| Silarsha Torvsdottir |
Agreed. A good mix of personalities, and perspectives.
Should be interesting going forward
| Heverly |
Okay, so I figure we should coordinate what we've got from the prison. The following is what is available from what I grabbed:
•1 Chain Shirt
•1 longsword
•2 Heavy Steel Shield
•2 leather wrapped clubs
•2 longbows
•40 arrows
•2 keys
•A Signal Horn
•Bullseye Lantern with oil
•100 Gold Pieces
•50 feet of rope
I believe Silarsha and Talia have got some more stuff from Blackerly.
I figure we can for sure keep the veil with the window for a quick escape another day. Someone might want to keep the rope, but Heverly doesn't want it. It's too heavy. We'll split the 100 gold pieces (5 ways, that's 20 gp each). The keys and signal horn are probably worthless at this point. Whatever isn't claimed after that can probably be sold?
| Silarsha Torvsdottir |
GM: Does the Mwk. Longsword or Chain Armor from Blackerly have the military markings?
(If so, we'll ditch them and buy new stuff, if it's his personal gear, then that's a bit different.)
In addition; here's what I took from Blackery and the two guards:
-Longbow
-Arrows (20)
-Vial w/ Unknown contents
-Longsword
-Heavy Steel Shield
-Chain Shirt (2)
-Key Ring
Cash: 27gp, 28sp, 20cp
| Wocket Daergle |
Wocket will keep the key and horn she took, but the Bullseye lantern is available if someone else wants it. I also don't mind being the torch-bearer. I have the free hand.
HP: 1d6 ⇒ 3
I'll take 4...
| Heverly |
Health: 1d8 ⇒ 8
Whew. Having rolled a 9 in Con, I will take that.
As for light sources, alternatively, I get a new 0-level spell known this level. I was going to take Enhanced Diplomacy, but I could take Light instead.
Anybody good at identifying unknown vials? I could try, but it would require a pretty good roll for me.
| GM Taliesin |
GM: Does the Mwk. Longsword or Chain Armor from Blackerly have the military markings?
(If so, we'll ditch them and buy new stuff, if it's his personal gear, then that's a bit different.)In addition; here's what I took from Blackery and the two guards:
-Longbow
-Arrows (20)
-Vial w/ Unknown contents
-Longsword
-Heavy Steel Shield
-Chain Shirt (2)
-Key RingCash: 27gp, 28sp, 20cp
Blackerly's items are personal.
| Silarsha Torvsdottir |
GM: Thanks. That makes things a bit easier.
I'll work up list in a bit.
| Talia Rensong |
I was putting together a Google doc loot tracker, but hadn't finished yet (though I will still finish and post once I've got it going nicely).
In all, I believe we have gotten the following from these sources:
Veil: 2 daggers/blades of some kind, a bullseye lantern, 50 feet of rope, a sack, a spell component pouch, common clothes in each prisoner's size, a potion, 100 gold pieces and a silver unholy symbol of Asmodeus, window patch (still on it)
2x Guards outside our cells: chain shirt, a heavy steel shield, a longsword, a leather wrapped club, a longbow with 20 arrows and a key.
Blackerly: suit of chainmail, a very finely wrought longsword (Masterwork), 27 gold pieces, 28 silver, 20 copper, a key ring and a vial with a potion inside.
Guard on the bridge: chain shirt, a heavy steel shield, a longsword, a leather wrapped club, a longbow with 20 arrows and a key.
| Charmaine Trill |
I should be able to post the next few days, but they will be busy for me. May not get to leveling until the weekend :/
I'd love the chainshirt, but I am small!
| Heverly |
So, it sounds like the chainmail and masterwork longsword are being kept by Silarsha. The veil is being kept and the potions (I think Wocket's holding on to one of those if I remember right). I've got and am keeping the Spell component pouch, asmodean unholy symbol and a dagger. I believe Charmaine has the other dagger and the thieves tools. Probably also keeping the rope and bullseye lantern.
From Talia's List, that would leave:
3x Chain shirts (25gp each)
3x Heavy Steel Shields (5gp each)
3x Clubs (worthless)
3x Longbows (18.75gp each)
60x Arrows (.75gp total)
127 gp, 28 sp, 20 cp
Assuming no one takes the Talirean marked stuff, that brings the sell to a total of 148 gp and 5 sp
bringing the grand total to 275 gp, 33 sp, 20 cp
or
55 gp, 6 sp, 4 cp each, with 3 sp left over (could probably exchange it with the copper to make it 55 gp, 7 sp each, or if not, then 55 gp, 7 sp for 3 people and an equivalent amount of 55 gp, 6 sp, 10 cp for two)
| Talia Rensong |
Sorry Silarsha, busy day today (plus fighting some kind of unforgiving virus!) but I think I'll be able to write something this evening.
| Silarsha Torvsdottir |
No worries. my job went crazy as well. and I don't want to hold things up. I'll get you for the next dumb question she has. Like birds and bees or something . . .
:)
| GM Taliesin |
So, it sounds like the chainmail and masterwork longsword are being kept by Silarsha. The veil is being kept and the potions (I think Wocket's holding on to one of those if I remember right). I've got and am keeping the Spell component pouch, asmodean unholy symbol and a dagger. I believe Charmaine has the other dagger and the thieves tools. Probably also keeping the rope and bullseye lantern.
From Talia's List, that would leave:
3x Chain shirts (25gp each)
3x Heavy Steel Shields (5gp each)
3x Clubs (worthless)
3x Longbows (18.75gp each)
60x Arrows (.75gp total)
127 gp, 28 sp, 20 cpAssuming no one takes the Talirean marked stuff, that brings the sell to a total of 148 gp and 5 sp
bringing the grand total to 275 gp, 33 sp, 20 cp
or
55 gp, 6 sp, 4 cp each, with 3 sp left over (could probably exchange it with the copper to make it 55 gp, 7 sp each, or if not, then 55 gp, 7 sp for 3 people and an equivalent amount of 55 gp, 6 sp, 10 cp for two)
Up it to 66 gp and 8 sp each (they didn't mark the bows and arrows).
| Silarsha Torvsdottir |
I should be able to get the gear list tonight or tomorrow.
Worst case, I'll handwave the RP parts because I'm not posting at my normal schedule, and don't want to hold things up.
| Silarsha Torvsdottir |
This is the rough list. If Charmaine comments it might change, but I wanted at least a rough version up and available.
Weapons;
Bastard Sword 35 gp 6 lbs., Warhammer 12 gp 5 lbs., Dagger (Cold Iron) 4 gp 1 lb., Shortbow 30 gp 2 lbs. (Cost 81 gp)
Other Gear:
Backpack 2 gp 2 lbs., Belt pouch 1 gp ½ lbs., Blanket 5 sp 3 lbs., Compass 10 gp ½ lb., Grooming Kit 1 gp 2 lbs. Waterproof Hooded Lantern 12 gp 2 lbs., Ink 8 gp 0 lb., Inkpen 1 sp 0 lb., Iron Spikes (4) 5 cp ea 4 lbs., Oil flask (5) 1sp ea 5 lbs., Paper Sheet (5) 4 sp ea 0 lb., Mess kit 2 gp 1 lb., Travelers Outfit 1 gp 5 lbs., Cold Weather Outfit 8 gp 7 lbs, Waterskin 1 gp 4 lbs. Trail Rations (5) 5 sp ea 5 lbs. Arrows (20) 1gp 3 lbs. (Cost 54 gp 6 sp)
| Talia Rensong |
Item (gp)
Longspear (5)
Dagger (2)
Belt pouch (1)
Canteen (2)
Flint and steel (1)
Compass (1)
Mwk backpack (50)
Studded leather armor (25)
Traveler's outfit (1)
Skeleton key (85)
Common manacles (15)
Talingardian Soldier's uniform (1)
Talingardian tabard (5)
And she'll take the signal horn and rope if no one else takes them.
Total: 195
Rolling for health: 1d8 ⇒ 8
Whoa, all right then! Also, finishing up changing my profile to match my level 2 Talia.
| Charmaine Trill |
| 1 person marked this as a favorite. |
Wocket, sorry if my post made it seem like Charmaine was dogging you! She was just overly excited about the occurrence and was trying to perfect it.
| Heverly |
Strength was my dump stat too. I rolled a pretty good point buy overall, but got a 9 and an 8 in there that I couldn't change, so three super high stats, and three below average. I was able to use my Racial Wisdom improvement to bring wisdom to 10, but that was the best I could do.
| Talia Rensong |
Hi there! Should be able to post in about 2.5 hrs after the kid goes to bed, but if you want to get a move on, I understand.
| Silarsha Torvsdottir |
I rolled on the lower end of things.
Two 11's 13, and 15, I threw my racial into the 11 so I could have a shot at a Dex bonus, and a decent Con.
There was one applicant that rolled two 10's and two 7's or so.
Why couldn't my stat rolls go that well?
| Silarsha Torvsdottir |
Not sure if everyone saw or heard, but Roll20 had a data breach.
May be worth changing passwords.
| Wocket Daergle |
Is Wocket confident enough in the location of the stone with Detect Magic to grab it with Mage Hand and throw it through the door?
You can wait to tell me it's bolted down after the attempt, I'm just wondering about the mechanics of accuracy.
| Silarsha Torvsdottir |
For what it's worth toward your ruling, I used Mage Hand to grab my character's dropped weapon in a game last week.
I used my move and standard actions to get it back over the course of the next round.
The spell text: You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
| Wocket Daergle |
So less throw, and more rapidly convey across the room? I'm just not sure if 15 feet is far enough, but 30, if I can move action twice should be enough.
| GM Taliesin |
And I agree with that use of it Silarsha. It's more that 15 feet movement is pretty slow. That's like walking it across the room and into the wall. If you want to actually do damage to it, it needs something different. Like I said, I'd allow a "throw" with concentration check or you can make a different solution.
| Wocket Daergle |
I was just trying to get it out of the room. Even if the enemy follows, it lets us reassess our approach without an enemy attacking from the darkness. If the enemy doesn't follow, we've got it exposed.
If I just wanted to damage it, I could try to hit it with an attack spell, but I wasn't sure how much damage it could take, or if it would resist certain energies. Personal experience suggests destroying items is a huge pain in Pathfinder. Removing it from the area seemed like a creative solution.
| Wocket Daergle |
It's got improved cover against your ranged attacks, but you can attack it (whereas for everyone else, it's got concealment), you can also help people know where to attempt to target.
Total concealment?
| Wocket Daergle |
I don't relish the thought of being the first in personal memory to miss with magic missile...
| Heverly |
Haha. You could always ready a magic missile. That would interrupt the creature's attack and you'd have your 100% hit rate.
| Heverly |
Yeah, glad that didn't happen. I'll say, I'm definitely hurting, and wishing I had some lesser restoration or something. I'm pretty sure I'm the one with the lowest con to start with, now down to 6. :\
| Charmaine Trill |
Just some thoughts as we pile the social skills on this victim. Since this is PbP and we sort of have to go with the order things are posted in, what do y'all think of the general guideline of just building off of the initial post for the rest of our bluffs/cover story? We seem to be doing this already (we're greasing this guy up well), but I figured it wouldn't hurt to talk over our strategy since pretty much all of us can be serious contributors to any social situation.
| Silarsha Torvsdottir |
I've seen some pbp games where after everyone has replied to a post, the GM will sort out responses into kind of a "summary of the round" response but that might put too much stuff onto GM Taliesin's shoulders.
I think that your idea will work well enough so that we won't overwrite one another or add extra work to the GM.
| Wocket Daergle |
Wocket figures we got the information we need from the squire, and is currently using him as a meat shield. He can take the next round of attribute damage. She suspects the next room is the mechacobras.
| Heverly |
Same here. Let him keep going until he dies or tries to run. If he survives longer, I may try to corrupt him and turn him into a minion, but I doubt he will.