GM Zer0darkfire's Emerald Spire (Inactive)

Game Master zer0darkfire

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Dark Archive

|Absalom Initiation Slides

"My thanks for healing many of my wounds. As you can, I'm still a bit injured, mainly because I'm just awesome and covered in physical might, but I'm much stronger now, thanks to you!" he says to Baied.

This large, square room appears to have been a receiving room. Its ceiling extends upward in a high arch, from which dangle the remains of four candelabras on long chains. Great chunks of the floor have been torn free, leaving three gaping pits. Crudely skinned pelts lie in small piles strewn about the room.

Six of the...weak, creatures are mingling in the room, bowing to the mistress of thornes.

initiatives:

Saint Gudule: 1d20 + 1 ⇒ (4) + 1 = 5
Barm: 1d20 + 6 ⇒ (7) + 6 = 13
Trutzburg: 1d20 + 2 ⇒ (6) + 2 = 8
Baied: 1d20 + 1 ⇒ (17) + 1 = 18
Regnum: 1d20 + 11 ⇒ (19) + 11 = 30
enemies: 6d20 + 6 ⇒ (9, 6, 4, 12, 2, 3) + 6 = 42
devil: 1d20 + 6 ⇒ (20) + 6 = 26

Initiative Order, Bold May Go!
Map Slide
Regnum
Devil
Enemy 1
Baied
Barm
Enemy 2
Enemy 3
Enemy 4
Enemy 5
Enemy 6
Trutzburg
Saint Gudule

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves forward, shoots at ORANGE....

Musket: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20

Misfire!

Dark Archive

|Absalom Initiation Slides

Regnum's gun proves less than reliable as one of the creatures moves towards him aggressively.
club regnum: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (3) + 2 = 5
bite regnum: 1d20 + 0 ⇒ (16) + 0 = 16

The devil of thorns readies an action.

Initiative Order, Bold May Go!
Map Slide
Regnum
Devil
Enemy 1
Baied
Barm

Enemy 2
Enemy 3
Enemy 4
Enemy 5
Enemy 6
Trutzburg
Saint Gudule

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm enters the room and attacks the yellow one. provoke from orange

Vital strike, Devastating Strike - Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 4d6 + 17 + 9 + 4 ⇒ (3, 5, 6, 1) + 17 + 9 + 4 = 45

cleave on blue

Vital strike, Devastating Strike - Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 20 ⇒ (11) + 20 = 31
damage: 4d6 + 17 + 9 + 4 ⇒ (2, 5, 4, 6) + 17 + 9 + 4 = 47

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied would have cast a spell on Barm, but the warrior is already wrecking havoc in the foes line.

So she turns to Trutzburg instead and prays Abadar for help in the fight

Cast Aliggn weapon-Good on Trutzburg's weapon

Dark Archive

|Absalom Initiation Slides

I forget Barm, do you have an ability that lets you combine cleave and vital strike? Normally vital strike is a specific standard action and thus, cannot be combined with cleave. Either way, you definitely kill both creatures.

AoO: 1d20 + 5 ⇒ (7) + 5 = 12

Barm strides into the room swinging, easily cutting two of the smaller creatures in half with a single swing.

The remaining three all try to swarm Barm, hoping their numbers can pull him down!
clubs: 3d20 ⇒ (4, 13, 16) = 33+7 each
bites: 3d20 ⇒ (11, 20, 13) = 44
confirm a bite: 1d20 ⇒ 11

Two clubs just barely manage to hit Barm as he is still recovering from his cleave (-2 AC) and one set of teeth bite into his leg.
damage: 2d6 + 4 + 1d4 + 1 ⇒ (3, 2) + 4 + (3) + 1 = 13

Initiative Order, Bold May Go!
Map Slide
Regnum
Devil
Enemy 1
Baied
Barm, -13hp
Enemy 4
Enemy 5
Enemy 6
Trutzburg
Saint Gudule
Nephilim

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

5' step back, Spend a grit-> quick clear, reload, shoot

With deft and practiced hands, Regnum clears the misfire easily and quickly. He then reloads, aims at Orange, and fires.

Musket: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Damage: 1d12 + 8 + 1 ⇒ (11) + 8 + 1 = 20

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I am sorry. I don't have any ability to combine vital and cleave

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule follows the others into the room and says a few words in a strange tongue to enhance the party.

SG casts Blessing of Fervor. DON'T FORGET IT PLEASE!

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Using the fervor for some extra speed Trutzburg takes the long way and attacks the devil.
Attack: 1d20 + 18 ⇒ (13) + 18 = 311d10 + 23 ⇒ (3) + 23 = 26

Dark Archive

|Absalom Initiation Slides

Trutzburg stabs into the devil, its spiked hide would normally deflect some of the blow, but thanks to Baied aligning the weapon to good, it passes right through. Up close, you can tell that the barbed devil is still seriously injured from the previous encounter and cannot take much more damage.

The nephilim enters the fray by swinging his longsword at one of the creatures guarding the devil.
longsword: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16
And he easily kills the one he was after.

Regnum fires his gun and also kills one of the smaller creatures.

The devil's readied action doesn't trigger since Baied never entered the room. She steps away from Trutzburg's reach weapon and casts a spell, vanishing once again. "Annoying mortals. You may have bested me today, but there won't be a next time."

The nephilim roars in frustration, "I will chase you down she-devil!"

The remaining small fries try to run, but are easily cut down by Barm's sword.

Combat Over!

The devil cast greater teleport, and can do so at will. She is no longer in the emerald spire.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"What now, guys!? Shall we go to the east in next room or deeper down?"

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg curses at the cowardly devil and then looks at Barm. "Let´s go east!"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm opens southeastern door and enters the hallway.

Dark Archive

|Absalom Initiation Slides

You open the door to a hallway, then check and open the next door in in the hallway.

This heavy stone door was once adorned with carvings, but it has been vandalized to the point that its ancient runes are illegible. Inside the room you find a half-buried stash containing a masterwork healer’s kit, grain alcohol (three bottles worth 3 cp each), and a jar of restorative ointment.

At this point, there is nothing left to find, so you've completed floor 9!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"So let's go down!"

Dark Archive

|Absalom Initiation Slides

****Level 10, The Magma Vault****

Gradually the stairs melt and widen until they’re little more than a broken ramp. As the passage descends the temperature rises, carrying with it the clinging, rotten smell of sulfur.

knowledge dungeoneering or nature:

DC 10
Spoiler:

The cavern walls here are made from igneous rock, meaning magma or intense heat recently formed these tunnels.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

knowledge dungeoneering: 1d20 + 4 ⇒ (6) + 4 = 10

"The cavern walls here are made from igneous rock, meaning magma or intense heat recently formed these tunnels."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Great, time to burn to death."

Regnum waits for Barm to lead off into this new floor, weapon at the ready, ready to strike and attack anything, or anyone, who stands opposed to them.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule joins the two skilled fighters and grins, putting his hands on his hips.

"Well, looks like the walls of fire I dropped earlier made some damage! HAHAHA!"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm starts moving north into the next room.

perception: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows, and also does a look around as well.

PER: 1d20 + 22 ⇒ (11) + 22 = 33

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule follows as well, not looking, keeping on babbling about how his magic is super-powerful now.

"... and I never thought I'd reach such a level of mastery from the little tricks I learned from the priests of Sarenrae! That's amazing and that reminds me that..."

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

You are really full ..of surprises, Gudule. Should we let you explore the rest of the Spire all by yourself, or are we allowed to follow you and stare in awe at your miracles and powers?

there is a faint smile on the priestess lips, but the words are said in good humor and not to harm

Dark Archive

|Absalom Initiation Slides

Heavily armored bodies lie strewn across this cavern, their black armor sundered. Brilliantly colored crystals jut out among the corpses.

knowledge local:

DC 15
Spoiler:

This armor looks like Order of the Nail armor, common at Fort Inevitable

knowledge dungeon:

DC 10
Spoiler:

These crystals are crysmals (a creature), not natural formations.

Shortly after you enter, a a gemstone scorpion with scuttles out from the northeast, pursued by a floating sphere bristling with quivering blades and staring with a solitary eyeball. Neither seem immedaitely hostile towards you, but the bladed one appears hostile towards the scorpion.
both pictured here

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

knowledge dungeoneering: 1d20 + 4 ⇒ (12) + 4 = 16

"These crystals are creatures, crysmals, not natural formations. "

Barm takes his sword out.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, they aren't promptly attacking, maybe they aren't hostile? Someone say something."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"What if we just ignore them and move on?" Barm walks by.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I agree, violence isn't Always a solution to everything. As long as they Don't attack us, we can leave them here.

Dark Archive

|Absalom Initiation Slides

Seeing you, the bladed creature retreats to the northeast.

To the northwest, you see a smallish cavern area that dead-ends. Supply packs and bedrolls lie strewn between rocky protrusions. Scattered cooking implements surround a vent near the rear of the chamber, which hisses a thin line of steam.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 22 ⇒ (2) + 22 = 24

Regnum searched the packs and such for anything useful. Or even a clue to where the owners went, maybe?

Dark Archive

|Absalom Initiation Slides

The scattered gear includes three +1 halberds and four suits of Hellknight plate, but than this, there isn't anything of interest.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm continues north looking around.

perception: 1d20 + 11 ⇒ (17) + 11 = 28

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Following slowly Barm, Trutzburg keeps vigilat for any bad surprises.
Autoaid Perception

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule just laughs in response of Baied's proposal. He stands in wonder, looking at the local fauna.

Knowledge local: 1d20 + 5 ⇒ (11) + 5 = 16

"Oh! Oh! This armor looks like Order of the Nail armor, common at Fort Inevitable. Have you seen it before?"

Dark Archive

|Absalom Initiation Slides

Barm leads on down the cavern tunnels.

Pale white and gray crystals cover this room in tightly packed formations, clustering in corners and around a central pillar.

knowledge planes:

DC 24
Spoiler:

the crystals here are only the crysmals’ shiny waste—fragile and worthless.

Moving on to the next chamber.
A rotten smell from deep within the earth fills this wide cavern, rumbling through fissures and bubbling up from a river of magma coursing through the cave. A stony formation at the cave’s center forms an arching bridge over the fiery current. You notice collected clouds of gas swirling near the ceiling.

knowledge dungeon or engineering:

DC 16
Spoiler:

Anyone who examines the bridge over the magma flow discovers it’s cracked in numerous places, however you believe that it’s probably safe to cross.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

knowledge dungeon: 1d20 + 4 ⇒ (17) + 4 = 21

"Bridge is cracked in numerous places, however I believe that is probably safe to cross over. "

Barm crosses the bridge first.

perception: 1d20 + 11 ⇒ (4) + 11 = 15

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 22 ⇒ (2) + 22 = 24

"Yah, but, this area is empty. We had that gear behind us, but..." Regnum pauses for a moment. "There is usually more opposition, you know what I mean?"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Knowledge planes and helicos: 1d20 + 5 ⇒ (3) + 5 = 8

SG has no clue what this room is. He reluctantly follows Barm a bit, remembering some words of an ancient cleric.

Beware! Danger is always unexpected.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know planes: 1d20 + 7 ⇒ (14) + 7 = 21

I'm not sure about these crystals.. what about you, Gudule, any idea?

The Concordance

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Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

"Well... sure! They're... crystals of deep earth. They come from an earth kingdom far away! Not very interesting, though." says hesitantly Gudule.

Bluff the priestess: 1d20 + 21 ⇒ (11) + 21 = 32

He seems to be convincing, though.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Good one!^^

Sense motive: 1d20 + 10 ⇒ (19) + 10 = 29

She could have doubted a less skillful liar, but Baied is impressed by the "genuine" knowledge of Gudule

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg wrinkles his nose and shrugs.
"It stinks for sure!"

Dark Archive

|Absalom Initiation Slides

Been waiting to see if anyone was going to do anything here, didn't realize Barm already said he would cross. My bad there.

Barm crosses the bridge perfectly fine. He sees that there are two options here, right or left.

To the left, Rivulets of magma course down this cavern’s northern wall, melting plates of spiked black armor before draining into the rock. You actually see four human-like creatures this way, slumped over. In addition, you see the spiked ball creature floating around them, not doing much.

To the right, A wretched-smelling breeze rushes through this narrowing tunnel.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows Barm across, trusting that it will support his weight as much as it did for Barm.

"The ball or the smell?" Regnum asks him, pointing his musket at each of the tunnels in turn.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Ball!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

With the ball of fire, all I can think of is the line "goodness, gracious, great balls of fire!"

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg smiles and follows Barm deeper towards the ball.

Dark Archive

|Absalom Initiation Slides

As you get closer, the bladed ball stabs into some of the bodies, but never one in particular (female). The ball then uses this blood to write on the walls. "HELP" is the first thing scrawled on the wall.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Who are you? What are you doing here and how can we help you?" asks Barm the ball.

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