GM Spazmodeus presents Ironfang Invasion

Game Master GM Spazmodeus

Map

Treasure Found

Army of Tagalongs:
Aubrin the Green (F Human Cleric 3/Ranger 3)
Jet (F Human Aristocrat 2)
Kining Blondebeard (F Dwarf Expert 4)
Rhyna (F Human Adept 4)
4 2nd level warrior (Mazon, F Half-orc) (Barek, M Human) (Barid, M Human) (Akkuya, M Human)
2 1st level aristocrats (Farrow, M Human) (Clidon, M Human)
1 2nd level aristocrat (Surri, F Human)
7 1st level commoners (Andrezi, M Human) (Cegala, F Human) (Cimri, F Human) (Jeilum, M Human) (Mev, F Human) (Seifer, M Human) (Tia, F Human)
1 1st level adept (Boris, M Human)
1 2nd level adept (Anafa, F Halfling)
8 farm animals (sheep and goats)
2 Light horses

90 provision points

Tagalong uses:
Beginning on the second round of any combat, a PC may order a single follower to assist her as a move action. If she succeeds at a DC 12 Diplomacy or Intimidate check, she gains a +2 aid another bonus on her next check, or to her Armor Class for 1 round.

The various refugees can also assist with their limited skills, such as using Heal checks to patch up the PCs between encounters, or even rush into battle if things look dire (though any NPC is unlikely to survive even a single blow from a trained soldier).


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Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Harg, I'm assuming Brad knows you as a local accountant/bookkeeper. Any thoughts on past history together? Brad is bookish as well. Maybe you taught me how to speak Draconic.


If Govrina is fine with it I am.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
Braden Swanson wrote:
Harg, I'm assuming Brad knows you as a local accountant/bookkeeper. Any thoughts on past history together? Brad is bookish as well. Maybe you taught me how to speak Draconic.

Yeah, I imagine we crossed paths often. It is a small town after all. Spending some time practicing Draconic sounds good. Maybe we just learned it fully together.

I like the idea that both of us are magical, but not quite sure of it yet. I could do things, but assumed it was trivial. Where as you had potential, but it had not manifested yet. If you know Harg well enough you could have been trying to convince him his power is real, and he always is a bit dismissive. But in turn Harg keeps saying you can do magic too! "Its not that hard! etc.

Kinda like 2 kids in a comic. One with powers, the other trying to convince him to use it for good. While also a bit jealous. But it turns out they both have powers. Small town talk. Thoughts?


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Sounds good to me!


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Is anyone in the party injured? Brad could heal them.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

I have a burning desire to fire my first arrows of this campaign!


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
Govrina Fireblood wrote:
Spell combat at 1st level is not as useful as you would think. Right now...if you can do Ranged Touch attacks on the high AC hobgoblin? Then step back and do it if you can. Their AC is just too high and it will take too long to finish them all off if we don't start hitting something! Everybody: Try to avoid penalties to hit if you can. We NEED to finish this as fast as possible! I almost wish I had went with Air instead of Aether now...just to get a RTA with my Energy Blasts!

I don't disagree, but Harg is currently focused on his blade more than his magical prowess. Also he is bull strengthed and his blade is a +1. So +5 is not bad as a second attack.. Really though if I had gone full blade I would have only gotten a 10. If I had gone full ray of frost I would have only gotten a 0. The dice are just against me right now.. If I can get a full attack next round with just my sword I hope to do the damage I was hoping for


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

So . . . do you think we can just outrun the armored hobgoblin? :P


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

The enemy is at our heels. Dominic is holding them off for now. Trying to get past this armored fiend and her friends in the shack is too chancy. Not to mention if we don't blow the bridge, which we need at least a moment or two to do, they will be hounding our heels right off the bat. And they have wolves to hunt us with. We NEED to drop the bridge...somehow ASAP... after we cross but before we leave.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

The bomb material is going to take a bit to get working.. I don't disagree we need to get the thing down. I just feel like it wont be do able without taking care of the wolf and Hobgoblin. Then we can go into demolition mode.

@GM - What are the stats for the bomb? Is it an alchemy check or something else? I think as a group we would need to figure out who is best at getting it set up.

RIGHT now, Harg is trying to get this wolf down. Once that happens he can run into the frey and hopefully launch a shocking grasp into the hobgoblin (who is wearing metal so it has a bonus to hit).

Do we know for sure we are being followed and there is an army on our heels?


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Oh I agree entirely. I was just joking. Mostly. :)

We'll roll high eventually right now, there are quite a lot of us making a large number of attacks.


Setting the components of the stump remover to explode takes 3 rounds and a successful DC 18 Craft (Alchemy), Disable Device, or Knowledge (Engineering) check. The plans you grabbed from Oreld's store give you a +5 bonus to Craft (Alchemy) for the check and allow you to attempt it untrained. Once it is set you'll have 5 rounds to escape its blast.

If you don't blow the bridge the army will start coming after you, and with the large number of people in your group it won't be hard for their scouting division to find you.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Hey, does anyone know if a summoned pony is combat trained or not, and if not, what the handle animal check is to push it? I think we could use one to take hits. I never really play summoning characters so I'm not used to this situation.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

I think, being a summon, it will attack your enemies. To do anything else, ie communicate with it, you would need a handle animal check.

So I don't think it would run away or anything. It would try to attack a creature you consider an enemy.

#My2Cents


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I believe Harg is correct?


Yes Harg is correct. When it first comes in it will attack whichever creature you designate. Afterwards you can command it to attack a different creature with a DC 10 Handle Animal check (making the assumption it comes in with the Attack trick known basically), or a DC 25 Handle Animal check to get it to do something else (any other non-basic movement trick).


Lou hasn't been online for almost a month now, so I'm thinking of having Mal run after Dominic. He can always show up later having escaped from the hobgoblins. Thoughts?


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Did anybody PM him yet?


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

I know I am new, but I think that makes sense.

Does PMing work? I never get emails when someone PMs me, so unless he comes to paizo.com he wont see it. Right?


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Yeah it is Paizo only. But most people don't post their normal e-mails in their main profiles.


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

And at times, games won't show the "new post" message so sometimes people don't check.


Yes, I sent a message some time ago. I'll send another in case Paizo is acting up again.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

This does seem like the natural time for Mal to rear-guard, agree he can always pop back into the storyline later.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Okay, time for Brad to level up! Do we roll for HP or take average or something else?

Also, unless Mal makes a sudden reappearance, we just lost our party face. Would people be okay if I rebuilt Brad a little to make him decent at Diplomacy? His newly discovered connection to Erastil can turn a previously quiet, taciturn fellow into an inspirational force! I would need to redirect the bonus for Clever Wordplay from Handle Animal to Diplomacy, and take the Fey Magic human racial trait instead of Practiced Hunter. I would also lower Brad's Wisdom or Strength by 2 points and increase his Charisma by 3 points.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

As long as the GM is OK with that...


I'm fine with that. As far as health, roll for hp. If it is greater than half die+1 take that. Otherwise take half die+1.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

New HPs!: 1d8 ⇒ 4

OK,

Guess I'm going with 1/2+1!


I've consolidated the treasure spoiler and categorized everything. All of the followers are named and have races. Finally, I have made a major update to the campaign tab. Check it out to start wrapping your heads around the way survival will be playing out in the campaign.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

HP: 1d8 ⇒ 8 - Oh hell yeah. Character update coming shortly. I will say that the character rebuild kinda sucks for surviving in the wild, as Braden is giving up survival for diplomacy and becoming worse at Handle Animal. But it keeps the party a little more well-rounded.

Level 1 rebuild:
Clever Wordplay - bonus to Diplomacy instead of Handle Animal
+3 Cha, -2 Wis
-1 Survival, +1 Diplomacy
Gain Fey Magic racial trait, Diplomacy/Stealth as class skills, can cast Enhanced Diplomacy, Read Magic, Stabilize, and Entangle in Forest terrain 1/day
Lose Practiced Hunter racial trait

Level 2:
+9 HP
+1 BAB
+1 Fort/Will
Skills: Craft (Bows), Diplomacy, Disable Device, Handle Animal, K. Nature, K. Religion, Perception, Sense Motive, Use Magic Device
Object Reading - identify items in 1 minute
Magic Item Skill - +1/2 level to Use Magic Device
Enchantment Implement
New Spells: Murderous Command, Daze

Unless anyone else would like it, I'd like to add the following to my inventory:
+1 buckler with holy symbol of Droskar (currently held by Kining) - Braden would work to replace the holy symbol with one of Erastil
round ivory amulet engraved with Erastil’s bow-and-arrow holy symbol strung on a leather thong (10 gp) - I'd like to make this my Enchantment implement.

Also, Braden can auto-identify any magic item if he spends a minute holding it, so he will go through and check if we missed anything magical on the loot list.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

One more item to claim--Masterwork Breastplate. I don't think anyone else would want it.
Brad sleeps in his Lamellar Leather. If someone finds that armor useful, they can claim it or trade for some other light armor.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

HP roll: 1d8 ⇒ 1
Guess I am taking average +1. So +5 HP.

Level 2:
+7 HP
+1 BAB
+1 Fort/Will
Skills: Knowledge Alchemy, Knowledge Engineering, Knowledge Arcana, Perception, Spellcraft, Swim, and Suvival

New Spells in book: Chill touch, Long arm
I need to look over items for anything he might want.


Items updated.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Looking through the items There are a few I think Harg would like
1. He would benefit from Ring of Jumping because he does not have great acrobatics.
2. The two wands of Magic missile. Are on my spell list. Anyone else?
3. Masterwork cold iron Scimitar is RIGHT up his ally, for now. At level 3 he is going to have his Black Blade, but he does not know that now. And that sweet sweet +1 to hit..
4. He would also take a potion of cure light or two.

Everyone ok with those? Don’t want to take something people would be even better with.


Items updated.

While its not really first come first served I figure its easier for people to say what they're grabbing from the stockpile here so I can keep everything up to date and we can discuss the merits of who gets what if multiple people want the same item.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

As stated earlier, with my TK I can accurately send/place/throw alchemical items where they need to go with a decent range on them, so unless somebody needs them I was going to go ahead and take the 3 alchemist’s fire, 2 smokesticks, 2 tanglefoot bags, 2 thunderstones, and 2 holy waters items. Then I might upgrade to Studded Leather and grab the Masterwork Quarterstaff if possible.

Someone should take the +1 armored coat...and cloak of resistance ASAP.

Did Mal run off with the Grease Wand?

I have Use Magic Device so unless we have multiple people who can use magic missile, I can hold onto the wand of Prestidigitation and one of the Magic Missile too.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Just missed the cutoff...

OK I will also try and level up today ASAP.
That should not take long once I can apply effort to it.

@GM: I got a total of 5 alchemist fire's right? -1 for the one I used on the Hobo who had 2 more herself? Right?

Finally...we managed to grab plenty of weapons so let's make sure the tagalong wrriors are decently armed and armored if at all possible. Longswords and bows or crossbows as needed.

@GM: Do you need a comprehensive list of what we give to whom?


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

@Govrina--if you're interested in Brad's Lamellar Leather, it'll give you +4 Armor. So one more than the Studded Leather you're taking (at the cost of more armor check penalty).

For Vraxis, any chance that stuff can be re-sized or re-purposed? A lot of the stuff I took (Mwk Breastplate, +1 Buckler) is actually stuff Vraxis could use, and probably more than me since he's a frontliner. I would gladly hand over the goods if he qualifies. Because otherwise Vraxis is being left out of the loot party.


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Vraxis would like the following. I've got pretty good saves so I'll pass on the cloak. Armor is always good but I'm trying to stay light and mobile.

potion of cure light wounds x2
holy water x1
tanglefoot bag x1
thunderstone x1
alchemist fire x1
compass
signal whistle
healer's kit


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

Vraxis's Hit Points: 1d8 ⇒ 1
Fang's Hit Points: 1d8 ⇒ 6


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

@GM and Govrina - Why don't we both take a wand of magic missile. How many charges where on each. I feel like they both had 12.. That right? I didn't add it to my sheet.

I am adding: Ring of Jumping, Masterwork Cold Iron Scimitar, Potion of Cure light Wounds, and 1 wand of Magic Missile (12 charges).

I also think that anything we don't want we should make sure the rest of the group is armed. I am ok with taking all non masterwork/magical weapons and just throwing them to the townsfolk. Saving the others for us to decide what to do with.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

@GM Fez - I'm looking at the shelter rules and see two different DCs for making shelter, one DC12 and another DC15. Which one is right?

Also, do we need to make one of these shelters every day, or do they last, or something in-between?

Finally, any chance I could redirect skill in Craft (bows) into building shelters? Or if that doesn't work, maybe just make an Int check for generic crafting.


Govrina - Yes you've got 5 fires. Once I get a list I'll start updating the campaign tab with who has what from the stockpiles of stuff.

Harg - The elm wand had 12 charges, the other (non-descript) wand had 11.

Braden - The armors can't be resized, but most of the other stuff can be re-purposed in some way for Vraxis. Both DCs are right. The DC 12 is for a more permanent shelter that takes all day (~8 hours) to create. The DC 15 is a shelter that will work for one night, but takes only an hour to make. I'm fine with changing crafting skills that you haven't had a chance to use yet. Once it is used that'll be a lock for what you have.

I'm keeping the studded leather, mwk quarterstaff, and +1 cloak on the treasure list until we figure out where its going.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Lamellar leather? Sure It can't hurt.

Vraxis? I don't mind sharing the alchemical items. So take the ones you requested.

Also...I think crafting temporary shelters is Survival checks...not craft checks.

We also grabbed at least one tent I think. That should be for the the oldest/youngest/most infirm there.

Harg? One wand had 11 and one had 12 I think. You take the one with 12 and I'll carry the other one as backup only. If you use up the your wand, I'll give you mine at that point. You can have the Prestidigitation wand too if you can use it, otherwise I would like to hold onto it. Prestidigitation is just too useful of a spell in my opinion not to have it where someone can use it.


Long term shelter crafting is either a survival or a craft check. Short term shelter crafting is only survival.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
Govrina Fireblood wrote:
You can have the Prestidigitation wand too if you can use it, otherwise I would like to hold onto it. Prestidigitation is just too useful of a spell in my opinion not to have it where someone can use it.

It is on my spell list and in my spellbook. So I can just prepare it for myself. You should take the wand.

I have recorded the 12 charge wand of Magic missile in my inventory. Thanks!


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6
GM Fez wrote:
Braden - The armors can't be resized, but most of the other stuff can be re-purposed in some way for Vraxis. Both DCs are right. The DC 12 is for a more permanent shelter that takes all day (~8 hours) to create. The DC 15 is a shelter that will work for one night, but takes only an hour to make. I'm fine with changing crafting skills that you haven't had a chance to use yet. Once it is used that'll be a lock for what you have.

Okay, let me check if this sounds right to you or if it doesn't work. Let's assume Govrina takes 10 on her Survival check to create a temporary shelter in one hour. Then can everyone else do aid another checks to add to that shelter? Assuming there's a 50-50 chance the aid another checks work, then in about 2 hours, everyone has shelter for the night?

It sounds a little metagamey, but also sounds like Govrina taking charge and telling everyone what to do until it gets done, which seems right to me.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Sorry guys...

Govrina is a bit bossy now, but it has a lot to do with her hatred of the hobgoblins and her need to keep busy and accomplish as much as possible to keep everybody alive. Also her dad was an accomplish Monk and very demanding of good effort in her entire life. This leaves her VERY opinionated. Bossy is just an outpouring of all that.

Any time you want to leverage her out of leadership, feel free. She might protest, but will silently be glad of it...

=/


Vraxis:
Vraxis: Hp 23/27 | AC: 20, T: 15, FF: 17, CMD: 18 | Saves F +7, R +6, W +8 (+2 vs. fear)| Init +3 | Perception +13, Sense Motive +2 | Status: Normal
Fang:
Fang: Hp 29/37 | AC: 20, T: 16, FF: 17, CMD: 17 | Saves F +5, R +5, W +2 | Init +3 | Perception +6, Sense Motive +1 | Status: Normal

No need to apologize. Characters are people and people ain't perfect. Play your character as best you see fit. Conflict is conflict and is bound to happen sooner or later. It's a part of life in every reality.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Just like Vraxis said, no apology neccessary. I am enjoying it. Harg is quite shell shocked and really convinced himself he is no good. So I am likly RPing like he is helpless, but I hope to fix that as time goes by. He is not built for the wilds right now. Hoping to fix that as time goes on.

So on my end. I hope everyone is cool with Harg being kinda useless right now.

Edit. I am a bit confused as to what we are supposed to do right now. I see the list of NPC tasks. Are we more open form? Just need to RP what we are doing? or is that list also apply to us? We also need to figure out what each of the NPCs are doing, correct?

Sorry I feel like I am just missing a piece. I blame the lack of sleep recently :)


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Hey Govrina, I think it is totally on character for Govrina to be taking charge--we are in crisis mode and she's the veteran outsider guiding the shell shocked townsfolk. So absolutely no apology needed. In fact, kudos for playing her well!

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