DM Brainiac's Signal of Screams

Game Master Brainiac

Battle Maps on Google Slides
Ship Handout


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Still need Shabad's roll and possibly Xio's.


Male Vesk Solarian 9 | SP 60/81 : HP 69/69 : RP 7/7 | EAC 25+1 : KAC 26+1| DR 9/- : ER acid 5, cold 5, electricity 5 | F +8 : R +7 : W +6 | Init +4 : Perc +6 (low-light, darkvision 60 ) : Speed 40, fly 30
Attacks & Abilities:
unarmed strike +10 (2d6+14 B) : disintegrator rifle +13 (1d20+9 A; crit corrode; 40/40) : microfusion rifle +11 (1d8+9 E&F; crit irradiate or anchor; blast 15 ft.; 40/40) : jetpack (40/40) : SJ (2/2)
Stats & Skills:
Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 16; Acrobatics +16, Athletics +5, Bluff +7, Diplomacy +7, Intimidate +15, Mysticism +4, Perception +7, Physical Science +4, Sense Motive +4, Sleight of Hand +8, Stealth +15

I'm heading out on a camping trip tomorrow. Very unlikely that I'll have anything resembling an internet connection until I return around October 1st; please bot as needed.


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Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

Stef can handle both weapons. ;)


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

So real quick, I can aid Shabad's check and get the engines patched, but I could also try for the Orders action and give Recorva an extra action this phase. Which do we think is more pressing?


Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

My thought would be that the engines are more important. I won't claim to be a tactical expert, though. :)


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

Usually that would be my thought too, but I thought it might be helpful to be able to break out of the tractor beam and put some distance between the ships in the same phase. If nobody else chimes in soon tho, I'll just aid Shabad.


Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

That would be good, too. :)


Female Strix Roboticist Mechanic 9 | SP 60/60 HP 63/63 RP 9/9 | EAC 22 KAC 23 | F +7 R +10 W +4 +2 vs Illusion Spells & Effects | Init +6 Perc +13 (darkvision 60 ft) | Speed 30 feet Fly 30 feet | Spells: 1st (0/1) | Skills: SM +1 | Temporary Effects: [ooc]none | Total Effects: none

My vote is that you aid Shabad.


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

You got it! ;)


Female Strix Roboticist Mechanic 9 | SP 60/60 HP 63/63 RP 9/9 | EAC 22 KAC 23 | F +7 R +10 W +4 +2 vs Illusion Spells & Effects | Init +6 Perc +13 (darkvision 60 ft) | Speed 30 feet Fly 30 feet | Spells: 1st (0/1) | Skills: SM +1 | Temporary Effects: [ooc]none | Total Effects: none

Mechanic 9:

HP: +6
SP: +7

Will: +1

+9 Skills:
Acrobatics, Athletics, Computers, Culture, Engineering, Medicine, Perception, Piloting, Stealth

Bypass +3 (Additional +1 Insight Bonus to Computers & Engineering)
Override (Overload can now affects androids, drones, robots, and creatures with the technological subtype)


Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

Soldier: 9

Stamina +11
HP +7

Reflex +1

Second Style: Blitz
Abilities Gained:
Rapid Response: +4 Initiative, +10 speed

Skills:
Athletics +1, Engineering +1, Intimidate +1, Perception +1, Piloting +1, Survival +1

Feat:
Shot On The Run


Male Combat Drone 9 | HP 13/90 | DR: 2/- | EAC 23 KAC 26 | F +5 R +6 W +4 | Perc +14 (LL-Vision, Darkvision 60 ft) | Speed 40 feet | Skills: SM +0 | Temporary Effects: none | Total Effects: none

Drone 9:

HP: +10

BAB: +1

AC (Both): +1

Feat: Weapon Focus (Advanced Melee Weapons)

Mod: Climbing Claws (gains climb speed equal to half his land speed)


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

Envoy 8

HP +6
Stamina +6
Reflex & Will +1
BAB +1

+10 Skills
Acrobatics, Bluff, Culture, Diplomacy, Disguise, Intimidate, Perception, Sense Motive, Sleight of Hand, Stealth

Envoy Improvisation: Don't Quit

Feat: Unfriendly Fire which is incredibly situational but hey, I wanna have all the Charisma based feats.


Non-binary Android Technomancer 9 SP 54/54 HP 49/49 RP 10/10 | EAC 19 KAC 21 | Resistance Electricity 6 Cold 6| F +4 R +7 W +10 | Spells 1: 6/7, 2: 6/6, 3: 4/4, Cache: 1/1 | Perception +15 | Att. to Detail: 1/1 | Aura Goggles Arcane Sight 0/1 | Blind 4/4 | Map

I'm a little pinched for time right now, but I've made most of the decisions about leveling up. Just have to do skill ranks, SP and HP increases.

Shabad will take another level of technomancer, which gives her an extra bonus point on computers and mysticism skills, 1 more 3rd level spell per day, and 1 new 3rd level spell. Her BAB and Will saves don't change but her Fort and Reflex saves go up 1. Her new feat gives her cold resistance 6 to go with the Acid resistance 6 she already has. Her new 3rd level spell is also defensive, adding DR or element resistance to the target.

I'll get this done in a day or two, but Shabad can probably go forward as is, as long as there aren't any life or death skill rolls to make.


Male Vesk Solarian 9 | SP 60/81 : HP 69/69 : RP 7/7 | EAC 25+1 : KAC 26+1| DR 9/- : ER acid 5, cold 5, electricity 5 | F +8 : R +7 : W +6 | Init +4 : Perc +6 (low-light, darkvision 60 ) : Speed 40, fly 30
Attacks & Abilities:
unarmed strike +10 (2d6+14 B) : disintegrator rifle +13 (1d20+9 A; crit corrode; 40/40) : microfusion rifle +11 (1d8+9 E&F; crit irradiate or anchor; blast 15 ft.; 40/40) : jetpack (40/40) : SJ (2/2)
Stats & Skills:
Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 16; Acrobatics +16, Athletics +5, Bluff +7, Diplomacy +7, Intimidate +15, Mysticism +4, Perception +7, Physical Science +4, Sense Motive +4, Sleight of Hand +8, Stealth +15

I'm back from camping! Looks like we hit level 9, so I'm assuming the Spirit hasn't been blown to smithereens. I'll catch up and get leveled soon here.


Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

The people of the woods let you leave! Woo-hoo!

I'm never risking it again.


The journey to Verces will be uneventful. Let me know if you want to roleplay out any interactions during the five-day trip or if you want to skip right to the action!


Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

No plans for Stef for the trip.


Female Strix Roboticist Mechanic 9 | SP 60/60 HP 63/63 RP 9/9 | EAC 22 KAC 23 | F +7 R +10 W +4 +2 vs Illusion Spells & Effects | Init +6 Perc +13 (darkvision 60 ft) | Speed 30 feet Fly 30 feet | Spells: 1st (0/1) | Skills: SM +1 | Temporary Effects: [ooc]none | Total Effects: none

Recorva also doesn't have any specific things that I want to roleplay out.


Okay, I'll let Vorilynn and Xio have their scene together and then we will start Book 2 of the AP, likely on Monday. :)


I will be on vacation from work from October 12 - October 21. My posting will be sporadic over this time frame, but I will try to check in when I can.


Shadow Manifstations:

COLDBLOODED
The chill of the deep shadows has inured you to cold.
Gift: You gain cold resistance 5.
Stain: Your appearance becomes disturbing. Reduce your Charisma score by 1.

DEADENED EMOTIONS
You are hollow inside.
Gift: You gain a +2 insight bonus to Bluff checks and saving throws against mind-affecting effects. If another creature attempts to read your mind (such as with detect thoughts) and you succeed at the saving throw, you can render that creature shaken for 1 round as a reaction. You can do the same to a creature that fails a Bluff, Diplomacy, or Intimidate check against you by directing your lifeless gaze at it. This is a mind-affecting fear effect. A creature affected by your deadened emotions becomes immune to it for 24 hours.
Stain: Reduce any morale bonus you receive by 1.

EERIE PERCEPTION
Your eyes turn dull gray, milky white, or glossy black, and you become more accustomed to the dark.
Gift: You gain low-light vision and darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet instead. In addition, if you are aware of a creature’s location and that creature is hidden only due to dim light, darkness, or invisibility, you are considered to be observing that creature until it moves out of line of sight or successfully hides from you again.
Stain: You gain light blindness: you’re blinded for 1 round when rst exposed to bright light, and you are dazzled for as long as you remain in an area of bright light.

FRIGHTFUL
Fear is another tool in your arsenal, and you use it skillfully.
Gift: You find joy in scaring others,and have a knack for knowing how to do so. You gain a +2 enhancement bonus to Intimidate checks, and the save DCs of your fear effects increase by 2. You can use Intimidate skill demoralize others as a move action.
Stain: Your mind is so focused on spreading fear that you are susceptible to mental manipulation. You take a –2 penalty to saving throws against mind- affecting effects that aren’t illusions or fear effects, and you lose any bonuses against or immunities to such effects. If you fail a saving throw against such an effect, it lasts 1d3 additional rounds.

PAIN REFUGE
The lines between pleasure and pain are blurred for you.
Gift: The first time you take Hit Point damage in a given combat, for 1 round you can roll attack rolls, saving throws, and skill checks twice and take the better result. You can do so again the first time you drop below half your Hit Points in a given combat. During this time, however, you can’t benefit from morale bonuses.
Stain: Increase any damage you take by an amount equal to the number of manifestations you have, up to a maximum of double the original amount of damage.

SHADOWCLOAK
You easily blend in with shadows.
Gift: Provided you are in an area of dim light or darkness, you can use Stealth to hide even while being observed.
Stain: Your muscles weaken. When you attempt any Strength-based check, roll twice and take the worse result.


I will move us along on Monday.


You guys are up in the gameplay thread. :)


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

Working on a post!

My parents and sibling are moving cross country and my wife and I will be helping, so I'll likely be in and out over the next two weeks. Our last in-person session of D&D (for a while at least) is tonight. :(


Non-binary Android Technomancer 9 SP 54/54 HP 49/49 RP 10/10 | EAC 19 KAC 21 | Resistance Electricity 6 Cold 6| F +4 R +7 W +10 | Spells 1: 6/7, 2: 6/6, 3: 4/4, Cache: 1/1 | Perception +15 | Att. to Detail: 1/1 | Aura Goggles Arcane Sight 0/1 | Blind 4/4 | Map

I will try to post this weekend, however, I'm in the middle of a major project at work that is taking all my time all week and all weekend. Plus my wife has been ill, so I appreciate your patience and please 'bot Shabad if necessary.


No rush. I understand being busy. Post when you can, I'll be around. :D


Male Vesk Solarian 9 | SP 60/81 : HP 69/69 : RP 7/7 | EAC 25+1 : KAC 26+1| DR 9/- : ER acid 5, cold 5, electricity 5 | F +8 : R +7 : W +6 | Init +4 : Perc +6 (low-light, darkvision 60 ) : Speed 40, fly 30
Attacks & Abilities:
unarmed strike +10 (2d6+14 B) : disintegrator rifle +13 (1d20+9 A; crit corrode; 40/40) : microfusion rifle +11 (1d8+9 E&F; crit irradiate or anchor; blast 15 ft.; 40/40) : jetpack (40/40) : SJ (2/2)
Stats & Skills:
Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 16; Acrobatics +16, Athletics +5, Bluff +7, Diplomacy +7, Intimidate +15, Mysticism +4, Perception +7, Physical Science +4, Sense Motive +4, Sleight of Hand +8, Stealth +15

Solarian 9

Max SP: 81 (↑9)
Max HP: 69 (↑7)

Saves: Ref +7 (↑1)
DR: 9/- (↑1)

BAB: +9 (↑1)
Revelations: supernova 10d6 (↑1d6)
Zenith Revelations: solar acceleration, time dilation
Feats: Improved Unarmed Strike

Skills: Acrobatics +16 (↑1), Intimidation +15 (↑1), Perception +7 (↑1), Stealth +15 (↑1)


@Damonkayo: Since you gained a manifestation previously, you have access to a wider selection of manifestations to choose from now. You may choose to take one of these instead of Frightful:

Tier 2 Manifestations:
PAINFUL CLARITY
Pain clears your mind.
Prerequisites: Pain Refuge.
Gift: As a reaction when you fail a saving throw against a mind-affecting effect, you can use a weapon you’re wielding to deal yourself 4 damage, subtracted directly from your Hit Points. If you do so, you can reroll the saving throw. This benefit has no effect if you reduce the damage you inflict on yourself by any amount.
Stain: You thrive on pain, and thus you always have a number of self-inflicted wounds. Reduce your maximum Hit Points by a number equal to half your level.

SHADOW JAUNT
You can jump from shadow to shadow with little effort. Prerequisites: One other manifestation.
Gift: As a full action, you can teleport, as if using a dimension door spell, from one area of dim light or darkness to another, transporting only yourself and objects you wear or carry. If you are overburdened, this teleportation fails. Further, you can teleport only up to 60 feet. Once you teleport, you can’t do so again until you take a 10-minute rest during which you could regain Stamina Points. You can use this ability a number of times per day equal to the number of manifestations you have.
Stain: You are apathetic and difficult to stir into action. When you roll your initiative check, roll twice and take the worse result.

VOID HEART
The darkness in your soul can draw on the life force of allies. Prerequisites: One other manifestation.
Gift: Once per day when you take ability damage, ability drain, or Hit Point damage, you can divide the damage or drain evenly between you and one ally within 30 feet of you. The ally knows what you’re trying to do and can attempt a Will saving throw to resist the link. This ability takes no action on your part, and you can use it even if it isn’t your turn.
Stain: You struggle to remember the meaning of friendly bonds. You can’t benefit from or use the aid another action.


Male Vesk Solarian 9 | SP 60/81 : HP 69/69 : RP 7/7 | EAC 25+1 : KAC 26+1| DR 9/- : ER acid 5, cold 5, electricity 5 | F +8 : R +7 : W +6 | Init +4 : Perc +6 (low-light, darkvision 60 ) : Speed 40, fly 30
Attacks & Abilities:
unarmed strike +10 (2d6+14 B) : disintegrator rifle +13 (1d20+9 A; crit corrode; 40/40) : microfusion rifle +11 (1d8+9 E&F; crit irradiate or anchor; blast 15 ft.; 40/40) : jetpack (40/40) : SJ (2/2)
Stats & Skills:
Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 16; Acrobatics +16, Athletics +5, Bluff +7, Diplomacy +7, Intimidate +15, Mysticism +4, Perception +7, Physical Science +4, Sense Motive +4, Sleight of Hand +8, Stealth +15
DM Brainiac wrote:
@Damonkayo: Since you gained a manifestation previously, you have access to a wider selection of manifestations to choose from now.

Oh, does that mean I'm ahead of the pack in manifestations? I guess that makes Damon the edgiest tween in the ghost-hunting club.

GM:
I will take Shadow Jaunt in lieu of Frightful, it looks... interesting. Thanks!


Male Vesk Solarian 9 | SP 60/81 : HP 69/69 : RP 7/7 | EAC 25+1 : KAC 26+1| DR 9/- : ER acid 5, cold 5, electricity 5 | F +8 : R +7 : W +6 | Init +4 : Perc +6 (low-light, darkvision 60 ) : Speed 40, fly 30
Attacks & Abilities:
unarmed strike +10 (2d6+14 B) : disintegrator rifle +13 (1d20+9 A; crit corrode; 40/40) : microfusion rifle +11 (1d8+9 E&F; crit irradiate or anchor; blast 15 ft.; 40/40) : jetpack (40/40) : SJ (2/2)
Stats & Skills:
Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 16; Acrobatics +16, Athletics +5, Bluff +7, Diplomacy +7, Intimidate +15, Mysticism +4, Perception +7, Physical Science +4, Sense Motive +4, Sleight of Hand +8, Stealth +15

So I just went through old posts to try and figure out how much cash I had in my pockets, and I'm coming up with about 2,600 credits. Does that sounds right to all y'all, or have I missed a payout or two?


Female Strix Roboticist Mechanic 9 | SP 60/60 HP 63/63 RP 9/9 | EAC 22 KAC 23 | F +7 R +10 W +4 +2 vs Illusion Spells & Effects | Init +6 Perc +13 (darkvision 60 ft) | Speed 30 feet Fly 30 feet | Spells: 1st (0/1) | Skills: SM +1 | Temporary Effects: [ooc]none | Total Effects: none

.

Going back through everying, this is what I found for credits that we recieved so far over the adventure:

Individually:
5000 - station allowance given at the start of the book
1250 - exterminator payment
400 - credits from Tok's body
800 - Dr. Lominn's datapad
500 - Financial Module

Total: 2950 (7250 counting the initial payout if that wasn't spent, which I realize it was for most people)
So yes, I think you estimate was good Damon.

Group Fund:
450 - sold pirate gear

Note, we haven't sold a large chunk of the gear we collected from the tunnels and later. I'm also unsure as to exactly what treasure we did collect.

Loot From Each Fight:
Rhissona Fight:
Sure that we have:
High Capacity Batteries (2) (1 Stefani, 1 Rain)
Corona Laser Pistol (Rain)
Infrared Sensors (2) (Rain)
Tactical Batons (2) (Rain)
Static Arc Pistols (2) (Rain)

Unsure:
Kasatha Microcord 2
Estex Suit 3 (2)

.

Gloomworm/wing Fight:
Sure that we have:
Enhanced Camera Scanner (Shabad)
Shotgun microphone (Shabad)
Laser Microphone (Shabad)
Batteries (3) (Rain)

Unsure:
Static Arc Pistol
Flashlight
Datapad (tier 2 comp, mini (L), hardened, self-charging)

.

Robot Fight:
Sure that we have:
LFD Screamer (Stefani)
Andesite Magma Blade (Rain)

Unsure:
None

.

Ooze Fight:
Sure that we have:
300 UPBs (Recorva)
Advanced semi auto pistol (Shabad)
20 smallarm rounds (Shabad)
Thunderstrike sonic pistol (Shabad)
Battery (Shabad)
Custom Comm unit (tier 3 comp (mini (-), hardened, rnage 3, self-charging, & motion detector) (Shabad)

Unsure:
Self-Heating Pot
Mk 3 Culinary Synthesizer
AbadarCorp travel suits
40 longarm rounds
D-suit 2
Tactical Seeker Rifle

.

Kofehsu/Zidhil Fight:
Sure that we have:
Infrared Sensors (2) (Rain)
Flahs Grenade 1 (2) (Stefani)
Stickbomb Grenade 2 (2) (Stefani)
Battery (5) (Stefani 4, Recorva 1)

Unsure:
Estex Suit 3 (2)
Static Arc Pistol (2)
Tactical Baton (2)
Binders (2)
D-suit 1 (2)
Datapad
Merciful Yellow Star Flare Axe
Dr. Lominn's personal datapad (tier 3 comp (hardened, mini (L), self charging)

.

Buzzblades Fight:
Sure that we have:
Advanced Lashunta Tempweave (Stefani)
Haste Circuit (Stefani)

Unsure:
D-suit 1 (3)
Merciful Tactical Switchblade
Merciful Tactical Swoop Hammer
Acolyte Shadow Chains


Male Vesk Solarian 9 | SP 60/81 : HP 69/69 : RP 7/7 | EAC 25+1 : KAC 26+1| DR 9/- : ER acid 5, cold 5, electricity 5 | F +8 : R +7 : W +6 | Init +4 : Perc +6 (low-light, darkvision 60 ) : Speed 40, fly 30
Attacks & Abilities:
unarmed strike +10 (2d6+14 B) : disintegrator rifle +13 (1d20+9 A; crit corrode; 40/40) : microfusion rifle +11 (1d8+9 E&F; crit irradiate or anchor; blast 15 ft.; 40/40) : jetpack (40/40) : SJ (2/2)
Stats & Skills:
Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 16; Acrobatics +16, Athletics +5, Bluff +7, Diplomacy +7, Intimidate +15, Mysticism +4, Perception +7, Physical Science +4, Sense Motive +4, Sleight of Hand +8, Stealth +15
Recorva wrote:
...credits from Tok's body...

We also have Tok's body. Not sure what we're gonna do with that.


Female Strix Roboticist Mechanic 9 | SP 60/60 HP 63/63 RP 9/9 | EAC 22 KAC 23 | F +7 R +10 W +4 +2 vs Illusion Spells & Effects | Init +6 Perc +13 (darkvision 60 ft) | Speed 30 feet Fly 30 feet | Spells: 1st (0/1) | Skills: SM +1 | Temporary Effects: [ooc]none | Total Effects: none

@GM, what levels of items can we purchase up to?


The worm's shadow acid dissolved Tok's body to nothingness.

You can purchase items up to level 11.


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

Just checking in to apologize and say I’m still here. Going through some big stuff IRL right now, including helping move my family out of state, so I’ve been very mentally and emotionally drained with little time to catch up here. I’ll check in when I can, but will most likely be absent for another week or two.


It's been slow-going for a while here. How is everybody doing? Still keen on continuing this game?


Female Human Space-Pirate Soldier 9 | SP 90/99 HP 67/67 RP 8/8 | EAC 23 KAC 25 | F +9 R +8 W +8 | Init +12 Perc +9 (darkvision) | Speed 40'

I'm still here.

I've been having a bit of a rough time connecting with Stefani, I'll continue if everyone else would like to. However, if we decide to stop it won't break my heart.


Female Strix Roboticist Mechanic 9 | SP 60/60 HP 63/63 RP 9/9 | EAC 22 KAC 23 | F +7 R +10 W +4 +2 vs Illusion Spells & Effects | Init +6 Perc +13 (darkvision 60 ft) | Speed 30 feet Fly 30 feet | Spells: 1st (0/1) | Skills: SM +1 | Temporary Effects: [ooc]none | Total Effects: none

I am still interested in continuing so long as everyone else is.


I know Damonkayo doesn't have much time to post any more. Haven't heard from Xio or Shabad in a while.

If you are going to continue, I'll need to know how you want to approach the Eclipse Innovations building, if that's your next step.


Non-binary Android Technomancer 9 SP 54/54 HP 49/49 RP 10/10 | EAC 19 KAC 21 | Resistance Electricity 6 Cold 6| F +4 R +7 W +10 | Spells 1: 6/7, 2: 6/6, 3: 4/4, Cache: 1/1 | Perception +15 | Att. to Detail: 1/1 | Aura Goggles Arcane Sight 0/1 | Blind 4/4 | Map

I'm emerging from the tunnel that kept me from posting. Ready when everyone else is.


I am off work until next Thursday December 5th, so my posts may be sporadic until I return.


Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

Hey all, I’m sorry for my absence here. The last few weeks have been hard on my wife and I and the holidays are keeping us busy now too. I’m still here though and still invested, gonna really try to find time to catch up in the next week or so.


Still need Shabad's and potentially Xio's actions for the round.

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