Apollonia (Serpent's Skull Remix)

Game Master Brian Minhinnick

Roll20 Campaign
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Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

”Can we even hurt this thing?” Darius asks as he draws his curved blades...unsure if they will even hurt this thing.


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

"Yeeeeacch!!!" Cica shudders as she backs away, shaking her arms off.

Those watching carefully may notice that the acid on her skin--rather than burning her--actually heals her slightly.

Darius Rotarion wrote:
”Can we even hurt this thing?” Darius asks as he draws his curved blades...unsure if they will even hurt this thing.

"Darius, don't get too close to that thing. Lets see if we can destroy it from afar."

As she speaks, Cica steps back and fires an arrow into the thing. "...And I guess we're about to find out if arrows can hurt it!"

Swft switch focus to Bull (STR)
Move Back as far as I can
Stnd Hindering Shot
. . Not sure this will affect it, but just in case: Your successful deadly shot leaves the weapon or ammunition used for the attack lodged in the wound, making it difficult for the target to move and react. The target takes a -2 penalty to attack rolls, AC, and CMD; multiple uses of this ability stack, increasing the penalty by an additional -2 per projectile lodged in the target. The target may remove a single projectile as a move action, or may remove multiple as a full-round action.
.
HP 35-9+2 = 28 *the acid damage didn't bypass my resistance...and did trigger Stone in the Blood / fast healing

Bow: 1d20 + 6 ⇒ (17) + 6 = 23
Damage+Bull: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13


There's very little room to move in here, as you should be able to see on the map. I moved Cica back five feet.

Cica's arrow causes the ooze to solidify where it strikes, chipping off what appears to be a chunk of crystal that shatters when it hits the cave floor, melting back into liquid.

Yes, Darius. Weapons, at least arrrows, seem fully effective!


Male Narinar Aristocrat 1/Nature Oracle (Spirit Guide) 6 | HP: 66/78 | AC: 21, Touch: 14, FF: 18 | CMD 25 | Fort: +5, Reflex: +2, Will: +6 (+4 v. Mind-Affecting Effects) | Init: +4 | Perception: +8 | Buffs: Oath of Anonymity

"Fall back, Luna!" Garland said as he drew his awesome scythe. After all, the masked legionnaire didn't want his trusted ally to bite a blob of living acid! As Luna retreated, Garland marched forward and took a swing at the creature!

+1 Cold Iron Scythe (PA): 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
Damage (PA): 2d4 + 7 + 3 ⇒ (2, 3) + 7 + 3 = 15

Luna retreats via a move action to give the others some space.

Garland takes a free action to give the above order to Luna. He then advances and draws his weapon as part of said move action. Finally, he takes a standard to swing at the ooze.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Unable to effectively get to the thing, Darius simply moves up and draws his daggers, looking for some sort of opening against it...


HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4

Placidus threads his way through his companions and wades into the water, trying to get at the ooze from the other side.


"Yeeeeacch!!!" Cica shudders as she backs away, shaking her arms off. Those watching carefully may notice that the acid on her skin--rather than burning her--actually heals her slightly.

Ilistra gasps as the crystal puddle comes to life and attacks. She gathers power in a showy display, and then flings a ball of fire at it. Ilistra's blast hits the ooze, but seems to have no effect on it whatsoever.

Fire immunity.

”Can we even hurt this thing?” Darius asks as he draws his curved blades.

"Darius, don't get too close to that thing. Lets see if we can destroy it from afar." As she speaks, Cica steps back and fires an arrow into the thing. "...And I guess we're about to find out if arrows can hurt it!" Cica's arrow causes the ooze to solidify where it strikes, chipping off what appears to be a chunk of crystal that shatters when it hits the cave floor, melting back into liquid.

"Fall back, Luna!" Garland said as he drew his awesome scythe. After all, the masked legionnaire didn't want his trusted ally to bite a blob of living acid! As Luna retreated, Garland marched forward and took a swing at the creature! His curved blade slices another slab off the slow-moving ooze with ease.

Darius moves up into the position Luna was in slashing at it.

Attack on Ooze: 1d20 + 4 ⇒ (20) + 4 = 24
Immune to crits and sneak
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Placidus threads his way through his companions and wades into the water, trying to get at the ooze from the other side.

The ooze strikes out at Garland with a psuedopod, trying to engulf the masked hero!

Attack on Garland: 1d20 + 6 ⇒ (6) + 6 = 12

Fortunately for him, he is too fast for the ooze to hit.

End of Round 1
================================
Begin Round 2

Party is up again!


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius continues slashing at the thing.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 1


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Cica aims carefully and shoots again.

scout: Dungeoneering: 1d20 + 8 ⇒ (5) + 8 = 13

Bow: 1d20 + 6 ⇒ (20) + 6 = 26
Damage+Bull+spend focus: 1d8 + 5 + 1 + 1d10 ⇒ (5) + 5 + 1 + (7) = 18


Male Narinar Aristocrat 1/Nature Oracle (Spirit Guide) 6 | HP: 66/78 | AC: 21, Touch: 14, FF: 18 | CMD 25 | Fort: +5, Reflex: +2, Will: +6 (+4 v. Mind-Affecting Effects) | Init: +4 | Perception: +8 | Buffs: Oath of Anonymity

Garland took another mighty swing at the ooze!

+1 Cold Iron Scythe (PA): 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage (PA): 2d4 + 7 + 3 ⇒ (2, 1) + 7 + 3 = 13


Cica's arrow is enough to finish the ooze off. It shatters into little bits which then melt into the water.

End Combat!

The three to five foot deep water continues to dominate the center of the mine shaft ahead. A series of narrow ledges and rope bridges connect to form a path deeper into the mine.

Marking the intended path with a red line. Walking in the water will be difficult terrain for those without a swim speed.


Wow. Just realized I got the map scale WAY off. One square is meant to be 20 feet. Let me fix that...


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Cica takes a moment to regain her focus.

"See, that wasn't so bad." she smiles, and begins leading the way again.


Cica leads the group along the narrow pathway, deeper into the mine. The cross one bridge and follow the left hand curve of the wall around to a narrow opening. The scattered remnants of a small campsite lie in a small alcove across another bridge, just above the water line. The campsite appears to contain mining equipment, three mine carts, the desiccated remains of three mules, and a rusted iron strongbox.

Red X is the campsite

Also, without a light source, Luna is totally blind in here.


Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

Ilistra picks up a rock and it catches fire in her hand, shedding light like a torch.


Okay, Luna can see now.


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Cica blinks twice--feeling her senses heighten like a falcons--and then approaches cautiously, listening and looking around for signs of activity.

If all appears safe, she takes a look at the strongbox.

Per+falcon: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31


As she approaches the bridge, the falcon-eyed Cica sees two dark forms hidden in the water under the bridge. It's near impossible to make out any details, but they look like standing humanoids.


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

"Ahoy!" Cica waves to the underwater humanoids. "I'm Cica Sabuleum. We're only passing through and mean no harm. Who are you?"


She receives no response.


Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

"Who are you talking to?" Ilistra asks when Cica starts talking to the water.


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Pointing, she says, "It looks like two humanoid figures, standing under the water. There.

"Shall we approach, with caution?"


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

"That's the only way I would suggest," Darius says as he tightens his grip on his blades.


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

"Says mister 'Hey, now that I'm poisoned, why don't I dip my hand in blood, touch sooner evil idol, and run off as a cloud of gas'..."
she mutters as they walk toward the watery figures.


Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

"Are they living, or maybe they are just statues?" Ilistra asks.


Is Cica just walking on to the edge of the bridge, or what?


Poke poke


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Thanks for the poke

Cica takes point and slowly steps into the bridge, keeping her eye on the underwater shaped.


Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

As Cica steps onto the bridge, Ilistra begins to gather power to her. Flames start coalescing around her form in a showy display.


Initiative
Cica: 1d20 + 2 ⇒ (17) + 2 = 19 (+2 in jungle)
Darius: 1d20 + 6 ⇒ (4) + 6 = 10
Garland: 1d20 + 3 ⇒ (5) + 3 = 8
Ilistra: 1d20 + 7 ⇒ (10) + 7 = 17
Placidus: 1d20 + 4 ⇒ (14) + 4 = 18
Undead: 2d20 + 2 ⇒ (11, 17) + 2 = 30

Undead 15
Party 14.4

Begin Round 1

Two horrendous dessicated corpses in rotted miner's clothing rise from the water, hissing hungrily. One of them attacks Cica, while the other one runs through the water to bash Placidus!

Attack on Cica: 1d20 + 4 ⇒ (2) + 4 = 6
Attack on P: 1d20 + 4 ⇒ (8) + 4 = 12

Halfway expecting something of the sort, the legionnaires are ready for the undeads' attacks. Cica dodges, while Placidus knocks the thing aside with his shield.

Party is up!

Their heads are at like ankle height for you guys on the ledge, the water deepens to about 6.5 feet under the bridge. Water squares are difficult terrain.


Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

Ilistra fires off a blast at the closest undead, her fiery corona engulfing her target.

I'll move to get a clear shot, or to get within 30'
Ranged touch, pbs: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Fire: 2d6 + 2 + 1 ⇒ (3, 5) + 2 + 1 = 11
Reflex Save DC 15 or catch fire.


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Cica groans as they race to attack.

She takes a step back, draws her longhammer, and in one smooth motion swings at both of the walking corpses.

Swft: switch to Bull
Stnd: swing at Red (hurricane strike). If it hits & deals bleed, free lighter swing at Blue.

Longhammer+higher ground+bull: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
Damage+Bull: 2d6 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12 +1 bleed

If the above hits & deals bleed: 1d20 + 8 + 1 + 1 - 2 ⇒ (20) + 8 + 1 + 1 - 2 = 28
Confirm?: 1d20 + 8 + 1 + 1 - 2 ⇒ (13) + 8 + 1 + 1 - 2 = 21
Damage+Bull: 2d6 + 6 + 1 ⇒ (5, 5) + 6 + 1 = 17 +1 bleed...but total damage divided by 2
Crit dam?: 2d6 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius rolls, weaves, and wall-kips past the group and the first undead in order to get some room to maneuver and engage the second one.

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Narinar Aristocrat 1/Nature Oracle (Spirit Guide) 6 | HP: 66/78 | AC: 21, Touch: 14, FF: 18 | CMD 25 | Fort: +5, Reflex: +2, Will: +6 (+4 v. Mind-Affecting Effects) | Init: +4 | Perception: +8 | Buffs: Oath of Anonymity

Garland attempted to take a swing at the nearest undead, but Ilistra's incredible firepower startled the masked legionnaire and threw off his aim!

+1 Cold Iron Scythe (PA): 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8


Cica strikes the first corpse to attack them with her hammer, crushing its ribcage. The dessicated corpse doesn't bleed, and her hammer misses the second creature.

Ilistra's fireball engulfs the wounded monster a moment later, melting flesh like candle wax. The monster goes up in flames, throwing eerie light across the cavern.

Ref save: 1d20 + 2 ⇒ (5) + 2 = 7

Darius and Garland miss their attacks. Placidus steps into the gap left by Cica and levels a hard kick at the wounded undead's head.

Attack on : 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The skull collapses with a crunch, splattering chunks of salt encrusted grey matter everywhere. Placidus frowns.

The remaining salt wight attacks Garland with unnatural hunger.

Slam: 1d20 + 4 ⇒ (1) + 4 = 5

Garland laughs heroically at the struggling former miner as it misses him completely.

End of Round 1
================================
Begin Round 2

Y'all are up. Probably the last round of combat, but I might get some damage in before I go down!


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Cica raises her longhammer directly overhead and attempts to smash the skull of the remaining corpsewalker.

Longhammer+higher ground+bull: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
Damage+Bull: 2d6 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15


Male Narinar Aristocrat 1/Nature Oracle (Spirit Guide) 6 | HP: 66/78 | AC: 21, Touch: 14, FF: 18 | CMD 25 | Fort: +5, Reflex: +2, Will: +6 (+4 v. Mind-Affecting Effects) | Init: +4 | Perception: +8 | Buffs: Oath of Anonymity

Garland's second swing proved to be far more heroic!

+1 Cold Iron Scythe (PA, It's Over, Salt Wight! I have the High Ground!): 1d20 + 8 - 1 + 1 ⇒ (16) + 8 - 1 + 1 = 24
Damage (PA): 2d4 + 7 + 3 ⇒ (3, 3) + 7 + 3 = 16


Crunch!

End Combat


HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4

"Poor souls....Let us see what we can salvage from their camp?" Placidus suggests, pointing across the bridge.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius slips across the bridge carefully, trying to remain hidden once on the other side.

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Looking down at the smashed, dried corpses, she says "Yeah, uh, I'm not really clear on how necromancy f&(ks with peoples' souls. Do you know? Can they get peace now, if we bury them? Or are they just screwed?"

She follows along to the camp as she talks.


The campsite contains mining equipment, three mine carts, the desiccated remains of three mules, and a rusted iron strongbox. The rusted strongbox is still locked.

DC 30 disable device

The 'path' leading deeper into the mine continues past the small camp, deeper into the cavern.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Disable Device, Guidance: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30

Darius kneels in front of the strongbox and sets to work with his picks...


The chest holds the mine’s payroll of 500 gp and a bone scroll case with the deed to the mine. Athyra Crinhouse is named next of kin in the deed, and rightfully the mine is hers.

The undead miners had no gear other than rotting clothing.


Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

The fiery nimbus around Ilistra fades, causing the cavern to grow darker. She waits while Darius picks the lock on the strongbox, glancing around the shadows nervously.

When he gets the box open, she asks, "Any sign of locket?"


HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4

"I don't see one anywhere, her father must not be here. Let's come back for the money once we're cleared this place," Placidus suggests.


Male Narinar Aristocrat 1/Nature Oracle (Spirit Guide) 6 | HP: 66/78 | AC: 21, Touch: 14, FF: 18 | CMD 25 | Fort: +5, Reflex: +2, Will: +6 (+4 v. Mind-Affecting Effects) | Init: +4 | Perception: +8 | Buffs: Oath of Anonymity

"A sound plan, Placidus," agreed Garland. It wasn't like they could easily spend the gold after all! Regardless, the masked legionnaire once again readied his awesome scythe and cautiously advanced forward...


HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

Cica nods in approval and walks along behind Garland.


As the group continues on around the bend, they begin to hear a strange pounding noise.

Perception checks please.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

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Current Characters


Kressle
Cica Sabuleum

HP 80, AC 20 (T 13, F 18) CMD 23 | F+9 R+8 W+4 | resist acid 5 | favored terrain (jungle) | Per+11 (+2 in jungle; darkvision | Init+2 (+2 in jungle)

played by gyrfalcon (378 posts)
Dog
DM Jelani


played by Brian Minhinnick (14,898 posts)
Helmet
Garland the Gallant

Male Narinar Aristocrat 1/Nature Oracle (Spirit Guide) 6 | HP: 66/78 | AC: 21, Touch: 14, FF: 18 | CMD 25 | Fort: +5, Reflex: +2, Will: +6 (+4 v. Mind-Affecting Effects) | Init: +4 | Perception: +8 | Buffs: Oath of Anonymity

played by Cosmic Dream Lord (353 posts)
Changeling
Ilistra Ignatius

Pyrokineticist (HP 65/77; Nonl: 7, AC: 19, T: 15, FF: 15; CMB +4, CMD 18; F +10, R +10, W +3; Perc: +13; Burn: 1/7 Buffer 1)

played by Stalwart (462 posts)

Current NPCs


Tef-Naju
Placidus Utilinus

HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4

played by Brian Minhinnick (252 posts)

Previous Characters


Heiracosphinx
gyrfalcon

(1,410 posts)
Jalros
Stalwart
(337 posts)
Jozan
Thron
(326 posts)
Iylvana Desdoros
Galatea Kailani

Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 11 | HP: 84/84| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +7, Reflex: +10, Will: +8 (+2 vs. enchantment; +6 vs. charm/compulsion) | Init: +9 | Perception: +5 | Buffs:

played by Cosmic Dream Lord (294 posts)
Avimar Sorrinash
Paulinus Ratarion

HP 11/16 // 1st - 2/4
Primary Stats:
AC 18, T 11, FF 17 // Fort +4, Ref +1, Will +1 (Resist acid, cold, electricity 5) // Initiative +2
Skills:
Bluff +4, Diplo +7, Knowledge (R) +4, Survival +5, Perception -1


played by Brian Minhinnick (103 posts)

Previous NPCs


Alain
Darius Rotarion

Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

(708 posts)