GM Dak - Shattered Star 2

Game Master Dakcenturi

Chapter 1: Shards of Sin
Part 4: A Legacy of Wrath

Pics | Maps | Loot & Notes

Starting Day: Fireday, 2nd of Arodus 4712 AR
Curent Day: Starday, 3rd of Arodus 4712 AR


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

For anyone who's interested in text-based games, there is a recent one I've found that's free. AI Dungeon 2 is a text-input based game, without a limitation on what you can reply with in text. The AI will respond to any input, so it's quite fun to see how far one can go with any scenario you can think of. Kind of like a d&d game without (any) limits. The web based version doesn't even require any downloads, so check it out at play(dot)aidungeon(dot)io


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Hope everyone had a good New Year! Just dropping a note that I am back to a regular schedule again so can post more frequently once again. Hope that we can get back to a quick pace again now that the holidays are over so we can get this thing moving! We are getting close to the end of book 1!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Hi GM Dak!

Happy New Year to you as well!

The campaign description says "Chapter 1, Part 1" but your last post indicate that we are close to the end of book 1. I'm guessing the former was not updated correct?


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Hehe correct. It is fixed. Sometimes I forget to go back and update those.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

@GM Dak: I haven't recorded loot since the 250gp we got on a skeleton or the MW Chain Shirt that went to Verris. If we're going to town I'll need to update loot. Did you post any loot since either of these?


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You must not have put down Ayala's loot nor some of the other items on found on the skeleton.

Without looking back I don't remember if maybe some stuff just got 'pocketed'?

But Ayala had on her the following:
bloodroot (2), tanglefoot bags (3); Other Gear masterwork studded leather, +1 bladed scarf, masterwork composite shortbow with 20 arrows, climber’s kit, grappling hook with 50-foot silk rope, masterwork thieves’ tools, second-story harness

In her room there was the following:
Heaped on a table are sections of wall mural, ancient coins, pieces of jewelry, gems, bits and pieces of pottery, and more. These treasures are worth 900 gp in all.

A small chest under the bed in holds 87 gp and 175 sp.

On the Skeleton:
masterwork chain shirt, a masterwork rapier, a pendant of the souk , 50 feet of silk rope, and a leather pouch containing 250 gp.

However, aside from that no there hasn't been any other loot.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Note to fellow players: I'll start writing the shopping list. Mind you this will be limited by loot available. Up to now we have about 2,400gp in disposable cash, not counting sale of any items the PCs have acquired. This amount is subject to a considerable increase as we have not done loot for a while.

List (tentative):

-wand of cure light wounds (750)
-wand of burning hands? (750) OR a bunch alchemist's fire / acid flasks? (helps action economy if we stick one or two on each PC...)
-?
-?

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor
GM Dak wrote:

You must not have put down Ayala's loot nor some of the other items on found on the skeleton.

Without looking back I don't remember if maybe some stuff just got 'pocketed'?

But Ayala had on her the following:
bloodroot (2), tanglefoot bags (3); Other Gear masterwork studded leather, +1 bladed scarf, masterwork composite shortbow with 20 arrows, climber’s kit, grappling hook with 50-foot silk rope, masterwork thieves’ tools, second-story harness

In her room there was the following:
Heaped on a table are sections of wall mural, ancient coins, pieces of jewelry, gems, bits and pieces of pottery, and more. These treasures are worth 900 gp in all.

A small chest under the bed in holds 87 gp and 175 sp.

On the Skeleton:
masterwork chain shirt, a masterwork rapier, a pendant of the souk , 50 feet of silk rope, and a leather pouch containing 250 gp.

However, aside from that no there hasn't been any other loot.

Already included the skeleton stuff on the loot sheet; will add the rest in five hours or so. I'm gonna assume we sell the rest unless someone raises their hand and requests the item assigned to them.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Lexi can use mwk thieves tools (if Gurk doesn't claim them first).

What does the pendant do again?


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk has masterwork tools already. Gurk simply wants extra shares of all his collected rations so far. Especially of the fishies.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Pendant of the souk: This golden pendant is of Qadiran make. Crafted from gold beaten into the image of a lanner falcon and suspended upon a gold chain, it’s the traditional badge of office for the Prince or Princess of the Market in Magnimar’s Bazaar of Sails— although they are often given as rewards to those who are particularly helpful or well-liked by the Prince or Princess.

The wearer of a pendant of the souk gains a +5 competence bonus on Appraise checks. By holding the pendant to her brow, the wearer can gain the effects of an identify spell once per day. Finally, the pendant grows warm in the presence of illusions, granting a +2 insight bonus on saving throws made to disbelieve existing illusion effects.

--

This seems like something maybe useful for Lady Dusk, though that illusions aspect won't be very useful, thanks to Copperpot. :)

--

I think maybe a wand of burning hands and then some splash weapons for others to carry makes sense. I think otherwise I'm not in need of much.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Pendant: 4,000gp O_O --> SELLING! :)

Wand of Burning Hands --> better to take alchemist's fire or acid, now that I think of it (Bixby will cast those at 3d4 instead... we can buy him the 25gp scroll instead so that he can put it in his spellbook)

PS: waiting another hour or two before firing up the calculator! :)


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

So onto a shopping trip it is~!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Ok, realized Bixby is no wizard, so buying scrolls for him isn't cost effective.

Alchemist's fire is great for group enabled mass burnings, but a wand gets you 50 charges...

I just found out about this spell....

How about we buy a wand of that instead? both Bixby and Lexi can use it... same dmg as burning hand, but long range instead, and it works on swarms due to affecting all creatures in a 5-foot square! (i.e. it's got an AoE!)

Loot will be posted tonight; feel free to add to the shopping list before then!


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

OK. I think we had consensus to go back to town and then return, so let's get this sorted so we can keep moving on.

I'm fine with a wand of snapdragon fireworks. If we can get it at 2nd or 3rd level, that actually can start being really useful since it lasts for 1 round per level.

Temmer has 16 PP, so I think I'll get 2 vials of holy water, plus 4 vials of alchemist's fire, to have some of those sort of resources on hand. If I can keep using the mithral sword as needed for the moment, I should be otherwise good in terms of weapons/armor.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Sorry, thought I'd posted but forgot to submit!

I'm good with the wand of snapdragon fireworks. I think we should get that wand of cure light wounds too with the party share. It would be good to avoid using PC spell slots for healing after a fight if we can.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Agreed. I think we all know CLW sticks are pretty much common practice now in PF1.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Yep, they're basically a requirement! :D

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

I think we ought to buy a wand of CLW before dividing funds.

I also think each of us ought to buy several flasks of acid for now. Later, a wand might be cost-effective, but an entire party with flasks should hold us over cheaply for now.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk will probably grab some fires, but will need to know the party split first as he's pretty much broke. Also probably best not to let him out of sight with those. >D

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

I'm on it- post will come tonight.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor
Gurk the Goblin wrote:
Gurk will probably grab some fires, but will need to know the party split first as he's pretty much broke. Also probably best not to let him out of sight with those. >D

Broke? you got the most expensive item in the party!

Edit: correction --> itemS :D


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Heh, heh, heh! It's all cleverly hidden beneath his food stash, though! Who is willing to search him?

The Exchange

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Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

LOOT UPDATED

Pendant of the Souk sale money of 2,000gp bought the following items:

Wand of CLW 750 Lexi
Wand of Snapdragon Fireworks 750 Bixby
Acid Flasks x20 200 3 to Davor, 4 to Temmer, 4 to Gurk, 3 to Verris, 3 to Lexi, 3 to Bixby
Holy Water x12 300 2 to Davor, 4 to Temmer, 3 to Gurk, 1 to Verris, 1 to Lexi, 1 to Bixby

Rest of the loot was sold and distributed to each adventurer as follows:

Lexi 268
Davor 393
Temmer 182
Bixby 343
Gurk 265
Verris 319

For those using the 'GPs received thus far' tab of the loot sheet to track your purchases, your current personal gold in your wallet, accounting for the most recent distribution above, is as follows:

Lexi 505
Davor 698
Temmer 707
Bixby 1170
Gurk 282
Verris 820

PS: you'll note on the main loot sheet, at the bottom, the 'GPs owing to each PCs' number now stands around 202gp for each adventurer, so most of us are now equal in total character value, except Gurk of course! :P

*Consumables bought with party funds are not factored in these 'GP owing' calculations... only permanent items showed in top part of the main LOOT page (like Gurk's Ring of Feather Falling and Cat Burglar's Boots)


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@Lexi I don't have a problem with you researching and compiling a Journal of sorts. Let's put it at 50gp, so 500sp. Just use the regular crafting rules and substitute in Know. History for the craft check. You'll have to pay 15gp as the cost of 'creating' the item, but then roll against a DC20. If you beat the DC, multiply your roll by the DC and divide by 7 for a days worth of work. Once you've reached 500 you'll know how many days it will take you to craft and can RP it out respectively for times you return to the Lodge.

@Everyone Let me know what purchases you are making and be sure to update your character sheet. Once everyone is done let me know and we will jump back in. The only question I have is do you want to try and deal with the bats or skip past to go back to the room with the ant mounds?


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Purchases noted, and character sheet updated. I'm ready to head back in whenever everyone else is. In the meantime, I think we can continue to skip the bats unless someone else really wants to deal with them.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

@GM Dak: Lexi's got a +1 bonus on Knowledge (history--Varisia) checks. Since much of Thassilon covered what's now Varisia, should I add that bonus into her rolls or not?


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@Lexi That is fine.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Great work with the loot Davor!

Verris would like to purchase a Composite Longbow with a +2 Str Rating and top up the acid with alchemists fire (x2). She will also sell off the MW chain shirt assigned to her as loot. She'll accompany Davor and Adistan to sell the loot, helping them carry it there and bring back any purchases.

Finally, she'd like to spend some time crafting to top her arrow stock back to full (13 arrows @ 2sp 2cp total cost). She'll get the materials when she goes to the market.

Take 10 with craft bows = 10+8 = 18

Craft Check x Craft DC = 18 x 12 = 216/7 = 30.8 sp worth of work

So...she should get the arrows crafted very quickly ;)

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Thanks for the loot division, Davor!

I am not going to purchase anything quite yet. I did add the wand, acid, and holy water to my character sheet, along with my gold.

Thanks!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor
Bixby Copperpot wrote:
I am not going to purchase anything quite yet.

Are you holding out for this little gem? If so, I completely understand! :)

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

That's what I was saving up for!

8000 gp for 3 charges of level 1 spells--a bargain! ;P

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Yes, but at your caster level... not bad to have two more scaleable spell known when you're a sorcerer! ;) At level 9 those magic missiles pack quite a punch, and the shield spell is min/level... :P

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Made a small adjust to Davor's gear: kept grappling hook and silk rope (Davor bought them at sale value from party loot instead of selling them to a store, so no change in anyone's gold received except Davor: deducted 5.5gp from his total)


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

For what it's worth, if we have no indications that one way is better/safer than the other, I'm perfectly happy with the GM (or whoever's first to post) deciding randomly or just saying always take the left-most choice. Especially in a dungeon-heavy AP, I think making sure we have our standard procedure set up can really help us move things along.


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That would be a good idea and definitely would help me to advance things. When you are just following a path I don't mind just moving ahead but when there are multiple paths to choose from I hate making the choice for the players (unless you already specified how you want to handle that)


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

I certainly understand not wanting to choose for players. Like I said, for me it's when there's literally nothing we know that would determine one instead of the others, random choice is as good as anything.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Comprehend Languages spell anyone? (didn't pray for it obviously, but we could come back tomorrow and I'd have it... do we care? seems like they're chatty and we could benefit from snooping on them?)


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Lexi has comprehend languages in her repertoire, but I figured this wasn't the time to use it, as we'd already missed whatever the big voice had said and casting the spell would likely alert the creatures that we weren't more ants/spiders/mites.

Honestly, when I made her short post last night I considered having her whisper all this stuff to Adistan...but I was tired and wanted to get some sleep. :)

Lexi would feel guilty enough about not telling the whole truth that if someone brought up that spell she'd fidget badly for a few seconds before confessing.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

I think it's worth using. Worst comes to worst, we get in a fight anyway, but maybe we can learn something.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

+1 to what Adistan and Davor said.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Is the web the same effects as the spell?


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Essentially, except you don't get a reflex save to avoid it since it is an attack. Updated my post to include the DCs and means of escape.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Aw, man, I hope Lexi's replacement when she dies shortly from the poison will be as fun. :)


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Well, she's got two things working in her favor. The big one is that if she drops to 0 Str, she'll just be unconscious, not dead. Unfortunately, that 1 point of Str loss already has bumped her up to medium encumbrance; if she gets much weaker she won't be able to move at all. ;)

The bad news is she'll still have to roll a 13 or higher at some point to stop the damage. Given the way Paizo's dice roller's been treating most of my characters in the new year, that's not a sure thing. Hopefully I'll remember that she took resistance for a cantrip: If she casts that each round, then she'll only need to roll a 12.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Hey all, I forgot to mention I'm on a quick vacation for President's Day weekend. Posting will be spotty, so feel free to bot me.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Are the spiders all dead? is the uncolored one the mite's pet we must retrieve? thx!


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Pretty sure we're waiting on Dak; I hope he's not sick or something (but it's flu season).

Like Bixby, I'll likely be without internet access for the long holiday weekend (offline some time tomorrow afternoon thru Tuesday morning/afternoon), so Lexi can be botted to move things along if necessary.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yup, sorry for the delay all, crazy week rolled into a crazy weekend. I'll get an update up today.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none
In the Gameplay Thread, Verris wrote:


That stealth roll! Haha I feel like the dice really embrace Lexi as the slightly clumsy person you portray her as! xD

Lexi's not clumsy, per se, but she's inattentive of her surroundings and often unfocused, which makes her appear to be a klutz. She's not the wisest person around, which is why I had her try to stealth-ID the crabshank. And yeah--the dice bot made sure I paid for that bad decision!

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