GM Natloz's Strange Aeons (Inactive)

Game Master natloz

It is a cursed existence to be in this strange place.


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"Curious. Springy would you do the honors," Ethyl points to the crossbow the odd gnome carried. Head back? I can prepare a cure light wounds extract for myself unless Amestri gets real lucky on healing hex for me. Can also mix another mutagen if we don't rest.


| SA

If there's nothing else we can head back to the chapel as lvl 2 characters.


After the chaplain is killed for a second time Ethyl suggests, ”I seem to be injured. Shall we head back? I have a treatment course planned and I’d rather do it in the safety of the chapel.” Before they leave she collects blood and tissue samples on the doppelganger and ghoul that was chained to the wall.

Back at the chapel

Ethyl gives a report to Winter, ”We found this gentlemen chained to a wall with a body between him and a ghoul. He seems to be insane. Only able to say a select few words, something about ‘Zandalus sees’. He seems harmless enough but we put him in manacles just to be safe. We found another doppelganger dressed in a doctor’s outfit, she was intent on killing us and was dissecting other dead specimens. She had captured a ghoul who claimed to be the chaplain of this chapel, we dealt with him. There was a body trapped in the rubble blocking the hallway it seemed to be some form of undead. We left it alone since it couldn’t reach us.”

Later at the chapel

Ethyl is seen spreading out her alchemist’s kit pulverizing, boiling, and decanting various substances. She seems especially interested in experimenting on the doppelganger flesh she collected, trying to tease out what allows it to change its form. Met with modest success she finally quaffs one of her creations, a clear red liquid that accelerates her own natural healing.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6

She mumbles, "I suppose a little scaring can't be helped."

Prepared CLW and shield, used CLW, reprepared mutagen keyed to dex


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

When they reach the chapel, Amestri pulls Ethyl aside and inspects her wounds. "Your concoction seems to have done you some good. I can help speed it along a bit as well."

Healing Hex 1d8 + 2 ⇒ (3) + 2 = 5

She then visits the small chapel area and sits quietly for a bit while the others get settled.


| SA

Winter eyes the man, "Those yellow robes? Haven't seen that since the revolt. It would make sense that he shouting something about Zandalus. He's practically worshiped by these people wearing yellow. They call themselves the Apostles in Orpiment." She hesitates for a moment before continuing, "Follow me, there may be something you all can take care of." She gestures for you to follow as she heads out of the chapel to stand outside the chaplan's office before a dingy curtain. "Beyond this curtain is a... well, I don't know what it is actually. It's probably better just to show you."

She pulls aside the curtain and exposes a wall but the wall here suffers some sort of otherworldly parasitism. A mass of stringy, yellow fungus stretches across the stone blocks. At its heart bulges and blinks a watery eye the size of a wagon wheel. "This is the only way to the rest of the asylum but we can't deal with it without causing a panic. We tried to shoot it but it cried out 'What am I become?!' It took quite a few hours to get the more excitable survivors to calm down enough that they wouldn't hurt themselves."

Sorry it took almost a week to get this posted. Is everyone still here?


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Still here!

When Winter begins speaking, Amestri quickly returns to the group and follows her to the ... thing. "Intriguing. I've never seen anything like it." She walks closer to the eye and studies it closely, ensuring she stays an arm's length away. "You say it can speak? Has it spoken other than when attacked?"

Knowledge to identify ... whatever it is: 1d20 ⇒ 5 (+8 arcana, +9 nature, or +6 religion. No clue which one if any apply here)
Perception to study ... whatever it is: 1d20 + 3 ⇒ (14) + 3 = 17


Ready and willing.

Ethyl asks Winter while Ms. Batgali examines the strange thing covering the door, "Wait. Revolt?" Soon her own curiosity gets the better of her and she examines it as well.

Perception take 10: 10 + 10 = 20

"Have you tried burning it?"


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray is surprised at the horrid sight of the fungus but is at least glad it isn't another one of those foul creatures they had been fighting. This thing wasn't trying to kill them, at least not yet...

He looks it over trying to see if he recognizes anything that might be able to help them deal with it.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Know. ?: 1d20 ⇒ 7 +5 for Dungeon/Planes/Religion, +2 to those if it is a monster


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Still here

Endol moves forward to examine the creature hoping to recognize it's scent.

Perception w/Scent: 1d20 + 2 ⇒ (5) + 2 = 7
Knowledge Dungeoneering: 1d20 + 8 ⇒ (19) + 8 = 27


| SA

Bouncing ideas off of each other you recall a story in which spirits can affect the physical world in odd or unusual ways. Think haunted house. This appears to be something similar but exacerbated by something unknown.
As you examine it, you can hear a faint sobbing coming from nowhere in particular but only within 10 ft of the eye. Also as you get close, you see teeth sprout from the pupil but retract as you move away.

Endol, the whole hallway smells of ammonia.

I've added a picture to slide 2


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NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

"It asked 'what am I become' when they shot it...and it's an eye..." Amestri looks around at the group "I might be insane for thinking this, but does anyone have a mirror? Maybe it just wants to see ... or has to see ... what it has become." She looks down, and through her veil it can be seen that she is embarrassed for making such a strange suggestion. "It seems to be distressed and I'd like to think that finding a way to put it at peace is better than just attacking it or ignoring it."


maybe something in either my alchemy crafting kit or surgeon's kit? Otherwise if someone has a grooming kit. There might be something we missed in the hall too.

Ethyl digs through her bag looking for a reflective object big enough for the thing. She matter of factly remarks, "It's a better idea than just trying to burn it away. And if the mirror doesn't work we can still try that."


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray gives Amestri a questioning look and just shrugs while adding "I donnea 'ave a mirror, sorry lass."


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

GM:
I just realized that although it isn't mentioned specifically in my courtesan's kit (contents: razor, scented oils and salves, fragrances, a warming pot, a variety of appealing outfits, books of poetry, literature, and plays) there's a possibility that there's a mirror in there. Please let me know your thoughts.

Also, is Winter right there still? Not sure if she heard my question or if I'd have to go ask her if there is one among her people.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

"Winter may have something we can use, beats my stab it plan."


| SA

Amestri:
I'm going to have to go with "if it isn't listed, it isn't there" in this case. Winter is still there though and she's listening. I wanted to let you all come up with suggestions first.

"York tells me there was a staff office in the halls north of here. The should be lockers there, hopefully they aren't too covered in rubble.


Ethyl picked at a stained bit on her white overcoat, "Shall we?" Once everyone was ready she headed back into the north hall where Winter indicated.

Perception take 20: 20 + 10 = 30

While they searched the area looking for a mirror or anything else of value she asked her companions, "This revolt do you know anything about it? I'm afraid I may have slept through it."


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

"I do not recall a revolt, but did you notice that Winter avoided mentioning it again once you asked. I think this side lost, and it seems like they use to be in power.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

"Perhaps. I also don't recall a revolt, but I don't recall much of anything before we faced that doppleganger thing downstairs." Amestri searched through the partially crushed lockers along with the good Doctor.
Perception to aid Ethyl: 1d20 + 3 ⇒ (16) + 3 = 19
"I see Winter's people more as refugees, like those that got caught in the middle of whatever happened, more than as a losing side. We need to ask her about that 'Zandalus' when we return."


| SA

You are undisturbed while taking the time to clear away some of the rubble in the aforementioned room, you find desks containing paper and writing implements. One of these desks also contains a wooden holy symbol of Pharasma, a small silver mirror, and a pair of gaudy red leather boots with cat skin lining. In a locker you find a set of grass stained hunters clothes with a well made silver dagger tucked into a belt sheath.

dm:
1d6 ⇒ 4


Masterwork dagger? Do you want an appraise check to see if the other items are worth anything? I'll get treasure updated tonight.

Appraise, DC 20: 1d20 + 7 ⇒ (16) + 7 = 23

Ethyl gathers the things and hands Ms. Batgali the mirror. "Cat skin seems like it would be comfortable but ugh that color." She gives the room one last once over and then asks, "Let's go talk to Winter again. I have a feeling she knows more than she's letting on."


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Amestri cringes while looking at the boots. "Mhmm. Agreed on that color." She shakes her head. "I'll head back and try this mirror while you talk to her." She grabs the small mirror and starts to head back to the chapel.


Ethyl follow Amestri back to the chapel area and asks Winter, ”What can you tell me about Zandalus and this revolt? I’d also like to know why you’re in the asylum, you don’t seem insane and I get the impression you’re not staff either.”

Does anyone want the silver dagger? I can use it but I’ve grabbed a couple of other things. I’ve also revamped the treasure sheet from one that one of my friends made for another game. It can do carry weight you’d just need to add your carry capacity thresholds.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

I already got a great dagger


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

I prefer my sickle but if no-one else wants the dagger I guess it wouldn't hurt to have a silver weapon just in case it's ever needed. I'm last choice though; only if it's being thrown away. Honestly very little non-magic gear is that useful to me until I start my PrC at lvl6.


| SA

Replying to Ethyl, “I’ve never laid eyes on him, but some of the other survivors worked here before the uprising. They say Zandalus was a quiet man who suffered from horrible nightmares—a poet and artist whose art was disturbing, but who always seemed peaceful enough himself. All of that apparently changed, though. I'm a sister of Maiden’s Choir Cathedral in Caliphas. My associates and I were helping a Royal Accuser investigate strangeness in Thrushmoor."

Amestri, you make your way back to the strange fungus wall and produce the mirror. The eye turns to look at you and lets out a quiet moan before withering away quietly leaving behind a simple wooden door.


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NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Holy crap! I often have odd ideas and they NEVER work. One of them actually did!!!!!

Amestri walks back to the rest of the group and waits for Winter to finish before interrupting. "Good news. The fungus is gone. It was just a wild idea, I'm surprised that it worked but the mirror took care of it." She smiles and pockets the mirror. "Did this Zandalus lead the uprising or was he just a catalyst of some kind?"


| SA

And don't let it happen again! Haha

"Is that all it took? There are definitely some strange things happening here. As far as the revolt, we can only assume Zandalus is leading them. I don't know of a group that holds someone in such high regard that isn't their leader."


Know nobility vs royal accuser: 1d20 + 6 ⇒ (17) + 6 = 23

"You're a clever woman Ms. Batgali. Not to change the subject but what's happening in Thrushmoor that warrents an investigation? And why would the trail lead here?"


| SA

Winter replies, "Haserton Lowls, the count of Versex, appears to have abandoned his duties as one of the nation’s rulers. Accuser Omari had reason to believe that Lowls had regular business here at Briarstone. She sent me along with other associates to investigate the asylum while she went on to Thrushmoor."

Ethyl:
Royal accusers are secretive agents sworn to Ustalav's crown. They operate outside the standard hierarchy and don't have to follow the same rules as other agents of the crown might have to.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

"I suspect if we want to get to the bottom of what is going on here, we will need to continue further into the asylum. Should me continue to the east now that the thing isn't blocking that door, or rest now and continue in the morning?"


"Ready to go now my dear."


| SA

Jagray and Endol ready to go too? I think Springy isn't coming back at this point. I'd be happy to learn otherwise though. That being said, she can stay in the chapel for extra support and still be available if things change.

As you make preparations to continue to explore the newly opened area, Springy looks to you with tears in her eyes. "I... I just can't handle all this you guys! I think I'm going to stay with the survivors until I can work up the courage to accompany you again. Hopefully I'll be more help to Winter and the others."


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

"My blade is at your service."


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray nods to the others "We should continue on."


| SA

Passing beyond where the fungus was growing you come to an entry hall. White tile, spiderwebbed with cracks, lines the walls of this cathedral-like hall. A prominent, oval desk faces staunch double doors, while hard benches and portraits of somber doctors line the walls. Regal stairs ascend toward a second floor, but rubble has crushed the upper flights, blocking passage. Lofty windows, gridded by bars, reveal yellow mist seething just beyond. There are double fis to the north and larger double doors to the south. Further east is another set of double doors in a south wall. There are also closed doors in a northeast section of walls.

Map updated. Feel free to place your tokens where you want to explore. 9ne of you can also add the room to the exploration map with notes.


Dr. Ermengarde walks up to the front door and comments, "It can't be that easy." She listens through the door before trying it.

perception take 10: 10 + 10 = 20


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Amestri joins her near the door, peering out the windows. "I suspect it won't be, but it may be worth attempting."

Perception Take 10 (Aid Ethyl): 10 + 3 = 13


| SA

Listening at the door, you don't hear anything. That in itself is odd as there should be noise coming from the shadows of strange creatures that Amestri can barely see moving around just beyond the edge of the mists.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

"I don't think this will be that easy, but let me open the door if this is the plan."


Ethyl reconsiders after Ms. Batgali points to the strange shapes, "Perhaps not the best idea after all, Endol. I'd like to know more about this mist before we venture into it. It could be poisonous when it's concentrated enough. We should limit our exposure until we know more about it."

Dr. Ermengarde moves to northeast door listens through it and lets brave Endol open the door if she hears nothing.

perception take 10: 10 + 10 = 20


| SA

Dr Ethyl hears nothing beyond the door and waves Endol forwards. He finds it unlocked and attempts to push open the door but finds it doesn't budge.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray moves to the corner from where Ethyl is checking the door, keeping an eye out for anything coming from further in the room.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

"Jagray, can I get your shoulder over here, I swear this use to be easier."


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray nods and comes to try and help Endol force the door open.

Str: 1d20 + 3 ⇒ (7) + 3 = 10


| SA

You strain against the door but it doesn't move. The rest of the area is still eerily quiet.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

"This silence is strangely distracting." Curious as to what might be keeping the door from budging, Amestri walks over to investigate.

Detect Magic around the room in general not just specifically on the door. Things don't seem right here (unsurprisingly)


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray shrugs "This one isna budgin'. 'Nother door on tha other side." He moves around the corner and points further down the room for Ethyl to take a look.


Dr. Ethyl moves to the door Jagray indicated and checked it over, "Of course." She let Endol open the door and if she found anything she let her companions know.

Perception: 10 + 10 = 20


| SA

Amestri doesnt see any magical auras in the lobby area.

Dr Ethyl doesn't find anything on the door and waves Endol over to open it. Inside is what looks to be the remains of a janitors closet. The supplies have mostly been destroyed by the collapse of the western wall leading into the room with the blocked door. Inside the other room is a long desk, several chairs, a sideboard, and numerous once-stately landscape paintings barricading the door of this somber conference room. A toppled wall opposite the barrier undermines the room’s defenses, a point driven home by the masked bodies littering the ground.

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