[Outpost II] PFS #8-99D The Solstice Scar (Version D) [3-4] - GM Hawthwile (Inactive)

Game Master Hawthwile

Maps and Handouts


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Witch's Winter Holiday

First off, thank you all for being willing to come on an adventure with me! Now, to business.

Please discuss amongst yourselves here which characters you would like to bring. Once you decide on which character you will be playing, post the following information here:

Player’s Name:
Character’s Name:
PFS #:
Faction:
Slow Tracking? (Y/N):
Day Job (Please roll now):
Special Notes/Abilities: Please describe anything unusual about your character here, such as “I always deal non-lethal damage and use the Enforcer feat to demoralize as a free action” or “I ride a Huge serpent mount, but it’s got both the Narrow Frame feat and a Belt of the Weasel so it can fit through a 5-ft hallway easily.” This will help both you as a player not have to type the same thing over and over again and me as the GM prepare so the game runs more smoothly.

Please have your entire character sheet available in your character’s profile page and basic statistics next to your name in your posts. Feel free to ask me for more details or assistance.

Expectations
- I will post every day. I hope everyone can post every weekday and at least once over the weekend, but stuff happens - which leads me to:
- I will bot you if we haven't heard from you in 24 hours. Please include botting instructions in your character profile, or I will have to get creative in the most entertaining (for me) way possible. Please also let me know if you are expecting an extended period of absence so I can PM you and preemptively hash out major decision points to keep the story moving. On a related note:
- I will make "reactive" rolls to keep the story moving along. If you want to make a roll as part of an action/decision/etc, please do so. I might modify the skill used or add circumstantial bonuses/penalties based on circumstances. Which brings me to my final point:
- I will happily add circumstantial bonuses (or penalties) for roleplaying. I hope, for example, that you will accompany your diplomacy check with what your character is actually saying. It makes it so much easier for me to respond if you give me material, and we make such a more fulfilling and exciting story together.

If you're worried or concerned about something, post it here or PM me. We can figure something out so you have a good time.

In addition to making “reactive” rolls for characters, I also like to roll Knowledge checks for players so I can tailor what a character might remember about a creature. (For example, a fighter will probably care more about a golem’s DR while a wizard would remember that it’s immune to spells and an alchemist is super excited that it blows up when it dies.) If this will be a problem for you, let me know (either here or via PM) and we’ll work something out.

We’ll be using block initiative during encounters. Please discuss amongst yourselves how you can support each other and work together as a team - both in and out of combat. I highly encourage tactics such as:

Frontliner wrote:

McSwordFace waits until her friend Blessings Galore has a chance to cast a buff before she attacks the horrible people kicking puppies.

Sword of Justice: 1d20 + 5 ⇒ (18) + 5 = 23 + buff if applicable
Justice damage: 1d8 + 3 ⇒ (5) + 3 = 8 + buff if applicable

This helps us work effectively as a team even if posting schedules don’t line up in a beneficial way.

If your post is entirely OOC, let’s put it here instead of in the Gameplay thread.

About Me: I’ve done a bit of PFS and PbP GMing, but I am certainly not perfect. If you have ideas for how I could do something better, a disagreement with a decision, or confusion over what I’m saying, please let me know via the Discussion thread or PM.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Player’s Name: Xathos of Varisia
Character’s Name: Xantanax
PFS #: 205984-06
Faction: Liberty's Edge
Slow Tracking? (Y/N): No
Day Job (Please roll now): Profession (cook): 1d20 + 4 ⇒ (4) + 4 = 8
Special Notes/Abilities: He always uses Power Attack with the Greatsword unless noted in text. Right now he does not have a bow and arrows, but will be picking one up when the first opportunity arises.

The Exchange

Magus 4 HP31/31 | AC25 T12 FF23 | CMD23 | F+5 R+4 W+4 | Init+2 | Perc-1 | SM-1

Player’s Name: Florent
Character’s Name: Karina Vala
PFS #: 754-43
Faction: The Exchange
Slow Tracking? (Y/N): N
Day Job (Please roll now): Perform (dance): 1d20 + 8 ⇒ (15) + 8 = 23
Special Notes/Abilities: When making only one attack, she uses her weapon two-handed, when using a full-attack, she's using spell strike/spell combat.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

dot

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Player’s Name: Marc Waschle
Character’s Name: Thadeaus Grimm
PFS #: 15033-07
Faction: Grand Lodge
Slow Tracking? (Y/N): No
Day Job (Please roll now): Craft Alchemy: 1d20 + 12 ⇒ (12) + 12 = 24
Special Notes/Abilities: When I make a melee attack and hit,I will end Studied Combat to use Studied Strike for an extra 1d6 of precision damage if applicable.

The Exchange

Male Ifrit Ifrit: HP: 30/30 | AC/FF/TCH: 16/12/14 | F/R/W: +3/+7/+0(4 vs. mind effect) l init +6 I Per +5(6 vs. traps)

Player’s Name: Degausser
Character’s Name: Maqej the Truthspeaker
PFS #: 132475-24
Faction: The Exchange
Slow Tracking? (Y/N): N
Day Job (Please roll now): Craft (weapons): 1d20 + 8 ⇒ (11) + 8 = 19
Special Notes/Abilities: Typical unchained rogue shenanigans. Uses a dagger, but is not a daggermaster.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

1) Player name: Jason Rodarte
2) Character name: Jinath
3) PFS#-Character#: 43330-31
4) Faction: Silver Crusade
5) Day Job: C Guide 1d20 + 9 ⇒ (8) + 9 = 17
6) Regular or slow speed for chronicle: regular

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Special Notes: I am still trying to figure out how to play his hybrid form since he just leveled into that.


hp 37 (4d10+9) Fort +6, Ref +7, Will +3 Defensive Abilities defensive instinct +3/+2 Init +8; Senses low-light vision, scent; Perception +8 Speed 40 ft.

Hybrid form check in


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Tiger form check in.

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Player Name: nightdeath
Character Name: Heorn Boulderstep
PFS #: 76925-17
Faction: Liberty's Edge
Day Job: Profession (Brewer) 1d20 + 10 ⇒ (7) + 10 = 17
Progression: Standard


Witch's Winter Holiday

A couple of notes as we prepare to get started:

- Please make sure your tagline/stat bar is in-line with the following template. Keeping the information there updated save me time while running the table and help us keep the pace quick - which is very important for a multi-table special where the scenario can literally leave without us.
- Please arrange your tokens on the second slide for various marching formations - single file, double column, and three abreast (each going from left (back) to right (front)).
- Would folks be interested in using something like Google Hangouts for sending messages regarding the scenario? My table for Retrocon used one and the players said it was helpful for me to send notifications after each post. Yay, Nay, or Meh?

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

I will be working on the template/ stat block later today.

Do you want me to add different tiles for his forms?

I am meh in regards to Google Hangout.s

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Spring Break begins today!


Witch's Winter Holiday

Excellent question regarding Jinath's different forms - unless his preferred position would change depending on which form he's in, we can just use his "regular" icon and we'll swap it out on the map slides as he changes forms.

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

I'm not much for hangouts too sadly.
Meh.


hp 37 (4d10+9) Fort +6, Ref +7, Will +3 Defensive Abilities defensive instinct +3/+2 Init +8; Senses low-light vision, scent; Perception +8 Speed 40 ft.

I hope his hybrid info is right.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

here he is.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Can he talk in animal form?


Witch's Winter Holiday
Ultimate Wilderness wrote:
A shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal of that form can make, but she can communicate with other animals of the same general grouping as her form. She can also communicate in nonverbal ways with allies.

Looks like no, but perhaps the Wild Speech feat would fix that.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

That is a good feat to have, for some reason I had it in my head that you needed a CL to take it!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

This is the first time I have played the animal form/hybrid so I am still trying to figure it out.

Grand Lodge

Curse of the Crimson Throne | Loot

***Token #2***
Passing Aid Token to: GM Hawthwile
Current Boost(s): Allied Offensive, courtesy of Chou wei


Witch's Winter Holiday

Busy day, but I’ll move us along tonight. Sorry for the delay.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

The last few days have been busy.


Witch's Winter Holiday

Alright, we've got ourselves an aid token! More details are in the handouts, but unfortunately we can't really use it during this encounter.

We have two options: we can hold onto it until such a time as we could use it, but that effectively removes the aid token from play and nobody can benefit from it for a period of time. Or, we can try to boost one of the effects and send it to another table. And as they say, good things come around - as the tables pass the aid tokens back and forth, I'm certain we'll receive another before too long.

If we want to boost it, someone will need to make one of the following checks:
- Attack roll (Already done by another table's character)
- Knowledge or Spellcraft check
- Expend one use of channel positive energy or cast one healing spell equal to 1/2 your level
- Expend 3 rounds of bardic performance (or a similar ability)
- Cast lesser restoration, neutralize poison, remove curse, or remove disease

Would anyone like to come to their fellow Pathfinders' aid?

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

If everyone is agreeable,

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Thadeaus will do a spellcraft check!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

That is a good thing, Thadaeus

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Boost it and send it off.


Witch's Winter Holiday

1d15 ⇒ 14

And the aid token is off to another table!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Hooray

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

LOL, every time I go to post on this I get interrupted, lol.

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

I am leaving on a cruise tomorrow! I have limited internet while onboard but I have never used it before so I will try to keep up my posting.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

***Token #6***
Passing Aid Token to: GM Hawthwile
Current Boost(s): Burst of Healing from Juxian Blakros

The Exchange

Male Ifrit Ifrit: HP: 30/30 | AC/FF/TCH: 16/12/14 | F/R/W: +3/+7/+0(4 vs. mind effect) l init +6 I Per +5(6 vs. traps)

I think using the aid token for healing on Jinath might be a good idea. They look . . . in trouble.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

I have been in bed most if the day with either allergies or a cold that seems to want to settle into my chest.

The Exchange

Magus 4 HP31/31 | AC25 T12 FF23 | CMD23 | F+5 R+4 W+4 | Init+2 | Perc-1 | SM-1

I agree, lets use the Healing

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Healing it is!

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

I vote healing as well!


Witch's Winter Holiday

Healing used! Shall we boost this and send it back out into the void?

If we want to boost it, someone will need to make one of the following checks:
- Attack roll
- Knowledge or Spellcraft check
- Expend one use of channel positive energy or cast one healing spell equal to 1/2 your level
- Expend 3 rounds of bardic performance (or a similar ability)
- Cast lesser restoration, neutralize poison, remove curse, or remove disease

Would anyone like to come to their fellow Pathfinders' aid?

The Exchange

Magus 4 HP31/31 | AC25 T12 FF23 | CMD23 | F+5 R+4 W+4 | Init+2 | Perc-1 | SM-1

@GM if we use it, can we boost it?

If yes, Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20


Witch's Winter Holiday

Hmm. The scenario is not explicit on that point. It says once we use it we should pass it immediately, so that does seem to imply not being able to boost it. Oh well.

GM Screen:
1d14 ⇒ 3

Passing the aid token off!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

I spent the majority of the weekend in bed with either a cold or allergies that were trying to settle in my chest.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Are there feats that will make him a better grappler?

The Exchange

Magus 4 HP31/31 | AC25 T12 FF23 | CMD23 | F+5 R+4 W+4 | Init+2 | Perc-1 | SM-1

Improved Grapple and greater grapple.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Those have a pre req though correct?

The Exchange

Magus 4 HP31/31 | AC25 T12 FF23 | CMD23 | F+5 R+4 W+4 | Init+2 | Perc-1 | SM-1

Yes, the first need unarmed strike.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

I wonder if it is worth it then to take a level in monk or just take the regular level progression?

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Monk. It's front loaded with feats and features.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Unchained or regular?

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