GM Tealk's - Return of the Runelords (Inactive)

Game Master Brainiac

Book Four - Temple of the Peacock Spirit, Part 1
Magnimar - Maps!
Inventory - Loot!

Current Date 16 Kuthona, 4718 AR


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Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol winces at the damage to Remy and fights the urge to heal her, No - that thing can tear her faster than your magic can fix it. Best way to keep her alive is to stop the fiend. He nods at himself, then growls slightly, throwing holy energy into his shield to smite the creature.

Channel Smite on the Bash

Flaming Longsword (Primary): 1d20 + 16 + 3 ⇒ (10) + 16 + 3 = 29 for: 2d6 + 8 + 3 ⇒ (1, 6) + 8 + 3 = 18 And Fire: 1d6 ⇒ 1

Flaming Longsword (Secondary): 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 Threat
Confirm?: 1d20 + 11 + 3 ⇒ (9) + 11 + 3 = 23 Probably not.

Regular Damage: 2d6 + 8 + 3 ⇒ (3, 5) + 8 + 3 = 19 And Fire: 1d6 ⇒ 1
Plus Critical?: 2d6 + 8 + 3 ⇒ (3, 5) + 8 + 3 = 19

Flaming Longsword (#3): 1d20 + 6 + 3 ⇒ (6) + 6 + 3 = 15 for: 2d6 + 8 + 3 ⇒ (3, 6) + 8 + 3 = 20 And Fire: 1d6 ⇒ 1

Shield: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31 for 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11 Plus Channel Smite: 7d6 ⇒ (6, 1, 5, 2, 4, 3, 2) = 23


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Flurry: 1d20 + 25 ⇒ (16) + 25 = 411d20 + 25 ⇒ (1) + 25 = 261d20 + 25 ⇒ (10) + 25 = 351d20 + 20 ⇒ (10) + 20 = 301d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d8 + 13 ⇒ (1, 8) + 13 = 222d8 + 10 ⇒ (7, 8) + 10 = 252d8 + 10 ⇒ (2, 1) + 10 = 13

Fergus lands another solid hit, while Borgol slices the fiend twice with his sword and bashes it with his shield enhanced with holy energy! Despite her wounds, Remy assaults the asura again, landing three powerful blows, and the monster goes down!

The monk breathes heavily, blood dripping from her numerous wounds. "Ouch," she remarks. "That's gonna leave a mark."


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol releases a burst of healing energy to help Remy and Flik, then says, "We can't let evil dark creatures wreck nature's beauty, reaching for the healing wand.

Channel: 7d6 ⇒ (2, 5, 3, 2, 3, 2, 2) = 19


Female Child Human Chronomancer 12 | HP: 62/62 | AC 17 TC 13 FF 15 | Fort: +7, Ref: +9, Will: +10 | Init +4 (forewarned)| Per +15 SM -1 | 30 ft. speed/ 40 ft. fly | +6 CMB | CMD 17 FF 15 | Temporal Pool 6/9 | Telekinetic Fist 9/9 Full Stats, Spells

"Remy!" Maddie calls out in concern, freezing in midair. Fortunately or unfortunately, the monster is dispatched before she recovers. Her invisible self swoops down and she hovers near the monk, "Are you okay? Mister Ashblade, heal her faster!"


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

"I'll be alright," Remy says confidently, trying not to frighten her young companion. "Just need to catch my breath, is all."

The soothing energy from Borgol helps to restore her vitality, though she's still badly hurt.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"Gather round, everyone!" Flik gestures and mumbles, and the ground around him starts to glow, sending warming energy up into everyone.

Flik will cast greater path of glory so we don't have to kill a whole wand.


The glowing light steadily heals the wounded party members until everybody is fully hale once more.

The next few rooms consist of storage, maintenance equipment for the torture devices, and a room of records from centuries’ worth of torture sessions. None of this is of much use to you. You continue to the final room on this level.

The floor of the northeastern corner of this room is covered with ceramic tiles, while the rest of the room is floored with warm- colored wooden slats. A metal table stands in the tiled corner, adjacent to a smaller stand holding a tray with an assortment of surgical tools. A high-backed leather chair behind a large desk rests near the western wall, and an L-shaped leather sofa sits on the southeastern corner. The northwestern corner contains a bookshelf and an unlit brick fireplace.

A three-faced, six-armed asura stands in this room. Her faces break into grins when she sees you. "Ah. It has been too long since I have been able to interrogate living prisoners or dissect dead ones. My favorite hobbies." She brandishes her weapons as she starts towards you!

Initiative:
Borgol: 1d20 + 3 ⇒ (12) + 3 = 15
Fergus: 1d20 + 1 ⇒ (18) + 1 = 19
Flik: 1d20 + 7 ⇒ (20) + 7 = 27
Maddie: 1d20 + 4 ⇒ (8) + 4 = 12
Remy: 1d20 + 2 ⇒ (17) + 2 = 19
Enemy: 1d20 + 19 ⇒ (7) + 19 = 26

Flik may act first!


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

We really need to scout, if only to have a chance to cast one of the many clerical buffs I've prepared before getting jumped..


Sorry, I've just been trying to move things along relatively quickly. Knowing that you're in a dangerous dungeon, I'll allow you to retroactively cast some buffs before this combat begins.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Given it lasts more than an hour, I'll at least Barkskin for the +4 boost to Borgol's AC - and I'm pretty sure I delay poison (communal)-ed us an immunity to poison for a few hours

In terms of the nasty, if Flik says it's only very dangerous, I'll go with a DF and use the Good blessing on my sword. If he says extremely dangerous, then I'll also cast Wrathful Weapon and make my Shield Holy. If he says it's off the charts and we're going to die, then I'll toss in Righteous Might.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"Here we go again!"

Flik begins performing and casts good hope on everyone.

Naturalist: +3 insight bonus AC, attack, saving throws
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

When it's his turn...

Fergus wuill attack!

Attack 1: 1d20 + 19 + 3 + 2 ⇒ (18) + 19 + 3 + 2 = 42
Attack 2: 1d20 + 14 + 3 + 2 ⇒ (16) + 14 + 3 + 2 = 35
Attack 3: 1d20 + 9 + 3 + 2 ⇒ (14) + 9 + 3 + 2 = 28
Damage 1: 1d12 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage 2: 1d12 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage 3: 1d12 + 7 + 2 ⇒ (10) + 7 + 2 = 19


As Flik begins performing and inspiring the group with hope, the asura casts haste on herself and then rushes to get within melee reach of the party's front line!

Fergus chops at the fiend with his axe, scoring two good hits!

Everybody but Fergus may act!


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"Head's up, Remy!"

Flik continues dispensing advice and lays a quick hand on Remy. The monk is whisked to the far side of the asura, ready to strike at the creature's back.

Cast phase door on Remy to get her into flank.

Naturalist: +3 insight bonus AC, attack, saving throws
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Ok, so, to be clear from Flik before I start rolling - this will be just DF and Good Blessing, or was I told the Asura is a big, big ugly?


Flik would probably convey that this foe seems quite tough.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Ok, so I guess that's a Righteous Might then.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Sword and shield both crackling with argent fire, his spell having doubled his size and filled him with power, Borgol readies to rush forward to meet the threat... then pauses as it comes to him instead. Thing seems to want to be here... Let's see if we can't ruin its day...

Ok, Righteous Might is +4 str and con -> +26 temp hp, and a net +1 to hit (after the size penalty). Also +2 Natural AC boost, which counteracts the dex hit and the size penalty to AC. Divine Favour is a +3 luck bonus, Good Hope is +2, Naturalist is +3.... And, of course, DR 5/evil.

Longsword: 1d20 + 16 + 3 + 3 + 2 + 1 ⇒ (12) + 16 + 3 + 3 + 2 + 1 = 37 for 2d8 + 8 + 3 + 3 + 2 ⇒ (8, 8) + 8 + 3 + 3 + 2 = 32 Plus Fire: 1d6 ⇒ 5 Plus Holy: 1d6 ⇒ 2

Longsword: 1d20 + 11 + 3 + 3 + 2 + 1 ⇒ (5) + 11 + 3 + 3 + 2 + 1 = 25 for 2d8 + 8 + 3 + 3 + 2 ⇒ (1, 2) + 8 + 3 + 3 + 2 = 19 Plus Fire: 1d6 ⇒ 3 Plus Holy: 1d6 ⇒ 4

Longsword: 1d20 + 9 + 3 + 3 + 2 + 1 ⇒ (19) + 9 + 3 + 3 + 2 + 1 = 37 Threat
Confirm?: 1d20 + 9 + 3 + 3 + 2 + 1 ⇒ (3) + 9 + 3 + 3 + 2 + 1 = 21 Yeah, thinking no.
Standard Damage: 2d8 + 8 + 3 + 3 + 2 ⇒ (7, 5) + 8 + 3 + 3 + 2 = 28 Plus Fire: 1d6 ⇒ 6 Plus Holy: 1d6 ⇒ 2

Shild Bash: 1d20 + 20 + 3 + 3 + 2 + 1 ⇒ (2) + 20 + 3 + 3 + 2 + 1 = 31 for 1d8 + 4 + 3 + 3 + 2 ⇒ (8) + 4 + 3 + 3 + 2 = 20 Plus Holy: 2d6 ⇒ (1, 5) = 6


Bumping to keep this from going inactive. I am hoping to get my wits about me and resume posting here within the next week or two. Sorry for the long delay.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Looking forward to it.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Yes!


Flurry: 1d20 + 27 ⇒ (7) + 27 = 341d20 + 27 ⇒ (12) + 27 = 391d20 + 27 ⇒ (19) + 27 = 461d20 + 22 ⇒ (11) + 22 = 331d20 + 17 ⇒ (6) + 17 = 23
Crit?: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 2d8 + 15 ⇒ (3, 1) + 15 = 192d8 + 12 ⇒ (3, 3) + 12 = 184d8 + 24 ⇒ (6, 4, 1, 2) + 24 = 372d8 + 12 ⇒ (7, 6) + 12 = 25

Borgol swells with righteous might as he slices into the fiend with his holy sword. The asura manages to fend off his shield bash. Flik phases Remy into a flanking position, but due to the fiend's multiple heads looking in all directions, she is unable to be flanked. Still, Remy lands several powerful blows, blunted somewhat by the asura's damage reduction.

The fiend focuses her wrath on Borgol, attacking with her myriad weapons!

Kukri, Scimitars, Slam (Haste, Judgment): 1d20 + 32 ⇒ (12) + 32 = 441d20 + 32 ⇒ (4) + 32 = 361d20 + 27 ⇒ (12) + 27 = 391d20 + 22 ⇒ (6) + 22 = 281d20 + 17 ⇒ (17) + 17 = 341d20 + 31 ⇒ (7) + 31 = 381d20 + 31 ⇒ (11) + 31 = 421d20 + 25 ⇒ (3) + 25 = 28
Damage: 1d4 + 10 ⇒ (2) + 10 = 121d4 + 10 ⇒ (1) + 10 = 111d4 + 10 ⇒ (3) + 10 = 131d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (1) + 4 = 5

32 slashing damage to Borgol after his DR.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik continues to perform, then shakes the echoes of his speech into an attack on the asura.

Continue performing, ear-piercing scream, just for the chance at a daze

sonic: 5d6 ⇒ (1, 6, 5, 2, 4) = 18 DC 16

SR?: 1d20 + 13 ⇒ (14) + 13 = 27

ALSO! I always forget this, but I have Discordant Voice now. Anyone benefitting from my performance deals an extra 1d6 sonic damage with weapon attacks.

Naturalist: +3 insight bonus AC, attack, saving throws; 1d6 sonic damage on all weapon attacks
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Hey! That fiend took all my temporary hps!

Well that's spiffy, Flik -- should those of us that hit roll a few d6s, GM Brainy, to reflect that?


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Can we assume Maddie hastes us? It's the usual tactic, and would be useful.

Borgol takes the hits, his holy magic protecting him, and presses the attack.

Longsword: 1d20 + 16 + 3 + 3 + 2 + 1 + 1 ⇒ (10) + 16 + 3 + 3 + 2 + 1 + 1 = 36 for 2d8 + 8 + 3 + 3 + 2 ⇒ (2, 4) + 8 + 3 + 3 + 2 = 22 Plus Fire: 1d6 ⇒ 5 Plus Holy: 1d6 ⇒ 5 Plus Sonic: 1d6 ⇒ 6

Longsword (Haste): 1d20 + 16 + 3 + 3 + 2 + 1 + 1 ⇒ (4) + 16 + 3 + 3 + 2 + 1 + 1 = 30 for 2d8 + 8 + 3 + 3 + 2 ⇒ (3, 8) + 8 + 3 + 3 + 2 = 27 Plus Fire: 1d6 ⇒ 5 Plus Holy: 1d6 ⇒ 5 Plus Sonic: 1d6 ⇒ 1

Longsword (Iterative #1): 1d20 + 11 + 3 + 3 + 2 + 1 + 1 ⇒ (14) + 11 + 3 + 3 + 2 + 1 + 1 = 35 for 2d8 + 8 + 3 + 3 + 2 ⇒ (5, 7) + 8 + 3 + 3 + 2 = 28 Plus Fire: 1d6 ⇒ 6 Plus Holy: 1d6 ⇒ 4 Plus Sonic: 1d6 ⇒ 5

Longsword (Iterative #2): 1d20 + 7 + 3 + 3 + 2 + 1 + 1 ⇒ (3) + 7 + 3 + 3 + 2 + 1 + 1 = 20 for 2d8 + 8 + 3 + 3 + 2 ⇒ (4, 7) + 8 + 3 + 3 + 2 = 27 Plus Fire: 1d6 ⇒ 4 Plus Holy: 1d6 ⇒ 2 Plus Sonic: 1d6 ⇒ 3

Shield Bash: 1d20 + 20 + 3 + 3 + 2 + 1 + 1 ⇒ (6) + 20 + 3 + 3 + 2 + 1 + 1 = 36 for 1d8 + 4 + 3 + 3 + 2 ⇒ (4) + 4 + 3 + 3 + 2 = 16 Plus Holy: 2d6 ⇒ (5, 2) = 7 Plus Sonic: 1d6 ⇒ 6


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

When it's his turn...

Fergus will attack!

Attack 1: 1d20 + 19 + 3 + 2 + 1 ⇒ (17) + 19 + 3 + 2 + 1 = 42
Attack 2: 1d20 + 14 + 3 + 2 + 1 ⇒ (9) + 14 + 3 + 2 + 1 = 29
Attack 3: 1d20 + 9 + 3 + 2 + 1 ⇒ (14) + 9 + 3 + 2 + 1 = 29
Attack Haste: 1d20 + 19 + 3 + 2 + 1 ⇒ (13) + 19 + 3 + 2 + 1 = 38
Damage 1: 1d12 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage 2: 1d12 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage 3: 1d12 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage Haste: 1d12 + 7 + 2 ⇒ (11) + 7 + 2 = 20


Yes on haste and yes on the extra d6s for damage, though with this rounds attacks, it doesn't make much difference.

Fergus and Borgol both rain down several blows upon the asura, and the fiend is unable to weather the fierce assault. She crumples to the floor and lies still.

The asura has +1 chainmail, +1 light steel shield, +2 keen kukri, mwk scimitars (2), gold symbol of the Peacock Spirit worth 1,200 gp.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol smiles grimly as the Asura collapses, "Let's move, while we still have our combat magics. I can't imagine that was the only powerful thing here."

Cure Serious (Faith Healing): 4d8 + 13 ⇒ (3, 4, 8, 7) + 13 = 35


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik gives the desk a once-over to look for anything interesting or useful.

"No doubt. As we draw closer to our objective, I imagine that the opposition will be stiffer."


Tucked away in the desk drawers are several other magic items. These items include a glove of storing that contains a +1 flaming starknife, a pearl of power (2nd level), an ebony fly figurine of wondrous power, and 712 pp.

With the treasures in hand and your combat magic still in effect, you proceed down 100 feet of spiraling stairs leading down to the next level of the dungeon,

A total of nine twenty-foot-square cells line the northern and southern walls of this cold, drab chamber. Steel portcullises block access to most of these cells, but two of them are raised.

Standing guard here are two grotesque monsters that resemble giants that have been pulled inside out! Their intestines wriggle menacingly as they stomp forward to attack!

Initiative:
Borgol: 1d20 + 3 ⇒ (14) + 3 = 17
Fergus: 1d20 + 1 ⇒ (18) + 1 = 19
Flik: 1d20 + 7 ⇒ (14) + 7 = 21
Maddie: 1d20 + 4 ⇒ (15) + 4 = 19
Remy: 1d20 + 2 ⇒ (12) + 2 = 14
Giants: 1d20 + 6 ⇒ (5) + 6 = 11

Everybody may act! The giants are 50 feet away.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fergus will advance 20 feet and wait for the creatures to come to him.

If someone can move me on the map, that would be great.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

27 Knowledge check

Flick starts performing and casts glitterdust on the giants.
DC 17

Naturalist: +3 insight bonus AC, attack, saving throws; 1d6 sonic damage on all weapon attacks
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Are we still in the same minute, or is Borgol back to normal size now? If he's still Righteously Might-y, he'll probably charge, but if he's not, then he'll move up with Fergus and Divine Favour himself


It's been a few minutes so righteous might and other round per level spells have expired, but minute per level or longer spells are still in effect.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol moves forward, taking up a place next to Fergus, and quickly casts a divine favour spell.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

REcalling at the last minute that the creatures have blindsight, Flik holds his spellcasting.

Not much for me to do, yet, other than perform.


Draconic Breath, Fire: 13d6 ⇒ (3, 3, 2, 5, 4, 5, 6, 2, 4, 3, 3, 2, 1) = 43
Reflex DC 21: 1d20 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (13) + 7 = 20

Flik recognizes the creatures as inverted giants. Created by ancient Thassilonian fleshwarpers, the inverted giant is a hideous monstrosity ritually bound and transformed so that they would continue to live and think, but only as monstrous caricatures of themselves, their bodies turned inside out in the most painful and gruesome of punishments. They have no true eyes—what oracular systems they once had are now embedded somewhere near their sternums—but instead possess an innate sense of direction, and through the dark arcana that surges through their beings they can sense the location of their prey perfectly. The runes on their bodies provide them with energy resistance and they flare brightly when spells are cast upon them.

Remy moves to form the front line with Borgol and Fergus. As they prepare themselves, the monk calls on her ki to breathe forth a blast of flame, burning the giants! The giants lumber forward, biting at Remy, who just manages to narrowly avoid their gnashing jaws!

Bites (PA, VS): 1d20 + 15 ⇒ (11) + 15 = 261d20 + 15 ⇒ (14) + 15 = 29

Everybody may act. The giants are now adjacent to the front line.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fergus will swing at a giant!

Attack 1: 1d20 + 19 ⇒ (14) + 19 = 33
Attack 2: 1d20 + 19 ⇒ (13) + 19 = 32
Attack 3: 1d20 + 19 ⇒ (5) + 19 = 24
Damage 1: 1d12 + 7 ⇒ (3) + 7 = 10
Damage 2: 1d12 + 7 ⇒ (9) + 7 = 16
Damage 3: 1d12 + 7 ⇒ (7) + 7 = 14


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Holy power flowing through him, Borgol quickly doubles in size as he swings his weapons at the terrible inside-out beast before him, striking multiple times before trying to push the beast back from him.

+3 DF, +2 Good Hope, +3 Naturalist

Longsword: 1d20 + 16 + 3 + 2 + 3 ⇒ (6) + 16 + 3 + 2 + 3 = 30 for 2d6 + 7 + 3 + 3 + 2 ⇒ (5, 2) + 7 + 3 + 3 + 2 = 22 Plus Fire: 1d6 ⇒ 5 Plus Holy: 1d6 ⇒ 3 Plus Sonic: 1d6 ⇒ 2

Longsword (iterative 1): 1d20 + 11 + 3 + 2 + 3 ⇒ (16) + 11 + 3 + 2 + 3 = 35 for 2d6 + 7 + 3 + 3 + 2 ⇒ (5, 2) + 7 + 3 + 3 + 2 = 22 Plus Fire: 1d6 ⇒ 5 Plus Holy: 1d6 ⇒ 2 Plus Sonic: 1d6 ⇒ 3

Longsword (iterative 2): 1d20 + 9 + 3 + 2 + 3 ⇒ (10) + 9 + 3 + 2 + 3 = 27 for 2d6 + 7 + 3 + 3 + 2 ⇒ (1, 4) + 7 + 3 + 3 + 2 = 20 Plus Fire: 1d6 ⇒ 1 Plus Holy: 1d6 ⇒ 5 Plus Sonic: 1d6 ⇒ 4

Shield Bash: 1d20 + 20 + 3 + 2 + 3 ⇒ (13) + 20 + 3 + 2 + 3 = 41 for 1d8 + 6 + 3 + 3 + 2 ⇒ (8) + 6 + 3 + 3 + 2 = 22 Plus Sonic: 1d6 ⇒ 3 I'll choose to make that a Slam - so that's a bull rush at +45 (adding in the size bonus for being large)


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik continues lecturing on inverted giants--which it turns out are more interesting in study than in practice--and touches a hand to the ground. A line of light blossoms, connecting the party members and infusing them with healing.

Continue performing, cast greater path of glory. Everyone has fast healing 5 if they end their turn on one of the gloring squares.

Naturalist: +3 insight bonus AC, attack, saving throws; 1d6 sonic damage on all weapon attacks
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

I forgot to add the Naturalist and Good Hope bonuses to my rolls so +5 to them.


Bull Rush: 1d20 + 45 ⇒ (3) + 45 = 48
Flying Kick, Flurry: 1d20 + 27 ⇒ (5) + 27 = 321d20 + 27 ⇒ (13) + 27 = 401d20 + 27 ⇒ (9) + 27 = 361d20 + 22 ⇒ (3) + 22 = 251d20 + 17 ⇒ (7) + 17 = 24
Damage: 2d8 + 15 ⇒ (3, 1) + 15 = 192d8 + 12 ⇒ (6, 6) + 12 = 242d8 + 12 ⇒ (2, 2) + 12 = 162d8 + 12 ⇒ (5, 8) + 12 = 25

Fergus hacks at the nearest giant, then Borgol cuts it down with three powerful slashes of his sword. He bashes the other giant with his shield, sending it stumbling away, and Remy launches into a flying kick to engage it. A flurry of blows takes that giant down as well! "Let's keep going!" Remy says, leading the way forward while your magical effects are still ongoing.

The hall continues east. Two large tables occupy much of this room. A wooden crate filled with straw sits in the southwestern corner, while the northwestern corner features a heavy iron brazier. The crate is mostly empty, with only a few giant handfuls of boar jerky left. Doors open to the east, while another hall leads south.

Humongous wooden crates are stacked two or three high in the crowded space behind the east door. The nearest box has been pried open, revealing heaps of dried fruit and jerky. Indeed, each of the boxes is filled with enormous amounts of provisions.

You leave that alone for now as you go south. The passageway from the north opens onto a wide hall, with a large stone double door in the southern wall. The eastern end of the hall is in poor repair, its stone walls and floor cracked and chipping. Piles of broken builders sit at the base of the eastern wall. A few giant-sized weapon racks stand against the western wall, and the floor nearby is blackened with soot

A fire giant in steaming full plate is here, working through various battle stances with a flaming war hammer and shield. ”Hey! You’re not supposed to be here!” he bellows.

Initiative:
Borgol: 1d20 + 3 ⇒ (4) + 3 = 7
Fergus: 1d20 + 1 ⇒ (20) + 1 = 21
Flik: 1d20 + 7 ⇒ (13) + 7 = 20
Remy: 1d20 + 2 ⇒ (3) + 2 = 5
Giant: 1d20 + 1 ⇒ (12) + 1 = 13

Fergus and Flik may act first! The giant is 40 feet away.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fergus will advance 20 Ft and ready an action if the giant comes to him. Eh? Will make us move then!

AC is 26 against giants.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik starts performing "Fire giant, eh? Fergus, you know what to do!"

Noticing that the giant has eyes, Flik casts glitterdust.

DC 17

Naturalist: +3 insight bonus AC, attack, saving throws; 1d6 sonic damage on all weapon attacks
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Will: 1d20 + 11 ⇒ (11) + 11 = 22

The giant resists being blinded by the glitterdust. He growls as he quickly draws some boulders from his pack and hurls them at Fergus. Luckily, the dwarf is skilled at fighting giants, and he dodges the red-hot projectiles!

Heated Rocks: 1d20 + 15 ⇒ (10) + 15 = 251d20 + 10 ⇒ (6) + 10 = 161d20 + 5 ⇒ (11) + 5 = 16

Everybody may act.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol rushes the giant, the wings on his sandals propelling him forward allowing him close, and then slams the monster with his shield.

Charge (flying) - Shield Slam: 1d20 + 20 + 3 + 3 + 2 + 2 ⇒ (16) + 20 + 3 + 3 + 2 + 2 = 46 for 1d6 + 8 + 3 + 3 + 2 ⇒ (6) + 8 + 3 + 3 + 2 = 22

46 on the shield slam seems pretty good... Hopefully we can bounce him off a wall.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Since the giant won't come to him, Fergus will go to the giant!

Fergus will move the remaining 20ft and attack!

Attack: 1d20 + 19 + 5 ⇒ (15) + 19 + 5 = 39
Damage: 1d12 + 7 + 2 ⇒ (8) + 7 + 2 = 17


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik continues performing and casts a quick spell, attempting to hinder the giant.

Cast shadow trap. (Will DC 18)

Naturalist: +3 insight bonus AC, attack, saving throws; 1d6 sonic damage on all weapon attacks
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

(Edited my post when I realized he was throwing rocks at us.)


Flying Kick, Flurry: 1d20 + 27 ⇒ (14) + 27 = 411d20 + 27 ⇒ (13) + 27 = 401d20 + 27 ⇒ (19) + 27 = 461d20 + 22 ⇒ (16) + 22 = 381d20 + 17 ⇒ (4) + 17 = 21
Crit?: 1d20 + 27 ⇒ (11) + 27 = 38
Damage: 2d8 + 15 ⇒ (8, 2) + 15 = 252d8 + 12 ⇒ (3, 4) + 12 = 194d8 + 24 ⇒ (5, 2, 3, 7) + 24 = 412d8 + 12 ⇒ (7, 8) + 12 = 27

Borgol charges in and slams the giant with his shield, knocking him against the wall. Remy leaps in with a flying kick, following up with a powerful flurry. As the giant staggers, Fergus moves in and dispatches him with a chop of his axe! Flik reserves his magic, his spell no longer necessary.

A quick search of the room turns up nothing of real value.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"Efficiently dispatched!" Flik compliments everyone.

Are we at a dead end now? Maybe we should look around the rocks at the far end of the room.

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