enchantment on his blade would last long enough.

Kick Apex Ghoul: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Will inflict one additional harm again. Total harm is still at 5.

Whirling, Kavax launched himself at the apex ghoul while it's back was turned to him as it face the others. He brought his blade around in a ferocious diagonal chop. He would have used fire, but they were probably straining the integrity of this building enough already.


GM of all he Surveys - Still sick, but in a different way

Things became chaotic in short fashion. Carlos got swiped by the long, muscular arm as Captain Rose fired into the ceiling with a huge bang! Cheshire's firebolt flew through the ceiling. And through the attic. And through the roof. Each of which was ancient, dried wood. Fire began to grow with alarming speed.

And then Kavax loped the monster's arm off. It howled, enraged, and crashed through the ceiling down on the dragon-like being. It two guards also joined in, attacking Captain Rose and Cheshire with a leap and a growl.

Carlos and Kavax take 3 harm armour piercing. Carlos, may I suggest using some Luck to...not die? Captain and Cheshire take 2 harm.


Charm 0 Cool +2 Sharp +1 Tough +2 Weird +1 Harm ○○○|○○○○ Unstable ○

Jessica had held back, knowing that Kavax was probably tougher than all of them put together. When everything hit the fan, she lept into action with her sword blazing.

As the long arm reached out toward Carlos, she stabbed upward.

Protect Someone: 2d6 + 2 ⇒ (5, 2) + 2 = 9

Let's share the love


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain stumbled back slightly before pushing forward again with another shot, hoping this would get this done.

Kick Some Ass: 2d6 + 1 ⇒ (4, 2) + 1 = 7


Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 3 | XP 2 | Luck 7/7

Cheshire yelps and darts away, changing to cat form and trying to find somewhere to hide for a second.


GM of all he Surveys - Still sick, but in a different way

The monster snarled in pain, and...something...that may have once been an important organ. It flies into a frenzy and begins to attempt to maul...everything. Claws and teeth fly in a frenzy of blood and meat as even the two lesser Ghouls fall victim to the mindless, homicidal onslaught.

EVERYONE takes two points of armor piercing harm, including the monsters. Since Cheshire fled already he dodges it.


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

Kavax was badly beaten and battered, and it felt like he might have broken something. But he wasn't down yet.
Kavax doesn't like spending Luck. It has bad consequenses. He's in bad shape, though.

Kick back: 2d6 + 3 ⇒ (1, 5) + 3 = 9
4-harm fire magic

He wasn't in good shape to lift his blade, but he still had his fire. Kavax coughed, then exhaled a blast of Balefire into the berserk monstrosity.


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

Just by pure chance Carlos sees a chair and manages to throw it up in front of the frenzying claw. Blasting him backward, his wounds open up again, "Madre de Dios!"

Spending a point of Luck to not die, can I get a resolution on my earlier Hold Spend on Best Way Out? I was kind of banking on repositioning a bit with that.


GM of all he Surveys - Still sick, but in a different way

I'm sorry, my brain skipped over that - keep your Luck, since it's my mistake you're still here to be hit. The exits are pretty much all the same as the entrance, with three caveats - you'll need to head down the stairs here or in each wing or risk being able to climb down, and the two people you're here to save are likely behind the nearby door,and the building is on fire.

Kavax's blast took down the critically wounded alpha in a gout of nighmarish flame, and the massive thing fell to the floor with a wood splintering crunch! that made the bones of the old building shake.

The two lesser creatures, seeing the end of there better and the wounds inflicted on them already, turned and began to flee towards the stairs.

Smoke began to flow from the ceiling in a slow wave.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Captain grit her teeth, knowing that wound was going to take more treatment that she would like, and shoots after the fleeing threats, hoping that back-up was here to help.

Kick Some Ass: 2d6 + 1 ⇒ (4, 6) + 1 = 11

She calls out, hoping whoever was at least mobile enough to not need to be carried, "The attackers have fled. We can get you out of here, but it would help if you let us know where you are".


Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 3 | XP 2 | Luck 7/7

Cheshire sees the ghouls coming and runs down the hall and up the stairs at the end. He sees the massive ghoul down and cautiously pads forward to the door they'd been attacking, shifting to human form as he does.

He knocks on it. "Those creatures are dead or gone," he says. "It's safe to come out."


GM of all he Surveys - Still sick, but in a different way

Rose's weapon blew an unpleasantly large hole in one of the fleeing monsters as the other dived down the stairs in its mad flight to escape.

-----

Through the splintered remains of the door Cheshire can see a woman, bleeding from a wound on her leg but holding what appears to be a makeshift spear, with a child laying behind her on the ground lethargically. The woman shouts, "Get away, I've got a weapon!" She sounds desperate and terrified, sick from her wound and possibly mildly unhinged.


Charm 0 Cool +2 Sharp +1 Tough +2 Weird +1 Harm ○○○|○○○○ Unstable ○

Androleteira grips her sword with trembling hands as blood streams from her temple and numerous spots on her body. She is about to give chase after the last remaining ghoul when a shrill voice cries out a desperate warning. It catches her attention and something stirs in her. I have something... Something that's been freely given...

Jessica blinks and the flames on her sword diminishes. She recoils from the fiery destruction of the hotel, but she remembers. "Insulin! I have the insulin!" she calls out, turning toward where the were-cat had run.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

Following the sound of the voice, Captain said, "Leaving is my intention. As helpful as they can be, none of our weapons are much good with the building burning. As Jessica said, she has the insulin from Colin, and medical professionals should arrive any moment, if not already outside, and the sooner we meet them, the sooner everyone can be checked and we can check someone has been sent to check Colin."

Captain less quietly, but slowly started following after the threats that she hoped to finish off though didn't want to race off too quickly in these circumstances.


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

Kavax, relatively unconcerned with the flames and knowing full well that he wouldn't be much help in convincing people, instead looked to tending his own wounds, as best he could. Having blood that ate through bandages made it a bit more difficult, though.

Don't know if I need to roll anything for First Aid. And I think maybe some of you should be rolling Manipulate Someone if you want to change the lady's mind. Kavax can't even try.


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

Carlos enters the room slowly, hiding his wounds as best as he can. "Senora, we aren't here to hurt you. Take my hand, everything will be fine outside, out of this building." He folds his glasses up and looks right at her, "You can shoot me after if you don't trust me, but lets get outside first... Please."

Manipulate Someone: 2d6 - 1 ⇒ (5, 5) - 1 = 9

Extending his hand, he knows full well that if she pulled the trigger he would need a stroke of fate to turn the clock back on his death. "We have your daughter's insulin too, please let us help you." Bloody and beaten, the humanity in his voice shines through despite the smoke and the soon to be ruins. Whatever it takes, they're coming out. I'll do whatever it takes.


GM of all he Surveys - Still sick, but in a different way

For first aid you can treat a wound once, healing 1 harm. No roll needed.

The woman paused. "Insulin? Did you see my husband? Is he OK?" She moved to the door and tried to open it, but the door more or less dissolved. It was...not going to last long. Holding the makeshift spear, she glanced around at you all - much more heavily armed, and obviously not Ghouls, but was clearly still worried you were more than you'd seen. She started looking for the insulin.

Captain Rose saw the last of the Ghouls scuttling away, heading for the sealed basement. It would soon be out of shot.


Professional | Armour +2 | Harm 3 | Luck 0 Used | Experience 1 ||| Charm -1 | Cool +2 | Sharp +2 | Tough +1 | Weird 0 ||| RBaS 3

With no sign that her additional pair of hands were needed to help the victims or prevent further casualties here, Captain sped up to give chase to the remaining threat...

Kick Some Ass: 2d6 + 1 ⇒ (2, 1) + 1 = 4

...running while firing was rarely optimal for efficiency, likely less so while so injured. Captain hoped that the magic holding the basement door would at least slow the threat long enough to be able to get another attempt.


Charm 0 Cool +2 Sharp +1 Tough +2 Weird +1 Harm ○○○|○○○○ Unstable ○

Jessica steps forward while sending her sword into Otherspace. In her empty hand, a number of syringes appear which she extends to the mother. "Here. This object, freely given, now is given unto you." she says despite herself. Damn rules.


Human Level 4 Expert - Harm 0/7 - Luck 6/7 - Exp 5/5 - Charm: -1 - Cool: +1 - Sharp: +3 - Tough: 0 - Weird: +2 - Holds: None

Carlos watches Jessica move over and hand the insulin and debates saying something, but he refrains. Feeling that the humanity is important to her, he just waits and lets her give it freely over. She'll have to fight this battle longer than I can be around, I can't be by her side forever.

Seeing the moment cut short by ash and falling materials he speaks up, "Give her a shot and then lets get out of here, this place won't be stable for long."


GM of all he Surveys - Still sick, but in a different way

Kavax would be the last one in place to stop the final escapee, if he wishes to try.

Giving an odd look for the slightly eclectic wording, the woman took the insulin, looking the vial over quickly before limping back to the girl and giving her a shot in the thigh. "She's slipped into a coma, but she should be OK. She'll need water and nutrients and..." she looked around the room as it slowly filled with smoke, "And out of the burning building." She picked the girl up and began to limp out.


Charm 0 Cool +2 Sharp +1 Tough +2 Weird +1 Harm ○○○|○○○○ Unstable ○

"Everyone get out of here. I'll get them out," Jessica says with an odd tone to her voice. She looks at Carlos and shoos him and the others. "Go on! Go! Hurry! If this works, meet me where we left Colin."

Swallowing hard, she goes to the mother and puts her hands on her shoulders. "Hold on to her tight. In case we get separated, at least you two should be together."

She's never been able to move with more than two people, but she knows she's managed at least that. She doesn't know how she does it, or if it's related to her ability to put items she owns into some strange otherspace. Or how to keep from losing track of people she takes with her half the time.

"Just... shout if you're someplace where you're not supposed to be." It's better than a burning building, right?

Before she freaked out the woman any more, she does it, focusing on where they left the girl's father.
Weird: 2d6 + 1 ⇒ (5, 4) + 1 = 10

Angel Wings:
You can go instantly to anywhere
you’ve visited before, or to a person you know well.
When you carry one or two people with you, roll
+Weird. On a 10+ you all go where you wanted. On
a 7-9, you don’t quite manage it. Either you are all
separated, or you all appear in the wrong place


Ratings: Charm +0 Cool +1 Sharp -1 Tough +3 Weird +2 |Harm 0/7 Unstable? No | Luck 6/7 | Experience 2/5

Kavax didn't like the last ghoul trying to get away. It was out of melee reach, but that was why he did carry a gun.

"Oh, no you don't. You've caused enough trouble."

Kick Ghoul: 2d6 + 3 ⇒ (5, 3) + 3 = 11
Will cause 1 additional harm to try to finish it off. Base stats are 3-harm close loud reload.

Kavax pulled a distressingly large-caliber pistol out from under his tattered coat and fired at the last ghoul with a thunderous BANG.

He then made sure to pick up and sheathe his blade, before joining the others in their exit from the flaming building.

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