GM Tealk's - Return of the Runelords (Inactive)

Game Master Brainiac

Book Four - Temple of the Peacock Spirit, Part 1
Magnimar - Maps!
Inventory - Loot!

Current Date 16 Kuthona, 4718 AR


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Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Hi All,

I will be visiting family for two weeks starting on Saturday. I hope to still be able to post, but it might be spotty. Please bot me as necessary.


I'm back now. I will need to know your exact defenses and where you are placing them before we can proceed! :)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Okay -- how many pull-cord grenade, portable bolt traps and bear traits can we find? Scrolls of glyph of warding? Can we get a wand of magic aura? Scroll of nondetection?


You can get all of those things, with no limits, so long as you have the money to pay for them!


Still waiting on those defense plans. :D


I'll go ahead and move things along on Monday, plans or no plans. :)


Alrighty, moving things along...


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Sorry, it was a weekend.

So, I'm proposing:

- Wand of alarm, so we can have auditory warning - casting it at each corner, starting an hour before they leave for the auction;

- A bunch of tripwires (pullcord grenades and portable bolt traps);

- Glyph of Warding on the vault door, on the floor just before and just inside the door -- with passwords to avoid - sonic damage blast runes.

- Wand of Magic Aura so we can try to fake out anything getting in the vault (i.e. - 5 or 6 decoy scrolls)

- Scroll of Arcane Lock and a small lead chest to move the scroll into (cheaper than non-detection)

... if I had the levels, I'd actually have suggested going for a planar ally and calling someone to help - but I don't and I don't think we could afford to bribe the planar being anyhow.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

I second these plans. In the event that we end up in the room with the scrolls during any possible theft attempt, Flik will also use silent image to muddy the waters, if possible.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Figure we can use an aura to mask the Arcane Lock too.


Waiting to see if Flik plans on casting anything to prepare!


It's been a busy week for me. I'll try to get a post up tomorrow morning.


Flik and Maddie are up!


The map is now up to date. Sorry for the delay!


Borgol and Maddie may still act!


I'll be out of town from Saturday 5/29 through Sunday 6/6. Posting will be sporadic until I return.


I'm back from vacation. I've posted to get things moving again.

I was hoping GM Tealk might come back at some point. Still keeping my fingers crossed! :)


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

I'm starting to think the door on that particular hope is closing.


While we’re on the subject, then, let me check in with everybody. Are you all still enjoying the game? Do you like the way I’m running things as opposed to Tealk? Is there anything you would like to see happen or change to better suit your playstyles? Please let me know! :)


Female Child Human Chronomancer 12 | HP: 62/62 | AC 17 TC 13 FF 15 | Fort: +7, Ref: +9, Will: +10 | Init +4 (forewarned)| Per +15 SM -1 | 30 ft. speed/ 40 ft. fly | +6 CMB | CMD 17 FF 15 | Temporal Pool 6/9 | Telekinetic Fist 9/9 Full Stats, Spells

*gasp*
I live!
Do you ever have those times where looking at how much has happened and how much there is to catch up on makes it mentally harder to actually want to check what's happening?
Yeah... that's been happening with me.

I think that you're doing fine, and that while I still hope that Tealk manages to return one day (I want to know what was up with some of the new plot lines, darn it), I'm more than prepared to carry on regardless. Hopefully I actually can get myself to keep up with stuff though. As it turns out, graduating did not suddenly give me a lot more free time. Some, yes, but not much.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Yes, I'm still really enjoying this adventure. Thanks again for stepping up to run it.

I think we weathered one of the hardest parts of PBP, which is planning stuff. It seems like doing things like planning the defense should be better on PBP, but at the table there's usually a lot of back and forth about it, and I've seen it stall so many times on PBP.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

I agree with everyone. I like how the game is progressing and as someone who had to step in and DM a game I was playing in, I understand the difficulty.

If you ever want to recruit a replacement DM so that you can go back to strictly playing, I wouldn't be opposed either...


Nah, its okay. I’ve already run it on the boards so it’s easy for me to copy and paste a lot of my older posts. I like running games, and I do a lot of GMPCs too. :)

I’ll move us along in the morning. Feel free to post about any activities or celebrations you want to partake in while you’re still in Riddleport! I hear there’s fine gambling to be had at the Gold Goblin if that’s your thing! ;)


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Seems I didn't click send on my response on this (or it got eaten, but I'll blame me instead).

I'm still having a lot of fun and am quite happy to have you keep running things, Brainiac -- though, like Maggie, I am a little curious as to the edits and adjustments that Tealk had in mind and let us see bits of. :) That said, assuming he's not coming back, you've still got half an AP to tortur-- er, introduce new ideas. ;)

I mean, I think the ideal would be Tealk returning, for that reason, and so that you don't have to downplay Remy in the planning/plotting and scheming we do -- but, I think that particular ship has probably sailed.

In terms of playstyle, I have no issues with how things are going -- I will say that the trying to plan a static defense seemed to stall out a bit -- but other than giving us a plan to just sign off on, I'm not sure what a GM could do to make that better. Really, we should live or die on player agency, after all. All that to say, still here, still good, and looking forward to seeing how it all ends.

(Plus, Borgol's starting to approach the record for "furthest I've gotten in any AP that I started", and it'd be snazzy to shatter that.)

Oh, and sadly, since +2 Str or Wis aren't options, it'll be +2 Dex.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

In terms of the magic goodies, I stand with my earlier statement - the armour would help the paladin, and the twin blades as a second choice because I think the two of them offer the highest resale value. ;)


The defense portion of the adventure stumbled a bit when I ran it previously, as well. It's just not really a common thing in Pathfinder adventures so I think it catches some players off-guard. But we got through it, and now we will continue with more "traditional" adventuring! :)

Those items are fine with me. Fergus can add the armor to his character sheet and you can add the blades to the loot list to sell!


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

We should probably consider yonder loot list (especially with the addition of 2 +2 equivalent blades) given that we've a day in market before heading to Little Cheliax.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)
Borgol Ashblade wrote:
We should probably consider yonder loot list (especially with the addition of 2 +2 equivalent blades) given that we've a day in market before heading to Little Cheliax.

Given that the loot list is presently completely empty, I think we've some accounting to do.

We've got the gear from all the Cultists -- mostly mundane, but with a few shinies.

Assuming Fergus took the armour offered by Mr. Zincher, I'd assume his old set ends up in the sale pile - and we've two blades each worth 8,302 to trade/sell.

And then, of course, the actual scroll - which is quite valuable (both in terms of what it can do and the cash value).

Just bringing it up since it seems one of our potential activities here is shopping.

Edit #1: Ok, I put in what we lifted from the Cultists (but not the rewards) at Zincher's manor -- but I'm just not sure when/why the list was zeroed out (i.e. - how far back do we go?) Also, I note as I add things that we have a lot of certain types of consumables. Just an observation.

Edit #2: I see no sign of us doing anything with the loot from the Cultist's Manor back when we were with Maga, either. I've added *that* to the list. Still not sure if I should go back further.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

BRB, writing a song :)


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

If we sell both the flaming kerambits, we should have plenty of money to pay for Sorshen’s ingredients.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

I also have a flask of holy water we can use. I have about 160 gp right now.

I'm fine with selling the kerambits!


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

I wouldn't mind taking that ioun stone, if no one else wants it.

Also, I put my story-related boosts into Charisma and Intelligence.


Maddie already has a headband of intellect, so I think it's safe to say you can claim the ioun stone, Flik. :)


Maddie needs to decide whether or not she thinks Sorshen is lying.


Female Child Human Chronomancer 12 | HP: 62/62 | AC 17 TC 13 FF 15 | Fort: +7, Ref: +9, Will: +10 | Init +4 (forewarned)| Per +15 SM -1 | 30 ft. speed/ 40 ft. fly | +6 CMB | CMD 17 FF 15 | Temporal Pool 6/9 | Telekinetic Fist 9/9 Full Stats, Spells

Oh, right. Sorry. Totally blanked on that part of things. Thanks for the reminder.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

I'll be away for the long weekend, which for us Canucks, begins today. See everyone Monday.


Does anybody have any other questions for Sorshen, or shall I move things along?


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fergus might ask about his kin Cordwin, but I don't know if that was a Tealk-specific story line. (How Cordwin went from being a Sihedron hero to a villain)


That was, but I can come up with something to continue the storyline!


Flik and Maddie are up for this round!


Maddie posted right as I was about to go to sleep! I will update tomorrow morning. :)


Fergus, Flik, and Maddie are all up! :)


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Vindicator 4 - +1 caster level; +1 BAB, 9hp.
(4 skill points - UMD, Perception, Stealth, Disable Device).

That's pretty much it. ;)


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Monk 10
8 HP, +1 BAB, +1 Fort, +1 Ref
Skill Points
Bonus Feat: Shatter Defenses
Ki Power: Freedom of Movement
Ki Strike: Lawful


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Paladin 10

+15HP

Skill Points:
+1 Perception
+1 Heal
+1 Knowledge (History)
+1 Knowledge (Geography)

Bonus Hit Point

Spells:

Veil Of Positive Energy
Fire Of Entanglement


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Leveling up now.

Would anyone mind if I took Sorshen's veil? We could sell my headband, and the scarlet and blue sphere ioun stone. (Which I just realized I never worked into my stats. Doh.)


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Level Up!
Bard (Archivist) 10
+10 Skills
+7 HP
+1 BAB, +1 Ref, +1 Will
+2 Rounds of Bardic Performance

Probably Path (1/day Take 10 on any d20 roll)

Spells Known:
2nd: Pilfering Hand
4th: Echolocation, Greater Path of Glory


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance
Flik Gnilleps wrote:

Would anyone mind if I took Sorshen's veil? We could sell my headband, and the scarlet and blue sphere ioun stone. (Which I just realized I never worked into my stats. Doh.)

Go for it, Flik!


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

No issues, Flik.


I will be on vacation from 8/1-8/8. Updates from me will be sporadic until I return!

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