DM Trawets |
The doors burst open, casting wooden shards about the room. A wretched corpse of a man gives a hideous cry as it emerges from the cabinet. The faded blue uniform of a bailiff clings to its bony shoulders in rags and a hand axe protrudes from its chest. The corpse’s veins and arteries have been pulled out through jagged gashes in its wrists and shoulders and now dangle like leathery marionette’s strings. A childlike giggle issues forth in the darkness above and the veins float upward. The bailiff corpse begins to jerk about like a puppet at the whim of some malevolent force. The thing’s gaunt face is eyeless, its two gaping sockets fixed on nothingness as it snarls and lurches forward.
Init Bad Guy: 1d20 + 4 ⇒ (9) + 4 = 13
Init Groff: 1d20 + 1 ⇒ (9) + 1 = 10
Init Volta: 1d20 + 4 ⇒ (20) + 4 = 24
Init Ianfir: 1d20 + 3 ⇒ (8) + 3 = 11
Init Nokayoma: 1d20 + 4 ⇒ (6) + 4 = 10
Init Finngarth: 1d20 + 1 ⇒ (2) + 1 = 3
Init Seldion: 1d20 + 2 ⇒ (18) + 2 = 20
Volta Delbove |
His worst fears confirmed, Volta screams, "#*@$$!, I hate being right!" He does a twist flip and hauls his behind out of there!
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 Withdraw by weaving through everyone and put them between himself and that thing.
DM Trawets |
It is a coffer corpse. You get one question.
Seldion casts a spell and throws a blob of acid at the creature and manages to hit the ceiling.
Acid Splash: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d3 ⇒ 1
The creature advances toward Kanna and attacks with a claw, leaving a large gash.
Claw: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Party up.
Nokayoma Kanna |
Taken by surprise, Kanna steps back and launches a trio of arrows at the creature.
Flurry of Blows w/Rapid Shot and Point-Blank Shot
Attack: 1d20 + 3 + 1 - 2 ⇒ (13) + 3 + 1 - 2 = 15 Damage: 1d6 ⇒ 5
Attack: 1d20 + 3 + 1 - 2 ⇒ (16) + 3 + 1 - 2 = 18 Damage: 1d6 ⇒ 1
Attack: 1d20 + 3 + 1 - 2 ⇒ (15) + 3 + 1 - 2 = 17 Damage: 1d6 ⇒ 1
DM Trawets |
Death Grip (Ex) A coffer corpse deals 1d4+4 points of damage per round with a successful grapple check against a Large or smaller creature. Because the coffer corpse grabs the victim’s throat, the victim cannot speak or cast spells with verbal components.
Illusory Death (Ex) In any round a coffer corpse is struck for 6 or more points of damage by a single attack, it slumps to the ground as if dead. If it has fastened its death grip on a victim, the victim falls as well, unless he a makes DC 12 Reflex save. Even if the save is successful, the coffer corpse does not release its grip but rather slumps against its opponent’s body. On its next turn the coffer corpse rises again as if through reanimation. Any creature viewing this must succeed at a DC 10 Will save or become panicked for 2d4 rounds.
Ianfir, Seldion and Finngarth are up.
Finngarth |
Finngarth relates what he knows about the creature. "It is a coffer corpse. Don't let it grab you, as it will choke you and you won't be able to speak or cast spells. It will play dead if hurt badly, so if it falls, let's finish if for sure."
"The undead are anathema to civiliation, so says Abadar, so say I!" shouts the dwarf advancing on the dead corpse and hammering at it with his melee weapon.
Fingarth warhammer: 1d20 + 2 ⇒ (11) + 2 = 13
Dmg, if hit: 1d8 + 2 ⇒ (2) + 2 = 4
Finngarth |
Finngarth is all for resting. Once the group has found a suitable room, he will use his channel energy ability to heal any wounded memberrs of the group.
Have 4 channels remaining, so if you are hurt more than the two I roll, let me know.
Channel x2: 2d6 ⇒ (1, 3) = 4
Volta Delbove |
Volta replies dryly, "Doesn't always help those things are really good at hitting. Rest is good but how much water and food do we have; we won't last long without it."
[ooc] Volta is at 7 out of 8.
Volta says, "Well that feels a lot better, I like my insides inside!"
Finngarth |
Seeing Kanna's state is still more wounded than he' like, Finngarth shares more of Abadar's glory and tries to close the rest of her wounds.
Channel to heal: 1d6 ⇒ 3
Just one channel left, but if we rest soon, it won't matter much.
DM Trawets |
Sir Rekkart looks shocked. "Rest? REST? You need to rest? Do you think that creature is going to just let you take a rest? We'll all be dead by morning!"
The gnome jester Ebin adds in a sarcastic voice, "Do the big bad heros need a little nappy wappy? That will give that thing time to slit all of your throats while you sleep."
Patrissia slinks up to Groff and says in a low sultry voice "You wouldn't slack off and let the creature kill me while you sleep would you? I need your protection."
Killian raises his flask to you and takes a swing and says "To those about to die, I salute you."
The group of four jurors seems much chillier to you to say the least.
Volta Delbove |
Volta looks shocked then angry then resigned.
"We have been doing most of the searching and fighting, we're drained. Most of you have done little but complain. We are not gods or undead, yes - we need to rest. We found out some stuff but not enough; I gather no one has any idea how to get out of the grip of this horror. So either we rest or collapse, drained of every resource. However, nothing prevents you bunch from searching what's left of this place. There doesn't seem like there is much left to be found, but if you have a useful idea, not a whine, I'd be glad to hear it."
Nokayoma Kanna |
Kanna snaps awake at the sound of the scream. She makes a quick headcount of her companions, then goes to the door, pressing her ear against it and listening.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Volta Delbove |
Volta wakes with a scout's alertness then scowls. "Yep, restless spirits are not going to let us rest. Best see what's going on." Volta goes to the door looking at Kanna trying to listen through the door.
He goes to the door and whispers to Kanna, "Best just to open it and be ready for anything, we don't have much choice anyway."
If Kanna agrees Volta will open the door, using the door itself as a shield.
DM Trawets |
On the floor, Ebin sits rocking feverishly to and fro, facing away from you. His hands are busy at work in front of him, out of sight. The sound of a knife slicing through fresh, wet meat gives way to a wet cough when he convulses slightly. The gnome turns, blood pouring from his grinning mouth. He holds in his right hand his own severed tongue, waving it about like a slapstick. He staggers toward Volta and slaps him in the face a few times gurgle-gibbering and laughing thickly through the torrent of gore pouring down his throat. He then drops to the floor dead.
Seldion |
::looks at the remaining jurors::
"Are you positive you've told us all about the trial that you should? The spirits have it out for you all. I'd suggest that you tell us, as it might save your life.