Taliesin's Way of the Wicked

Game Master Merddyn

The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground. It’s only fair. They burned you first. They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. You were supposed to die there. Instead you escaped. Now it's time for your revenge.

Map of Talingarde

Current Map

Pact of Thorns


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Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

Agreed. A good mix of personalities, and perspectives.
Should be interesting going forward


You're not hustled out this time. You've got a minute to stop and talk to Thorn should you wish, or each other, or whatever else it is you wish.


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Okay, so I figure we should coordinate what we've got from the prison. The following is what is available from what I grabbed:

•1 Chain Shirt
•1 longsword
•2 Heavy Steel Shield
•2 leather wrapped clubs
•2 longbows
•40 arrows
•2 keys
•A Signal Horn
•Bullseye Lantern with oil
•100 Gold Pieces
•50 feet of rope

I believe Silarsha and Talia have got some more stuff from Blackerly.

I figure we can for sure keep the veil with the window for a quick escape another day. Someone might want to keep the rope, but Heverly doesn't want it. It's too heavy. We'll split the 100 gold pieces (5 ways, that's 20 gp each). The keys and signal horn are probably worthless at this point. Whatever isn't claimed after that can probably be sold?


Oh my, I almost totally forgot. Also this is a time to level up.

HP is either rolled or half+1. Your choice (you can choose after you roll).

I don't think there is anything else I'm missing, but if you've got questions about level up, feel free to ask.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

GM: Does the Mwk. Longsword or Chain Armor from Blackerly have the military markings?
(If so, we'll ditch them and buy new stuff, if it's his personal gear, then that's a bit different.)

In addition; here's what I took from Blackery and the two guards:
-Longbow
-Arrows (20)
-Vial w/ Unknown contents
-Longsword
-Heavy Steel Shield
-Chain Shirt (2)
-Key Ring

Cash: 27gp, 28sp, 20cp


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

Wocket will keep the key and horn she took, but the Bullseye lantern is available if someone else wants it. I also don't mind being the torch-bearer. I have the free hand.

HP: 1d6 ⇒ 3
I'll take 4...


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Health: 1d8 ⇒ 8

Whew. Having rolled a 9 in Con, I will take that.

As for light sources, alternatively, I get a new 0-level spell known this level. I was going to take Enhanced Diplomacy, but I could take Light instead.

Anybody good at identifying unknown vials? I could try, but it would require a pretty good roll for me.


Silarsha Torvsdottir wrote:

GM: Does the Mwk. Longsword or Chain Armor from Blackerly have the military markings?

(If so, we'll ditch them and buy new stuff, if it's his personal gear, then that's a bit different.)

In addition; here's what I took from Blackery and the two guards:
-Longbow
-Arrows (20)
-Vial w/ Unknown contents
-Longsword
-Heavy Steel Shield
-Chain Shirt (2)
-Key Ring

Cash: 27gp, 28sp, 20cp

Blackerly's items are personal.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

GM: Thanks. That makes things a bit easier.
I'll work up list in a bit.


Tiefling (appears human) geokineticist 2 (Burn: 0/7 max willing burn)
Attacks:
CMB +1, Earth blast (burn 0) +4 1d6+5 b or p or s, Smite Good 1/day
HP 24/24 | AC 17 (T 13, F 14) | Fort +7, Ref +6, Will +3 | Init +3 | Perc +7 (darkvis 60') | CMD 14 | Resist cold/elec/fire 7

I was putting together a Google doc loot tracker, but hadn't finished yet (though I will still finish and post once I've got it going nicely).

In all, I believe we have gotten the following from these sources:
Veil: 2 daggers/blades of some kind, a bullseye lantern, 50 feet of rope, a sack, a spell component pouch, common clothes in each prisoner's size, a potion, 100 gold pieces and a silver unholy symbol of Asmodeus, window patch (still on it)
2x Guards outside our cells: chain shirt, a heavy steel shield, a longsword, a leather wrapped club, a longbow with 20 arrows and a key.
Blackerly: suit of chainmail, a very finely wrought longsword (Masterwork), 27 gold pieces, 28 silver, 20 copper, a key ring and a vial with a potion inside.
Guard on the bridge: chain shirt, a heavy steel shield, a longsword, a leather wrapped club, a longbow with 20 arrows and a key.


"Fontaine" NE Female Halfling Master of Disguise Unchained Rogue 3 HP: 25/25 | AC: 20 T: 16 FF: 16 CMD: 14 | F+4 R+9 Evasion W+1 +2 dominate and possession | Init +5 | Perception -1, Low-Light
Tracked Resources:
None

I should be able to post the next few days, but they will be busy for me. May not get to leveling until the weekend :/

I'd love the chainshirt, but I am small!


No problem on taking a few days. This is a small break, take a minute to roleplay and get yourselves all ready. (It seems to have come at a good time too).


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

So, it sounds like the chainmail and masterwork longsword are being kept by Silarsha. The veil is being kept and the potions (I think Wocket's holding on to one of those if I remember right). I've got and am keeping the Spell component pouch, asmodean unholy symbol and a dagger. I believe Charmaine has the other dagger and the thieves tools. Probably also keeping the rope and bullseye lantern.

From Talia's List, that would leave:
3x Chain shirts (25gp each)
3x Heavy Steel Shields (5gp each)
3x Clubs (worthless)
3x Longbows (18.75gp each)
60x Arrows (.75gp total)
127 gp, 28 sp, 20 cp

Assuming no one takes the Talirean marked stuff, that brings the sell to a total of 148 gp and 5 sp

bringing the grand total to 275 gp, 33 sp, 20 cp
or
55 gp, 6 sp, 4 cp each, with 3 sp left over (could probably exchange it with the copper to make it 55 gp, 7 sp each, or if not, then 55 gp, 7 sp for 3 people and an equivalent amount of 55 gp, 6 sp, 10 cp for two)


"Fontaine" NE Female Halfling Master of Disguise Unchained Rogue 3 HP: 25/25 | AC: 20 T: 16 FF: 16 CMD: 14 | F+4 R+9 Evasion W+1 +2 dominate and possession | Init +5 | Perception -1, Low-Light
Tracked Resources:
None

HP Roll: 1d8 ⇒ 2 lol, half + 1 it is.


Tiefling (appears human) geokineticist 2 (Burn: 0/7 max willing burn)
Attacks:
CMB +1, Earth blast (burn 0) +4 1d6+5 b or p or s, Smite Good 1/day
HP 24/24 | AC 17 (T 13, F 14) | Fort +7, Ref +6, Will +3 | Init +3 | Perc +7 (darkvis 60') | CMD 14 | Resist cold/elec/fire 7

Sorry Silarsha, busy day today (plus fighting some kind of unforgiving virus!) but I think I'll be able to write something this evening.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

No worries. my job went crazy as well. and I don't want to hold things up. I'll get you for the next dumb question she has. Like birds and bees or something . . .

:)


Heverly wrote:

So, it sounds like the chainmail and masterwork longsword are being kept by Silarsha. The veil is being kept and the potions (I think Wocket's holding on to one of those if I remember right). I've got and am keeping the Spell component pouch, asmodean unholy symbol and a dagger. I believe Charmaine has the other dagger and the thieves tools. Probably also keeping the rope and bullseye lantern.

From Talia's List, that would leave:
3x Chain shirts (25gp each)
3x Heavy Steel Shields (5gp each)
3x Clubs (worthless)
3x Longbows (18.75gp each)
60x Arrows (.75gp total)
127 gp, 28 sp, 20 cp

Assuming no one takes the Talirean marked stuff, that brings the sell to a total of 148 gp and 5 sp

bringing the grand total to 275 gp, 33 sp, 20 cp
or
55 gp, 6 sp, 4 cp each, with 3 sp left over (could probably exchange it with the copper to make it 55 gp, 7 sp each, or if not, then 55 gp, 7 sp for 3 people and an equivalent amount of 55 gp, 6 sp, 10 cp for two)

Up it to 66 gp and 8 sp each (they didn't mark the bows and arrows).


Just so we're all on the same page, I'm planning to move us forward starting on Monday. That should give everyone enough time to roleplay a little of these three days and get leveling and everything else done. If anyone needs more time, please let me know so we can figure that out.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

I should be able to get the gear list tonight or tomorrow.
Worst case, I'll handwave the RP parts because I'm not posting at my normal schedule, and don't want to hold things up.


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Monday sounds fine to me.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

Silarsha Gear List:

This is the rough list. If Charmaine comments it might change, but I wanted at least a rough version up and available.

Weapons;
Bastard Sword 35 gp 6 lbs., Warhammer 12 gp 5 lbs., Dagger (Cold Iron) 4 gp 1 lb., Shortbow 30 gp 2 lbs. (Cost 81 gp)

Other Gear:
Backpack 2 gp 2 lbs., Belt pouch 1 gp ½ lbs., Blanket 5 sp 3 lbs., Compass 10 gp ½ lb., Grooming Kit 1 gp 2 lbs. Waterproof Hooded Lantern 12 gp 2 lbs., Ink 8 gp 0 lb., Inkpen 1 sp 0 lb., Iron Spikes (4) 5 cp ea 4 lbs., Oil flask (5) 1sp ea 5 lbs., Paper Sheet (5) 4 sp ea 0 lb., Mess kit 2 gp 1 lb., Travelers Outfit 1 gp 5 lbs., Cold Weather Outfit 8 gp 7 lbs, Waterskin 1 gp 4 lbs. Trail Rations (5) 5 sp ea 5 lbs. Arrows (20) 1gp 3 lbs. (Cost 54 gp 6 sp)


Tiefling (appears human) geokineticist 2 (Burn: 0/7 max willing burn)
Attacks:
CMB +1, Earth blast (burn 0) +4 1d6+5 b or p or s, Smite Good 1/day
HP 24/24 | AC 17 (T 13, F 14) | Fort +7, Ref +6, Will +3 | Init +3 | Perc +7 (darkvis 60') | CMD 14 | Resist cold/elec/fire 7

Gear list:

Item (gp)
Longspear (5)
Dagger (2)
Belt pouch (1)
Canteen (2)
Flint and steel (1)
Compass (1)
Mwk backpack (50)
Studded leather armor (25)
Traveler's outfit (1)
Skeleton key (85)
Common manacles (15)
Talingardian Soldier's uniform (1)
Talingardian tabard (5)

And she'll take the signal horn and rope if no one else takes them.

Total: 195

Rolling for health: 1d8 ⇒ 8

Whoa, all right then! Also, finishing up changing my profile to match my level 2 Talia.


Just giving a heads up now. I will be at a scifi/fantasy convention for artists and writers this Thursday, Friday and Saturday. I will try to post as best I can, but I honestly do not expect to have time to do much, if any posting.


Map of the Nine Lessons is up, just so you know, there is only the one archway, leading down stairs so far. There are no doors yet. I'll add y'all in to the map when you've gone in.


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"Fontaine" NE Female Halfling Master of Disguise Unchained Rogue 3 HP: 25/25 | AC: 20 T: 16 FF: 16 CMD: 14 | F+4 R+9 Evasion W+1 +2 dominate and possession | Init +5 | Perception -1, Low-Light
Tracked Resources:
None

Wocket, sorry if my post made it seem like Charmaine was dogging you! She was just overly excited about the occurrence and was trying to perfect it.


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Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

Not at all, Wocket's insecurities are her own.


I know Talia's a little busy right now, but I think since everyone's kind of waiting on her, I'll give her a little bit longer, then I'll just roll perception for her.


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Strength was my dump stat too. I rolled a pretty good point buy overall, but got a 9 and an 8 in there that I couldn't change, so three super high stats, and three below average. I was able to use my Racial Wisdom improvement to bring wisdom to 10, but that was the best I could do.


Tiefling (appears human) geokineticist 2 (Burn: 0/7 max willing burn)
Attacks:
CMB +1, Earth blast (burn 0) +4 1d6+5 b or p or s, Smite Good 1/day
HP 24/24 | AC 17 (T 13, F 14) | Fort +7, Ref +6, Will +3 | Init +3 | Perc +7 (darkvis 60') | CMD 14 | Resist cold/elec/fire 7

Hi there! Should be able to post in about 2.5 hrs after the kid goes to bed, but if you want to get a move on, I understand.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

I rolled on the lower end of things.
Two 11's 13, and 15, I threw my racial into the 11 so I could have a shot at a Dex bonus, and a decent Con.

There was one applicant that rolled two 10's and two 7's or so.
Why couldn't my stat rolls go that well?


Talia Rensong wrote:
Hi there! Should be able to post in about 2.5 hrs after the kid goes to bed, but if you want to get a move on, I understand.

No problem, stopping in to check in works enough for me. It was more so that I didn't know when we be able to hear from you before.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

Not sure if everyone saw or heard, but Roll20 had a data breach.
May be worth changing passwords.


Sorry guys, tried to get a post on today, but mostly just recovering and catching up from the weekend. I'll get a post up tomorrow and we'll continue the nine lessons


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

Is Wocket confident enough in the location of the stone with Detect Magic to grab it with Mage Hand and throw it through the door?

You can wait to tell me it's bolted down after the attempt, I'm just wondering about the mechanics of accuracy.


Hmm. That's a good question. Reading over detect magic, I'd say yes on locating it, I think however that made hand is generally a slow moving thing, so I'd want a check to make it do something like throwing the stone. Let's see, I think a caster level check would be good.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

For what it's worth toward your ruling, I used Mage Hand to grab my character's dropped weapon in a game last week.
I used my move and standard actions to get it back over the course of the next round.
The spell text: You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

So less throw, and more rapidly convey across the room? I'm just not sure if 15 feet is far enough, but 30, if I can move action twice should be enough.


And I agree with that use of it Silarsha. It's more that 15 feet movement is pretty slow. That's like walking it across the room and into the wall. If you want to actually do damage to it, it needs something different. Like I said, I'd allow a "throw" with concentration check or you can make a different solution.


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

I was just trying to get it out of the room. Even if the enemy follows, it lets us reassess our approach without an enemy attacking from the darkness. If the enemy doesn't follow, we've got it exposed.

If I just wanted to damage it, I could try to hit it with an attack spell, but I wasn't sure how much damage it could take, or if it would resist certain energies. Personal experience suggests destroying items is a huge pain in Pathfinder. Removing it from the area seemed like a creative solution.


Ah. I see. My mistake. Sorry.


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,
GM Taliesin wrote:
It's got improved cover against your ranged attacks, but you can attack it (whereas for everyone else, it's got concealment), you can also help people know where to attempt to target.

Total concealment?


Yeah, total concealment, unless you make the perception dc, then just improved cover. You could guess at it's location under the floor and have a 50/50 shot of hitting it if you're right.


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

I don't relish the thought of being the first in personal memory to miss with magic missile...


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Haha. You could always ready a magic missile. That would interrupt the creature's attack and you'd have your 100% hit rate.


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Charmaine Trill wrote:

________

HOLY HELL CON DAMAGE?! So glad that thing went down quickly.

It's worse than even that. Had that thing's plans worked out (meaning, had it gotten a hold of someone before it had been damaged), it would have been hasted. Pop out, hit someone go back into the floor.


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Yeah, glad that didn't happen. I'll say, I'm definitely hurting, and wishing I had some lesser restoration or something. I'm pretty sure I'm the one with the lowest con to start with, now down to 6. :\


"Fontaine" NE Female Halfling Master of Disguise Unchained Rogue 3 HP: 25/25 | AC: 20 T: 16 FF: 16 CMD: 14 | F+4 R+9 Evasion W+1 +2 dominate and possession | Init +5 | Perception -1, Low-Light
Tracked Resources:
None

Just some thoughts as we pile the social skills on this victim. Since this is PbP and we sort of have to go with the order things are posted in, what do y'all think of the general guideline of just building off of the initial post for the rest of our bluffs/cover story? We seem to be doing this already (we're greasing this guy up well), but I figured it wouldn't hurt to talk over our strategy since pretty much all of us can be serious contributors to any social situation.


Female INACTIVE CHARACTER - Game Died Human (Ulfen) | *Disguise: "Sylvia" * | HP: 31/31| AC 18| T 12| FF 16 Uncanny Dodge|CMB 7| CMD 19| Fort + 5, Ref + 2, Will + 2 | Init + 2| Perc +4 | Speed 30 ft. Bloodrager - Draconic (Green) / 3
BloodRage Stats:
HP:31/31 Temp HP 6/6 | AC 16| T 10| FF 14 Uncanny Dodge|CMB 9| CMD 21| Fort + 7, Ref + 2, Will + 4| Init + 2| Perc +4| Speed 30 ft.

I've seen some pbp games where after everyone has replied to a post, the GM will sort out responses into kind of a "summary of the round" response but that might put too much stuff onto GM Taliesin's shoulders.

I think that your idea will work well enough so that we won't overwrite one another or add extra work to the GM.


Female Gnome Socerer HP 12/12 AC 15+4 F:+0 R:+4 W:+3 Init:+4 Perc:+2 (low-light)   Elec Ray: 4/7, +4, 1d6+1 Lvl1: 1/4 
Skills:
Bluff+10, Cr:Alchemy+9, Kn:Arcana+9, Use Magic Device+8, Appraise+7, Spellcraft+6, Ride+6,

Wocket figures we got the information we need from the squire, and is currently using him as a meat shield. He can take the next round of attribute damage. She suspects the next room is the mechacobras.


Female Aasimar Oracle 3 HP: 22/22 | AC: 15 T: 13 FF: 12 CMD: 14 | F+1 R+5 W+4 (-1 vs compulsions; increase to -2 if true identity known) | Init -1 | Perception +5, Darkvision 60', Deaf | Touch of Flame: 8/8 | Fire Breath 1/1 |
Spells:
1st: 7/7

Same here. Let him keep going until he dies or tries to run. If he survives longer, I may try to corrupt him and turn him into a minion, but I doubt he will.

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