Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Shield of Faith round 3 of 60
Divine Favor round 3 of 10 and Martial Flexibility Dodge round 3 of 10

The winds of his faith whip around the dwarven disciple and strike at the cold rider.
Spirit attack: While raging, spirits make one slam attack each round against a living foe that is adjacent to the barbarian of slam attack
negative energy damage: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 3 ⇒ (3) + 3 = 6

Durnim steps back to make room for his giant sticker and backslashes the Cold Rider from the low guard position.
5-ft step and Rage round 2 of 12
Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 222d6 + 10 + 6 + 2 ⇒ (6, 2) + 10 + 6 + 2 = 26

current AC 22 = 20 normal +3 shield of faith +1 dodge -2 rage


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius is 38 hp down and Tawny is 20 hp down.

Tawny moves carefully over to help Durnim.

Move so as to avoid provoking and total defense. Tawny's AC is 24 right now.

Rubius, meanwhile, winces in pain, knowing the rider can bring him down with one more hit. He steps away and focuses on helping his allies before he is defeated.

Will hope that if Kragg's attack doesn't kill red, the lantern archon will finish him off.

Fire at green, 1: 1d20 + 15 ⇒ (7) + 15 = 22 Volley fire is giving me +2 more to hit this round thanks to Kragg and the Lantern archon's attacks.
Fire at green ,2: 1d20 + 15 ⇒ (15) + 15 = 30 Volley fire is giving me +2 more to hit this round thanks to Kragg and the Lantern archon's attacks.
Dam: 1d8 + 13 + 2d6 ⇒ (2) + 13 + (5, 5) = 25
Dam: 1d8 + 13 + 2d6 ⇒ (5) + 13 + (3, 2) = 23


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2
Durnim's spirit misses, but he strikes with the giant poker, and the second rider dissipates!

Round 3
Rubius- you can reposition Tawny since Durnim's opponent went down before he would have moved.

Rubius strikes another rider with two arrows!

Kragg hits his target again as well! Red died before your shot so let me know which

Turn Order:
1. Rubius
2. Kragg
3. Vargas
4. Cold Riders
5. Thurgrom
6. Dvalin
7. Durnim

Yellow: -3 STR
Green: 58 damage taken!

Rubius: 13/51
Thurgrom: 30/73 (+15 -19)
Finn Cirrus 25 damage taken
Tawny: 15/35
Dvalin: 39/50

[ooc]Still pending Dvalin and Vargas before the riders.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

I'm good with where Tawny is. He'll help with green.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Lets blast green then. Focus fire seems prudent


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Agreed. That's why Rubius is ignoring the rider who is about to take him down. :(


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Dvalin steps back from the Rider who hit him, and takes a moment to assess the tactical situation - 2 of the riders had just dispatched Finn, and prepared to charge his other allies. With a gesture, rocks, gravel, and pebbles start raining and showering the area with debris - neither the magic in this place nor the impact of the stones were particulary impressive - but it did make the arena more difficult to navigate, something Dvalin hoped would slow down the Riders, robbing them of an opportunity to flank his allies.

Stone Call: 2d6 ⇒ (1, 2) = 3
No save, no SR, area is difficult terrain.
So unless they can ignore that, no charge. Here's hoping they need a double-move to get in range of you guys...
Also, sorry Khazuk...no way to avoid you - but Dvalin only had a moment to read the situation so he probably failed to see you...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Dvalin's stones shot out and hit the riders that were otherwise disengaged!

Round 3
Those riders move forward to attack, stopping just short of attack range.

(green) attacks Thurgrom again:

Glaive: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d10 + 6 + 1d6 ⇒ (9) + 6 + (3) = 18

Glaive Second Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 6 + 1d6 ⇒ (10) + 6 + (4) = 20

Confirm: 1d20 + 12 ⇒ (18) + 12 = 30
Possible Extra damage: 2d10 + 12 ⇒ (9, 2) + 12 = 23

A critical hit, and another hit and Thurgrom disappears before your eyes!

The (yellow) rider attacks Dvalin, stepping up:

Glaive: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d10 + 6 + 1d6 ⇒ (9) + 6 + (6) = 21

Glaive Second Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d10 + 6 + 1d6 ⇒ (1) + 6 + (3) = 10

One hit leaves Dvalin hurting!

The (no border) rider attacks Rubius:

Glaive: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d10 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10

Glaive Second Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d10 + 6 + 1d6 ⇒ (8) + 6 + (1) = 15

One hit!

Turn Order:
1. Rubius
2. Kragg
3. Vargas
4. Cold Riders
5. Thurgrom
6. Dvalin
7. Durnim

Yellow: -3 STR
Green: 58 damage taken!
Black 3
New Red 3

Rubius: 3/51
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: 15/35
Dvalin: 18/50

Vargas still has an action from last round, and then everyone can act again (Vargas + the Archons twice)


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Apologies. I'm guessing the archons aura doesn't work on these? Vargas was going for continued healing of Thurgrom, not knowing he was about to be crit.

Vargas reaches out to heal his companion while above the floating ball of light stays out of reach.

Cure Moderate Wounds: 2d8 + 6 ⇒ (5, 7) + 6 = 18

Attack 1 ranged touch: 1d20 + 3 ⇒ (6) + 3 = 9 for damage: 1d6 ⇒ 4
Attack 2 ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5 for damage: 1d6 ⇒ 5


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

No problem, Khazuk should be out of reach, as he flew away

Hit Green: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 3d6 + 9 ⇒ (1, 1, 5) + 9 = 16

Seeing his comrades vanish, Kragg prayed that the queen would be true to her word. He held out his hand, formed a spear, and threw it at the rider who had struck Thurgrom so severely. He didn’t know if it would be enough, but he hoped that it would do something to gain revenge.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius has 3 hp left! Yay!

Tawny steps toward the rider in front of him and assaults him vigorously!

Bite: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Dam: 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Dam: 1d4 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Dam: 1d4 + 6 ⇒ (3) + 6 = 9

Rubius fires to try to bring gthe same rider down (attacking green).

Fire 1: 1d20 + 15 ⇒ (13) + 15 = 28 Dam: 1d8 + 13 + 2d6 ⇒ (3) + 13 + (2, 4) = 22
Fire 2: 1d20 + 15 ⇒ (16) + 15 = 31 Dam: 1d8 + 13 + 2d6 ⇒ (6) + 13 + (3, 5) = 27

If, at any point, green goes down, then I'll focus on the borderless one west of Tawny.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

will: 1d20 + 10 ⇒ (5) + 10 = 15

will: 1d20 + 10 ⇒ (20) + 10 = 30

Apologies Vargas, I forgot the menace-- you still have an action for the current round as well.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Shield of Faith round 4 of 60
Divine Favor round 4 of 10 and Martial Flexibility Dodge round 4 of 10

Durnim steps toward and attacks Green if he's still up. Otherwise, yellow. Both with 5 ft step

Durnim steps toward the next Rider with his giant sticker and backslashes from the high guard position.
5-ft step and Rage round 3 of 12
Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 272d6 + 10 + 6 + 2 ⇒ (3, 1) + 10 + 6 + 2 = 22

current AC 22 = 20 normal +3 shield of faith +1 dodge -2 rage


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

With concern Vargas steps back to continue his support role, uttering a simple spell to disappear into the darkness.

Casting shadowfade

Archon Attack 1: 1d20 + 3 ⇒ (3) + 3 = 6 for damage: 1d6 ⇒ 2
Archon Attack 2: 1d20 + 3 ⇒ (19) + 3 = 22 for damage: 1d6 ⇒ 2


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3
Durnim lashes out at the rider, hitting, but the creature still stands after absorbing the blow!

Round 4
Tawny hits once with a claw, the Rubius' first shot fells that rider!
Redirecting your second shot to Yellow unless you tell me otherwise

Rubius pivoted and struck another Rider with a second shot, and Kragg's spear of stone quickly followed!

The Archon continued blasting, hitting one of the riders once!

Vargas fades into the shadows with his spell.

Turn Order:
1. Rubius
2. Kragg
3. Vargas
4. Cold Riders
6. Dvalin
7. Durnim

Yellow: -3 STR, 59 damage taken
Black 3
New Red 3

Rubius: 3/51
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: 15/35
Dvalin: 18/50

Pending Dvalin before the Rider's turn.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Taking another step back, Dvalin attempts to cover the Rider assailing him with a fan of flames.
Caster Level Check: 1d20 + 6 ⇒ (19) + 6 = 25
Burning Hands: 5d4 ⇒ (3, 2, 2, 3, 4) = 14 DC 15 Half


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 4

Reflex: 1d20 + 11 ⇒ (9) + 11 = 20

The Rider dodges partially, but the fire seems particularly effective!

It heals slightly before counter attacking. . .

Glaive: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d10 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Glaive: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12

And Dvalin fades out!

The next rider moves forward to attack Kragg

Glaive: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d10 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17
A hit!

Another moves out of the difficult terrain to attack Vargas
Glaive: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d10 + 6 + 1d6 ⇒ (10) + 6 + (1) = 17

The last rider stps forward to attack Rubius:

Glaive: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d10 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17

Glaive: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10

And Rubius fades out under the icy glaive!

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

Yellow: -3 STR, 69 damage taken
Black 3
New Red 3

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: 15/35
Dvalin: "dead"
Kragg: 53/64
Vargas" 28/45

That leaves us with Durnim, Kragg, Vargas + Archon before the rider's next turn.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Shield of Faith round 5 of 60
Divine Favor round 5 of 10 and Martial Flexibility Dodge round 5 of 10

Durnim twirls his giant sticker above his head and slashes the wounded rider from the high guard position.
Rage round 4 of 12
Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 322d6 + 10 + 6 + 2 ⇒ (6, 4) + 10 + 6 + 2 = 28

current AC 22 = 20 normal +3 shield of faith +1 dodge -2 rage


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Hit Yellow: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 3d6 + 9 ⇒ (2, 5, 3) + 9 = 19

Kragg was in the process of forming a spear when the glaive came down. The weapon shattered the stone and continued into the dwarf. He reeled in pain as the ride continued to hack away at him.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

"Bah, so you see invisible too. Well. Let us see if you like your friends." Vargas muttered darkly.

Defensively Cast Murderous Command on his attacker: 1d20 + 9 ⇒ (11) + 9 = 20
Spell Resistance?: 1d20 + 6 ⇒ (3) + 6 = 9

Archon Attack 1: 1d20 + 3 ⇒ (2) + 3 = 5 for damage: 1d6 ⇒ 5
Archon Attack 2: 1d20 + 3 ⇒ (19) + 3 = 22 for damage: 1d6 ⇒ 4


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Tawny is fiercely angered upon seeing Rubius banished from the arena by the riders. He whirls on the closest one, hissing and spitting.

5 ft step and full attack.

Bite: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 Dam: 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Dam: 1d4 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Dam: 1d4 + 6 ⇒ (3) + 6 = 9

Unfortunately, his attack has more fury than accuracy.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 4
Percent: 1d100 ⇒ 46 Apologies- forgot the fade out Vargas- the rider misses his miss chance to hit invisible.

Durnim swings at the Rider, poking it with a steep poke!

Round 5
Kragg misses.

Vargas casts, but his spell fails to get past the Rider's spell resistance.

One of the Archon's shots hit and the other misses.

Tawny misses.

The first rider continues swinging into the darkness Vargas has wrapped around himself.
Miss Chance: 1d100 ⇒ 13
Glaive: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Damage: 1d10 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14

Miss Chance: 1d100 ⇒ 98
Glaive Second: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage: 1d10 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10

Thanks to the darkness, both attacks miss!

The (red) rider continues attacking Kragg!

Glaive: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d10 + 6 + 1d6 ⇒ (7) + 6 + (1) = 14

Glaive Second: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 6 + 1d6 ⇒ (9) + 6 + (4) = 19

But both attacks swing wide!

The (yellow) rider steps up to attack Durnim!

Glaive: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d10 + 6 + 1d6 ⇒ (9) + 6 + (4) = 19

Glaive Second: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 6 + 1d6 ⇒ (7) + 6 + (1) = 14

Both attacks narrowly hit!

The last rider charges Durnim! This will provoke an AOO

Glaive: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage: 1d10 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14

But misses!

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

Yellow: -3 STR, 69 damage taken
Black 35
New Red 3

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: 15/35
Dvalin: "dead"
Durnim: 44/77
Kragg: 53/64
Vargas" 45/45

So we have Durnim + Durnim's AOO, Kragg, Vargas, and Tawny before the Riders go again!


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Hit: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 3d6 + 9 ⇒ (5, 6, 4) + 9 = 24

Kragg ducked, dodged, partied with a hastily made stone shield, and finally launched a rough boulder at his foe. Usually he created stone projectiles that imitated Dwarven Weapons, but at that moment he was doing all he could to just survive.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

77 +12 rage -19 (1st hit) +1 (DR/-) -14 (2nd hit) +1 DR/- = 58 HP

Durnim holds fast for the charge.
AOO Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 172d6 + 10 + 6 + 2 ⇒ (6, 2) + 10 + 6 + 2 = 26

Shield of Faith round 6 of 60
Divine Favor round 6 of 10 and Martial Flexibility Dodge round 6 of 10

Durnim's divine winds scour the wounded rider.
negative energy slam attack vs yellow: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 3 ⇒ (4) + 3 = 7

Durnim steps back to back with Vargas and twirls his giant sticker above his head and slashes the wounded rider from the high guard position.
5 ft step back and Rage round 5 of 12
Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 222d6 + 10 + 6 + 2 ⇒ (4, 6) + 10 + 6 + 2 = 28

current AC 22 = 20 normal +3 shield of faith +1 dodge -2 rage


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Tawny steps to the side, getting ready to flank, and attacks with his best effort.

Bite!: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Claw!: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Dam: 1d4 + 6 ⇒ (3) + 6 = 9
Claw!: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Dam: 1d4 + 6 ⇒ (4) + 6 = 10

This time, the big cat makes some progress, landing a couple of blows!

But he's still looking forward to his size advancement next level.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 5
Durnim's AOO and the Spirit miss, but Durnim follows through with the giant poker and hits, and that final poke did the job, another rider fading out of existence!

Round 6
Kragg fires and hits! Assuming on the black at this juncture

Tawny misses with the bite, but hits with both claws!

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

Black 78
New Red 3

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: 15/35
Dvalin: "dead"
Durnim: 58/77
Kragg: 53/64
Vargas" 45/45

Pending Vargas before the riders.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

If Vargas thought his invisibility was still valid he wouldn't have done a murderous command. Happy to count that round where he didn't do anything?

Vargas chants and reaches out to touch his companion. Shadows engulf Durnim making him too fade from vision. "That should help against their blows, strike true my fried." he says before moving to the south still enveloped in his own shadows while out of reach the small ball of light continued to fire upon its foes.

Casting shadowfade on Durnim to hopefully allow him to dodge attacks and strike better during his next round.

Archon ranged touch 1: 1d20 + 3 ⇒ (14) + 3 = 17 for damage: 1d6 ⇒ 3
Archon ranged touch 2: 1d20 + 3 ⇒ (11) + 3 = 14 for damage: 1d6 ⇒ 1


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Yes- you can retcon that round to something else if you'd have cast a heal/buff to not break it that's fine, it was my fault for forgetting it.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

To keep it simple a heal on Durnim.

Cure Moderate Wounds: 2d8 + 6 ⇒ (7, 5) + 6 = 18


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 6
The Riders strike back!

Red attacking Kragg:
Glaive: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d10 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12

Glaive 2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14

One hit!

The (black) rider turns and strikes at Tawny:

Glaive: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d10 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14

Glaive 2: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d10 + 6 + 1d6 ⇒ (8) + 6 + (1) = 15

With two slashes the cat fades into the unknown!

The last rider, seeing Durnim fade away, steps back and casts Ice Storm:
Damage: 5d6 ⇒ (1, 1, 2, 6, 5) = 15 Ruling he does not get Vargas since he does not know the square- just Durnim.

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

Black 78
New Red 3

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: "dead"
Dvalin: "dead"
Durnim: 61/77
Kragg: 47/64
Vargas" 45/45

That brings the party back up again.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Hit Black: 1d20 + 11 ⇒ (11) + 11 = 22
Entangling Infusion Damage: 3d6 + 9 ⇒ (5, 2, 3) + 9 = 19

Now bleeding, Kragg knew that his doom was upon him. This was going to hurt, and there was no way around it. He stepped back and threw a stone hammer at the injured rider. If he was going to go down, then he was taking someone with him!


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

58 HP +18 -15 +1 DR/- = 62 HP

Durnim energizes with the healing magic of Vargas. He grits his teeth through the ice storm and decides to stay put in the heavy sleet.
Did the Ice storm hit any other Riders for a 20-ft radius cylinder?

Shield of Faith round 7 of 60. Divine Favor round 7 of 10 and

Durnim twirls his giant sticker above his head. His grip slips as the haft freezes and he barely keeps his grasp attempting to strike a rider.
Rage round 6 of 12
Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 142d6 + 10 + 6 + 2 ⇒ (3, 2) + 10 + 6 + 2 = 23

Needing mobility, Durnim shifts from defense to agility.
Move to Martial Flexibility Nimble Moves round 1 of 10

current AC 21 = 20 normal +3 shield of faith -2 rage


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 6
yes that black rider would have been in the cone, adding the B portion of damage

Durnim swings and misses, but the darkness hiding him from Vargas' spell ends!

Round 7
Kragg fires and the damaged Rider is destroyed!

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

New Red 3

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: "dead"
Dvalin: "dead"
Durnim: 62/77
Kragg: 47/64
Vargas" 45/45

Pending Vargas before the riders- down to 3 on 2, but these two are both "fresh"


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

To keep the foes unbalanced Vargas moved over to give Kragg more options letting him too fade into the shadows while above the archon fired beams of holy light.

Archon ranged touch 1: 1d20 + 3 ⇒ (13) + 3 = 16 for damage: 1d6 ⇒ 6
Archon ranged touch 2: 1d20 + 3 ⇒ (4) + 3 = 7 for damage: 1d6 ⇒ 4

I think this is the last round of the archon.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 6

The Archon hit once as Vargas moves.

The rider moves up to attack Durnim. This provokes since the difficult terrain prevents 5 ft. stepping, but Durnim will also not be able to 5 ft. steep inside the ice storm radius

Glaive: 1d20 + 12 ⇒ (5) + 12 = 17
Miss!

The other rider's wound begin to heal, as he continues to attack Kragg:
Glaive: 1d20 + 12 ⇒ (9) + 12 = 21

Glaive: 1d20 + 7 ⇒ (15) + 7 = 22

I've lose track on the darkness penalty from Vargas' spells here, but they both miss regardless

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

New Red 4

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: "dead"
Dvalin: "dead"
Durnim: 62/77
Kragg: 47/64
Vargas" 45/45

That brings up the party again, plus Durnim's AOO.


Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5) [DECEASED]

Flying high above it all, Khazuk finally found her nerve. She flew down to help Kragg, coming down next to the red rider. Terrified, she began tweeting out insults to get it’s attention.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Hit Red with flank: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Entangling Infusion Damage: 3d6 + 13 ⇒ (3, 2, 2) + 13 = 20

Hit Red with flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Entangling Infusion Damage: 3d6 + 13 ⇒ (1, 6, 5) + 13 = 25

With the rider distracted, Kragg formed a stone mining pick in his hand. He raised it over his head and brought it down in a chopping motion, hitting the rider directly. It was the kind of blow that would shatter rock, let alone a mortal foe. Even an immortal one would be feeling such a hit, as was the case here.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Vargas is casting shadowfade to make people invisible. So 50% miss chance and their next attack is +2 to hit and against flat footed AC. Also gives movement options without worry about provoke. Currently waiting for Durnim so I can react with buffing afterwards.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

62 HP

Durnim readies for the move toward him slashing the rider.
AOO Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 292d6 + 10 + 6 + 2 ⇒ (5, 6) + 10 + 6 + 2 = 29

Shield of Faith round 8 of 60; Divine Favor round 8 of 10; Martial Flexibility Nimble Moves round 2 of 10, which lets him 5-ft step in difficult terrain!

Divine winds whip around the Rider scouring him.
spirit attack; negative slam damage: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 3 ⇒ (4) + 3 = 7

Durnim nimbly steps back to effectively use his polearm twirling his giant sticker above his head.
Rage round 7 of 12
Masterwork Dwarven giant sticker +rage +df: 1d20 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 162d6 + 10 + 6 + 2 ⇒ (4, 4) + 10 + 6 + 2 = 26

current AC 21 = 20 normal +3 shield of faith -2 rage


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Vargas leans forward to repeat the spell on the now visible Kragg, touching him and allowing him to fade to invisibility again. "Take the opportunity to move back cousin. Fling earth at him while he blindly seeks us." the dwarf says as he moved off himself.

Casting shadowfade on Kragg again.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 6
Durnim's quick attack as the rider moved hits, cutting deep into it!

His ordinary attack misses however, though he manages to handle the terrain with ease.

Round 7
Kragg scores a perfectly aimed strike that crushes the outer plate of the Rider!

Vargas casts on Kragg again.

The riders heal as they begin to act.

The ruder facing Durnim retreats, circling round as though to charge.

The other backs up, then casts his Ice Storm, hitting all three of you!

Damage: 3d6 + 2d6 ⇒ (6, 1, 3) + (2, 2) = 14

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

New Red 34
No border 24

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: "dead"
Dvalin: "dead"
Durnim: 48/77
Kragg: 37/64
Vargas" 31/45

That brings up the party again; Kragg could AOO on the move action but not the cast and the other withdrew so no AOO


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Did rider save vs Entangling Infusion?

Hit Red with flank and AOO, Flat Footed as invisible: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage: 3d6 + 13 ⇒ (5, 1, 2) + 13 = 21

Hit Red with flank, no power attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 3d6 + 9 ⇒ (3, 6, 6) + 9 = 24

Coming out of the Invisibility, Kragg gritted his teeth as he swung the stone pick again. The rider was backing up, but he was not willing to allow that. Braving the magical onslaught, he yelled ”Khazukan Kazakit-ha!” As he ran back into melee, swinging his weapon with much more thoughts on accuracy than damage. It was important to take the riders down, of course, but actually landing a blow was even more important.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

With an urgent whisper to help hide his location somewhat Vargas calls to Durnim. "We need to focus upon one foe and bring him down. If you can reach Kragg, go that way and I will spoil the others assault if I can."


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Reflex Save: 1d20 + 11 ⇒ (2) + 11 = 13

Reflex Save: 1d20 + 11 ⇒ (12) + 11 = 23

Concentration: 1d20 + 13 ⇒ (2) + 13 = 15

He is entangled, but still gets off his spell (and was already provoking on the move).

Kragg's attack just before the rider's spell is followed by another swing and the Rider takes two massive hits.

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

New Red 69
No border 24

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: "dead"
Dvalin: "dead"
Durnim: 48/77
Kragg: 37/64
Vargas" 31/45

Pending Durnim and Vargas' actions


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

62 HP = -14 +1 DR = 49 HP

Shield of Faith round 9 of 60; Divine Favor round 9 of 10; Martial Flexibility Nimble Moves round 3 of 10, which lets him 5-ft step in difficult terrain!

Durnim nimbly steps toward the far Rider and the limit of the ice storm. He laughs at the Riders as they retreat.
Rage round 8 of 12

In a moment of clarity of his battle rage, Durnim calls the divine powers to heal himself. "Flee before the power of the dwarves! This contest is over! Your champion retreats from my blade!"
Moment of Clarity
Cure Moderate Wounds: 2d8 + 6 + 49 ⇒ (3, 5) + 6 + 49 = 63
Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16

current AC 23 = 20 normal +3 shield of faith -2 rage


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

With a quiet sigh Vargas tramps back towards Kragg before pausing to stop and watch the rider facing Durnim. Spell prepared he watches for a charge.

Move then ready an action to cast Grease in front of the rider if he charges, not on it.


Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5) [DECEASED]

Seeing Vargas (apparently) just standing still, Khazuk tweeted Dwarven”What are you doing?! Block head! Don’t just stand there, kill them!”


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 7
Durnim heals himself.

Round 8
Vargas moves and prepares grease.

As the rider begins to charge, Vargas casts grease.

Reflex Save: 1d20 + 11 ⇒ (2) + 11 = 13

And the rider goes down!

The other rider lashes out at Kragg:
Glaive: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Damage: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (1) = 23

Glaive: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19

Despite the entangle, one of the rider's attacks lands!

And some of the riders' wounds heal. . .

Turn Order:
2. Kragg
3. Vargas
4. Cold Riders
7. Durnim

New Red 64
No border 19

Rubius: "dead"
Thurgrom: "dead"
Finn Cirrus "dead"
Tawny: "dead"
Dvalin: "dead"
Durnim: 63/77
Kragg: 20/64
Vargas" 31/45

That brings up the party again.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

"Pause Cousin!" Vargus calls as he tramps through the ice to reach Kragg with a muttered curse to himself before he says loud enough to reach over the noise of combat. "Move after you strike. I will hide you so you may strike from the shadows the blow after."

Ready action to cast shadowfade on Kragg after he attacks letting him move invisibly.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Hit: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 3d6 + 13 ⇒ (5, 1, 2) + 13 = 21

”Aye!” He called, swinging as he prepared to move. Feel free to move me anywhere

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