GM Worg
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Round 2: FIGHT!
Battlefield Conditions: Normal Light
CGI Ant(-18,Unconcious)
Father Urzaia Conflict(-5,Fine)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Mivvy Hetherington(-0,Fine)
Hand Drawn Ant(-0,Fine)
Fen Vion(-6,Fine)
Kasumi the Vexatious(-0,Fine)
The Pathfinders are up!
Mivvy Hetherington
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Mivvy steps up to the remaining creature.
rapier thrust: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 4 ⇒ (5) + 4 = 9
crit confirm: 1d20 + 7 ⇒ (7) + 7 = 14
extra damage if crit lands: 1d6 + 4 ⇒ (6) + 4 = 10
Father Urzaia Conflict
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The priest takes a step to the side to open up space for his allies and swings at the ant.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Father Urzaia Conflict
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got you covered
Prakriti Neela Yaadu
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Prakriti moves with the group, as they gang up on the ant.
Morningstar: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d8 + 2 ⇒ (7) + 2 = 9
GM Worg
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Round 2: FIGHT!
Battlefield Conditions: Normal Light
CGI Ant(-18,Unconcious)
Father Urzaia Conflict(-5,Fine)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Mivvy Hetherington(-0,Fine)
Hand Drawn Ant(-9,Fine)
Fen Vion(-6,Fine)
Kasumi the Vexatious(-0,Fine)
The surrounded ant tries to attack the one who damaged it; Mivvy!
2 Attacks, if you plan on parry-riposting.
Bite: 1d20 + 6 ⇒ (9) + 6 = 15
Stinger: 1d20 + 3 ⇒ (7) + 3 = 10
Damage Bite: 1d6 + 2 ⇒ (1) + 2 = 3
Damage Stinger: 1d4 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 7 ⇒ (18) + 7 = 25
All the attacks from the Ant, however, miss.
GM Worg
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Round 2/3: FIGHT!
Battlefield Conditions: Normal Light
CGI Ant(-18,Unconcious)
Father Urzaia Conflict(-5,Fine)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Mivvy Hetherington(-0,Fine)
Hand Drawn Ant(-9,Fine)
Fen Vion(-6,Fine)
Kasumi the Vexatious(-0,Fine)
All Pathfinders may act.
Kasumi the Vexatious
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Kasumi, seeing the problem is well in hand, steps behind Father Urzaia and gives him the same pat on the back as she gave Fen.
Resistance, +1 to all saves. Just in case you get nibbled again before we kill this thing c:
Father Urzaia Conflict
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Urzaia steps over to flank and hacks at the ant.
Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Mivvy Hetherington
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I'll save the parry and riposte for more challenging foes.
attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Mivvy's rapier flashes out once again.
GM Worg
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The ant drops dead.
The raven swoops from its perch down to a nearby gravestone, that is by a site that is covered in the purple goop. You see a Cold Iron Morningstar, which the material has grown around the weapon but not on it. The raven starts cawing madly, and it almost sounds like speech.
His squawks resemble the words "Yellow-Foot! Get Yellow-Foot!"
There also is a satchel full of equipment nearby the weapon.
A Wand.
A Yellow Elixir.
A Green Elixir.
The Orchard is another location you may explore.
What will you do, Pathfinders?
Kasumi the Vexatious
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Kasumi sighs. "Sayuki would be so good at this," she mumbles.
Intelligence: 1d20 + 1 ⇒ (15) + 1 = 16
"............Wait. He's speaking, I think. 'Get... Yellow-Foot.' Didn't someone mention yellow shoes, earlier?" she asks.
In the meantime, she squints at the wand and the elixirs.
"Does anyone know their way around magic items? I'm more partial to my magic than figuring out others'. ...I might, uh, invest in learning when I get the chance, though."
Mivvy Hetherington
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Mivvy uses the tip of the blade of her spare rapier to drag/roll the morningstar out of the goop.
Is it producing the goop?
Rondolpho Keene
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Keene sheathes his sword and looks at the bag of magical items.
Wand Spellcraft 1d20 + 8 ⇒ (17) + 8 = 25
Yellow Spellcraft 1d20 + 8 ⇒ (15) + 8 = 23
Green Spellcraft 1d20 + 8 ⇒ (2) + 8 = 10
GM Worg
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The morning star seems to harm the ooze. You detect no magical properties upon it.
The wand detects as Bless Weapon with 10 charges, the Yellow Elixir detects as Elixir of Hiding.
The crow just keeps saying it over and over again. You don't believe you will get much else out of him.
Father Urzaia Conflict
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I'm assuming elixirs follow the same identification rules as potions.
"Let me see that green one."
Perception, Identify Potion: 1d20 + 8 ⇒ (3) + 8 = 11
Father Urzaia Conflict
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"Not what I thought it was."
Urzaia picks up the morningstar, "Seems like this might be useful." as he strikes the ooze with it.
Mivvy Hetherington
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Mivvy watches Urbana carefully, making sure that he doesn’t turn into a giant ant or start weeping goop it anything. However, she is soon distracted, ”Should we put some in a bottle and find an alchemist?
GM Worg
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The raven does not follow you. It continues shrieking "Yellow-Foot!" In its panicked state, it doesn't seem to be very helpful or compliant right now.
When Urzaia hits the goop, it shrivels and dies where the cold iron Morningstar impacts.
Mivvy recalls one of the townsfolk is an alchemist, which the apprentice Gellion worked for.
Fen Vion
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Sorry Rough day
Spellcraft elixir: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Fen looks the Elixir over with the Father, after a second Fen tends to his own wounds. "Can anyone cast some healing magic?" Fen asks.
"SO whatever that substance is the cold iron on the morning star got rid of it." Fen says [b]"That Raven wants us to find "yellow-shoes" We don't really have time to ask all the masters if their apprentices wore yellow shoes.
GM Worg
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Do I have to go and get a bottle, or can we handwave that?
You find a spare empty bottle from the satchel. It is next to a label in the satchel that says Property of Majara Pricknettle. If found, please return to Pricknettle's Potions.
Basically fast forwarding you guys back to Pricknettle's Potions.
---
The alchemist Majara looks up at you all as you enter her shop.
"I wasn't expecting you to bring so much company this time." She looks specifically to Father Urzaia as he entered last time. "So have you found him? Can I expect my apprentice to return to work?"
Mivvy Hetherington
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Mivvy raises an eyebrow, ”Straight on the offensive. I like that. You must have something to hide.”
Then she waves the bottle at the alchemist, ”We found this, and disgusting giant insects, at the place where your apprentice goes to canoodle. Do you know what it is? Did he get it from you?”
GM Worg
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"Figured they had something to do with the satchel disappearing." She ponders over what you said about the insects, and observes the goop you show her.
"You have interesting evidence, I must confess. I still am just not convinced that he has done something awful."
You have presented The Goop. What else can you tell her about Gellion to convince her? You have some other pieces of evidence you can present to sway her opinion.
GM Worg
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"He has yellow shoes, but no crow that I know of. One of his friends did; I don't remember who."
Father Urzaia Conflict
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"My companions were exploring the rest of the town earlier. I'm not sure he's done something awful, but something must be wrong for Gellion to have separated from his familiar."
GM Worg
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You explain to her about the raven, and while she says he doesn't own a raven, he does have yellow shoes that were made for him.
You also show the purple goop.
One more piece of evidence he is involved with the disappearances will convince her.
Mivvy Hetherington
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Can she tell us what the goop is? Where it comes from? That seems like a clue. That's why I wanted to see the alchemist.
GM Worg
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"I must confess, I have never seen a substance like this before. It seems wrong in all of its nature. Like its the essence of unbridled evil or something. You found this where?"
You have one major piece of evidence that was given to you earlier in the module. It was given to you in the tavern by Alcie.
Kasumi the Vexatious
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Kasumi seems to have something "click" visibly in her head, because she lights up rather suddenly and pulls out a paper from her pocket.
"There was a note left behind, requesting that they meet up in 'the usual place.' That'd be the graveyard, according to my information. Here--" she says, handing it over.
Prakriti Neela Yaadu
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Riti withdraws her healing wand and offers it to the rest of the group.
If anyone needs healing, please feel free to roll 1d8+1 from her wand. I'll go ahead and record the number of charges you've used. Standing offer. Oh, and afk all day today. Won't be able to post for a little over 24 hours. Bot if needed.
Father Urzaia Conflict
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Wand: 1d8 + 1 ⇒ (2) + 1 = 3
Wand: 1d8 + 1 ⇒ (2) + 1 = 3
Urzaia uses the wand on himself, twice.
"Thank you Riti. That ant had a nasty bite. I'll be sure to get one of my own as soon as I can."
GM Worg
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She looks over the note. "Ok, I'm starting to believe you. This is his handwriting." she looks concerned for once. "I didn't want to have to ask strangers this, but you are the best bet. I am hoping you can go to Gellion's home and investigate." She reaches under the counter and takes out a key ring. "If you find them, bring them back safe." She then hands you the keyring.
Part 1 Over. Chronicles will be out tomorrow.
Your rewards:
3xp(normal)
4pp(normal)
1436gp(normal)
1.5xp(slow)
2pp(slow)
718gp(slow)
Mivvy Hetherington
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She looks over the note. "Ok, I'm starting to believe you. This is his handwriting." she looks concerned for once. "I didn't want to have to ask strangers this, but you are the best bet. I am hoping you can go to Gellion's home and investigate." She reaches under the counter and takes out a key ring. "If you find them, bring them back safe." She then hands you the keyring.
Part 1 Over. Chronicles will be out tomorrow.
Your rewards:
3xp(normal)
4pp(normal)
1436gp(normal)
1.5xp(slow)
2pp(slow)
718gp(slow)
GM Worg
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Disregard. GM got excited and read incorrectly when the 1st chronicle goes out. Got confused with some of the other modules I have read when they say Part 2 and stuff lol >< Dumb me.
She gives you guys the key to Gellion's house.
Mivvy Hetherington
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Mivvy snatches up the keys and twirls them around her finger, then she saunters toward the door.
At the door, she stops and takes two paces backwards, ”Um... where is this house?”
GM Worg
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She gives you directions to Gellion's home.
Map Updated.
You arrive in short time. From the outside, each room appears to be dimly lit in this two-story house.
You notice a dark, greasy-looking stain oozing from between the slats of the shutters on the ground floor windows.
The door's knocker is smeared with a dark, dried substance.
Spoiler: Heal DC15
Dried Blood. Possibly a few days old, but not more than a week.