Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


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Maps/Handouts

I will go ahead and give them a perception check on their turn.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Move action: martial flexibility: Dodge. (Had to reactivate since it only lasts 1 minute). Standard action, ready an unarmed strike if something comes in range. Holding long spear, but unarmed strike is readied.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I'll ready standard sword attack for whatever monster comes into range and call out to them, Oh, I'm a damsel in distress, wounded, and need help...

attack: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 3 ⇒ (5) + 3 = 8


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut looks at Nalia questioningly when she calls our in "distress"

Sense Motive: 1d20 + 0 ⇒ (19) + 0 = 19

Surprisingly, he recognizes her bluff and crouches smiling, ready to strike!

Martial Flexibility:
Dodge activated. AC currently 17 | 14 | 13

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I stand between and behind my friends. I lay my hand Turngut's arm and pray for him
cast guidance on Turngut

If they are undead I may be able to empower one to redeem themselves if we don't attack it


Maps/Handouts

The undead begin to poor out of the room moving toward's the group.

Red Ghoul Perception Check: 1d20 + 7 ⇒ (17) + 7 = 24
Yellow Ghoul Perception Check: 1d20 + 7 ⇒ (8) + 7 = 15
Blue Ghoul Perception Check: 1d20 + 7 ⇒ (7) + 7 = 14

While the Yellow and Blue Ghoul don't notice Poppo double moving to the large group. The red one stops as he is moving toward the group, smelling the air and then peering down under the table Poppo is hidden under. Seeing Poppo he lets out a menacing screech, rotten bits of flesh flying at Poppo's face. Also a double move for Red.

Nalia's attack hits the blue ghoul slices a large chunks off the undeads shoulder. Poppo and Turngut your attacks will also activate.

Jespar will move in between Turngut and Nalia and will full round attack with both of his daggers.

Main Hand Attack: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 5 ⇒ (1) + 5 = 6

He slices the blue ghoul across the face killing it.

His second attack will be against the yellow ghoul.

Off Hand Attack: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 2 ⇒ (2) + 2 = 4

His second attack the ghoul nimbly dodges.

Initiative Order Round 2

Poppo
Turngut
Nalia
Bobie
Ghoul's
Jespar

Poppo, Turngut, Nalia, and Bobie you're all up.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Despite an angry ghoul in his face, Poppo knows the element of surprise is his friend, he take a step toward the other ghoul (yellow) and jabs.

mwk short sword + flank: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage + sneak attack: 1d4 - 2 + 1d6 ⇒ (4) - 2 + (6) = 8

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I see the ghoul dressed in red pause, maybe he is considering his path, maybe he wants to eat Poppo. Either way he should have a chance for redemption.
In Erondina's name, redeem yourself, you hear me.

command undead feat, going to be a will save of 11 I believe


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

@bobie - I think the will DC would be 13, 10 + 1 (1/2 cleric lvl) + 2 (Cha mod).

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Looks like Turngut to still resolve last attack (surprise round?) and wait and see what Bobie does so I'll wait a sec before posting.


Maps/Handouts

Yeah with your a Charisma of 15, it would be a 13 DC Will Save and it will affect both of the undead.

Red Ghoul Will Save: 1d20 + 5 ⇒ (8) + 5 = 13

Yellow Ghoul Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

Bobie attempts take control of one of one of the ghouls but both Ghoul's seem to shrug off Bobie's command.

Yes, still waiting on Turngut's readied attack.

Nalia and Turngut you're both still up.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Sorry for the delay!

Attacking Yellow
Readied attack:
Unarmed Strike (lethal): 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Also, since Turngut has the long spear in hand, he has reach and gets an AoO on Yellow as he steps through my 10' threatened square.
AoO:
Longspear: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Round 2:
Brawler’s Flurry POWER ATTACK + guidance: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Brawler’s Flurry POWER ATTACK: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Ugh! Dem's bad attack rolls. Might need to stick with not using Power Attack!


Maps/Handouts

No problem Craig!

Turngut's readied attack hits the ghoul injuring it, but all the rest of Turngut's attacks miss.

Nalia you're up.


Maps/Handouts

Btw one custom rule I have completely forgetting about for a little bit is the permanent injury rule which I will try to remember from here on out.

Permanent Injury Rules:

If a player is ever knocked unconscious or receives a critical hit they have a possibility of receiving a permanent injury. They do however get to make a fortitude save to not receive a permanent injury, the DC is equal to 10 + the CR of the creature who hit them. These effects are randomly determined by rolling percentile dice on the table below. Effects are permanent and cumulative, though the GM should re roll results that seem too crippling or don’t make sense such as a character losing a hand two or three times. The regenerate spell heals scars and restores lost limbs, removing both positive and negative effects.

1 - 25: Small Scar or Burn (No Penalty)
26 - 40: Moderate Scar or Burn (-1 Charisma)
41 - 50: Large Scar or Burn (-2 Charisma)
51 - 56: Limp (-5 Movement Speed)
57 - 64: Eye Damage (-4 to Sight based Perception)
65 - 70: Internal Damage (-2 to Fortitude saves)
71 - 75: Brain Injury (Loss of Language or -1 Intelligence)
76 - 80: PTSD (Permanent -2 against creature type that injured them)
81 - 84: Slowed Reflexes (-2 to Reflex saves)
85 - 86: Severe Bleeding (1d6 Bleed Damage per round, increasing an additional 1d6 each round that it is not healed)
87 - 89: Loss of Left Arm (Cannot use two handed items, -1 Strength)
90 - 92: Loss of Right Arm (Cannot use two handed items, -1 Strength)
93 - 95: Loss of Left Leg (Speed reduced to half, cannot charge)
96 - 98 Loss of Right Leg (Speed reduced to half, cannot charge)
99 - Paralysis (PC is paralyzed until cured)
100: Decapitation (Instant Death)

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I'll try for a mighty chop on the yellow fringed ghoul!

attack: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 3 ⇒ (2) + 3 = 5


Maps/Handouts

Nalia misses her attack.

The yellow ghoul did not like getting punched by Turngut and will full round attack him Claw, Claw, Bite

Yellow Ghoul Bite Attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (2) + 1 = 3
Yellow Ghoul Claw Attack: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (1) + 1 = 2
Yellow Ghoul Claw Attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (4) + 1 = 5

Turngut nimbly dodges the barrage of strikes from the yellow ghoul.

The red ghoul wants to snack on some halfling and will also full round attack.

Red Ghoul Bite Attack: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (4) + 1 = 5
Red Ghoul Claw Attack: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (5) + 1 = 6
Red Ghoul Claw Attack: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (3) + 1 = 4

While Poppo manages to block both claw attacks, the ghoul still manages to bite into Poppo's shoulder. Gonna need to Fortitude saves Poppo

Jespar will five foot step up to the red ghoul and attack with both daggers.

Main Hand Attack: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 5 ⇒ (2) + 5 = 7
Off Hand Attack: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 2 ⇒ (1) + 2 = 3

Jespar gets one stab into the back of the ghoul.

Initiative Order Round 3

Poppo (5 Damage, 2 Fortitude Saves)
Turngut
Nalia
Bobie
Ghoul's (Yellow 10 Damage, Red 3 Damage)
Jespar

Poppo, Turngut, Nalia, and Bobie you're all up.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Fort 1: 1d20 + 3 ⇒ (8) + 3 = 11
Fort 2: 1d20 + 3 ⇒ (5) + 3 = 8

Um guys....! Poppo clutches at his bloody shoulder.


Maps/Handouts

The ghoul bites into the halfling and as he does Poppo tenses up and is unable to move.

Spoiler:
Paralysis: 1d4 + 1 ⇒ (4) + 1 = 5

Poppo is paralyzed.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo's muscles suddenly tighten and fear crosses his face! A look of horror is stuck on his frozen checks.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Well be that way, you moron

Bobbie steps up and attacks.

attack: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 3 ⇒ (2) + 3 = 5

Thanks for the reminder about the cha modifier. I don't think I saw that


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Seeing Poppo go down, Turngut bellows Hoppo, no! And for possibly the first time, you hear a hint of fear creep into the massive orc's voice. Tearing his eyes off the prone form of the halfling, he zeros in on the Red ghoul, steps up and releases a flurry of blows, first trying to trip and then punch the hopefully downed (and AC-lowered) opponent.

Brawler’s Flurry CMB to trip: 1d20 + 6 ⇒ (7) + 6 = 13
Brawler’s Flurry: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Maps/Handouts

Turngut doesn't trip the ghoul but gets a decent strike on the ghoul.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Ok, no more fooling around now... Poppo, on our way!

attack on yellow: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 3 ⇒ (2) + 3 = 5

Not sure if I get flank with Poppo being paralyzed; add +2 to hit, if needed, if I do.


Maps/Handouts

Unfortunately no flanking bonus but it doesn't look like that will matter for this attack

Paralysis Rules:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Nalia seeing that Poppo was bitten quickly decapitates the yellow ghoul.

The final ghoul didn't like getting punched by Turngut and will full round him.

Red Ghoul bite: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (6) + 1 = 7
Red Ghoul Claw 1: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7
Red Ghoul Claw 2: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (3) + 1 = 4

Turngut manages to avoid the ghoul's bite but while avoiding it he gets two claws for his trouble.

Two fortitude saves I believe.

Jespar will attempt to finish the foul beast.

Main Hand Attack: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 5 ⇒ (4) + 5 = 9
Off Hand Attack: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (4) + 2 = 6

Jespar is able to kill the creature.

Out of combat. Don't worry about those fort saves Turngut just for a temporary paralysis.

A few seconds later Poppo is able to move again.

Poppo (5 Damage)
Turngut (11 Damage)
Nalia
Bobie
Jespar

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Think we've used 6 charges on wand so far, trying to keep track.

CLW on Poppo: 1d8 + 1 ⇒ (3) + 1 = 4

CLW on Turngut: 1d8 + 1 ⇒ (3) + 1 = 4

CLW on Turngut: 1d8 + 1 ⇒ (7) + 1 = 8

So I copied and paste the first string to make the second. Same role. Then typed the 3rd string fresh. Does it keep the number when you copy or was that just random? And 3 more charges.


Maps/Handouts

Should role different every time, that just happened by chance.

Assuming you guys check the Library.

Books from several of the bookshelves lining the walls have been torn to shreds the leather of the books having been chewed on, you do not find any books intact. Besides the hundreds of destroyed books in this room is a chest that contains pens and parchment that is still in relatively decent condition the chest also has a small pouch that contain twenty five gold pieces.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Not a decent book left. I may cry. Some undead have an aversion to fire. Lets take a few minutes and pile up this horror. If we need to retreat we can light it up to slow the fiends down.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

As the paralysis subsides, Wow, I couldn't move a muscle, but I knew what was going on. Thanks for killing those things off. My stomach doesn't feel so good, I think it didn't like the sudden stop. Let me take a minute and eat an orange to see if that helps. Thanks Nalia.

Nalia heals Poppo as he rambles on. He takes out two oranges, tosses one to Turngut, Anyone else want an orange? I've got loads. He offers the one in his hand around to everyone.

After looking around the library, he hands the coins to Turngut, You better carry these. This place is such a waste. I'm beginning to think that mayor was too ashamed to reclaim it. I don't think I like this place very much. Let's get this job done and leave!

Where to next?

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia takes the proffered orange, enjoying a quick rest and refreshment before helping Bobie make his emergency bonfire.

Did that voice stop? The one saying put me back? Have we dealt with that by putting that book back like you did Poppo? According to the map he gave us the bath should be next door to this room and the armory around the corner. I'm sure all of us could use a nice long soak in a bath, but for whatever reason I don't think that's what we'll find!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Yeah bath first, then armory, let's get it done. Poppo exclaims grimly.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Thanks for healing Matt!

Turngut feels the nasty effects of the ghouls seep into his muscles, but the fight is over before he has to worry about it. Jespar good at killing! He exclaims, then casually catches the orange from Poppo and pops it into his mouth, peel and all. He rests his massive paw on the halfling's shoulder while he munches away, listening to the group talk about plans.

Turngut help with book pile. Feeling good now after woman use magic to heal. His eyes light up as he mentions magic. This is all still very new and exciting for him. In the fighting pits, the best healing that he could count on were some old rags and maybe water.

After piling up the books along with any other tinder/flammible items (orange oval - feel free to move it anyone), Turngut will go to the bath door and listen carefully.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Maps/Handouts

Turngut listens at the door not hearing any movement, but he does hear bubling.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Bubling, eh? I told you we are due for a nice soak. Anyone want to listen or check this door, or want me to open it up?

If Turngut gives the nod I'll open the door with weapon and shield at the ready.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Standing at the door, Turngut looks from Nalia to Poppo questioningly. If either give him the sign, he'll burst into the room, ready for a fight.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo gives Turngut and Nalia the go sign. But there is hesitancy in his eyes.


Maps/Handouts

As you open the door to the bath you realize that this is not a bath you would want to step in. Instead of water a green liquid fills the entirety of the bath. As the liquid bubbles small amounts of the acid land on the stone outside the bath burning away small chunks of the stone. Then the acid begins to move even more and all of sudden rising from the acid are six greenish skeletons that drip with acid. One of them The Purple One wearing a breastplate that looks similar to that of a rib cage.

Nalia Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Poppo Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Turngut Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Bobie Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Jespar Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Acid Skeletons Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Initiative Order Round 1

Turngut
Acid Skeletons
Jespar
Bobie
Nalia
Poppo

Turngut you act first.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Ben, I’ll try and post but flying today so if a delay feel free to jump in for me.


Maps/Handouts

Will do! Have a safe trap.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut's eyes widen as the skeletons emerge from the acid bath. He thinks they may have bitten off more than they can chew. Turning his head to look at Bobie, he barks. Back up wrinkle butt! Turngut will cover door, but need Hoppo and woman to fight too. He then turns his attention back to the foes and goes into a defensive stance.

@Jon - Plan to 5ft step next round to where Bobie currently is, so skeletons move out and get flanked by Poppo and Nalia

Move action = Martial Flexibility: Gang Up. Standard Action = Total Defense.
Current AC is 20 with Total Defense.

Gang Up:
You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.


Maps/Handouts

The skeletons begin to rise from the pool and will move to attack Turngut but only the cyan one is able to attack the orc.

Cyan Acid Skeleton Claw Attack: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 1 ⇒ (4) + 1 = 51d6 ⇒ 5

With Turngut's total defense he is able to avoid the skeletons attack narrowly.

Jespar will delay.

Bobie, Nalia, and Poppo you guys are up.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Bobie it's more of those miss understood souls you are so found of, think you can take control of some of them!? I'm ready if you move Turngut.

Poppo draws his club, and runs hand over the club quickly, Sihirli! he utters and the club suddenly glows. He then gets ready to smash the first skeleton that comes out the door.

Move to draw club; Swift - Use a point from Arcane pool to make the club a +1 for 1 minute, standard - ready attack

Readied Attack:

+1 Club + flank: 1d20 + 2 ⇒ (1) + 2 = 3 Of course!
damage + sneak attack: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (6) = 9 Look at it max damage - what a tease.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I’ll attack thru the door.

attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (3) + 3 = 6


Maps/Handouts

Nalia hits the skeleton but it looks like not all of the damage went through.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Stop that there nonsense you nincompoops
cast command undead and 5 foot behind poppo


Maps/Handouts

Will saves from all of them. How many channels do you have per day? Also since Bobie is a level 2 and these guys are just one hit dice each Bobie can possibly control two of these skeletons.

Cyan Skeleton Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
Green Skeleton Will Save: 1d20 + 2 ⇒ (1) + 2 = 3
Yellow Skeleton Will Save: 1d20 + 2 ⇒ (1) + 2 = 3
Red Skeleton Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Purple Skeleton Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
Blue Skeleton Will Save: 1d20 + 2 ⇒ (8) + 2 = 10

Well you have your pick of the lot, go ahead and let me know which skeleton's you want.

Initiative Order Round 2

Turngut
Acid Skeletons (Cyan 1 Damage)
Jespar (Delay)
Bobie
Nalia
Poppo

Turngut you're up.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

purple and yellow


Maps/Handouts

Bobie has chosen the purple and the yellow skeletons.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Turnybutt, You might think about using a club or something on these guys. Looks like it might be painful to touch them.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut not have good fighting weapons. Only fist, knees, feet and head. He looks down at the longspear in his hands. This OK, but not as good as fists.

With that, he gives a swift knee and elbow to Cyan before stepping back.

Brawler’s Flurry POWER ATTACK + flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Brawler’s Flurry POWER ATTACK + flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Damage: 1d6 + 6 ⇒ (3) + 6 = 9

CRIT CONFIRMATION Brawler’s Flurry POWER ATTACK + flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Flanking bonus due to Gang Up Feat. Good idea on the weapon use, Jon. Unfortunately, I haven't gotten any other monk weapons for Turngut.


Maps/Handouts

Assuming you five foot step back?

Turngut misses his first attack but knocks the head of the skeleton with his second attack, however as he does the acid from the skeleton melts into Turngut's arm.

Acid Damage: 1d6 ⇒ 3

Assuming Turngut five foot steps back between Bobie and Jespar the blue skeleton will move into the killbox first getting an AOO from the Purple and Yellow Skeleton.

Purple Skeleton AOO: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 1 ⇒ (2) + 1 = 3

Yellow Skeleton AOO: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 1 ⇒ (4) + 1 = 5

The two AOO's hit the skeleton blue skeleton killing it.

The green skeleton will move into the killbox in it place, Poppo goes to strike them but doesn't hit. The green skeleton will try to slash

1 - Poppo
2 - Bobie
3 - Turngut
4 - Jespar
5 - Nalia

Random Target: 1d5 ⇒ 1

It will attack the halfling that tried to smack him.

Green Skeleton Attack: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 1 ⇒ (4) + 1 = 51d6 ⇒ 5

The skeleton misses.

The purple skeleton will attack the red skeleton.

Purple Skeleton Attack: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 1 ⇒ (4) + 1 = 5

He hits killing the red skeleton.

Yellow will move into the flank with Turngut attacking the green skeleton.

Yellow Skeleton Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d4 + 1 ⇒ (3) + 1 = 4

The yellow skeleton destroys the final enemy skeleton.

Wow good job with the two skeletons Jon they made quick work of their former friends. Out of combat.

Only Turngut injured down 3 from the acid

Besides the large pool of acid and the two lumbering friendly acid skeletons their is nothing in this room.

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