"Let us hope we are being ushered to the end of the road so that we might exit the shadow realm and emerge once more in the mortal realm...though if we are being herded towards another threat, it will find us a difficult opponent," replied Gunnar. He keeps scanning the surroundings for invisible creatures and consults with Arianna on the situation.
Perception: 1d20 ⇒ 1
Help action for Arcana to aid Arianna & give her advantage
"Maybe the forest wants us to leave as much as we do." The prophet offers.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
"All forests are dangerous. People often forget that. The fey, the beasts, and even the plants themselves can attack you. Here the forest is alive more than Midgard."Ingryd said teasing her hammer, its head flaring to life as she lets her subtle will bring to life her underlying desire to smash through an enemy.
"For now we continue forward and wait, a starving predator and a cunning hunter will lie in wait to strike. We as its prey have to be more cunning and counter." She says smiling just waiting for the forest to finally seize control.
Aterro thoughts about tossing a blast at the rear-ward forest, but he thought it over. Of what was the point? It might give away his hidden talent, and one blast would do no good. As he said himself, one must needs make a campaign to purge the forest until one leaf was not standing above another, or else what was the point?
"Aye, you have the right of it," Aterro said, hefting Deathmetal and guiding Phobos easily with his knees. "Whatsoever it is that is guiding us best be urging us outward, else it will taste the same fate the greyskin besiegers have!"
|DM - Tareth|
The wagon slowly trundles onward. The jangle and rattle of its passage the only sounds in the forest except the occasional piercing screech of whatever lies further ahead. The road winds around a corner and surprisingly the shadow black cobblestones split. A fork in the road. One veering left, the other branch veering right. Both continue to head in the general southwesterly direction you've been tracking since crossing the great canyon. Although the one to the left appears to dip down into a narrow valley, while the right branch slowly crawls up a higher ridge and hill.
Gunnar pulls back on the reins bringing the wagon to a stop while everyone takes a moment to examine the two paths ahead.
But pondering the ley line, you momentarily attune yourself to the flowing natural power. The ripples and eddies. The small whirls and currents. An ever flowing river drifting just beneath the cobbled surface of the shadow road. It is through this simple feeling that you feel the power of the magical stream being twisted, pulled, and siphoned in a most unnatural way. It is as if someone has set about pumping the power of the arcane river out of its natural flow and into some other, unknown location. That sucking pull lies ahead. You sense it being a bit stronger along the ridge, but it exerts its influence along the valley path as well.
But that valley feels like equally treacherous and uncertain. Veiled in darkness and dense growth, the twilight trees rattle and bristle with agitated anger.
You sniff the air and catch the murky unpleasant scent of stagnant water and rotting vegetation. You gaze back into the valley and although all is shrouded, you're certain a bog or swamp lies in wait in that low lying landscape.
INT(Arcana) DC15: 1d20 + 4 ⇒ (14) + 4 = 18
WIS(Survival) DC15: 1d20 + 4 ⇒ (12) + 4 = 16
Luthael feels the power beneath his feet as he prays to Khors for guidance. The Sun Lord shows him that the ridge holds a larger mill of ley line power than the bog below. Again gravity threatens he and his companions traveling as the path winds along steep cliff.
Turning to his companions for consensus, "Gunnar, you probably sense the the ley line power beneath us being milled more toward the ridge than in the valley more than me. And Ingryd, you probably smell the bog in the valley more than me."
"Both ways appear treacherous, so I will have to carry the sunlight of Khors within my heart for awhile longer. Which way do you prefer?"
Arcana: 1d20 + 8 ⇒ (16) + 8 = 24
”Indeed,” agrees Gunnar with respect for Luthael’s insight. ”And the flow of power is being unnaturally diverted, most strongly on the upper path. I recall how disastrous the mage’s attempts to manipulate the ley lines were the last time we encountered such a divergence. Let us hope that this manipulation can be put aright with less—cataclysmic effects,” he adds somberly.
”Let us take the high road,” he concludes, realizing that he had not actually answered the direct question previously.
Arcana: 1d20 + 3 ⇒ (8) + 3 = 11
Survival: 1d20 + 2 ⇒ (12) + 2 = 14
Arianna closes her eyes to see if she can sense what Luthael and Gunnar do, but the malevolent whispers of the trees and Gunnar's revelation of having seen something like this before make it difficult for her to pick up anything. All she can smell is scent of decaying vegetation and the mules' own aroma.
"Let us hope that whatever is uttering that bone-chilling cry is not also responsible for shifting the ley-lines," she says, but even as the words leave her mouth, she knows that it's likely a forlorn hope at best. One hand reaches up to where the holy symbol of Elalune glows softly on its chain and clasps it to her breast. She gives up a silent prayer to her goddess for safe passage, and hopes that she and her companions will arrive safely back in Midgard.
Atero chewed is epic mustache as he leaned on Phobos' bridle and listened to the others discuss this unusual fork in the unusual road. He looked ahead and made good with his own council.
"Were I alone, I would take the high fork. Better visibility, clear and simple. The valley would no doubt present a shadow-soaked road in this already shadow-soaked place.
Never have I understood this thrice-accursed well you arcane folk call a Lay Line, and I hope to never understand a whit more than I do. Aye, Gunnar, I recall the old man in the tower. I always thought he had the right of it, did he have more cunning than he thought he did.
Luthael, you say it is milled? Mayhap one of more power and greater resource has found a way to succeed where the other scientist hath failed. If so then they will be a formidable force indeed.
So and hence, you speak true. Let us take the high road so our enemies might see us coming and have enough time to get out of the way!"
Survival: 1d20 + 3 ⇒ (4) + 3 = 7
Ingryd blinks and then looks around."Sorry I was dozing off, what are we going for again" She says a bit groggily. She nods then takes in what the others say and looks about.
"High ground for the horses and the cart, but the bog probably leads to the one control the wood" She offers with a slight growl at the mention of the bog.
|DM - Tareth|
It is quickly decided the road leading right is the preferred choice. With a click of his tongue and a flick of the reins, Gunnar sets the wagon into motion once again. The mule team slowly pulling their way along the winding, narrow path. The cries continue to echo across the wood. At one point a half dozen ravens burst from a tree just ahead. Their angry caws echoing in the distance. It is the first sign of actual animal life seen for several hours.
Approaching the tree, it is the smell that first signals something ahead. The all too familiar smell of death and decay. The mules immediately balk and come to a stop a good thirty feet from the spot.
To the left, everyone is able to look down upon the tops of the trees a good fifty to sixty feet below. The side of the ridge sloping steeply down into the valley below. To the right, the narrow summit of the tree covered ridge. Ahead the trees like in deep shadow, deepest where the ravens fled their dim perch.
"Then I say we take the high ground. Anyone powerful enough to mess with Ley Lines is not someone we want to deal with, nor is it a delay we can afford," Arianna says.
Perception: 1d20 ⇒ 8
Insight: 1d20 ⇒ 3
”I sense there is something wrong up ahead, but I cannot make out exactly what,” says Gunnar, getting down from the stopped wagon and trying to comfort the mules.
WIS(Perception): 1d20 + 7 ⇒ (13) + 7 = 20
WIS(Insight): 1d20 + 7 ⇒ (16) + 7 = 23
"There's an animal hanging from that tree. I only see one horn, so it might be a unicorn gutted and eaten. It feels like this is the source of hate-filled anger, but there is also deep sadness too, and something else, that I just cannot name." Luthael offers.
"If it is not undead, we should remove the carcass from the tree. If it does not respond to healing from Khors, at least we could give it a proper funeral, by holy fire or internment." The prophet suggests to his companions.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Insight: 1d20 + 2 ⇒ (10) + 2 = 12
"I see it, too. Do you see the end of the rope," she asks.
Cross posted with the GM.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
"Are you talking about that thing out there? I smell death but that doesn't mean much, but I am sure that is dead, might be from hunting, but could also be the hunt left it and now the hunter is dead.Ingryd says looking at the woods and the object
"Luthael, is that where this feeling you have is coming from," she asks the prophet.
"Yes. It's a carcass hanging from a tree up ahead where the ravens just fled." Luthael grips his shield and starts walking toward the tree.
After a few steps, he prays to Khors who provides a shadow of the sun to guide His prophet.
Cast Light on his shield
Gunnar follows Luthael as he casts See Invisibility just in case there is more here than meets the eye…
Arianna follows Luthael beside Gunnar, praying to Elalune before walking under the trees branches. As she approaches the tree's trunk, she chants in a soft, beautiful voice that sounds like the wind passing through the branches of a tree.
Casting Speak with Plants
"Child of the forest, what happened here," she asks it, her melodic voice undergirded by a rolling, rumbling tone that seems impossible for the young elf to be making.
|DM - Tareth|
Luthael's greenish gray light glows in the deep shadow beneath the eaves of the twilight wood. Although muted in this dim realm, Khors light still illuminates the tragedy hanging from the tree as the sun god's prophet creeps closer. It is indeed a unicorn. Dead and hanging. It's blood and entrails dripping into a trio of stinking dark crimson pools. The hum of hundreds of flesh eating insects drifts from the pale carcass as the small swarm feeds.
Gunnar sees nothing hidden from sight or shrouded by arcane measures, but those pools of blood give the wizard pause. Concentrating on the vile catchments, the dwarf notices two things. The first, that each of the pools are perfect circles, something he would expect to be quite as unusual natural occurrence even in this unusual realm. The second is that every few seconds something appears to ripple the surface. Something that is clearly not related to the occasional drop of blood that still drips from the hung beast.
Following just steps behind Luthael and Gunnar, Arianna approaches one of the nearest trees. The lilting peaceful tones of her voice a stark contrast to the ever present rattling and angry grumble of the forest. With each musical intonation of her chant, her mind becomes attunes itself to the arboreal vibrations and slow syllables of the trees.
The words are not spoken. Yet through the intimate connection of your magic you understand each overpowering emotion as words. Ravings really. These are not the musings of the mighty redwoods of Margreve or even the fickle ramblings of the eastern birchwoods. Madness infects this wood. A dark, dangerous madness driven by something or someone you've yet to discover.
"Killer! Hunter! Sacrifice to summon. Burns us...spikes us in the heart! Must obey, else all dies! Bring you! Flee...too late...will die."
The mad ravings of the wood, for it is not just one tree, but all that seem to have fallen into the pits of insanity, batter your mind and soul. Each moment spent in communication with the wild trees pushes your own mind and emotions toward an abyss of despair and anger and confusion. The question soon becomes to press on to learn more and risk being pulled into its madness or break contact and seek answers for this madness elsewhere.
”Beware, something…lurks inside those three pools of blood,” warns Gunnar.
WIS Save (If needed): 1d20 + 1 ⇒ (12) + 1 = 13
"What lurks in the pools of blood? Who burns you and harms you? I wish to help, but I need to know what it is we face if we are to make things right," she begs the trees, risking her sanity to learn more about the dangers here, and how to set things right.
Luthael stops his approach and keeps vigil on the pools of blood.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Gunnar lines himself up off to the side so that if *things* start emerging from the pools, he has them in a nice straight lightning bolt path...
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Apologies. I'm getting over a cold.
Aterro had kept a tactical watch since turning toward the hillward-bound path. If something came at them, he wanted to see it at maximum distance, and figured any detail along their path that was not moving was not a concern.
As the others begin to talk about some carrion or other stuck in a tree, he bore it little in mind. If this place had plants, then it had animals. And if animals, then no doubt some pecking order where some of them ate on some others. That one had a meal hardly need rank as a threat to them. The bard starting talking to plants and that seemed...well completely in character.
But when his Thor-brother Gunnar brought attention to the pools of blood, that seemed odd enough to garner his attention. He looked down from high on Phobos and nods in agreement.
"Aye. That is something that is passing strange. I have seen much blood, both my own and that of my enemies, and a perfect circle seems something it is all but incapable of forming. It gets...everywhere."
Then it seemed that things moved in these odd crimson circles? Well, there had been little enough to garner his attention on this side of the chasm, so it seemed meat to go poking for trouble now. Literally.
Aterro got down from his mount and picked up a goodly-sized stick from the tree base. "Let us see what odd monsters would seem to grow out of perfect blood circles."
Aterro marches toward the closest blood pool and starts poking it with his stick.
|DM - Tareth|
Gunnar voices a warning about the pools and shifts position in order to best attack two of the three 'pools' surrounding the hanging unicorn corpse. Luthael sees the same odd movements in the syrupy blood filled pools as Gunnar. The prophet also senses the gaze of someone or something else draw to the holy light gleaming upon his shield. Turning away from the gore of the poor animal, Luthael scours the shadows and dark of the deeper wood but sees nothing. It isn't until he shifts his gaze upward that he hears more than sees something shifting in the dense foliage of the tree where the corpse hangs.
While Arianna communes with the trees, Aterro strides up to the nearest nefarious pool of blood and mystery. Using a time honored tactic and tradition taught at nearly every academy and adventuring institute across the multiverse, the paladin reaches out at jabs the unusual phenomenon with a long stick.
The paladin's first curious discovery is the amount of resistance that occurs as he plunges the stick forward. In fact, it doesn't really plunge at all. It more pushes into the pool, the thick substance giving way but never letting the stick break the actual surface.
The second is less a surprise and more a confirmation of experienced suspicions as the bloody liquid forms a pair of grotesque, elongated hands ending in dripping talon tips. The newly formed appendages grab onto the stick and give a strong quick pull hoping to drag the paladin off balance in closer to the manifesting golem.
Aterro: STR(Athletics) vs DC17 or be knocked prone and draw within 5' of the pool.
STR Bloody Tug: 1d20 + 8 ⇒ (9) + 8 = 17
Sighing, Gunnar looses his lightning bolt at a downward angle, getting as much of the electricity into the two pools as possible.
Lightning Bolt: 8d6 + 1 ⇒ (1, 2, 1, 6, 6, 2, 4, 5) + 1 = 28, DC 16 Dexterity Save for half
"Where is the Heartwood," Arianna asks, a feeling of dread forming in her belly as she remembers what the others had said at the fork.
"By the Sunlord, what is that?" Luthael cries out when the creature partially reveals itself. Following Gunnar's lead, the prophet sends a flash of holy light toward it.
Sacred Flame, Dex DC 17: 3d8 ⇒ (6, 2, 8) = 16
"Well that's passing stran--GAAHH!" Aterro mutters as he pushes the pool less like a body of liquid and more like a solid thing carved from wood or ivory, just before it grows arms and tries to drag him closer.
Aterro had held the stick in his right hand. Such the better to keep his shield at the ready in case of attack. Of course his right hand was his weapon arm. The one that wielded the fell-hammer Deathmetal. The weapon arm that had worked from sun-up to sundown in the practice fields of The Order. The one that had held wooden mocks of every weapon imaginable, from heavy lead-filled maces to great wooden swords to large logs that looked, well, quite a bit like the stick that the creature now clung to.
The creature grabbed the stick and YANKED...and found the stick wielded to a hand with a grip like iron.
Athletics!: 1d20 + 7 ⇒ (18) + 7 = 25
Aterro had anticipated this move, and was quite nonplussed once the bait was taken.
"Now, blood-thing, you find that I am not trapped here with you..." he says, calmly lifting up the stick so Gunnar can get a better shot at the golem clinging to its end.
"...but you are trapped here with me."
Can I give it Disadvantage on its save vs Lightning? =)
|DM - Tareth|
As soon as the gruesome, blood claws wrap their vile digits about Aterro's stick, Gunnar unleashes a lightning blast upon the rising undying conjurations. Distracted by its lost tug of war with Aterro, the wizards blast strikes true. Blood splatters in a wide radius as the crimson substance boils with the rapid electrical charge.
The second, although not distracted by the paladin's efforts, suffers the same basic fate as its ally. The lighting bolt crackles wildly as it crashes into the newly rising creature. More blood showers those within twenty paces of the pools and their grim constructs.
But even as the lightning blast away some of the very substance of the creatures, the first reacts releasing a shadowy crimson reflection back upon the wizard. The odd shadow lightning sizzles and hisses with necrotic doom as it streaks toward Gunnar.
Luthael unleashes the light of Khors, but now alert to the multiple foes being faced, the creature barely manages to avoid the searing holy fire.
With the fight well and truly underway, Ingryd charges in while Aterro stands firm drawing the creature further out of its crimson pool.
Arianna, caught up in her commune with the trees, tries to learn more from the mad wild woods.
A third creature emerges fully from the final pool. It's appearance is only barely humanoid having two arms and two legs, but both are thin, elongated and without obvious joints or any bone structure at all. A bulbous head tops this scrawny, rubbery frame. A head filled with saucer sized eldritch colored eyes and a gaping maw ever dripping with running blood.
The second creature turns toward priest and paladin, opening its mouth even further and unleashes a crimson spray of a burning, acidic corruption of the very unicorn blood that forms its own substance.
The first drags itself from the pool clawing its way along the stick to then swipe at the Aterro. It hits with a surprisingly strong, but glancing blow the taloned claws raking a few scratches across the paladin's arm.
The third moves toward the lightning throwing wizard, hunger and menace in its boiling body language.
Aterro and Luthael: DEX Save vs DC16 or take 8d6 ⇒ (1, 1, 6, 1, 3, 5, 5, 3) = 25 acid damage. Half damage on a successful save.
Aterro: Take 10 slashing damage from one hit.
Gunnar: DEX Save vs DC16 or take 14 necrotic damage. Half on a successful save.
Golem 1 is engaged with Aterro. Golem 2 is near the pools 20' from Aterro and Luthael. Golem 3 is 10' from Gunnar. Ingryd is 10' from Luthael and Arianna is 30' from Luthael still speaking with the trees.
Party is up.
Golem 1 Dex Save vs DC16: 1d20 + 1 ⇒ (10) + 1 = 11
Golem 1 Dex DisAdv vs DC16: 1d20 + 1 ⇒ (12) + 1 = 13
Golem 3 Dex Save vs DC16: 1d20 + 1 ⇒ (13) + 1 = 14
Golem 1 DEX Save vs DC17: 1d20 + 1 ⇒ (18) + 1 = 19
Golem 1 Attack vs Aterro: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10
Golem 1: 97/125
Golem 2: 125
Golem 3: 97/125
(If Gunnar thinks the acid spray on his companions is magical in nature, he will attempt to Counterspell it.)
Arcana if needed: 1d20 + 8 ⇒ (10) + 8 = 18
Dexterity Save: 1d20 + 2 ⇒ (9) + 2 = 11
(Does he still have an angle for his lightning bolt verses two of them?)
Ingryd Roars and charges to the one that spit acid and swings hard.
Burning Bash: 1d20 + 8 ⇒ (14) + 8 = 22
Smashing Sinders: 2d6 + 5 + 2 ⇒ (2, 4) + 5 + 2 = 13
Fire: 1d6 ⇒ 2
Burning Bash: 1d20 + 8 ⇒ (15) + 8 = 23
Smashing Sinders: 2d6 + 5 + 2 ⇒ (6, 4) + 5 + 2 = 17
Fire: 1d6 ⇒ 3
@All, especially Gunnar, remember you're close to a Paladin, and the Aura of Protection gives you a +3 to all saves.
As the torrent of acid shoots at him at blazing speed, his trusty shield comes up almost by its own volition, imposing itself before its master the paladin and takes the whole of the attack.
Dex Save!: 1d20 + 4 ⇒ (12) + 4 = 16 save. No damage due to Shield MASTER.
Unbeknownst to any, the acid eats away at the shield in a most unusual manner. Perhaps it is guided by a divine hand, or perhaps some spirit of this place has take refuge in the stout shield. But whatever, it is a secret not yet seen as the battle only grows in intensity.
@GM: When I am hit I use my Reaction for Hellish Rebuke. It needs to make a Dex Save DC 14 or take damage. Half on save.
Rebuke damage!: 2d10 ⇒ (9, 1) = 10
Barely registering the blocked and defeated acid attack, Aterro's eyes grow wide at the utter cheek of the blood-golem. Not only has it survived the magical attack--surprising for such a small creature--but it has the sheer audacity to enter into melee.
"Now you will learn humility. Now you will learn subjection. Now you will learn..."
Aterro's visage evolves into an avatar of War and Strife and Confrontation.
Bonus Action for Form of Dread. Temp hp: 1d10 + 1 ⇒ (7) + 1 = 8 On weapon hit, Wis save vs DC 14, or it will know FEAR.
He drops the stick with contempt and in a single motion draws Deathmetal, The Mourning Star. The weapon of steel rises and falls and rises again.
Attack1!: 1d20 + 8 ⇒ (3) + 8 = 11
Damage!: 1d8 + 6 + 1d8 ⇒ (1) + 6 + (3) = 10
Attack2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage!: 1d8 + 6 + 1d8 ⇒ (8) + 6 + (2) = 16
DEX Save vs DC 16: 1d20 + 5 ⇒ (9) + 5 = 14
65 -25 = 40 HP
Luthael screams when splashed with acid not realizing he did. Breathing heavy, he presents his holy symbol and calls, "Regard the power of the Sunlord!" A flash of greenish radiance explodes from his amulet of the sun.
Con DC 17 radiance or half vs 3 golems: 2d10 + 8 ⇒ (1, 1) + 8 = 10
any magical darkness within 30 feet of you is dispelled
"And feel the holy lance of sunlight!" He shouts.
Spiritual Weapon 1 of 10 vs Golem 3: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 4 ⇒ (6) + 4 = 10
"Is it in the valley," Arianna asks as she moves around the trees and readies her bow.
Move action to get into a better position to fire.
Standard action to ready her bow.
Intuiting that the attack from the blood beings is supernatural and not magical in nature, Gunnar does not use his counterspell. He takes the full necrotic damage as well, unable to dodge well enough and not having the proper spell to diminish its effects.
Holding his ground, Gunnar shocks both creatures with a lightning bolt again as the lead one closes, then prepares to throw up some magical protection if needed.
Lightning Bolt DC 16 Dexterity for Half: 8d6 + 1 ⇒ (4, 1, 4, 6, 5, 3, 2, 4) + 1 = 30
(Will use Shield if needed)
Attack Baddie #3
Attack (Longbow): 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
|DM - Tareth|
Ingryd charges into the middle of the fray. The enraged bearkin slams her fiery hammer into the acid spewing construct created from the glory that was once one of the forest's staunch protectors. Blood splatters and bursts into hissing steam with each furious bearkin blow.
Hellfire lashes from the paladin as the first golem rakes its claws across the armored warrior. The whoosh of Aterro's mace rustles nearby leaves as the blow swings wide. But the second swing smacks against the rubbery skin sending a misting burst of blood puffing into the air where it is quickly vaporized as the muted power of Khors fills the area.
The first two creatures sizzle and smoke in the eerie sickly yellow light of the prophets magic. The third caught upon the outskirts of the radiant blast weathers the storm better than its partners. Indeed, perhaps its mindless existence is blessed by Marena herself for Khors lance simply winks out of existence before it even reaches the golem leaving it unharmed.
Until another crackle of lightning erupts beneath the forest canopy. Taking a few steps to his right, Gunnar manages a momentarily perfect alignment of the enemy as the emerge from their grim lair and engage along a small skirmish front. A throaty dwarven cadence, a gesture and the flash and rumble of lightning bursts from the wizards fingers filling the field with the sulfur scent of scorched air.
Once again a shadow bolt of lightning mirrors the wizards magic. A crackling gray bolt lances back toward Gunnar.
Breaking off her commune with the trees Arianna sends an arrow flying toward the nearest bloody golem, but the arrow just misses as the figure writhes and twists from the electricity still courses through its body.
The first golem lashes its claws against Aterro's shield and armor, but cannot break through the paladin's defenses. The second has better luck against the raging bearkin. It claws open up bloody wounds across Ingryd's body. Her blood flow freely, even eagerly toward the ever thirsty construct.
The third reaches Gunnar and does its best to do the same thing to the storm wizard. The dwarf throws up his arcane shield warding off the blows just in time.
Gunnar: Odds you can get three, evens you can get two. 1d6 ⇒ 1
Ingryd takes two hits for 17 and 16 slashing damage.
Golem 1 is engaged with Aterro. Golem 2 is engaged with Ingryd. Golem three is engaged with Gunnar.
Party is up.
Golem 1 DEX vs DC14: 1d20 + 1 ⇒ (10) + 1 = 11
Golem 1 CON Save vs DC17: 1d20 + 3 ⇒ (13) + 3 = 16
Golem 2 CON Save vs DC17: 1d20 + 3 ⇒ (3) + 3 = 6
Golem 3 CON Save vs DC17: 1d20 + 3 ⇒ (19) + 3 = 22
Golem 1 DEX Save vs DC16: 1d20 + 1 ⇒ (14) + 1 = 15
Golem 2 DEX Save vs DC16: 1d20 + 1 ⇒ (12) + 1 = 13
Golem 3 DEX Save vs DC16: 1d20 + 1 ⇒ (13) + 1 = 14
Golem 1 Attack vs Aterro: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18
Golem 1 Attack vs Aterro: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14
Golem 2 Attack vs Ingryd: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17
Golem 2 Attack vs Ingryd: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
Golem 3 Attack vs Gunnar: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18
Golem 3 Attack vs Gunnar: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15
Golem 1: 36/125
Golem 2: 55/125
Golem 3: 64/125
Barely getting his spell off in time, Gunnar’s Arcane Shield flickers back into life (regains 2 hp). Now that the melee is fully on, Gunnar doesn’t chance another bolt of lightning, instead focusing on his defenses, trying to use Silvia to her fullest potential to block any incoming attacks.
Dodge Action; Shield again if needed.
Ingryd's rage fuels her, and the blood flowed. It was strange she shrugged the blows as she then whirled her hammer and continued to wade in with a fury.
Strike: 1d20 + 8 ⇒ (3) + 8 = 11
Bloody Smash: 2d6 + 5 + 2 ⇒ (6, 5) + 5 + 2 = 18
Steamy Boil: 1d6 ⇒ 1
Strike: 1d20 + 8 ⇒ (5) + 8 = 13
Bloody Smash: 2d6 + 5 + 2 ⇒ (2, 4) + 5 + 2 = 13
Steamy Boil: 1d6 ⇒ 3
GM, Speak with Plants isn't a concentration spell, so it's still up, unless we want to play it off as Arianna focusing on something else for a moment. Lasts for ten minutes, so should have plenty of time left on the clock.
Attack (Longbow): 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Arianna frowns as her question to the trees goes unanswered and sends another arrow at the closest of the golems.
Luthael breathes a quick prayer of cleansing holy fire and tries to position a fireball among the golems.
Fireball Dex DC 17: 8d6 ⇒ (6, 1, 2, 5, 2, 6, 4, 4) = 30
Aterro's eyes go wide as the first slash from the horrible thing bashes aside both shield and armor, creating a great rent in the mail and surely opening him up in a deadly way. But Nay! Along the flesh of his shoulder he can both feel AND -hear- the shriek of grating metal. He spares a moment to confirm his suspicions. Yes. It was his most recent gift--the grafting of the magical ferry-chain. That alone held his personage together from a most violent assault. Surely Thor's hand was even here!
Unwilling to let the exchange go unanswered, Aterro SWINGS Deathmetal in answer!
Attack!: 1d20 + 8 ⇒ (11) + 8 = 19
Damage!: 1d8 + 6 + 1d8 ⇒ (5) + 6 + (8) = 19
Only then does the situation of the battlefield come to clarity. Now his Thor-brother Gunnar is under siege and facing a blood golem alone. This can not stand!
Recklessly turning his back on his foe, Aterro CHARGES across the field, singing songs to call upon the power of Thor and Odin to aid their chosen in this hour of need.
Approaching the golem he swings The Mourning Star, imbuing it with his personal power to ensure it hits with deadly effect!
Move action from my enemy to Gunnar's. He gets AoO. Divine Smiting for 1 level.
Attack!: 1d20 + 8 ⇒ (3) + 8 = 11 Confound! Channel Divinity: Guided Strike +10 to hit. = 21.
Divine Smite Damage!: 1d8 + 6 + 1d8 + 2d8 ⇒ (5) + 6 + (6) + (8, 5) = 30
|DM - Tareth|
Unlike the more radiant powers of Khors, the sun god's roaring fire is unaffected by the odd dampening powers of the Twilight Realm. With a whoosh and boom Luthael's fireball explodes upon the blood fueled constructs. Crimson skins boil and burst into a foul steam while over hanging leaves turn to instant ash as branches blacken and burn. Flames curl and linger around the hanging unicorn carcass adding further stench to the smoke and haze.
Lit up by the flames, it rubbery mass rippling with aftershocks of the holy explosion, the first golem cannot avoid Aterro's incoming blow. Deathmetal strikes with a loud swack directly into the golem's midsection. For a moment it curls up around the former Imperial Captain's mace, perhaps due to some inherent linkage, but whatever connection may have existed quickly evaporates. The remaining essence of the golem simply ceases to exist and the thick rubbery skin bursts in a gory spray soaking prophet and paladin.
With one foe dispathced and another in close combat with Gunnar, Aterro moves to join the wizard. Calling upon his own holy power, the paladin lashes out and strikes at the vile construct. There is a momentary burst of sickly green power that courses through the construct even as the mace slam into the golem knocking the vile creature momentarily away from the wizard.
A few paces away, Ingryd does her best to put down the remaining enemy, but her eyes are filled with the red, purple, and green splotches of the bursting fireball. Her vision clouded, the bearkin's swings never once connect with the enemy. They do offer an opening for Arianna.
The elf once again draws her bow and this time the arrow flies true. It strikes the golem in front of Ingryd right in the chest bursting a small pseudopod.
Unable to reach the elf, the golem lashes out wildly at Ingryd. Claws once again rip and tear the bearkin's flesh.
The other remaining golem struggles to lay it claws upon the ducking and weaving dwarf even as the paladin accosts its flank. Its effort are futile as it is ever a step behind the dodging wizard.
Golem 1 dies before it can make an AOO.
Ingryd takes 11 and 14 damage from Golem 2.
Golem 3 is now engaged with Aterro and Gunnar. Any AOE attacks against that golem will catch one of them in the blast as well.
Party is up.
Golem 1 DEX save vs DC17: 1d20 + 1 ⇒ (5) + 1 = 6
Golem 2 DEX save vs DC17: 1d20 + 1 ⇒ (7) + 1 = 8
Golem 3 DEX save vs DC17: 1d20 + 1 ⇒ (17) + 1 = 18
Golem 2 Attack Ingryd: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11
Golem 2 Attack Ingryd: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14
Golem 3 Attack Gunnar: 1d20 + 8 ⇒ (1) + 8 = 9
Golem 3 Attack Gunnar: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19
Golem 3 Attack Gunnar: 1d20 + 8 ⇒ (11) + 8 = 19
Golem 3 Attack Gunnar: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16
Golem 1: 0/125
Golem 2: 16/125
Golem 3: 25/125
"Luthael! Ware where your fire touches," Arianna shouts as her attention turns towards putting out the flames that the sun-priest's spell had ignited.
Casting prestidigitation to snuff out the flames. I know this isn't all that quick, but she doesn't have access to create water.
"Ingryd! Aim for its heart and head," she shouts, trying to spur the bearkin on.
Inspire to Ingryd, Add 1d8 to any attack, damage, save, or check roll.
“Aye, together then, Thunderbrother,” says Gunnar, his ornate hammer buzzing with electricity as he moves around to form the best possible flank with Aterro. Timing his strike to coincide with the battle rhythm of his brother in arms, Gunnar tries to open up the golem’s defenses.
(Using Shocking Grasp thematically to provide the Help action on Aterro’s next attack).
"YES!" Aterro echoes his Thunder-brother in a barbaric yop. "With iron and STEEL! With thunder and LIGHTNING! You must either conquer and rule or serve and lose, suffer or triumph!"
The paladin raises Deathmetal high for the killing blow.
"Du musst Amboss oder Hammer sein!" he yells, letting his weapon descend in a fatal arc.
Attack1!: 1d20 + 8 ⇒ (10) + 8 = 18
Damage!: 1d8 + 6 + 1d8 ⇒ (6) + 6 + (3) = 15
Attack2!: 1d20 + 8 ⇒ (13) + 8 = 21
Damage!: 1d8 + 6 + 1d8 ⇒ (2) + 6 + (7) = 15
The full Johann Wolfgang von Goethe quote is from "Gesellige Lieder, Ein Anderes" and is "You must either conquer and rule or serve and lose, suffer or triumph, be the anvil or the hammer" ("Du mußt steigen oder sinken/Du mußt herrschen und gewinnen,/Oder dienen und verlieren,/Leiden oder triumphieren,/Amboß oder Hammer sein."