Warriorking9001's Untitled Campaign

Game Master Warriorking9001



Thought I'd make a discussion page


Sorry for just kinda letting this whole thing die. Though I thought I'd say hello and keep up with my potential players and let it be known that I haven't TOTALLY forgotten about it... Life dragged me away and I haven't had the time to really leap into it, doubly since I'd need to make semi-major edits to the enemies in them to accommodate Spheres of Might if we're using it


Technically still here. Though I have a question. If I use standard character building, will I be too gimped? If so, I could set up something else, though I'm absolutely unfamiliar with spheres of might.


Spheres of Might Wiki wrote:
The Spheres of Might system makes use of a fairly minimal number of new mechanics, instead opting to use the core mechanics in new and interesting ways, so as to better allow a Spheres of Might user to share the table with others who aren’t using the system. The entire Spheres of Might system can be used with the custom classes and archetypes presented in this section of the site, or by any martial character through the investment of a few feats. With this much of a variable amount of investment, players can dip lightly or delve deeply into the system, depending on their concept and how familiar they are with the new options presented herein.

Basically it's not like you'll be totally gimped for not picking it, I just personally prefer and recommend spheres martials because it widens the options that combat classes have for how to build and make things simpler or easier to build in some areas (for example Dual Wielders just need to grab a sphere to use two weapons in an attack action). But this is not some path of war type overhaul where the new martials are more powerful in every way basically.


First time on the forum since I posted here on April 9th. I think I will have to step down from this game to not hold you back. Sorry, folks. No time on my part at all. Good luck, though!

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