[RetroCon] Siege of the Diamond City - GM Thread (Inactive)

Game Master Nik B.

Map & Slides
Gameplay thread list
Run sheet
Success tracking


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Grand Lodge

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GM

I've made some Slides and Tokens for tier 12-13. I'm sure everyone here can use the maps and hopefully can use some of the tokens too.


The Man Behind the Curtain wrote:
I've made some Slides and Tokens for tier 12-13. I'm sure everyone here can use the maps and hopefully can use some of the tokens too.

You are a life saver, Debug!

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Reserve GM coming in! Will be catching up on the scenario and do a roll call of my players before the weekend hits..

Dark Archive

Academy of Secrets | Shades of Ice

posting the signup sheet as a reference.

Are you going to put up some sort of calendar, Shifty?

I expect that I will need a GM to cover me Feb 15-17, for Con of the North.
Knowing I am running seeker (14-15) tier might make getting a backup a little tougher.


Yep I'll have a running sheet in place before kick off. I'm still looking at the timings we are giving and applying a sanity check.

"The Threat Level increases or decreases over the course of five 30-minute cycles (for a House with nine or fewer tables) or 10 15-minute cycles (for a House with 10 or more tables)."

15 minute cycles means every 3 days, which in PbP land might be a tad too tight - especially due to weekends which most certainly warp the play speed. From running the last bunch of Specials I think that it might be prudent to run with every 6 days. That still gives five cycles, and offsets the loss of bandwidth we will encounter on a weekly basis.

Played live the rapid cycles are fun, but through PbP they could just be a bit much.


Secret Roll List | Placeholder | Spell Templates | Gallows #3 |

Howdy all, I'm taking over the 2nd standard 3-4 game. I concur that a 3-day cycle is very rushed.

At this moment, I don't expect to miss any chunks of time other than maybe one day on a weekend here or there.

Thanks for the slides and tokens!!! It helps my prep a lot. :D

Grand Lodge

GM

A 4 day cycle would basically be a 3 day cycle where weekends don't count if you want to split the difference. Or just feel out how the successes are coming in after the first cycle and work from there.

Grand Lodge

The Harrowing Maps and Handouts

Hey all, I am assuming GMG's table (7-8 standard) per request. Only real life influence should be a convention the weekend of Feb 22.

I also go by Thereus, Silver Crusader.


Thanks Erich :)


Secret Roll List | Placeholder | Spell Templates | Gallows #3 |

Do the aid tokens work in this special like all the other specials? It appears to read that the seeker tables give them out and then they either get used or wasted, but not passed along.

Grand Lodge

| Dead Suns AP |
GM TOP wrote:

Do the aid tokens work in this special like all the other specials? It appears to read that the seeker tables give them out and then they either get used or wasted, but not passed along.

That's how I'm reading it. Kind of a cool idea, the seekers riding by and giving a little bit of help.

Dark Archive

Academy of Secrets | Shades of Ice

Remember, this was the first time that aid tokens were used, so they were experimental.

Note that they were much smaller, and didn't have all of the stuff on them.

So, the seeker tables should be handing out a lot of these... :D

Funny, I don't recall doing that when I was playing, at either tier I played. Huh.


Yep it is the Seeker tables that provide them.

When things get 'funky' we will start getting those up and circulated :)


Escaping the Grave, Table 1 | Escaping the Grave, Table 2 | The Midnight Mirror
GM Ewok wrote:
GM TOP wrote:

Do the aid tokens work in this special like all the other specials? It appears to read that the seeker tables give them out and then they either get used or wasted, but not passed along.

That's how I'm reading it. Kind of a cool idea, the seekers riding by and giving a little bit of help.

It was actually cool during the first play at Paizo con. The seeker tables were scattered around the room so they could easily reach several lower level tables each, and many of the players would deliver the tokens in character.


Yeah, it is a shame they don't really run things like that anymore. The modern aid tokens are ok, but they seem to lack the same sense of gravitas.

I'd have also have loved something like The Convocation.

I noticed in multis that sometimes the party feel like they are working 'alone, in a group' - and that each group seems a bit isolated.


Escaping the Grave, Table 1 | Escaping the Grave, Table 2 | The Midnight Mirror

The Grand Convocation was my first special, and I thought it had the best interaction mechanic. Having the bard at the next table start performing or the cleric channel and it has an effect at our table was amazingly fun. :)


Such a shame we never got a crack at that - it sounds amazing.


How long do we have until the next Overseer post?

Just so I can try to make sure the info comes out in a timely fashion as we chat up the NPC(s).

Better yet, would it be possible, when posting overseer announcements going forward, to just indicate how long we have to run the section we're starting?


In 48 hours from my post you'll get the transition warning (day 3) and then the day after (4) we will crack on with 'demons fall, you all die'

Day
1 Intro
3 Transition warning
4 Conclusion
4 Demonic incursion.

Grand Lodge

| Dead Suns AP |

Hello, I will be off in the mountains and unable to post on the 26th of this month.

If I am only missing 1 day, do I need a back-up GM?


AtAT | PFS2 1-02 | url= | SFS 1-25 | url=
GM Ewok wrote:

Hello, I will be off in the mountains and unable to post on the 26th of this month.

If I am only missing 1 day, do I need a back-up GM?

I can look in on your players for you. :)

Grand Lodge

| Dead Suns AP |

Thanks, Blake! I'll ping in here when it gets closer with where they are at.


Thanks :)


Secret Roll List | Placeholder | Spell Templates | Gallows #3 |

Still on 5 days per cycle? If the group succeeds on their task quickly (some of the skill ones can be nailed with a single good roll and dialogue) I'm guessing we report it and try to squeeze in a 2nd one before the end of the cycle?

Followup, if we are part-way through a task when the cycle ends, does it fail or can we continue in the next cycle?


Escaping the Grave, Table 1 | Escaping the Grave, Table 2 | The Midnight Mirror

As I recall the cycles are just reporting periods for getting update on the state of the city ... you don't have to time your table's activities to them. You just keep playing, but when it is time to pick a new activity, the current state of the city may influence where they go.


Secret Roll List | Placeholder | Spell Templates | Gallows #3 |

That is the feeling I was getting, but wanted to confirm or at least get a feel that everyone else is doing it the same way. Thanks!

I guess it is a good metric too for if your group is keeping up with the minimum speed of everyone else. If you take 2 cycles to do 1 encounter (unless things went bat-poop crazy) then maybe there is a bit too little activity in the group.


Yeah the cycles are just for reporting, and the 'map' will update at each one, they don't cut your encounter, its just a representation of what is happening 'bigger picture'.


MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles | Flood

Rolling for A4 here: 1d4 ⇒ 4

Dark Archive

Academy of Secrets | Shades of Ice

Shifty, could you put the map as slide #1?

Would help for linking in for players to see.

Thanks!


Dunno if this will help, but since it says to randomly select an encounter in the area they select, I found it odd they didn't include an easy way to do that.

So made a quick table to refer to!

Note: encounters A1-3 can happen in any district, so I you might want to hold off on those in case you need things to fill in for an area later, as the Threat Levels change

Battle District
1 A1 Devil In the Details
2 A2 Opportunity Strikes
3 A3 Rallying Cry
4 A4 Who's the Foulest of Them All
5 A5 Unsafe House

Confluence District
1 A1 Devil In the Details
2 A2 Opportunity Strikes
3 A3 Rallying Cry
4 A6 At the Foot of Starrise
5 A7 The Rise of Ooze

Egelsee District
1 A1 Devil In the Details
2 A2 Opportunity Strikes
3 A3 Rallying Cry
4 A8 The Sovereign of Pilgrim's Rest
5 A9 Thurl's Lodge

Woundward District
1 A1 Devil In the Details
2 A2 Opportunity Strikes
3 A3 Rallying Cry
4 A13 Traitor's Run
5 A14 Woundward Vigil

Outer District
1 A1 Devil In the Details
2 A2 Opportunity Strikes
3 A3 Rallying Cry
4 A10 A Grand Old Ship
5 A11 Conveyors of Hope
6 A12 Besieged Outpost

You might also want to insert a visit from the Starrise quartermasters, or decimated groups falling back with extra equipment, to hand out the free supplies mentioned on page 8, if your group needs some help.

Dark Archive

Academy of Secrets | Shades of Ice

So, quick question, as I haven't found the answer. Is there a given amount of time between encounters, or an amount of travel time between districts?


Hmm... the scenario lists encounter A3 as 'any district'
But the description specifically mentions you are in the Woundward District.

Seems a bit of a discrepancy... so those using it, either adjust the text, or use it in the district mentioned. =)


Escaping the Grave, Table 1 | Escaping the Grave, Table 2 | The Midnight Mirror
GM Silbeg wrote:
So, quick question, as I haven't found the answer. Is there a given amount of time between encounters, or an amount of travel time between districts?

I don't believe so. I generally have assumed only a few minutes between each encounter, and haven't worried too much about travel time between districts. Are you thinking about spell durations?


The scale puts it at almost a mile or more, from the center of town to the outer wall. That should at least give you a rough idea. Rinaldo's answer seems close enough, if they're hustling.


Swapped the order of the slides, so that the District map is now the first slide :)

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!
GM Rinaldo wrote:
GM Silbeg wrote:
So, quick question, as I haven't found the answer. Is there a given amount of time between encounters, or an amount of travel time between districts?
I don't believe so. I generally have assumed only a few minutes between each encounter, and haven't worried too much about travel time between districts. Are you thinking about spell durations?

Exactly.

I'll just wing it, doing what seems fair.


The tracking sheet makes no sense.
How exactly are we supposed to report on there?


Click your name in the first column, and what district in the second.


Really, then how have we gone to condition green in the Battle District?

There've only been 2 reported successes, game-wide. (well, 3 now, since I added mine in)

Does it really only take two successes to move the needle three whole threat levels?

If so, that's going to lead to a lot of overlap, I suspect. 8P

And what's the second sheet about?


In the first round it takes 1 success to move a district 1 step, in the second round you need to have 3 cumulative successes to move, third round it takes 4, fourth 6, and 5th round is 7.

There have been two successes in the Battle district, so it moved two steps (from Orange, to Yellow, to Green). Early victories are easy, late victories are hard.
The third success you just listed means that in the second round, no further success is required to maintain Green, however there will need to be more successes in the third round or it will start moving backward again.

The second sheet is data validation, so you only need to worry about the first sheet and the main map.


oK!


Do we need to report when we've used a token passed to us?
Or are these one and done kinds of things?


One and done :)


When is Act II scheduled to end?


Act 2 was supposed to be 150 minutes = 30 days broken into 5 or 10 rounds.

Based on the speed of progession, 5 day rounds look reasonable. A cycle every 3 days was too much, seems 6 days is a bit slow.

Act 2 will conclude on the 29th day (~12 Feb)

Grand Lodge

The Harrowing Maps and Handouts

In my 7-8 encounter, the wizard started off at the top of initiative by casting Aqueous Orb on a Magma Ooze. A few missed saves later, the Ooze was petrified by its vulnerability to water and the party's animal companions chewed it to death. In case anyone is surprised by my group's double success reporting today. :)

Dark Archive

Academy of Secrets | Shades of Ice

Shifty, any word on that backup calendar?

Just wanna make sure I get my name in soon for Feb 15-17.

Thanks.


Hi mate!

Our back-up GMs are:
PJP
Blake's Tiger
Chadius

Flick them a message and one will help - let me know if you dont get a response/concerns etc

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