GM Spazmodeus presents Ironfang Invasion

Game Master GM Spazmodeus

Map

Treasure Found

Army of Tagalongs:
Aubrin the Green (F Human Cleric 3/Ranger 3)
Jet (F Human Aristocrat 2)
Kining Blondebeard (F Dwarf Expert 4)
Rhyna (F Human Adept 4)
4 2nd level warrior (Mazon, F Half-orc) (Barek, M Human) (Barid, M Human) (Akkuya, M Human)
2 1st level aristocrats (Farrow, M Human) (Clidon, M Human)
1 2nd level aristocrat (Surri, F Human)
7 1st level commoners (Andrezi, M Human) (Cegala, F Human) (Cimri, F Human) (Jeilum, M Human) (Mev, F Human) (Seifer, M Human) (Tia, F Human)
1 1st level adept (Boris, M Human)
1 2nd level adept (Anafa, F Halfling)
8 farm animals (sheep and goats)
2 Light horses

90 provision points

Tagalong uses:
Beginning on the second round of any combat, a PC may order a single follower to assist her as a move action. If she succeeds at a DC 12 Diplomacy or Intimidate check, she gains a +2 aid another bonus on her next check, or to her Armor Class for 1 round.

The various refugees can also assist with their limited skills, such as using Heal checks to patch up the PCs between encounters, or even rush into battle if things look dire (though any NPC is unlikely to survive even a single blow from a trained soldier).


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Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Braden herds the animals, picking out one to be butchered as an offering to the troglodytes. Handle Animal Take 10=17. He thinks he's learned a thing or two about building shelters by now.

Craft Shelter: 1d20 + 8 ⇒ (3) + 8 = 11
Craft Shelter: 1d20 + 8 ⇒ (11) + 8 = 19
Craft Shelter: 1d20 + 8 ⇒ (11) + 8 = 19
Craft Shelter: 1d20 + 8 ⇒ (2) + 8 = 10


I got started on the map, but its taking a bit.

Pre-modified Hemlock Banner

Vraxis and Fang discover several things on their scouting mission. The first, there is a boar somewhere in the area with an extremely violent temperament based on the trees it has taken down. They also find a large thicket of bramble bushes that could be used to escape from pursuers who are more worried about injury than pursuit. Finally, they find tracks. Three sets of humanoid footprints with a set of small pawprints. It looks like they are following a search pattern rather than actively tracking, but who knows how long that will last.

Day 11 rolls!:
Aubrin Food: 1d20 + 7 ⇒ (10) + 7 = 17
Aubrin Shelter: 1d20 + 7 ⇒ (13) + 7 = 20
Aubrin Shelter: 1d20 + 7 ⇒ (3) + 7 = 10
Jet Food: 1d20 + 5 ⇒ (2) + 5 = 7
Jet Shelter: 1d20 + 5 ⇒ (11) + 5 = 16
Jet Shelter: 1d20 + 5 ⇒ (5) + 5 = 10
Kining Food: 1d20 + 5 ⇒ (9) + 5 = 14
Kining Shelter: 1d20 + 5 ⇒ (3) + 5 = 8
Kining Shelter: 1d20 + 5 ⇒ (9) + 5 = 14
Clidon Food: 1d20 + 4 ⇒ (17) + 4 = 21
Clidon Shelter: 1d20 + 4 ⇒ (6) + 4 = 10
Clidon Shelter: 1d20 + 4 ⇒ (15) + 4 = 19
Farrow Food: 1d20 + 4 ⇒ (12) + 4 = 16
Farrow Shelter: 1d20 + 4 ⇒ (12) + 4 = 16
Farrow Shelter: 1d20 + 4 ⇒ (7) + 4 = 11
Suri Food: 1d20 + 4 ⇒ (5) + 4 = 9
Suri Shelter: 1d20 + 4 ⇒ (2) + 4 = 6
Suri Shelter: 1d20 + 4 ⇒ (20) + 4 = 24
7 provisions created
22 provisions consumed

Thing I forgot with the hemlock banner:
Over the course of this adventure, the PCs will gain promotions they can assign the NPCs of their choice. A promotion allows an NPC to retrain to another NPC class (most often allowing Commoners to retrain into Adepts, Aristocrats, Experts, or Warriors), or to gain a level in their current class. An NPC cannot retrain into a base class unless a PC specifically selects that character as a companion with options such as the Leadership feat. An NPC cannot be promoted to be higher level than the PCs.

You currently have one promotion to give. If you succeed at a DC 10 check (your choice) and explain how you're helping one of the survivors of the camp train or become stronger you earn another promotion. For every 5 by which you succeed you generate one additional promotion. Each PC can attempt this once now.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Anybody have any suggestions for an upgrade? We could use any help we can get. Maybe another Adept for basic spell casting? Or just another warrior perhaps? I never thought about the Leadership feat really... The boar we can deal with I hope, but the priority is the tracks of the hunters. I'm sure they are hunting us. We need to remove them before they catch our scent! Te brambles are perfect. We can do some selective pruning when we have time and set up an emergency shelter and cache of supplies in case we need them to run away with.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

I think at this point we might want to push toward a few more Warriors. Just some guards to keep around. Then move toward an increase in Adepts.

I could work on teaching the adepts, warriors, or even experts I think

We can all pick a skill check to use?

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

I think there are plenty of good arguments for different classes. But from a roleplaying perspective, Braden's first trainee just has to be an acolyte of Erastil.

Knowledge (Religion): 1d20 + 11 ⇒ (9) + 11 = 20 So that's 3 promotions? Do they all have to go to a single character or can they be spread out? My preference is to create a group of 3 new adepts, but if it has to be one person, we can make that person a Level 3 adept.

As the days go by, Braden holds daily prayer sessions with the group. A few become especially strong in their faith, trusting in Old Deadeye to help them survive and endure in these troubled times. Braden teaches them the lessons and prayers he learned at the Riverwood Shrine. And with new faith comes new power, as one or more of them are empowered by Erastil to perform miracles.


Yep, so long as you can describe how you're training or improving the members of the camp.

They can be spread out or accumulated on a single person. The only rule is that they can't have a higher level than you guys (because Aubrin is 6th level you can't give her a promotion).


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Let me know if this doesn't make sense

Sitting down with the current warriors Mazon, Barek, Barid, and Akkuya. Harg pulls out his special blade "I may not be a direct warrior, but I have found a way to merge magics with swordmanship. I hope to use this knowledge to help increase your skills. If some of you pick up the magic aspect, great, but my first priority is to increase your fighting abilities"

Harg then tries to combine his magical talent with sword dancing. Showing all of them hard strikes, quick strikes, and ways to connect directly with your weapon. It becomes part of you, an extension of yourself.

Using my roll from before. 25. That is 4 promotions. I would like Mazon, Barek, Barid, and Akkuya to increase Warrior level by 1.

Harg feels satisfied with the training. The sword {You know, they wont ever match your mixed abilities. Plus they don't have me.}

Harg stays quiet about it, but thinks to himself, "Tomorrow, I should try to teach some of these commoners to how to deal with alchemy"


2 people marked this as a favorite.
Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

In between his scouting missions, Vraxis spent time with Kinning, showing how to cure and stretch hides to make them into workable leather.

Crafting (leatherworking): 1d20 + 6 ⇒ (16) + 6 = 22

Working to raise Kinning's level since she's the only expert I saw.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

You guys are going to love this one...

Pulling aside Suri (Female Human Aristocrat 1), Govrina will attempt to help her learn skills in entertaining the group as a whole, as well as in slight of hand and other social improvement techniques.

Slight of Hand: 1d20 + 9 ⇒ (2) + 9 = 11

That's at least +1 for an Aristocrat! Closest thing to an NPC Rogue/Bard we are going to get right now besides me. =)


Vraxis, you've got one more promotion to apply to someone now that you've gotten Kining up to level 4. Braden, do you have any preferences as to who becomes an Adept?

Note: The option is still open if you guys want to stat out some of these NPCs so they're not just the standard set from the campaign tab.


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Besides Kinning, Vraxis elects to spend some time with Anafa, the only other halfling around. It's a little easier for her. The tools are actually sized for her.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I was thinking of stating out Surri for the fun of it. What Stats would they get? A 'standard' array? Or points to spend? I am building her with 20 pts to spend for now.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Happy holidays everyone

I am ok with super basic leveling up. I might end up picking one individual to train more. Likely Mazon because of the shared Half-Orc ness. Maybe next time I work with someone


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I was working on her next actually... =)


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Hm . . . if we're going into stat blocks, maybe I should instead invest two levels into Rhyna? My understanding is that she's actually a follower of Desna, but that she was acolyte at the Riverwood Shrine, which is where Braden also worked. A Level 4 adept probably has some uses since that gets 2nd level spells.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I can get behind that idea. At least one adept with second level spells would be nice.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
Govrina Fireblood wrote:
I was working on her next actually... =)

That'ss fine. I was going to work on some of the Commoners to be experts. Using Alchemy as a base

I just thought it would be fun flavor to train half orc to half orc. I think Harg is so not used to people of his race, since he escaped after being basically tortured. He gets along with humans so much more. He tries to emulate them more than the orc side. I have a lot of ways I can go. :)


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

You can be the official 'trainer' Harg, I just want to put together her full stats...any preference on combat specifics? I was going to go with a MW Longsword and Buckler with the +1 Armored Coat. Probably do a higher strength rating than any other stat.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

That works for me! If you have time for stats you should go for it. Your gear choice looks great too. Not sure how many days of drills we have with these people either.


Sorry for the dropoff guys. Back now.


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Vraxis gave a nod of his head and headed out after the hunters.

Survival: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Govrina will lead Braden and Harg slowly after Vraxis, if agreed, letting him get well ahead. The intended goal is to support Vraxis, but not interfere unless needed.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Following behind, ready for anything.


Vraxis and Fang find the hunters, and it is just as you feared. A trio of hobgoblins with a dog are attempting to pick up your trail. A female hobgoblin is clearly the leader of the pack, searching the ground for signs of passage with her shortbow out and ready while her dog helps looking for scents. The other two hobgoblins carry handaxes openly and look ready to use them. The entire crew is kitted in light armors and appear to have small packs of travel rations to stay out in the woods without having to return to wherever they came from.

There are a few close calls, especially with a dog in the opposing party, but it appears Vraxis and Fang have spent so much time together their scents have mixed, and the two remain undetected. The rest of the group doesn't even have a chance to see the hunters following your trail, but manage to duck out of sight whenever Vraxis and Fang do.

Analyzing the search patterns Vraxis realizes that the hunters still haven't found a good trail to follow and are running through a grid formation. This gives your plan a chance to succeed if you can leave an obvious trail to the boar's territory...


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Yes! Let's do it.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Yeah! Lets see this crazy plan through!


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

"Alright Fang, let's see if we can get ahead of them and lure them towards that boar..."

"What? Oh relax would ya. This is gonna be fun!"

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27


Vraxis and Fang dance around the group of hobgoblins, seeming to be in every place at once. Vraxis occasionally gets off of Fang's back to place boot prints and move through underbrush leaving traces of their travel. I'll need another survival check to find where the boar is currently.


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

"Now don't go getting your fur in a knot. This is going to work. Trust me. When have I ever been wrong before? What? No, are you serious? Don't be ridiculous, that time doesn't count."

Survival: 1d20 + 9 ⇒ (12) + 9 = 21


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Braden and Arrow keep a low profile as Vraxis and Fang do their work!


A merry chase is led through the forest, Vraxis and Fang leading the way. They leave just enough clues and tracks that the hobgoblins don't notice they're being shepherded to a boar's den. Following the hobgoblins is the rest of the party, preparing for any trouble that might come of this arrangement. You're not quite sure what causes it, but eventually the boar's squeal of rage can be heard, as well as cries of alarm and the barking of a dog. Sidling through cover you make your way to a good vantage point and see a thickly muscled beast of a boar attacking the hobgoblins. It has something shining on one of its tusks, but you can't really tell what it is in the scramble. The lead hobgoblin appears to have a net ready for something while the others circle with handaxes out.

Initiatives:
Gashmaw: 1d20 + 2 ⇒ (7) + 2 = 9
Orlu: 1d20 + 4 ⇒ (9) + 4 = 13
Carf: 1d20 + 3 ⇒ (7) + 3 = 10
Ironfang Scouts: 1d20 + 3 ⇒ (15) + 3 = 18

Surprise Round:
Charge!: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

The boar's ambush appears to have proved effective, the lead hobgoblin bleeding from a wound inflicted by the large dangerous looking tusk.

Round 1 (Your arrival):
Fire!: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Again!: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Net!: 1d20 + 6 ⇒ (13) + 6 = 19
Countercharge!: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 2d8 + 4 + 4 + 1d4 + 1 ⇒ (6, 4) + 4 + 4 + (4) + 1 = 23
Gore!: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Confirm: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

The battle is fierce and reveals something about these hobgoblins, their training is much more thorough than any you've faced thus far. Immediately both underlings put their longbows to good use, driving arrows deep in the sides of the boar. The leader steps back, unfurling her net and tossing it over the creature, tangling it up heavily, while calling the dog to attack. It rushes the boar, and nearly rebounds mere inches from the beast, as though it were protected by magic. But its teeth leave bloody scores along the boar's flank and face. The boar's retaliation is fleeting, the blood loss already getting to it, but it does manage to gore the dog while entangled.

Current status:
Boar -23 [staggered, bleeding out]
Carf -8

Jump in now or see where this leads?


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Grabbing solid cover behind a tree, Govrina whispers to the others while pulling out her wand of Magic Missiles.

"Watch for my action, then join in!"

Ok...I have a question. Can I use my Telekinesis (up to 400 pounds with Telekinetic Haul) on the net and fling it at the dog? No damage, just trying to slow it down. Technically, I think it is possible with the rules as written, as long as the boar is not considered trying to 'hold it' and you agree.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

...alternatively, can I TK throw a healing potion as a splash weapon on the boar? Heal him up and stop his bleeding? Can anyone else heal him?


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Harg has blade out. Ready to charge in. As soon as one side wins out.

Wincing at the battle, watching from a distance. "Better them then us."


Yes to the net, no to the potion.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Got it! Commencing operation: Kick Nobgoblin buttocks! Follow me to Hell gentlemen? I suggest you start your attacks on the archers...

Telekinetic Blast (Burn 0) Range 30ft.w/PBS 'No Damage' w/Net: 1d20 + 6 ⇒ (8) + 6 = 14


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Are Nets touch attacks?


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Yes.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

If we are all getting an attack now

Harg focuses on the the archer within 30 feet. Focusing on the electrical flow on its brain. Attempting to bring it down into sleep.

Hex - Slumber: DC 14

Harg then runs into the clearing and attempts to get up close to one of the Hobgoblin. Hopefully a different one from the one he hexed.

As Harg runs his blade gets darker and starts to give off a dark glow. Swift action - Arcane Pool


Initiatives:
Harg: 1d20 + 5 ⇒ (16) + 5 = 21
Vraxis and Fang: 1d20 + 3 ⇒ (4) + 3 = 7
Govrina: 1d20 + 2 ⇒ (5) + 2 = 7
Braden: 1d20 + 4 ⇒ (4) + 4 = 8

Will!: 1d20 + 1 ⇒ (9) + 1 = 10

The net floats off of the boar and flips over onto the dog, just as one of the hobgoblins drops to the ground, gently snoring. Harg's sudden appearance is equally startling to the hobgoblins

Order 2nd Round
(Surprise Braden, Vraxis and Fang)
Harg
Ironfang Scouts (R: 0, B: 0 [sleeping])
Orlu, Carf [entangled]
Gashmaw
Braden, Vraxis and Fang, Govrina


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Still hiding in the bushes, Vraxis begins to cast a spell before Fang slowly moves closer to the brush line, ready to spring into a charge once given the order.

Casting Bull's Strength on self.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Bot-ting Braden...

Using the Servitor power at his disposal, Braden summons a small Earth Elemental again and let's it wade into the melee combat, from behind the hobgoblins...

Slam w/Earth Mastery: 1d20 + 7 ⇒ (18) + 7 = 25
Slam Damage w/Earth Mastery: 1d6 + 5 ⇒ (2) + 5 = 7

EDIT: He then readies his bow and nocks an arrow.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Harg pulls deep into his arcane reserves and fills his blade up with electricity, arcing out from the edges causing hair to raise up. He then moves into the frey up to flank with the elemental.

Black Blade Swing: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21 (24 if it is wearing metal)
Damage: 1d6 + 6 + 5d6 ⇒ (3) + 6 + (2, 3, 4, 2, 5) = 25 (16 of that is Electricity)


Between Braden's elemental and Harg's sword work the hobgoblin drops, broken and bloody, to the earth. The other hobgoblin with the bow continues sleeping. The lead hobgoblin pulls out her own bow and steps back, firing a shot at Harg while her dog starts chewing on the net, trying to get out of it.

Thrum!: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Net damage: 1d4 + 1 ⇒ (3) + 1 = 4
Gore!: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

The arrow flies wide and the dog gets most of the way through the net, but not before it is gored down by the boar.

Order 2nd Round
Harg
Ironfang Scouts (B: 0 [sleeping])
Orlu
Gashmaw -24 [staggered, bleeding out]
Braden, Vraxis and Fang, Govrina


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Still in cover, Govrina Grabs a branch with her Aether then launches it at the Hobo' shooting at Harg!

Telekinetic Blast (Burn 0) Range 30ft.w/PBS: 1d20 + 6 ⇒ (16) + 6 = 22
Magic Damage (Blunt,Piercing, or Slashing)w/PBS: 2d6 + 6 ⇒ (4, 1) + 6 = 11


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Botting Braden+His Elemental

Braden launches his first arrow at Harg's shooter too!

+1 Longbow w/PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Then Braden's elemental shifts to the nearest enemy and bashes him!

Slam w/Earth Mastery: 1d20 + 7 ⇒ (19) + 7 = 26
Slam Damage w/Earth Mastery: 1d6 + 5 ⇒ (2) + 5 = 7


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Exploding out of the underbrush comes halfling and wolf charging the nearest standing hobgoblin.

Vraxis lance, bull's strength, charge: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Piercing damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

Fang's teeth go for the legs and try to bring the hobgoblin down.

Fang bite, charge: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Bite damage: 1d6 + 2 ⇒ (2) + 2 = 4
trip attempt if bite hits, charge: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21


Everyone turns on the lead hobgoblin, the last one standing. With so many attacks coming from so many different angles she doesn't really stand a chance. She's still standing, but only barely.

Order 3rd Round
Harg
Ironfang Scouts (B: 0 [sleeping])
Orlu -36 [staggered]
Gashmaw -24 [staggered, bleeding out]
Braden, Vraxis and Fang, Govrina


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

"Back up Harg! Let the Elemental and the boar finish this! Geez that thing's big!"

Grabing a rock, Govrina tosses it with her Aether at the still standing Hobgoblin!

Telekinetic Blast (Burn 0) Range 30ft.w/PBS w/-2 Melee Penalty: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Magic Damage (Blunt,Piercing, or Slashing)w/PBS: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Question? Since one of them is sleeping, could I grab it with my TK abilities? Weight isn't an issue. He's asleep so technically he can't resist...Which begs the additional question...do we want a captive?


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Looking over at the boar and the biggest hobgoblin, then over at Govrina. He walks over to the sleeping Hobgoblin scout.

Standing over the sleeping Scout, Harg pulls his blade out and aims for a percise strike down.

Since this is a full round action, if I had to move more than 5 feet, I have to wait till next round. If I was only 5 feet, I would have been able to do it this round

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